3 static const float WEAPON_RAISE_BLEND_DELAY = 0.2;
4 static const float MELEE2_MOVEMENT_BLEND_DELAY = 0.35;
5 static const float HEAVY_HIT_THRESHOLD = 0.5;
7 static const float FULL_SPRINT_DELAY_DEFAULT = 0.5;
8 static const float FULL_SPRINT_DELAY_FROM_CROUCH = 1.0;
9 static const float FULL_SPRINT_DELAY_FROM_PRONE = 2.0;
12 static const float HEAD_HEIGHT_ERECT = 1.6;
13 static const float HEAD_HEIGHT_CROUCH = 1.05;
14 static const float HEAD_HEIGHT_PRONE = 0.66;
19 static const float BAREFOOT_MOVEMENT_BLEED_MODIFIER = 0.1;
20 static const float SHOES_MOVEMENT_DAMAGE_PER_STEP = 0.035;
21 static const int CHECK_EVERY_N_STEP = 10;
25 static const float SL_HEALTH_CRITICAL = 15;
26 static const float SL_HEALTH_LOW = 30;
27 static const float SL_HEALTH_NORMAL = 50;
28 static const float SL_HEALTH_HIGH = 80;
30 static const float SL_TOXICITY_CRITICAL = 20;
31 static const float SL_TOXICITY_LOW = 40;
32 static const float SL_TOXICITY_NORMAL = 60;
33 static const float SL_TOXICITY_HIGH = 80;
35 static const float SL_BLOOD_CRITICAL = 3000;
36 static const float SL_BLOOD_LOW = 3500;
37 static const float SL_BLOOD_NORMAL = 4000;
38 static const float SL_BLOOD_HIGH = 4500;
40 static const float SL_ENERGY_CRITICAL = 0;
41 static const float SL_ENERGY_LOW = 300;
42 static const float SL_ENERGY_NORMAL = 800;
43 static const float SL_ENERGY_HIGH = 3500;
44 static const float SL_ENERGY_MAX = 5000;
46 static const float SL_WATER_CRITICAL = 0;
47 static const float SL_WATER_LOW = 300;
48 static const float SL_WATER_NORMAL = 800;
49 static const float SL_WATER_HIGH = 3500;
50 static const float SL_WATER_MAX = 5000;
56 static const float NORMAL_TEMPERATURE_L = 36.0;
57 static const float NORMAL_TEMPERATURE_H = 36.5;
58 static const float HIGH_TEMPERATURE_L = 38.5;
59 static const float HIGH_TEMPERATURE_H = 39.0;
61 static const float DIGESTION_SPEED = 1.7;
62 static const float CONSUMPTION_MULTIPLIER_BASE = 1;
63 static const float STOMACH_ENERGY_TRANSFERED_PER_SEC = 3;
64 static const float STOMACH_WATER_TRANSFERED_PER_SEC = 6;
65 static const float STOMACH_SOLID_EMPTIED_PER_SEC = 7;
67 static const float STOMACH_DIGEST_AGENT_RANDOM_MIN = -0.5;
68 static const float STOMACH_DIGEST_AGENT_RANDOM_MAX = 0.5;
70 static const float LOW_WATER_THRESHOLD = SL_WATER_LOW;
72 static const float LOW_ENERGY_THRESHOLD = SL_ENERGY_LOW;
75 static const float METABOLIC_SPEED_ENERGY_BASAL = 0.01;
77 static const float METABOLIC_SPEED_ENERGY_WALK = 0.1;
78 static const float METABOLIC_SPEED_ENERGY_JOG = 0.3;
79 static const float METABOLIC_SPEED_ENERGY_SPRINT = 0.6;
81 static const float METABOLIC_SPEED_WATER_BASAL = 0.01;
83 static const float METABOLIC_SPEED_WATER_WALK = 0.1;
84 static const float METABOLIC_SPEED_WATER_JOG = 0.3;
85 static const float METABOLIC_SPEED_WATER_SPRINT = 0.6;
88 static const float THRESHOLD_HEAT_COMFORT_PLUS_WARNING = 0.15;
89 static const float THRESHOLD_HEAT_COMFORT_PLUS_CRITICAL = 0.45;
90 static const float THRESHOLD_HEAT_COMFORT_PLUS_EMPTY = 0.75;
92 static const float THRESHOLD_HEAT_COMFORT_MINUS_WARNING = -0.15;
93 static const float THRESHOLD_HEAT_COMFORT_MINUS_CRITICAL = -0.45;
94 static const float THRESHOLD_HEAT_COMFORT_MINUS_EMPTY = -0.75;
