Dayz Explorer 1.29.162510
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StaminaHandler Member List

This is the complete list of members for StaminaHandler, including all inherited members.

ActivateDepletionModifier(EStaminaMultiplierTypes type)StaminaHandlerprotected
ActivateRecoveryModifier(EStaminaMultiplierTypes type)StaminaHandlerprotected
ApplyExhaustion()StaminaHandlerprotected
CalcStaminaGainBonus()StaminaHandlerprotected
CheckStaminaState()StaminaHandlerprotected
DeactivateDepletionModifier(EStaminaMultiplierTypes type)StaminaHandlerprotected
DeactivateRecoveryModifier(EStaminaMultiplierTypes type)StaminaHandlerprotected
DepleteStamina(EStaminaModifiers modifier, float dT=-1)StaminaHandlerprotected
DepleteStaminaEx(EStaminaModifiers modifier, float dT=-1, float coef=1.0)StaminaHandlerprotected
GetDepletionMultiplier()StaminaHandlerprotected
GetRecoveryMultiplier()StaminaHandlerprotected
GetStamina()StaminaHandlerprotected
GetStaminaCap()StaminaHandlerprotected
GetStaminaMax()StaminaHandlerprotected
GetStaminaNormalized()StaminaHandlerprotected
GetSyncedStamina()StaminaHandlerprotected
GetSyncedStaminaCap()StaminaHandlerprotected
GetSyncedStaminaNormalized()StaminaHandlerprotected
HasEnoughStaminaFor(EStaminaConsumers consumer)StaminaHandlerprotected
HasEnoughStaminaToStart(EStaminaConsumers consumer)StaminaHandlerprotected
HasMovementStateChanged()StaminaHandlerprotected
Init()StaminaHandlerprotected
m_ActiveDepletionModifiersStaminaHandlerprotected
m_ActiveRecoveryModifiersStaminaHandlerprotected
m_CachedStaminaGainBonusStaminaHandlerprotected
m_CooldownMapStaminaHandlerprotected
m_DebugStaminaHandlerprotected
m_HumanMoveSettingsStaminaHandlerprotected
m_InitUpdateStaminaHandlerprotected
m_IsInCooldownStaminaHandlerprotected
m_IsStaminaGainBonusCachedStaminaHandlerprotected
m_LastCommandTypeIdStaminaHandlerprotected
m_LastMovementIdxStaminaHandlerprotected
m_LastPlayerLoadStaminaHandlerprotected
m_LastStanceIdxStaminaHandlerprotected
m_MovementStateChangedStaminaHandlerprotected
m_PlayerStaminaHandlerprotected
m_PlayerLoadStaminaHandlerprotected
m_RegisteredDepletionModifiersStaminaHandlerprotected
m_RegisteredRecoveryModifiersStaminaHandlerprotected
m_StaminaStaminaHandlerprotected
m_StaminaCapStaminaHandlerprotected
m_StaminaCapSyncedStaminaHandlerprotected
m_StaminaConsumersStaminaHandlerprotected
m_StaminaDeltaStaminaHandlerprotected
m_StaminaDepletedStaminaHandlerprotected
m_StaminaDepletionStaminaHandlerprotected
m_StaminaDepletionMultiplierStaminaHandlerprotected
m_StaminaDepletionMultiplierNextStaminaHandlerprotected
m_StaminaModifiersStaminaHandlerprotected
m_StaminaParamsStaminaHandlerprotected
m_StaminaRecoveryMultiplierStaminaHandlerprotected
m_StaminaRecoveryMultiplierNextStaminaHandlerprotected
m_StaminaSyncedStaminaHandlerprotected
m_StateStaminaHandlerprotected
m_TimeStaminaHandlerprotected
ObtainMove(PlayerBaseMove move)StaminaHandlerprotected
ObtainState(PlayerBaseOwnerState state)StaminaHandlerprotected
OnRPC(float stamina, float stamina_cap, bool cooldown)StaminaHandlerprotected
OnSyncJuncture(int pJunctureID, ParamsReadContext pCtx)StaminaHandlerprotected
ProcessMovementState()StaminaHandlerprotected
ProcessStaminaChanges(float deltaT, bool isServerOrSingleplayer)StaminaHandlerprotected
ReadAdditionalStaminaInfo(ParamsReadContext pCtx)StaminaHandlerprotected
RecalculateDepletionMultiplier()StaminaHandlerprotected
RecalculateRecoveryMultiplier()StaminaHandlerprotected
RecalculateStaminaCap()StaminaHandlerprotected
RegisterStaminaConsumers()StaminaHandlerprotected
RegisterStaminaModifiers()StaminaHandlerprotected
ReplayMove(PlayerBaseMove move)StaminaHandlerprotected
ResetCooldown(int modifier=-1)StaminaHandlerprotected
RewindState(PlayerBaseOwnerState state, PlayerBaseMove move)StaminaHandlerprotected
SetCooldown(float time, int modifier=-1)StaminaHandlerprotected
SetDepletionMultiplier(float val)StaminaHandlerprotected
SetRecoveryMultiplier(float val)StaminaHandlerprotected
SetStamina(float stamina_value)StaminaHandlerprotected
STAMINA_GAIN_MODIFIERStaminaHandlerprotected
STAMINA_GAIN_THRESHOLDStaminaHandlerprotected
StaminaHandler(PlayerBase player)StaminaHandlerprotected
StaminaProcessor_Ladder(HumanMovementState pHumanMovementState)StaminaHandlerprotected
StaminaProcessor_Move(HumanMovementState pHumanMovementState)StaminaHandlerprotected
StaminaProcessor_Swimming(HumanMovementState pHumanMovementState)StaminaHandlerprotected
SyncAdditionalStaminaInfo(Param par)StaminaHandlerprotected
SyncStamina(float stamina, float stamina_cap, bool cooldown)StaminaHandlerprotected
SyncStaminaEx()StaminaHandlerprotected
Update(float deltaT, int pCurrentCommandID)StaminaHandlerprotected
~StaminaHandler()StaminaHandlerprotected