Dayz Explorer 1.28.160049
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m4a1.c
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1class M4A1_Base : RifleBoltLock_Base
2{
3 override RecoilBase SpawnRecoilObject()
4 {
5 return new M4a1Recoil(this);
6 }
7
8 //Debug menu Spawn Ground Special
9 override void OnDebugSpawn()
10 {
11 super.OnDebugSpawn();
12
13 GameInventory inventory = GetInventory();
14 inventory.CreateInInventory( "M9A1_Bayonet" );
15 inventory.CreateInInventory( "M4_OEBttstck" );
16 inventory.CreateInInventory( "M4_RISHndgrd" );
17 inventory.CreateInInventory( "UniversalLight" );
18 inventory.CreateInInventory( "M4_T3NRDSOptic" );
19 inventory.CreateInInventory( "Battery9V" );
20 inventory.CreateInInventory( "Battery9V" );
21 }
22};
script counterpart to engine's class Inventory
Definition inventory.c:79
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory
Definition inventory.c:874