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contact.c
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1
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9sealed class Contact
10{
11 private void Contact() {}
12 private void ~Contact() {}
13
14 Physics Physics1;
15 Physics Physics2;
17 SurfaceProperties Material1;
19 SurfaceProperties Material2;
21 float Impulse;
23 int ShapeIndex1;
25 int ShapeIndex2;
27 vector Normal;
29 vector Position;
31 float PenetrationDepth;
32
33 float RelativeNormalVelocityBefore;
34 float RelativeNormalVelocityAfter;
35 vector RelativeVelocityBefore;
36 vector RelativeVelocityAfter;
37
39 vector VelocityBefore1;
41 vector VelocityBefore2;
43 vector VelocityAfter1;
45 vector VelocityAfter2;
46
47 proto native vector GetNormalImpulse();
48 proto native float GetRelativeVelocityBefore(vector vel);
49 proto native float GetRelativeVelocityAfter(vector vel);
50}
51