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killerdata.c
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1
class
KillerData
2
{
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EntityAI
m_Killer;
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EntityAI
m_MurderWeapon;
//can be fists, so no ItemBase possible
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bool
m_KillerHiTheBrain;
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}
EntityAI
Definition
inventoryitem.c:2
KillerData
Definition
killerdata.c:2
Daten
3_game
killerdata.c
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1.16.1