Dayz Explorer 1.29.162510
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Constraints API definition

Typedefs

typedef int[] dMaterial

Functions

proto native dJoint dJointCreateHinge (notnull IEntity ent1, notnull IEntity ent2, vector point1, vector axis1, vector point2, vector axis2, bool block, float breakThreshold)
proto native dJoint dJointCreateHinge2 (notnull IEntity ent1, notnull IEntity ent2, vector matrix1[4], vector matrix2[4], bool block, float breakThreshold)
proto native dJoint dJointCreateSlider (notnull IEntity ent1, notnull IEntity ent2, vector matrix1[4], vector matrix2[4], bool block, float breakThreshold)
proto native dJoint dJointCreateBallSocket (notnull IEntity ent1, notnull IEntity ent2, vector point1, vector point2, bool block, float breakThreshold)
proto native dJoint dJointCreateFixed (notnull IEntity ent1, notnull IEntity ent2, vector point1, vector point2, bool block, float breakThreshold)
proto native dJoint dJointCreateConeTwist (notnull IEntity ent1, notnull IEntity ent2, vector matrix1[4], vector matrix2[4], bool block, float breakThreshold)
proto native dJoint dJointCreate6DOF (notnull IEntity ent1, notnull IEntity ent2, vector matrix1[4], vector matrix2[4], bool block, float breakThreshold)
proto native dJoint dJointCreate6DOFSpring (notnull IEntity ent1, notnull IEntity ent2, vector matrix1[4], vector matrix2[4], bool block, float breakThreshold)
proto native void dJointDestroy (dJoint joint)
proto native void dJointHingeSetLimits (dJoint joint, float low, float high, float softness, float biasFactor, float relaxationFactor)
proto native void dJointHingeSetAxis (dJoint joint, vector axis)
proto native void dJointHingeSetMotorTargetAngle (dJoint joint, float angle, float dt, float maxImpulse)
proto native void dJointConeTwistSetAngularOnly (dJoint joint, bool angularOnly)
proto native void dJointConeTwistSetLimit (dJoint joint, int limitIndex, float limitValue)
proto native void dJointConeTwistSetLimits (dJoint joint, float _swingSpan1, float _swingSpan2, float _twistSpan, float _softness, float _biasFactor, float _relaxationFactor)
proto native void dJoint6DOFSetLinearLimits (dJoint joint, vector linearLower, vector linearUpper)
proto native void dJoint6DOFSetAngularLimits (dJoint joint, vector angularLower, vector angularUpper)
proto native void dJoint6DOFSetLimit (dJoint joint, int axis, float lo, float hi)
proto native void dJoint6DOFSpringSetSpring (dJoint joint, int axis, float stiffness, float damping)
proto native void dJointSliderSetLinearLimits (dJoint joint, float lowerLimit, float upperLimit)
proto native void dJointSliderSetAngularLimits (dJoint joint, float lowerLimit, float upperLimit)
proto native void dJointSliderSetDirLinear (dJoint joint, float softness, float restitution, float damping)
proto native void dJointSliderSetDirAngular (dJoint joint, float softness, float restitution, float damping)
proto native void dJointSliderSetLimLinear (dJoint joint, float softness, float restitution, float damping)
proto native void dJointSliderSetLimAngular (dJoint joint, float softness, float restitution, float damping)
proto native void dJointSliderSetOrthoLinear (dJoint joint, float softness, float restitution, float damping)
proto native void dJointSliderSetOrthoAngular (dJoint joint, float softness, float restitution, float damping)
proto native void dJointSliderSetLinearMotor (dJoint joint, float velocity, float force)
proto native void dJointSliderSetAngularMotor (dJoint joint, float velocity, float force)
proto native float dJointSliderGetLinearPos (dJoint joint)
proto native float dJointSliderGetAngularPos (dJoint joint)

Detailed Description

Typedef Documentation

◆ dMaterial

typedef int [] dMaterial

Definition at line 274 of file enphysics.c.

Function Documentation

◆ dJoint6DOFSetAngularLimits()

proto native void dJoint6DOFSetAngularLimits ( dJoint joint,
vector angularLower,
vector angularUpper )

◆ dJoint6DOFSetLimit()

proto native void dJoint6DOFSetLimit ( dJoint joint,
int axis,
float lo,
float hi )

◆ dJoint6DOFSetLinearLimits()

proto native void dJoint6DOFSetLinearLimits ( dJoint joint,
vector linearLower,
vector linearUpper )
  • free means upper < lower,
  • locked means upper == lower
  • limited means upper > lower
  • axis: first 3 are linear, next 3 are angular

◆ dJoint6DOFSpringSetSpring()

proto native void dJoint6DOFSpringSetSpring ( dJoint joint,
int axis,
float stiffness,
float damping )

