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poweredoptic_base.c
Go to the documentation of this file.
1
class
PoweredOptic_Base
extends
ItemOptics
2
{
3
protected
PlayerBase
m_Player
;
4
protected
bool
m_IsActionActive
;
// sanity check for comparing to EM synched value
5
6
void
SetPlayer
(
PlayerBase
player )
7
{
8
m_Player
= player;
9
}
10
11
PlayerBase
GetPlayer
()
12
{
13
return
m_Player
;
14
}
15
16
void
StartWorkServer
()
17
{
18
m_IsActionActive =
true
;
19
GetCompEM().SwitchOn();
20
}
21
22
void
StopWorkServer
()
23
{
24
GetCompEM().SwitchOff();
25
m_IsActionActive =
false
;
26
}
27
}
ItemOptics
Definition
itemoptics.c:2
ItemOptics::m_IsActionActive
bool m_IsActionActive
Definition
poweredoptic_base.c:4
ItemOptics::GetPlayer
PlayerBase GetPlayer()
Definition
poweredoptic_base.c:11
ItemOptics::SetPlayer
void SetPlayer(PlayerBase player)
Definition
poweredoptic_base.c:6
ItemOptics::StartWorkServer
void StartWorkServer()
Definition
poweredoptic_base.c:16
ItemOptics::m_Player
PlayerBase m_Player
Definition
poweredoptic_base.c:3
ItemOptics::StopWorkServer
void StopWorkServer()
Definition
poweredoptic_base.c:22
PlayerBase
Definition
playerbaseclient.c:2
PoweredOptic_Base
Definition
nvgoggles.c:2
m_Player
DayZPlayer m_Player
Definition
hand_events.c:42
Daten
4_world
entities
itembase
poweredoptic_base.c
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1.12.0