3 int m_MaskWidgetUpdateCount;
5 void IncreaseMaskUpdateCount(){m_MaskWidgetUpdateCount++};
6 void ResetMaskUpdateCount(){m_MaskWidgetUpdateCount = 0};
9 bool AreEffectsSuspended(){}
17 void UpdateWidgets(
int type = -1,
float timeSlice = 0,
Param p = null,
int handle = -1){}
18 void Update(
float timeSlice){}
20 void SetBreathIntensityStamina(
float stamina_cap,
float stamina_current){}
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
Result for an object found in CGame.IsBoxCollidingGeometryProxy.