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Dayz Explorer 1.28.160049
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Topics | |
| Light API | |
Enumerations | |
| enum | CameraType { PERSPECTIVE , ORTHOGRAPHIC } |
| enum | PostProcessEffectType { None = -1 , UnderWater , SSAO , DepthOfField , HBAO , RotBlur , GodRays , Rain , Snowfall , FilmGrain , RadialBlur , ChromAber , WetDistort , DynamicBlur , ColorGrading , Colors , Glow , SMAA , FXAA , Median , SunMask , GaussFilter , SSR , Distort , Ghost } |
| Post-process effect type. More... | |
Functions | |
| proto native void | SetListenerCamera (int camera) |
| sets which camera will be a listener (for sound engine) | |
| proto native void | SetCamera (int cam, vector origin, vector angle) |
| proto native void | SetCameraEx (int cam, const vector mat[4]) |
| Changes camera matrix. | |
| proto native void | GetCamera (int cam, out vector mat[4]) |
| Returns current camera transformation. | |
| proto native void | SetCameraVerticalFOV (int cam, float fovy) |
| proto native void | SetCameraFarPlane (int cam, float farplane) |
| proto native void | SetCameraNearPlane (int cam, float nearplane) |
| proto native void | SetCameraType (int cam, CameraType type) |
| proto native void | SetCameraPostProcessEffect (int cam, int priority, PostProcessEffectType type, string materialPath) |
| proto vector | ProjectVector (int cam, IEntity ent, vector vec) |
| proto vector | UnprojectVector (int cam, float x, float y, vector dir) |
| enum CameraType |
Post-process effect type.
Changes camera position
| cam | Index of camera |
| origin | position |
| angle | orientation |
| proto native void SetCameraPostProcessEffect | ( | int | cam, |
| int | priority, | ||
| PostProcessEffectType | type, | ||
| string | materialPath ) |
set postprocess effect to camera To disable effect in some prioroty ppEffect, just set effectName or name to NULL
| cam | number of camera |
| priority | priority of effect |
| type | type of effect |
| materialPath | material |
| proto native void SetCameraType | ( | int | cam, |
| CameraType | type ) |
| proto native void SetListenerCamera | ( | int | camera | ) |
sets which camera will be a listener (for sound engine)