9 point_1[0] = m_Player.GetRandomGeneratorSyncManager().GetRandomInRange(
RandomGeneratorSyncUsage.RGSRecoil,0.35,0.65); point_1[1] = 1.4; point_1[2] = 0;
10 point_2[0] = m_Player.GetRandomGeneratorSyncManager().GetRandomInRange(
RandomGeneratorSyncUsage.RGSRecoil,-0.35,0.45); point_2[1] = 2.85; point_2[2] = 0;
11 point_3[0] = m_Player.GetRandomGeneratorSyncManager().GetRandomInRange(
RandomGeneratorSyncUsage.RGSRecoil,-0.1,-0.5); point_3[1] = 1.2; point_3[2] = 0;
12 point_4[0] = m_Player.GetRandomGeneratorSyncManager().GetRandomInRange(
RandomGeneratorSyncUsage.RGSRecoil,-0.75,-0.10); point_4[1] = 0.6; point_4[2] = 0;