1class DayZCreatureAIInputController
3 proto native
void OverrideMovementSpeed(
bool state,
float movementSpeed);
4 proto native
float GetMovementSpeed();
6 proto native
void OverrideTurnSpeed(
bool state,
float turnSpeed);
7 proto native
float GetTurnSpeed();
9 proto native
void OverrideHeading(
bool state,
float heading);
10 proto native
float GetHeading();
12 proto native
void OverrideJump(
bool state,
int jumpType,
float jumpHeight = 0);
13 proto native
bool IsJump();
14 proto native
int GetJumpType();
15 proto native
float GetJumpHeight();
17 proto native
void OverrideLookAt(
bool state,
vector direction);
18 proto native
bool IsLookAtEnabled();
19 proto native
vector GetLookAtDirectionWS();
21 proto native
void OverrideAlertLevel(
bool state,
bool alerted,
int level,
float inLevel);
22 proto native
int GetAlertLevel();
23 proto native
float GetAlertInLevel();
24 proto native
bool IsAlerted();
26 proto native
void OverrideBehaviourSlot(
bool state,
int slot);
27 proto native
int GetBehaviourSlot();
31 private void DayZCreatureAIInputController()
36 private void ~DayZCreatureAIInputController()