97 static const int BLOOD_THRESHOLD_FATAL = 2500;
99 static const float BLOOD_REGEN_RATE_PER_SEC = 0.3;
100 static const float DAMAGE_ZONE_BLOOD_REGEN_MODIFIER = 0.7;
102 static const float UNCONSCIOUS_BLOOD_REGEN_MLTP = 2;
104 static const float BLOOD_REGEN_MODIFIER_ENERGY_LOW = 0;
105 static const float BLOOD_REGEN_MODIFIER_ENERGY_MID = 0.65;
106 static const float BLOOD_REGEN_MODIFIER_ENERGY_HIGH = 1;
108 static const float BLOOD_REGEN_MODIFIER_WATER_LOW = 0;
109 static const float BLOOD_REGEN_MODIFIER_WATER_MID = 0.65;
110 static const float BLOOD_REGEN_MODIFIER_WATER_HIGH = 1;
112 static const float SALINE_BLOOD_REGEN_PER_SEC = 3;
113 static const float SALINE_LIQUID_AMOUNT = 500;
114 static const float SALINE_WATER_REGEN_PER_SEC = 2.1;
116 static const float HEMOLYTIC_BLOOD_DRAIN_PER_SEC = 7;
117 static const float HEMOLYTIC_BLOODLOSS_AMOUNT = 500;
118 static const float HEMOLYTIC_RISK_SHOCK_THRESHOLD = 75;
119 static const float HEMOLYTIC_REACTION_THRESHOLD = 175;
121 static const float WATER_LOSS_THRESHOLD_HC_PLUS_LOW = THRESHOLD_HEAT_COMFORT_PLUS_WARNING;
122 static const float WATER_LOSS_THRESHOLD_HC_PLUS_HIGH = THRESHOLD_HEAT_COMFORT_PLUS_CRITICAL;
124 static const float ENERGY_LOSS_THRESHOLD_HC_MINUS_LOW = THRESHOLD_HEAT_COMFORT_MINUS_WARNING;
125 static const float ENERGY_LOSS_THRESHOLD_HC_MINUS_HIGH = THRESHOLD_HEAT_COMFORT_MINUS_CRITICAL;
127 static const float WATER_LOSS_HC_PLUS_LOW = 0;
128 static const float WATER_LOSS_HC_PLUS_HIGH = 0.4;
130 static const float ENERGY_LOSS_HC_MINUS_LOW = 0.2;
131 static const float ENERGY_LOSS_HC_MINUS_HIGH = 0.45;
133 static const float HEALTH_LOSS_HC_PLUS_LOW = 0.035;
134 static const float HEALTH_LOSS_HC_PLUS_HIGH = 0.30;
136 static const float HEALTH_LOSS_HC_MINUS_LOW = 0.035;
137 static const float HEALTH_LOSS_HC_MINUS_HIGH = 0.30;
139 static const float WATER_LOSS_FEVER = 0.2;
142 static const float LOW_ENERGY_DAMAGE_PER_SEC = 0.05;
143 static const float LOW_WATER_DAMAGE_PER_SEC = 0.05;
145 static const float CONSUMPTION_DAMAGE_PER_BITE = 2.0;
146 static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD = 70.0;
148 static const float HEALTH_REGEN_MIN = 0.005;
149 static const float HEALTH_REGEN_MAX = 0.03;
151 static const float LEG_HEALTH_REGEN = 1;
152 static const float LEG_HEALTH_REGEN_BROKEN = 0.18;
154 static const float UNCONSCIOUS_THRESHOLD = 25.0;
155 static const float CONSCIOUS_THRESHOLD = 50.0;
157 static const float SHOCK_REFILL_CONSCIOUS_SPEED = 5;
158 static const float SHOCK_REFILl_UNCONSCIOUS_SPEED = 1;
159 static const float SHOCK_REFILL_UNCON_CRITICAL_BLOOD_MLTP = 0.8;
161 static const float SHOCK_DAMAGE_BLOOD_THRESHOLD_HIGH = 3000;
162 static const float SHOCK_DAMAGE_BLOOD_THRESHOLD_LOW = 2500;
164 static const float SHOCK_DAMAGE_HIGH = 5.5;
165 static const float SHOCK_DAMAGE_LOW = 6.25;
167 static const float SHOCK_REFILL_COOLDOWN_AFTER_HIT = 1000;
169 static const float UNCONSCIOUS_IN_WATER_TIME_LIMIT_TO_DEATH = 20;
171 static const float BLEEDING_SOURCE_BLOODLOSS_PER_SEC = -20;
172 static const float BLEEDING_SOURCE_FLOW_MODIFIER_MEDIUM = 0.6;
173 static const float BLEEDING_SOURCE_FLOW_MODIFIER_LOW = 0.1;
174 static const float BLEEDING_SOURCE_FLOW_MODIFIER_HIGH = 1;