◆ dJointConeTwistSetAngularOnly()

proto native void dJointConeTwistSetAngularOnly ( dJoint joint,
bool angularOnly )

◆ dJointConeTwistSetLimit()

proto native void dJointConeTwistSetLimit ( dJoint joint,
int limitIndex,
float limitValue )

◆ dJointConeTwistSetLimits()

proto native void dJointConeTwistSetLimits ( dJoint joint,
float _swingSpan1,
float _swingSpan2,
float _twistSpan,
float _softness,
float _biasFactor,
float _relaxationFactor )

◆ dJointCreate6DOF()

proto native dJoint dJointCreate6DOF ( notnull IEntity ent1,
notnull IEntity ent2,
vector matrix1[4],
vector matrix2[4],
bool block,
float breakThreshold )

◆ dJointCreate6DOFSpring()

proto native dJoint dJointCreate6DOFSpring ( notnull IEntity ent1,
notnull IEntity ent2,
vector matrix1[4],
vector matrix2[4],
bool block,
float breakThreshold )

◆ dJointCreateBallSocket()

proto native dJoint dJointCreateBallSocket ( notnull IEntity ent1,
notnull IEntity ent2,
vector point1,
vector point2,
bool block,
float breakThreshold )

◆ dJointCreateConeTwist()

proto native dJoint dJointCreateConeTwist ( notnull IEntity ent1,
notnull IEntity ent2,
vector matrix1[4],
vector matrix2[4],
bool block,
float breakThreshold )

◆ dJointCreateFixed()

proto native dJoint dJointCreateFixed ( notnull IEntity ent1,
notnull IEntity ent2,
vector point1,
vector point2,
bool block,
float breakThreshold )

◆ dJointCreateHinge()

proto native dJoint dJointCreateHinge ( notnull IEntity ent1,
notnull IEntity ent2,
vector point1,
vector axis1,
vector point2,
vector axis2,
bool block,
float breakThreshold )

◆ dJointCreateHinge2()

proto native dJoint dJointCreateHinge2 ( notnull IEntity ent1,
notnull IEntity ent2,
vector matrix1[4],
vector matrix2[4],
bool block,
float breakThreshold )

◆ dJointCreateSlider()

proto native dJoint dJointCreateSlider ( notnull IEntity ent1,
notnull IEntity ent2,
vector matrix1[4],
vector matrix2[4],
bool block,
float breakThreshold )

◆ dJointDestroy()

proto native void dJointDestroy ( dJoint joint)

◆ dJointHingeSetAxis()

proto native void dJointHingeSetAxis ( dJoint joint,
vector axis )

◆ dJointHingeSetLimits()

proto native void dJointHingeSetLimits ( dJoint joint,
float low,
float high,
float softness,
float biasFactor,
float relaxationFactor )

◆ dJointHingeSetMotorTargetAngle()

proto native void dJointHingeSetMotorTargetAngle ( dJoint joint,
float angle,
float dt,
float maxImpulse )

◆ dJointSliderGetAngularPos()

proto native float dJointSliderGetAngularPos ( dJoint joint)

◆ dJointSliderGetLinearPos()

proto native float dJointSliderGetLinearPos ( dJoint joint)

◆ dJointSliderSetAngularLimits()

proto native void dJointSliderSetAngularLimits ( dJoint joint,
float lowerLimit,
float upperLimit )

◆ dJointSliderSetAngularMotor()

proto native void dJointSliderSetAngularMotor ( dJoint joint,
float velocity,
float force )

◆ dJointSliderSetDirAngular()

proto native void dJointSliderSetDirAngular ( dJoint joint,
float softness,
float restitution,
float damping )

◆ dJointSliderSetDirLinear()

proto native void dJointSliderSetDirLinear ( dJoint joint,
float softness,
float restitution,
float damping )

◆ dJointSliderSetLimAngular()

proto native void dJointSliderSetLimAngular ( dJoint joint,
float softness,
float restitution,
float damping )

◆ dJointSliderSetLimLinear()

proto native void dJointSliderSetLimLinear ( dJoint joint,
float softness,
float restitution,
float damping )

◆ dJointSliderSetLinearLimits()

proto native void dJointSliderSetLinearLimits ( dJoint joint,
float lowerLimit,
float upperLimit )

◆ dJointSliderSetLinearMotor()

proto native void dJointSliderSetLinearMotor ( dJoint joint,
float velocity,
float force )

◆ dJointSliderSetOrthoAngular()

proto native void dJointSliderSetOrthoAngular ( dJoint joint,
float softness,
float restitution,
float damping )

◆ dJointSliderSetOrthoLinear()

proto native void dJointSliderSetOrthoLinear ( dJoint joint,
float softness,
float restitution,
float damping )