17 override int GetWeaponSpecificCommand(
int weaponAction ,
int subCommand)
19 if ( weaponAction == WeaponActions.CHAMBERING)
23 case WeaponActionChamberingTypes.CHAMBERING_ONEBULLET_UNIQUE_CLOSED:
24 return WeaponActionChamberingTypes.CHAMBERING_ONEBULLET_OPENED;
35 override void OnDebugSpawn()
41 SpawnAttachedMagazine(
"Mag_CZ61_20Rnd");