4 const string SOUND_PAS_TURN_ON =
"pastransmitter_turnon_SoundSet";
5 const string SOUND_PAS_TURN_OFF =
"pastransmitter_turnoff_SoundSet";
6 const string SOUND_PAS_TURNED_ON =
"pastransmitter_staticnoise_SoundSet";
27 if ( !GetCompEM().CanWork() )
29 GetCompEM().SwitchOff();
72 PlaySoundSetLoop(
m_SoundLoop, SOUND_PAS_TURNED_ON, 1.0, 1.0 );
82 PlaySoundSet(
m_Sound, SOUND_PAS_TURN_ON, 0, 0 );
87 PlaySoundSet(
m_Sound, SOUND_PAS_TURN_OFF, 0, 0 );
Wrapper class for managing sound through SEffectManager.
void SoundTurnedOnNoiseStop()
override void OnWorkStart()
override bool DisableVicinityIcon()
void SoundTurnedOnNoiseStart()
override bool IsStaticTransmitter()
override void OnSwitchOn()
override void OnWorkStop()
override void OnSwitchOff()