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humansettings.c
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2{
3 private void SHumanGlobalSettings() {}
4 private void ~SHumanGlobalSettings() {}
5
6 float m_fPhysMoveMaxTracedDistance;
7}
8
9
11{
12 private void SHumanCommandMoveSettings() {}
13 private void ~SHumanCommandMoveSettings() {}
14
15 float m_fRunSpringTimeout;
16 float m_fRunSpringMaxChange;
17 float m_fDirFilterTimeout;
18 float m_fDirFilterSprintTimeout;
19 float m_fDirFilterSpeed;
20 float m_fMaxSprintAngle;
21
22 float m_fTurnAngle;
23 float m_fTurnEndUpdateNTime;
24 float m_fTurnNextNTime;
25
26 float m_fSlidingPoseAngle;
27 float m_fSlidingPoseTrackTime;
28 float m_fSlidingPoseRepTime;
29
30 float m_fHeadingChangeLimiterIdle;
31 float m_fHeadingChangeLimiterWalk;
32 float m_fHeadingChangeLimiterRun;
33
34 float m_fLeaningSpeed;
35
36 float m_fWaterLevelSpeedRectrictionLow;
37 float m_fWaterLevelSpeedRectrictionHigh;
38
39 int m_iMaxSpeedNormal_WaterLevelLow;
40 int m_iMaxSpeedFast_WaterLevelLow;
41 int m_iMaxSpeedNormal_WaterLevelHigh;
42 int m_iMaxSpeedFast_WaterLevelHigh;
43}
44
45class SHumanCommandSwimSettings
46{
47 private void SHumanCommandSwimSettings() {}
48 private void ~SHumanCommandSwimSettings() {}
49
50 float m_fAlignIdleTimeout;
51 float m_fAlignIdleMaxChanged;
52 float m_fAlignSlowTimeout;
53 float m_fAlignSlowMaxChanged;
54 float m_fAlignFastTimeout;
55 float m_fAlignFastMaxChanged;
56
57 float m_fMovementSpeed;
58 float m_fMovementSpeedFltTime;
59 float m_fMovementSpeedFltMaxChange;
60
61 float m_fWaterLevelSwim;
62 float m_fWaterLevelIn;
63 float m_fWaterLevelOut;
64
65
66 float m_fToCrouchLevel;
67 float m_fToErectLevel;
68}
69
70
71
72class SHumanCommandClimbSettings
73{
74 private void SHumanCommandClimbSettings() {}
75 private void ~SHumanCommandClimbSettings() {}
76
78 float m_fCharHeight;
79
81 float m_fCharWidth;
82
83 float m_fFwMinHeight;
84 float m_fFwMaxHeight;
85 float m_fFwMaxDistance;
86
88 float m_fStepFreeSpace;
89 float m_fStepPositionAfterEdge;
90 float m_fStepDownRadius;
91 float m_fStepMinNormal;
92 float m_fStepVariation;
93 float m_fStepMinWidth;
94
95 float m_fClimbOverMaxWidth;
96 float m_fClimbOverMinHeight;
97
99 float m_fBackwardsCheckDist;
100};
class SHumanGlobalSettings SHumanCommandMoveSettings()