5 super.EEItemAttached(item,slot_name);
7 if (SmershBag.Cast(item))
9 ShowSelection(
"Buttpack");
15 super.EEItemDetached(item,slot_name);
17 if (SmershBag.Cast(item))
19 HideSelection(
"Buttpack");
override void EEItemDetached(EntityAI item, string slot_name)
override void EEItemAttached(EntityAI item, string slot_name)