16 override float GetChanceToJam()
18 float chanceToJam = super.GetChanceToJam();
19 Magazine mag = GetMagazine(GetCurrentMuzzle());
23 chanceToJam = chanceToJam + ((1.0 - chanceToJam) * mag.GetChanceToJam());
29 override bool MustBeChambered(
int muzzleIndex)