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spheretrigger.c
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1
3{
4 override void EOnInit(IEntity other, int extra)
5 {
7 }
8
9#ifdef DEVELOPER
10 override protected Shape DrawDebugShape(vector pos, vector min, vector max, float radius, int color)
11 {
12 Shape dbgShape = Debug.DrawSphere(pos, radius, color, ShapeFlags.TRANSP|ShapeFlags.NOZWRITE|ShapeFlags.NOOUTLINE|ShapeFlags.DOUBLESIDE);
13 dbgTargets.Insert( dbgShape );
14 return dbgShape;
15 }
16#endif
17};
void DrawDebugShape()
Definition debug.c:2
Trigger with spherical shape.
Scripted Trigger.
ShapeFlags
Definition endebug.c:126
class DiagMenu Shape
don't call destructor directly. Use Destroy() instead
proto native void SetCollisionSphere(float radius)
Sets collision sphere for object.