Dayz Explorer
1.28.160049
Loading...
Searching...
No Matches
remington12.c
Go to the documentation of this file.
1
class
R12_Base
: ChamberFirst_InnerMagazine_SemiAutomatic_Base
2
{
3
override
RecoilBase
SpawnRecoilObject()
4
{
5
return
new
R12Recoil
(
this
);
6
}
7
8
//Debug menu Spawn Ground Special
9
override
void
OnDebugSpawn()
10
{
11
super.OnDebugSpawn();
12
GameInventory
inventory = GetInventory();
13
inventory.
CreateInInventory
(
"UniversalLight"
);
14
inventory.
CreateInInventory
(
"ReflexOptic"
);
15
inventory.
CreateInInventory
(
"Battery9V"
);
16
}
17
}
18
class
R12 :
R12_Base
19
{
20
};
GameInventory
script counterpart to engine's class Inventory
Definition
inventory.c:79
GameInventory::CreateInInventory
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory
Definition
inventory.c:874
R12_Base
Definition
remington12.c:2
R12Recoil
Definition
r12recoil.c:2
RecoilBase
Definition
recoilbase.c:2
Daten
4_world
entities
firearms
shotgun
remington12.c
Generated by
1.12.0