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SoftSkillsManager Member List

This is the complete list of members for SoftSkillsManager, including all inherited members.

AddExponentialPrecise(float specialty_weight)SoftSkillsManagerprotected
AddExponentialRough(float specialty_weight)SoftSkillsManagerprotected
AddLinearPrecise(float specialty_weight)SoftSkillsManagerprotected
AddLinearRough(float specialty_weight)SoftSkillsManagerprotected
AddSpecialty(float specialty_weight)SoftSkillsManagerprotected
AddSpecialtyBonus(float base_value, float specialty_weight, bool is_cacomponent=false, float limit_efficiency=2)SoftSkillsManagerprotected
AdjustCraftingTime(float base_time, float specialty_weight, float limit_efficiency=2)SoftSkillsManagerprotected
COOLDOWN_TIMERSoftSkillsManagerprotectedstatic
CreateDebugWindow(bool create)SoftSkillsManagerprotected
DEFAULT_EFFICIENCYSoftSkillsManagerprotectedstatic
GetComponentBonusAfter()SoftSkillsManagerprotected
GetComponentBonusBefore()SoftSkillsManagerprotected
GetCoolDownValue()SoftSkillsManagerprotected
GetGeneralBonusAfter()SoftSkillsManagerprotected
GetGeneralBonusBefore()SoftSkillsManagerprotected
GetLastUAValue()SoftSkillsManagerprotected
GetPreciseRoughLevels()SoftSkillsManagerprotected
GetSoftSkillsPlayer()SoftSkillsManagerprotected
GetSoftSkillsState()SoftSkillsManagerprotected
GetSpecialtyLevel()SoftSkillsManagerprotected
InitSpecialty(float specialty_level)SoftSkillsManagerprotected
IsCoolDown()SoftSkillsManagerprotected
IsDebug()SoftSkillsManagerprotected
IsLinear()SoftSkillsManagerprotected
m_ComponentBonusAfterSoftSkillsManagerprotected
m_ComponentBonusBeforeSoftSkillsManagerprotected
m_CoolDownTimerSoftSkillsManagerprotected
m_CoolDownValueSoftSkillsManagerprotected
m_DebugWindowSoftSkillsManagerprotected
m_GeneralBonusAfterSoftSkillsManagerprotected
m_GeneralBonusBeforeSoftSkillsManagerprotected
m_IsActiveSoftSkillsManagerprotected
m_IsCoolDownSoftSkillsManagerprotected
m_IsDebugModeSoftSkillsManagerprotected
m_IsLinearSoftSkillsManagerprotected
m_LastUAValueSoftSkillsManagerprotected
m_PlayerSoftSkillsManagerprotected
m_PreciseLevelSoftSkillsManagerprotected
m_RoughLevelSoftSkillsManagerprotected
m_SpecialtyLevelSoftSkillsManagerprotected
m_SynchTimerSoftSkillsManagerprotected
m_UserActionsCounterSoftSkillsManagerprotected
PRECISE_WEIGHT_LIMITSoftSkillsManagerprotectedstatic
ResetDebugWindow()SoftSkillsManagerprotected
ROUGH_WEIGHT_LIMITSoftSkillsManagerprotectedstatic
SetBonusAfter(bool is_cacomponent, float adjusted_value)SoftSkillsManagerprotected
SetBonusBefore(bool is_cacomponent, float base_value)SoftSkillsManagerprotected
SetComponentBonusAfter(float component_bonus_after)SoftSkillsManagerprotected
SetComponentBonusBefore(float component_bonus_before)SoftSkillsManagerprotected
SetCoolDown(bool cool_down)SoftSkillsManagerprotected
SetCoolDownValue(float cooldown_value)SoftSkillsManagerprotected
SetGeneralBonusAfter(float general_bonus_after)SoftSkillsManagerprotected
SetGeneralBonusBefore(float general_bonus_before)SoftSkillsManagerprotected
SetIsDebug(bool is_debug)SoftSkillsManagerprotected
SetLastUAValue(float last_ua_value)SoftSkillsManagerprotected
SetLinearState(bool model)SoftSkillsManagerprotected
SetSoftSkillsState(bool state)SoftSkillsManagerprotected
SetSpecialtyLevel(float specialty_level)SoftSkillsManagerprotected
SoftSkillsManager(PlayerBase player)SoftSkillsManagerprotected
StartCoolDownTimer(float cooldown_value)SoftSkillsManagerprotected
StartSynchTimer()SoftSkillsManagerprotected
StopSynchTimer()SoftSkillsManagerprotected
SubtractSpecialtyBonus(float base_value, float specialty_weight, bool is_cacomponent=false, float limit_efficiency=2)SoftSkillsManagerprotected
SynchDebugStats()SoftSkillsManagerprotected
SynchSpecialtyLevel()SoftSkillsManagerprotected
~SoftSkillsManager()SoftSkillsManagerprotected