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humansteakmeat.c
Go to the documentation of this file.
1
class
HumanSteakMeat
extends
Edible_Base
2
{
3
void
HumanSteakMeat()
4
{
5
InsertAgent
(
eAgents
.BRAIN, 1);
6
}
7
8
override
bool
CanBeCooked
()
9
{
10
return
true
;
11
}
12
13
override
bool
CanBeCookedOnStick
()
14
{
15
return
true
;
16
}
17
18
override
bool
IsMeat
()
19
{
20
return
true
;
21
}
22
23
override
bool
CanDecay
()
24
{
25
return
true
;
26
}
27
28
override
void
SetActions
()
29
{
30
super.SetActions();
31
32
AddAction
(
ActionForceFeed
);
33
AddAction
(ActionEatMeat);
34
35
AddAction
(ActionCreateIndoorFireplace);
36
AddAction
(ActionCreateIndoorOven);
37
}
38
}
ActionForceFeed
ActionForceFeedSmallCB ActionForceFeed
Definition
actionforcefeed.c:11
AddAction
void AddAction(typename actionName)
Definition
advancedcommunication.c:220
Edible_Base
Definition
edible_base.c:2
Edible_Base::CanDecay
override bool CanDecay()
Definition
edible_base.c:730
Edible_Base::IsMeat
override bool IsMeat()
Definition
edible_base.c:367
Edible_Base::SetActions
override void SetActions()
Definition
edible_base.c:697
eAgents
eAgents
Definition
eagents.c:3
InsertAgent
override void InsertAgent(int agent, float count=1)
Definition
itembase.c:8895
CanBeCooked
bool CanBeCooked()
Definition
itembase.c:7556
CanBeCookedOnStick
bool CanBeCookedOnStick()
Definition
itembase.c:7561
Daten
4_world
entities
itembase
edible_base
humansteakmeat.c
Generated by
1.16.1