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m4a1.c
Go to the documentation of this file.
1
class
M4A1_Base
: RifleBoltLock_Base
2
{
3
override
RecoilBase
SpawnRecoilObject()
4
{
5
return
new
M4a1Recoil
(
this
);
6
}
7
8
//Debug menu Spawn Ground Special
9
override
void
OnDebugSpawn()
10
{
11
super.OnDebugSpawn();
12
13
GameInventory
inventory = GetInventory();
14
inventory.
CreateInInventory
(
"M9A1_Bayonet"
);
15
inventory.
CreateInInventory
(
"M4_OEBttstck"
);
16
inventory.
CreateInInventory
(
"M4_RISHndgrd"
);
17
inventory.
CreateInInventory
(
"UniversalLight"
);
18
inventory.
CreateInInventory
(
"M4_T3NRDSOptic"
);
19
inventory.
CreateInInventory
(
"Battery9V"
);
20
inventory.
CreateInInventory
(
"Battery9V"
);
21
}
22
};
GameInventory
script counterpart to engine's class Inventory
Definition
inventory.c:79
GameInventory::CreateInInventory
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory
Definition
inventory.c:874
M4A1_Base
Definition
m4a1.c:2
M4a1Recoil
Definition
m4a1recoil.c:2
RecoilBase
Definition
recoilbase.c:2
Daten
4_world
entities
firearms
automaticrifle
m4a1.c
Generated by
1.12.0