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fal.c
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1class FAL_Base : RifleBoltLock_Base
2{
3 override RecoilBase SpawnRecoilObject()
4 {
5 return new FALRecoil(this);
6 }
7
8 //Debug menu Spawn Ground Special
9 override void OnDebugSpawn()
10 {
11 GameInventory inventory = GetInventory();
12
13 inventory.CreateInInventory( "Fal_OeBttstck" );
14 inventory.CreateInInventory( "M4_T3NRDSOptic" );
15 inventory.CreateInInventory( "Battery9V" );
16
17 SpawnAttachedMagazine("Mag_FAL_20Rnd");
18 }
19};
Definition fal.c:2
script counterpart to engine's class Inventory
Definition inventory.c:79
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory
Definition inventory.c:874