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spheretrigger.c
Go to the documentation of this file.
1
2
class
SphereTrigger
:
Trigger
3
{
4
override
void
EOnInit(
IEntity
other,
int
extra)
5
{
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SetCollisionSphere
(3);
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}
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#ifdef DEVELOPER
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override
protected
Shape
DrawDebugShape
(
vector
pos,
vector
min,
vector
max,
float
radius,
int
color)
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{
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Shape
dbgShape =
Debug
.DrawSphere(pos, radius, color,
ShapeFlags
.TRANSP|
ShapeFlags
.NOZWRITE|
ShapeFlags
.NOOUTLINE|
ShapeFlags
.DOUBLESIDE);
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dbgTargets.Insert( dbgShape );
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return
dbgShape;
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}
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#endif
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};
DrawDebugShape
void DrawDebugShape()
Definition
bleedingsource.c:175
Debug
Definition
debug.c:2
IEntity
Definition
enentity.c:165
SphereTrigger
Trigger with spherical shape.
Definition
spheretrigger.c:3
Trigger
Scripted Trigger.
Definition
damagetrigger.c:2
vector
Definition
enconvert.c:106
ShapeFlags
ShapeFlags
Definition
endebug.c:126
Shape
class DiagMenu Shape
don't call destructor directly. Use Destroy() instead
SetCollisionSphere
proto native void SetCollisionSphere(float radius)
Sets collision sphere for object.
Daten
4_world
entities
scriptedentities
triggers
spheretrigger.c
Generated by
1.12.0