175 static const int BLEEDING_SOURCE_DURATION_NORMAL = 300;
176 static const float BLEEDING_LOW_PRESSURE_BLOOD = 4000.0;
177 static const float BLEEDING_LOW_PRESSURE_MIN_MOD = 0.3;
179 static const float BLEEDING_SOURCE_CLOSE_INFECTION_CHANCE = 0.40;
180 static const float BLEEDING_SOURCE_BURN_MODIFIER = 0.65;
184 static const float BREATH_VAPOUR_THRESHOLD_HIGH = -5.0;
185 static const float BREATH_VAPOUR_THRESHOLD_LOW = 7.0;
187 static const float IMMUNITY_THRESHOLD_LEVEL_HIGH = 0.95;
188 static const float IMMUNITY_THRESHOLD_LEVEL_NORMAL = 0.72;
189 static const float IMMUNITY_THRESHOLD_LEVEL_LOW = 0.35;
190 static const float IMMUNITY_THRESHOLD_LEVEL_CRITICAL = 0.15;
192 static const float VITAMINS_LIFETIME_SECS = 300;
194 static const float CHANCE_TO_BLEED_SLIDING_LADDER_PER_SEC = 0.3;
195 static const float GLOVES_DAMAGE_SLIDING_LADDER_PER_SEC = -3;
200 static const int BT_STOMACH_VOLUME_LVL3 = 1000;
201 static const int BT_STOMACH_VOLUME_LVL2 = 750;
202 static const int BT_STOMACH_VOLUME_LVL1 = 1;
205 static const int LAST_UA_MSG_LIFETIME = 30;
208 const int VOMIT_THRESHOLD = 2000;
210 static const float CORPSE_THRESHOLD_MEDIUM = 0.7;
211 static const float CORPSE_THRESHOLD_DECAYED = 0.3;
213 static const int CORPSE_STATE_FRESH = 0;
214 static const int CORPSE_STATE_MEDIUM = 1;
215 static const int CORPSE_STATE_DECAYED = 2;
217 static const float CAMERA_THRESHOLD_PITCH = -70.0;
222 static const float BROKEN_LEGS_INITIAL_SHOCK = 20;
223 static const float BROKEN_LEGS_LOW_SHOCK_WALK = 4;
224 static const float BROKEN_LEGS_MID_SHOCK_WALK = 6;
225 static const float BROKEN_LEGS_HIGH_SHOCK_WALK = 8;
226 static const float BROKEN_LEGS_SHOCK_SWIM = 2;
227 static const float BROKEN_LEGS_LIGHT_MELEE_SHOCK = 10;
228 static const float BROKEN_LEGS_HEAVY_MELEE_SHOCK = 25;
229 static const float BROKEN_LEGS_LOW_HEALTH_THRESHOLD = 25;
230 static const float BROKEN_LEGS_HIGH_HEALTH_THRESHOLD = 75;
232 static const float BROKEN_LEGS_STAND_SHOCK = 0;
233 static const float BROKEN_LEGS_ROLL_SHOCK = 10;
234 static const float BROKEN_CROUCH_MODIFIER = 0.5;
239 static const float AI_NOISE_ROLL = 2;
240 static const float AI_NOISE_SPRINT = 1;
241 static const float AI_NOISE_RUN = 0.8;
242 static const float AI_NOISE_CROUCH_RUN = 0.6;
243 static const float AI_NOISE_WALK = 0.4;
244 static const float AI_NOISE_IDLE = 0;
245 static const float AI_NOISE_SHOES_BOOTS = 0.85;
246 static const float AI_NOISE_SHOES_SNEAKERS = 0.6;
247 static const float AI_NOISE_SHOES_NONE = 0.45;
248 static const float AI_VISIBILITY_RUN = 1;
249 static const float AI_VISIBILITY_WALK = 0.66;
250 static const float AI_VISIBILITY_IDLE = 0.3;
251 static const float AI_VISIBILITY_STANDING = 1.5;
252 static const float AI_VISIBILITY_CROUCH = 0.6;
253 static const float AI_VISIBILITY_PRONE = 0.15;
259 static const float DROWNING_DEFAULT_THRESHOLD = 0.25;
260 static const float DROWNING_SWIMMING_THRESHOLD = 0.4;
261 static const float DROWNING_UNCONSCIOUS_THRESHOLD = 0.1;
262 static const int DROWNING_BUBBLE_FREQUENCY_MAX = 4000;
263 static const int DROWNING_BUBBLE_FREQUENCY_MIN = 1000;
265 static const float BLOODY_HANDS_FOOD_POISON_AGENT_INCREMENT = 5;
268 static const float BLOODY_HANDS_SALMONELLA_CHANCE = 0.05;