3 private void NoiseSystem() {}
4 private void ~NoiseSystem() {}
6 proto
void AddNoise(
EntityAI source_entity,
NoiseParams noise_params,
float external_strenght_multiplier = 1.0);
7 proto
void AddNoisePos(
EntityAI source_entity,
vector pos,
NoiseParams noise_params,
float external_strenght_multiplier = 1.0);
10 proto
void AddNoiseTarget(
vector pos,
float lifetime,
NoiseParams noise_params,
float external_strength_multiplier = 1.0);