Dayz Explorer 1.28.160049
Loading...
Searching...
No Matches
militarybelt.c
Go to the documentation of this file.
2{
3 override bool CanPutInCargo( EntityAI parent )
4 {
5 if( !super.CanPutInCargo( parent ) )
6 {
7 return false;
8 }
9
10 return IsEmpty();
11 }
12
13 override bool CanReceiveAttachment( EntityAI attachment,int slotId )
14 {
15 if( !super.CanReceiveAttachment( attachment, slotId ) )
16 {
17 return false;
18 }
19
20 return !GetInventory().IsInCargo();
21 }
22
23
24 //Debug menu Spawn Ground Special
25 override void OnDebugSpawn()
26 {
27 EntityAI entity;
28 if ( Class.CastTo(entity, this) )
29 {
30 entity.GetInventory().CreateInInventory( "NylonKnifeSheath" );
31 entity.GetInventory().CreateInInventory( "PlateCarrierHolster" );
32 entity.GetInventory().CreateInInventory( "Canteen" );
33 }
34 }
35};
Super root of all classes in Enforce script.
Definition enscript.c:11
override bool IsEmpty()