Result for an object found in CGame.IsBoxCollidingGeometryProxy.
class Land_Buoy extends House m_Light
DimmingConfig m_ActiveCfg
ref array< ref DimmingConfig > m_Configs
void HandleDimming(float timeSlice)
float m_DimBrigthnessBase
void SwapConfig(int index)
void SetDimmingVal(float val)
void LightDimming(ScriptedLightBase light, float baseBrightness, DimmingConfig dimCfg)
void AdvanceState(ELightDimmingState lastState)
void AddConfig(DimmingConfig cfg)
enum ELightDimmingState FLICKER_TIME
float m_DimBrigthnessTarget
ELightDimmingState m_DimState
float m_DimBrigthnessSpeedCoef