8 void SyncedValue(
string name,
float value,
bool state,
float val_norm )
13 m_ValueNorm = val_norm;
67class SyncedValueModifier
74 void SyncedValueModifier(
int id,
string name,
bool active,
bool locked )
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
int GetID()
Get the ID registered in SEffectManager.
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it).
proto string GetName()
Suite class name getter. Strictly for UI porposes!
bool GetState()
returns one of STATE_...
float m_TemporaryResistanceTime
float GetTemporaryResistanceTime()
void SyncedValueLevel(string name, float value, float value2)
void SyncedValueAgent(string name, string value, int id, float temporaryResistance)