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fal.c
Go to the documentation of this file.
1
class
FAL_Base
: RifleBoltLock_Base
2
{
3
override
RecoilBase
SpawnRecoilObject()
4
{
5
return
new
FALRecoil
(
this
);
6
}
7
8
//Debug menu Spawn Ground Special
9
override
void
OnDebugSpawn()
10
{
11
GameInventory
inventory = GetInventory();
12
13
inventory.
CreateInInventory
(
"Fal_OeBttstck"
);
14
inventory.
CreateInInventory
(
"M4_T3NRDSOptic"
);
15
inventory.
CreateInInventory
(
"Battery9V"
);
16
17
SpawnAttachedMagazine(
"Mag_FAL_20Rnd"
);
18
}
19
};
FAL_Base
Definition
fal.c:2
FALRecoil
Definition
falrecoil.c:2
GameInventory
script counterpart to engine's class Inventory
Definition
inventory.c:79
GameInventory::CreateInInventory
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory
Definition
inventory.c:874
RecoilBase
Definition
recoilbase.c:2
Daten
4_world
entities
firearms
automaticrifle
fal.c
Generated by
1.12.0