16 player.GetSymptomManager().QueueUpPrimarySymptom( SymptomIDs.SYMPTOM_COUGH );
29 override bool ActivateCondition(
PlayerBase player)
39 override bool DeactivateCondition(
PlayerBase player)
51 override void OnTick(
PlayerBase player,
float deltaT)
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
overall time this modifier was active
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
enum eModifierSyncIDs DEFAULT_TICK_TIME_ACTIVE