| ActivateDepletionModifier(EStaminaMultiplierTypes type) | StaminaHandler | protected |
| ActivateRecoveryModifier(EStaminaMultiplierTypes type) | StaminaHandler | protected |
| ApplyExhaustion() | StaminaHandler | protected |
| CalcStaminaGainBonus() | StaminaHandler | protected |
| CheckStaminaState() | StaminaHandler | protected |
| DeactivateDepletionModifier(EStaminaMultiplierTypes type) | StaminaHandler | protected |
| DeactivateRecoveryModifier(EStaminaMultiplierTypes type) | StaminaHandler | protected |
| DepleteStamina(EStaminaModifiers modifier, float dT=-1) | StaminaHandler | protected |
| DepleteStaminaEx(EStaminaModifiers modifier, float dT=-1, float coef=1.0) | StaminaHandler | protected |
| GetDepletionMultiplier() | StaminaHandler | protected |
| GetRecoveryMultiplier() | StaminaHandler | protected |
| GetStamina() | StaminaHandler | protected |
| GetStaminaCap() | StaminaHandler | protected |
| GetStaminaMax() | StaminaHandler | protected |
| GetStaminaNormalized() | StaminaHandler | protected |
| GetSyncedStamina() | StaminaHandler | protected |
| GetSyncedStaminaCap() | StaminaHandler | protected |
| GetSyncedStaminaNormalized() | StaminaHandler | protected |
| HasEnoughStaminaFor(EStaminaConsumers consumer) | StaminaHandler | protected |
| HasEnoughStaminaToStart(EStaminaConsumers consumer) | StaminaHandler | protected |
| HasMovementStateChanged() | StaminaHandler | protected |
| Init() | StaminaHandler | protected |
| m_ActiveDepletionModifiers | StaminaHandler | protected |
| m_ActiveRecoveryModifiers | StaminaHandler | protected |
| m_CachedStaminaGainBonus | StaminaHandler | protected |
| m_CooldownMap | StaminaHandler | protected |
| m_Debug | StaminaHandler | protected |
| m_HumanMoveSettings | StaminaHandler | protected |
| m_InitUpdate | StaminaHandler | protected |
| m_IsInCooldown | StaminaHandler | protected |
| m_IsStaminaGainBonusCached | StaminaHandler | protected |
| m_LastCommandTypeId | StaminaHandler | protected |
| m_LastMovementIdx | StaminaHandler | protected |
| m_LastPlayerLoad | StaminaHandler | protected |
| m_LastStanceIdx | StaminaHandler | protected |
| m_MovementStateChanged | StaminaHandler | protected |
| m_Player | StaminaHandler | protected |
| m_PlayerLoad | StaminaHandler | protected |
| m_RegisteredDepletionModifiers | StaminaHandler | protected |
| m_RegisteredRecoveryModifiers | StaminaHandler | protected |
| m_Stamina | StaminaHandler | protected |
| m_StaminaCap | StaminaHandler | protected |
| m_StaminaCapSynced | StaminaHandler | protected |
| m_StaminaConsumers | StaminaHandler | protected |
| m_StaminaDelta | StaminaHandler | protected |
| m_StaminaDepleted | StaminaHandler | protected |
| m_StaminaDepletion | StaminaHandler | protected |
| m_StaminaDepletionMultiplier | StaminaHandler | protected |
| m_StaminaDepletionMultiplierNext | StaminaHandler | protected |
| m_StaminaModifiers | StaminaHandler | protected |
| m_StaminaParams | StaminaHandler | protected |
| m_StaminaRecoveryMultiplier | StaminaHandler | protected |
| m_StaminaRecoveryMultiplierNext | StaminaHandler | protected |
| m_StaminaSynced | StaminaHandler | protected |
| m_State | StaminaHandler | protected |
| m_Time | StaminaHandler | protected |
| ObtainMove(PlayerBaseMove move) | StaminaHandler | protected |
| ObtainState(PlayerBaseOwnerState state) | StaminaHandler | protected |
| OnRPC(float stamina, float stamina_cap, bool cooldown) | StaminaHandler | protected |
| OnSyncJuncture(int pJunctureID, ParamsReadContext pCtx) | StaminaHandler | protected |
| ProcessMovementState() | StaminaHandler | protected |
| ProcessStaminaChanges(float deltaT, bool isServerOrSingleplayer) | StaminaHandler | protected |
| ReadAdditionalStaminaInfo(ParamsReadContext pCtx) | StaminaHandler | protected |
| RecalculateDepletionMultiplier() | StaminaHandler | protected |
| RecalculateRecoveryMultiplier() | StaminaHandler | protected |
| RecalculateStaminaCap() | StaminaHandler | protected |
| RegisterStaminaConsumers() | StaminaHandler | protected |
| RegisterStaminaModifiers() | StaminaHandler | protected |
| ReplayMove(PlayerBaseMove move) | StaminaHandler | protected |
| ResetCooldown(int modifier=-1) | StaminaHandler | protected |
| RewindState(PlayerBaseOwnerState state, PlayerBaseMove move) | StaminaHandler | protected |
| SetCooldown(float time, int modifier=-1) | StaminaHandler | protected |
| SetDepletionMultiplier(float val) | StaminaHandler | protected |
| SetRecoveryMultiplier(float val) | StaminaHandler | protected |
| SetStamina(float stamina_value) | StaminaHandler | protected |
| STAMINA_GAIN_MODIFIER | StaminaHandler | protected |
| STAMINA_GAIN_THRESHOLD | StaminaHandler | protected |
| StaminaHandler(PlayerBase player) | StaminaHandler | protected |
| StaminaProcessor_Ladder(HumanMovementState pHumanMovementState) | StaminaHandler | protected |
| StaminaProcessor_Move(HumanMovementState pHumanMovementState) | StaminaHandler | protected |
| StaminaProcessor_Swimming(HumanMovementState pHumanMovementState) | StaminaHandler | protected |
| SyncAdditionalStaminaInfo(Param par) | StaminaHandler | protected |
| SyncStamina(float stamina, float stamina_cap, bool cooldown) | StaminaHandler | protected |
| SyncStaminaEx() | StaminaHandler | protected |
| Update(float deltaT, int pCurrentCommandID) | StaminaHandler | protected |
| ~StaminaHandler() | StaminaHandler | protected |