Dayz Explorer 1.29.162510
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PhysicsGeomDef Member List

This is the complete list of members for PhysicsGeomDef, including all inherited members.

BleedingIndicator(int source_ID, int severity, GameplayEffectsDataBleeding parent)Managedprivate
CharacterLoad(int character_id, vector char_pos, vector char_rot)Managedprivate
CharacterUnload()Managedprivate
CheckBlood()Managedprivate
CheckHealth()Managedprivate
CheckValues()Managedprivate
CreateDefaultCharacter()Managedprivate
CreateNewCharacter()Managedprivate
CreateNewCharacterById(int character_id)Managedprivate
CreateNewCharacterByName(string character_name, bool randomize_equip=true)Managedprivate
CreateNewCharacterRandom()Managedprivate
DataInitialized()Managedprivate
ForceStop()Managedprivate
GameplayEffectsData(array< ref Widget > input, int type, int user_override=-1)Managedprivate
GetBlood()Managedprivate
GetCharacterGender()Managedprivate
GetCharacterID()Managedprivate
GetCharacterName()Managedprivate
GetCharacterNameById(int char_id)Managedprivate
GetCharacterObj()Managedprivate
GetCharGenderList()Managedprivate
GetCharList(ECharGender gender)Managedprivate
GetCharPantsList()Managedprivate
GetCharShirtsList()Managedprivate
GetCharShoesList()Managedprivate
GetEndNow()Managedprivate
GetHealth()Managedprivate
GetLastPlayedServer(int characterID, out string address, out string name, out int port)Managedprivate
GetLastPlayedServerEx(int characterID, out string address, out string name, out int port, out int steamQueryPort)Managedprivate
GetNextCharacterID()Managedprivate
GetPosition()Managedprivate
GetPrevCharacterID()Managedprivate
GetSeverity()Managedprivate
GetWidgetSet()Managedprivate
GetWidgetSetID()Managedprivate
GetWidgetSetType()Managedprivate
HasDefinedHandle()Managedprivate
Init()Managedprivate
Managed::Init(array< ref Widget > input, int type, Widget layout_root, int user_override=-1)Managedprivate
InitIndicator(vector position)Managedprivate
IntroSceneCharacter()Managedprivate
IsCharacterFemale()Managedprivate
IsDefaultCharacter()Managedprivate
IsRunningDrops()Managedprivate
LoadCharacterData(vector char_pos, vector char_rot, bool default_char=false)Managedprivate
m_ActiveDropsManagedprivate
m_ActiveDropsCountManagedprivate
m_AverageFrequencyManagedprivate
m_BasePositionManagedprivate
m_CharacterDtaManagedprivate
m_CharacterIdManagedprivate
m_CharacterObjManagedprivate
m_CharacterPosManagedprivate
m_CharacterRotManagedprivate
m_CharactersManagedprivate
m_CharacterTypeManagedprivate
m_CharGenderManagedprivate
m_CharGenderListManagedprivate
m_CharPantsListManagedprivate
m_CharShirtListManagedprivate
m_CharShoesListManagedprivate
m_CleanupQueueManagedprivate
m_CurrentDropProbabilityStepManagedprivate
m_DropProbabilityArrayManagedprivate
m_DropProbabilityRollsCountManagedprivate
m_DropSpawnMaxDelayManagedprivate
m_DropSpawnMinDelayManagedprivate
m_DropSpawnsQueuedManagedprivate
m_EndNowManagedprivate
m_InitializedManagedprivate
m_InitialSyncSentManagedprivate
m_IsRunningManagedprivate
m_LastDropSpawnTimeManagedprivate
m_LayoutRootManagedprivate
m_ParentMetaDataManagedprivate
m_SequenceDurationManagedprivate
m_SequenceTickManagedprivate
m_SeverityManagedprivate
m_SourceIDManagedprivate
m_TerminatingManagedprivate
m_TimeElapsedSequenceManagedprivate
m_TimeElapsedTotalManagedprivate
m_TypeManagedprivate
m_WidgetArrayManagedprivate
m_WidgetSetIdentifierManagedprivate
OnRPC(ParamsReadContext ctx)Managedprivate
OnScheduledTick(float deltatime)Managedprivate
ReceiveValue(int value_type, float value)Managedprivate
RegisterData(Param p)Managedprivate
ResetIndicator()Managedprivate
ResetSequence()Managedprivate
SaveCharName(string name)Managedprivate
SaveDefaultCharacter()Managedprivate
SendInitValues()Managedprivate
SendValue(int value_type, float value)Managedprivate
SetAttachment(string type, int slot)Managedprivate
SetCharacterGender(ECharGender gender)Managedprivate
SetCharacterID(int char_id)Managedprivate
SetToDefaultCharacter()Managedprivate
SetupPlayerName(bool new_name)Managedprivate
ShowDebugValues(bool show)Managedprivate
StartRunningDrops()Managedprivate
StopIndicator(bool instant=false)Managedprivate
TransferValues(PlayerBase player)Managedprivate
TrySpawnNextDrop()Managedprivate
Update(float timeSlice)Managedprivate
Managed::Update(float timeSlice=0, Param p=null, int handle=-1)Managedprivate
UpdateVisibility(bool state)Managedprivate
~IntroSceneCharacter()Managedprivate