1class R12_Base : ChamberFirst_InnerMagazine_SemiAutomatic_Base
12 SpawnAmmo(
"Ammo_12gaPellets",SAMF_DEFAULT);
20 if (
Class.CastTo(entity,
this) )
22 entity.SpawnEntityOnGroundPos(
"Ammo_12gaPellets", entity.GetPosition());
Super root of all classes in Enforce script.
script counterpart to engine's class Inventory
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory
class Hatchback_02_Blue extends Hatchback_02 OnDebugSpawn