20 private void ~Math2D();
26 static proto
bool IsPointInPolygonXZ(notnull array<vector> polygon, vector point);
28 static proto
bool IsPointInTriangleXZ(vector p1, vector p2, vector p3, vector point);
35 static proto
bool IsPointInPolygon(notnull array<float> polygon,
float x,
float y);
40 static proto
WindingOrder TriangleWindingXZ(vector a, vector b, vector c);
enum WindingOrder Math2D()
WindingOrder
exposed from C++ (do not change)