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tendencyblood.c
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1class TendencyBlood extends DisplayElementTendency
2{
3 void TendencyBlood(PlayerBase player)
4 {
5 m_Type = eDisplayElements.DELM_TDCY_BLOOD;
7 }
8}
eBleedingSourceType m_Type
const int NTFKEY_BLEEDISH
Definition _constants.c:42
string m_Key
Definition enentity.c:807