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tendencytemperature.c
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1class TendencyTemperature extends DisplayElementTendency
2{
3 void TendencyTemperature(PlayerBase player)
4 {
5 TENDENCY_MASK = 7;// 3 bits
6 SERIOUSNESS_BIT_MASK = 7;// 3 bits
7 SERIOUSNESS_BIT_OFFSET = 3;//3 bit offset
8 NUM_OF_BITS = 6;
9
10 m_Type = eDisplayElements.DELM_TDCY_TEMPERATURE;
12 }
13
14 override int TranslateLevelToStatus(int level)
15 {
16 if( level == DSLevelsTemp.WARNING_PLUS ) return 2;
17 if( level == DSLevelsTemp.CRITICAL_PLUS ) return 3;
18 if( level == DSLevelsTemp.BLINKING_PLUS ) return 4;
19 if( level == DSLevelsTemp.WARNING_MINUS ) return 5;
20 if( level == DSLevelsTemp.CRITICAL_MINUS ) return 6;
21 if( level == DSLevelsTemp.BLINKING_MINUS ) return 7;
22 return 1;
23 }
24}
eBleedingSourceType m_Type
const int NTFKEY_FEVERISH
Definition _constants.c:39
string m_Key
Definition enentity.c:807