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enmath2d.c
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6//-----------------------------------------------------------------------------
7
10{
12 Clockwise, // 1
13 Invalid // 2
14}
15
16
17class Math2D
18{
19 private void Math2D();
20 private void ~Math2D();
21
26 static proto bool IsPointInPolygonXZ(notnull array<vector> polygon, vector point);
28 static proto bool IsPointInTriangleXZ(vector p1, vector p2, vector p3, vector point);
35 static proto bool IsPointInPolygon(notnull array<float> polygon, float x, float y);
40 static proto WindingOrder TriangleWindingXZ(vector a, vector b, vector c);
41}
42
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
enum WindingOrder Math2D()
CounterClockwise
Definition enmath2d.c:0
Invalid
Definition enmath2d.c:3
Clockwise
Definition enmath2d.c:1
WindingOrder
exposed from C++ (do not change)
Definition enmath2d.c:10
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