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fracturedlegnotfr.c
Go to the documentation of this file.
1
class
FracturedLegNotfr
:
NotifierBase
2
{
3
void
FracturedLegNotfr
(
NotifiersManager
manager)
4
{
5
m_Active =
false
;
6
}
7
8
override
int
GetNotifierType()
9
{
10
return
eNotifiers
.NTF_FRACTURE;
11
}
12
13
override
void
SetActive
(
bool
state )
14
{
15
if
(state ==
true
)
16
{
17
DisplayBadge();
18
}
19
else
20
{
21
HideBadge();
22
}
23
24
}
25
26
override
void
DisplayBadge()
27
{
28
DisplayElementBadge
dis_elm =
DisplayElementBadge
.Cast(
GetVirtualHud
().
GetElement
(eDisplayElements.DELM_BADGE_FRACTURE));
29
if
( dis_elm )
30
{
31
dis_elm.SetLevel(
eBadgeLevel
.FIRST);
32
}
33
34
}
35
36
override
void
HideBadge()
37
{
38
DisplayElementBadge
dis_elm =
DisplayElementBadge
.Cast(
GetVirtualHud
().
GetElement
(eDisplayElements.DELM_BADGE_FRACTURE));
39
if
( dis_elm )
40
{
41
dis_elm.SetLevel(
eBadgeLevel
.NONE);
42
}
43
}
44
};
eBadgeLevel
eBadgeLevel
Definition
_constants.c:2
DisplayElementBadge
Definition
badgebleeding.c:2
FracturedLegNotfr
Definition
fracturedlegnotfr.c:2
NotifierBase
Definition
notifierbase.c:2
GetElement
DisplayElementBase GetElement(eDisplayElements element_id)
Definition
displaystatus.c:95
NotifiersManager
void NotifiersManager(PlayerBase player)
Definition
notifiersmanager.c:36
eNotifiers
eNotifiers
Definition
notifiersmanager.c:2
GetVirtualHud
VirtualHud GetVirtualHud()
Definition
notifiersmanager.c:77
SetActive
void SetActive()
Definition
trapbase.c:414
Daten
4_world
classes
playernotifiers
notifiers
fracturedlegnotfr.c
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1.12.0