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temperatureaccesstypes.c
Go to the documentation of this file.
2{
4 protected int m_Priority;
5
7 {
8 Init();
9 }
10
11 protected void Init()
12 {
13 m_ID = ETemperatureAccessTypes.ACCESS_UNKNOWN;
14 m_Priority = ETemperatureAccessPriority.PRIO_MAX;
15 }
16
21
23 {
24 return m_Priority;
25 }
26}
27
28class TemperatureAccessTypeUnknown : TemperatureAccessTypeBase {};
29
31{
32 override protected void Init()
33 {
34 m_ID = ETemperatureAccessTypes.ACCESS_WORLD;
35 m_Priority = ETemperatureAccessPriority.PRIO_0;
36 }
37}
38
39class TemperatureAccessTypeInventory : TemperatureAccessTypeBase
40{
41 override protected void Init()
42 {
43 m_ID = ETemperatureAccessTypes.ACCESS_INVENTORY;
44 m_Priority = ETemperatureAccessPriority.PRIO_2;
45 }
46}
47
49{
50 override protected void Init()
51 {
52 m_ID = ETemperatureAccessTypes.ACCESS_UTS;
53 m_Priority = ETemperatureAccessPriority.PRIO_1;
54 }
55}
56
57class TemperatureAccessTypeFireplace : TemperatureAccessTypeBase
58{
59 override protected void Init()
60 {
61 m_ID = ETemperatureAccessTypes.ACCESS_FIREPLACE;
62 m_Priority = ETemperatureAccessPriority.PRIO_2;
63 }
64}
65
67{
68 override protected void Init()
69 {
70 m_ID = ETemperatureAccessTypes.ACCESS_COOKING;
71 m_Priority = ETemperatureAccessPriority.PRIO_2;
72 }
73}
ETemperatureAccessTypes m_ID
ETemperatureAccessTypes GetAccessTypeID()
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Definition effect.c:51