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statdebugobject.c
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2{
3 string m_Name;
4 float m_Value;
5 eRemoteDebugType m_Type;
6
7 void StatDebugObject(string name, float value, eRemoteDebugType type)
8 {
9 m_Name = name;
10 m_Value = value;
11 m_Type = type;
12 }
13
14 void Debug()
15 {
16 PrintString("stat_type:"+ m_Name + "|stat_value:"+ m_Value.ToString());
17 }
18
19 string GetName()
20 {
21 return m_Name;
22 }
23
24 string GetValue()
25 {
26 return m_Value.ToString();
27 }
28
29 void SetType(eRemoteDebugType type)
30 {
31 m_Type = type;
32 }
33
34 eRemoteDebugType GetType()
35 {
36 return m_Type;
37 }
38
39};
eBleedingSourceType m_Type
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
Definition debug.c:2
class array< Class T > PrintString
string m_Value
Definition enentity.c:808
class SyncedValue m_Name