9 point_1[0] = m_Player.GetRandomGeneratorSyncManager().GetRandomInRange(
RandomGeneratorSyncUsage.RGSRecoil,0.65,1); point_1[1] = 1; point_1[2] = 0;
10 point_2[0] = m_Player.GetRandomGeneratorSyncManager().GetRandomInRange(
RandomGeneratorSyncUsage.RGSRecoil,-0.7,0.8); point_2[1] = 1.5; point_2[2] = 0;
11 point_3[0] = m_Player.GetRandomGeneratorSyncManager().GetRandomInRange(
RandomGeneratorSyncUsage.RGSRecoil,-0.4,-1); point_3[1] = 1; point_3[2] = 0;
12 point_4[0] = m_Player.GetRandomGeneratorSyncManager().GetRandomInRange(
RandomGeneratorSyncUsage.RGSRecoil,-0.3,-0.15); point_4[1] = 0.5; point_4[2] = 0;