19 SpawnAmmo(
"Ammo_40mm_Explosive",SAMF_DEFAULT);
22 if (
Class.CastTo(entity,
this) )
24 entity.SpawnEntityOnGroundPos(
"Ammo_40mm_Explosive", entity.GetPosition());
25 entity.SpawnEntityOnGroundPos(
"Ammo_40mm_Explosive", entity.GetPosition());
26 entity.SpawnEntityOnGroundPos(
"Ammo_40mm_Explosive", entity.GetPosition());
39 if ( !FindAttachmentBySlotName(
"weaponOpticsAug") )
41 GetInventory().CreateAttachment(
"M79DummyOptics");
override bool ShootsExplosiveAmmo()
override void AssembleGun()
Super root of all classes in Enforce script.
class Hatchback_02_Blue extends Hatchback_02 OnDebugSpawn
override bool CanPutAsAttachment(EntityAI parent)