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fireconsumabletype.c
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2{
3 typename m_ItemType;
4 float m_Energy;
5 bool m_IsKindling;
6 string m_AttSlot;
7
8 void FireConsumableType ( typename item_type, float energy, bool is_kindling, string att_slot )
9 {
10 m_ItemType = item_type;
11 m_Energy = energy;
12 m_IsKindling = is_kindling;
13 m_AttSlot = att_slot;
14 }
15
16 //Item typename
17 typename GetItemType()
18 {
19 return m_ItemType;
20 }
21
22 //Energy
23 float GetEnergy()
24 {
25 return m_Energy;
26 }
27
28 //Is Kindling
29 bool IsKindling()
30 {
31 return m_IsKindling;
32 }
33
34 //Attachment slot
35 string GetAttSlot()
36 {
37 return m_AttSlot;
38 }
39}
int m_AttSlot