Dayz Explorer 1.28.160049
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Managed Member List

This is the complete list of members for Managed, including all inherited members.

BleedingIndicator(int source_ID, int severity, GameplayEffectsDataBleeding parent)Managedprotected
CharacterLoad(int character_id, vector char_pos, vector char_rot)Managedprotected
CharacterUnload()Managedprotected
CheckBlood()Managedprotected
CheckHealth()Managedprotected
CheckValues()Managedprotected
CreateDefaultCharacter()Managedprotected
CreateNewCharacter()Managedprotected
CreateNewCharacterById(int character_id)Managedprotected
CreateNewCharacterByName(string character_name, bool randomize_equip=true)Managedprotected
CreateNewCharacterRandom()Managedprotected
DataInitialized()Managedprotected
ForceStop()Managedprotected
GameplayEffectsData(array< ref Widget > input, int type, int user_override=-1)Managedprotected
GetBlood()Managedprotected
GetCharacterGender()Managedprotected
GetCharacterID()Managedprotected
GetCharacterName()Managedprotected
GetCharacterNameById(int char_id)Managedprotected
GetCharacterObj()Managedprotected
GetCharGenderList()Managedprotected
GetCharList(ECharGender gender)Managedprotected
GetCharPantsList()Managedprotected
GetCharShirtsList()Managedprotected
GetCharShoesList()Managedprotected
GetEndNow()Managedprotected
GetHealth()Managedprotected
GetLastPlayedServer(int characterID, out string address, out string name, out int port)Managedprotected
GetLastPlayedServerEx(int characterID, out string address, out string name, out int port, out int steamQueryPort)Managedprotected
GetNextCharacterID()Managedprotected
GetPosition()Managedprotected
GetPrevCharacterID()Managedprotected
GetSeverity()Managedprotected
GetWidgetSet()Managedprotected
GetWidgetSetID()Managedprotected
GetWidgetSetType()Managedprotected
HasDefinedHandle()Managedprotected
Init()Managedprotected
Init(array< ref Widget > input, int type, Widget layout_root, int user_override=-1)Managedprotected
InitIndicator(vector position)Managedprotected
IntroSceneCharacter()Managedprotected
IsCharacterFemale()Managedprotected
IsDefaultCharacter()Managedprotected
IsRunningDrops()Managedprotected
LoadCharacterData(vector char_pos, vector char_rot, bool default_char=false)Managedprotected
m_ActiveDropsManagedprotected
m_ActiveDropsCountManagedprotected
m_AverageFrequencyManagedprotected
m_BasePositionManagedprotected
m_CharacterDtaManagedprotected
m_CharacterIdManagedprotected
m_CharacterObjManagedprotected
m_CharacterPosManagedprotected
m_CharacterRotManagedprotected
m_CharactersManagedprotected
m_CharacterTypeManagedprotected
m_CharGenderManagedprotected
m_CharGenderListManagedprotected
m_CharPantsListManagedprotected
m_CharShirtListManagedprotected
m_CharShoesListManagedprotected
m_CleanupQueueManagedprotected
m_CurrentDropProbabilityStepManagedprotected
m_DropProbabilityArrayManagedprotected
m_DropProbabilityRollsCountManagedprotected
m_DropSpawnMaxDelayManagedprotected
m_DropSpawnMinDelayManagedprotected
m_DropSpawnsQueuedManagedprotected
m_EndNowManagedprotected
m_InitializedManagedprotected
m_InitialSyncSentManagedprotected
m_IsRunningManagedprotected
m_LastDropSpawnTimeManagedprotected
m_LayoutRootManagedprotected
m_ParentMetaDataManagedprotected
m_SequenceDurationManagedprotected
m_SequenceTickManagedprotected
m_SeverityManagedprotected
m_SourceIDManagedprotected
m_TerminatingManagedprotected
m_TimeElapsedSequenceManagedprotected
m_TimeElapsedTotalManagedprotected
m_TypeManagedprotected
m_WidgetArrayManagedprotected
m_WidgetSetIdentifierManagedprotected
OnRPC(ParamsReadContext ctx)Managedprotected
OnScheduledTick(float deltatime)Managedprotected
ReceiveValue(int value_type, float value)Managedprotected
RegisterData(Param p)Managedprotected
ResetIndicator()Managedprotected
ResetSequence()Managedprotected
SaveCharName(string name)Managedprotected
SaveDefaultCharacter()Managedprotected
SendInitValues()Managedprotected
SendValue(int value_type, float value)Managedprotected
SetAttachment(string type, int slot)Managedprotected
SetCharacterGender(ECharGender gender)Managedprotected
SetCharacterID(int char_id)Managedprotected
SetToDefaultCharacter()Managedprotected
SetupPlayerName(bool new_name)Managedprotected
ShowDebugValues(bool show)Managedprotected
StartRunningDrops()Managedprotected
StopIndicator(bool instant=false)Managedprotected
TransferValues(PlayerBase player)Managedprotected
TrySpawnNextDrop()Managedprotected
Update(float timeSlice)Managedprotected
Update(float timeSlice=0, Param p=null, int handle=-1)Managedprotected
UpdateVisibility(bool state)Managedprotected
~IntroSceneCharacter()Managedprotected