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tendencyhealth.c
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1class TendencyHealth extends DisplayElementTendency
2{
3 void TendencyHealth(PlayerBase player)
4 {
5 m_Type = eDisplayElements.DELM_TDCY_HEALTH;
7 }
8
9}
eBleedingSourceType m_Type
const int NTFKEY_SICK
Definition _constants.c:40
string m_Key
Definition enentity.c:807