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noise.c
Go to the documentation of this file.
1
class
NoiseSystem
2
{
3
private
void
NoiseSystem
() {}
4
private
void
~NoiseSystem
() {}
5
6
proto
void
AddNoise(
EntityAI
source_entity,
NoiseParams
noise_params,
float
external_strenght_multiplier = 1.0);
7
proto
void
AddNoisePos(
EntityAI
source_entity,
vector
pos,
NoiseParams
noise_params,
float
external_strenght_multiplier = 1.0);
8
10
proto
void
AddNoiseTarget(
vector
pos,
float
lifetime,
NoiseParams
noise_params,
float
external_strength_multiplier = 1.0);
11
}
12
13
class
NoiseParams
14
{
15
void
NoiseParams
()
16
{
17
18
}
19
20
proto native
void
Load
(
string
noise_name);
21
22
proto native
void
LoadFromPath
(
string
noise_path);
23
}
EntityAI
Definition
building.c:6
NoiseSystem
Definition
noise.c:2
vector
Definition
enconvert.c:106
Load
proto native void Load(string noise_name)
LoadFromPath
proto native void LoadFromPath(string noise_path)
NoiseParams
class NoiseSystem NoiseParams()
Definition
noise.c:15
Daten
3_game
noise.c
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