9 point_1[0] = m_Player.GetRandomGeneratorSyncManager().GetRandomInRange(
RandomGeneratorSyncUsage.RGSRecoil,1.5,3); point_1[1] = 3; point_1[2] = 0;
10 point_2[0] = m_Player.GetRandomGeneratorSyncManager().GetRandomInRange(
RandomGeneratorSyncUsage.RGSRecoil,-1,1); point_2[1] = 4; point_2[2] = 0;
11 point_3[0] = m_Player.GetRandomGeneratorSyncManager().GetRandomInRange(
RandomGeneratorSyncUsage.RGSRecoil,-2,-4); point_3[1] = 2; point_3[2] = 0;
12 point_4[0] = m_Player.GetRandomGeneratorSyncManager().GetRandomInRange(
RandomGeneratorSyncUsage.RGSRecoil,-0.6,-0.2); point_4[1] = 1; point_4[2] = 0;