Dayz Explorer 1.28.160049
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SceneObject Member List

This is the complete list of members for SceneObject, including all inherited members.

AddAttachment(string att_name)SceneObjectprotected
AddRotation(float add_rot)SceneObjectprotected
CanAttachment(EntityAI e)SceneObjectprotected
EditorLineAdd(SceneObject obj)SceneObjectprotected
EditorLineRemove(SceneObject obj)SceneObjectprotected
EditorShapeAdd()SceneObjectprotected
EditorShapeDeselect()SceneObjectprotected
EditorShapeRemove()SceneObjectprotected
EditorShapeSelect()SceneObjectprotected
EditorShapeSetColor(int color)SceneObjectprotected
EditorShapeUpdatePos()SceneObjectprotected
GetAttachments()SceneObjectprotected
GetConfigAttachments()SceneObjectprotected
GetHealth()SceneObjectprotected
GetInitScript()SceneObjectprotected
GetLinkedObject(int i)SceneObjectprotected
GetLinkedSceneObject(int i)SceneObjectprotected
GetLinkedSceneObjects()SceneObjectprotected
GetLinkedSceneObjectsCount()SceneObjectprotected
GetMaxHealth()SceneObjectprotected
GetName()SceneObjectprotected
GetObject()SceneObjectprotected
GetPosition()SceneObjectprotected
GetPositionAsString()SceneObjectprotected
GetRotation()SceneObjectprotected
GetSize()SceneObjectprotected
GetTypeName()SceneObjectprotected
Init(string obj_name, vector pos)SceneObjectprotected
IsLinkedWithSceneObject(SceneObject scene_object)SceneObjectprotected
IsPlayer()SceneObjectprotected
LinkEntityAI(EntityAI e)SceneObjectprotected
LinkSceneObject(SceneObject scene_object, bool draw_line=true)SceneObjectprotected
m_DebugShapeBBoxSceneObjectprotected
m_InitScriptSceneObjectprotected
m_LinkedSceneObjectsSceneObjectprotected
m_LinkedSceneObjectsIndicesSceneObjectprotected
m_LinkedSceneObjectsShapesSceneObjectprotected
m_ObjectNameSceneObjectprotected
m_ObjectNameOriginSceneObjectprotected
m_ObjectPtrSceneObjectprotected
PlaceOnSurface()SceneObjectprotected
RemoveAttachment(EntityAI e)SceneObjectprotected
SceneObjectSynch(Param p)SceneObjectprotected
SetHealth(float value)SceneObjectprotected
SetInitScript(string init_script)SceneObjectprotected
SetPosition(vector pos)SceneObjectprotected
SetPositionAsString(string string_pos)SceneObjectprotected
SetRotation(float rot)SceneObjectprotected
UnlinkAll()SceneObjectprotected
UnlinkSceneObject(SceneObject scene_object)SceneObjectprotected
~SceneObject()SceneObjectprotected