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inventoryslots.c
Go to the documentation of this file.
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5
class
InventorySlots
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{
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14
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const
int
COUNT;
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const
int
INVALID;
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#ifdef DIAG_DEVELOPER
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private
void
InventorySlots() {}
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private
void
~InventorySlots() {}
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#else
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void
InventorySlots() {}
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void
~InventorySlots() {}
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#endif
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static
proto native
int
GetSlotIdFromString(
string
slot_name);
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static
proto native owned
string
GetSlotName(
int
id
);
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static
proto native owned
string
GetSlotDisplayName(
int
id
);
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static
proto native
bool
IsSlotIdValid(
int
slotId);
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static
proto native
int
GetStackMaxForSlotId(
int
slot_Id);
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static
proto native
bool
GetShowForSlotId(
int
slot_Id);
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static
proto native
bool
GetAutoAttachForSlotId(
int
slot_Id);
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static
proto
bool
GetBoneNameForSlotId(
int
slot_Id, out
string
bone_name);
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static
proto
bool
GetSelectionForSlotId(
int
slot_Id, out
string
selection);
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//static proto native int GetBoneIndexForSlotId (int slot_Id);
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};
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Daten
3_game
systems
inventory
inventoryslots.c
Generated by
1.16.1