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de.c
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1
class
Deagle_Base
:
Pistol_Base
2
{
3
override
RecoilBase
SpawnRecoilObject()
4
{
5
return
new
DEagleRecoil
(
this
);
6
}
7
8
//Debug menu Spawn Ground Special
9
override
void
OnDebugSpawn()
10
{
11
GameInventory
inventory = GetInventory();
12
inventory.
CreateInInventory
(
"PistolSuppressor"
);
13
inventory.
CreateInInventory
(
"PistolOptic"
);
14
15
SpawnAttachedMagazine(
"Mag_Deagle_9rnd"
);
16
}
17
18
};
19
20
class
Deagle
:
Deagle_Base
{};
21
class
Deagle_Gold
:
Deagle_Base
{};
22
DEagleRecoil
Definition
deaglerecoil.c:2
Deagle_Base
Definition
de.c:2
Deagle_Gold
Definition
de.c:21
Deagle
Definition
de.c:20
GameInventory
script counterpart to engine's class Inventory
Definition
inventory.c:79
GameInventory::CreateInInventory
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory
Definition
inventory.c:874
Pistol_Base
base for semi auto weapons @NOTE name copies config base class
Definition
pistolalt_base.c:2
RecoilBase
Definition
recoilbase.c:2
Daten
4_world
entities
firearms
pistol
de.c
Generated by
1.12.0