Dayz Explorer 1.28.160049
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testing.c
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2{
3 float stuff;
4 bool swch;
5 override void Init()
6 {
8 m_ID = eModifiers.MDF_TESTING;
11 }
12
13 override void OnActivate(PlayerBase player)
14 {
15 //m_Timer1.Run(1, this, "BadaBang");
16 player.GetSymptomManager().QueueUpPrimarySymptom( SymptomIDs.SYMPTOM_COUGH );
17
18 }
19
20 override void OnReconnect(PlayerBase player)
21 {
22
23 }
24
25 // ------------------------------------------------------------------------------
26
27 // ------------------------------------------------------------------------------
28
29 override bool ActivateCondition(PlayerBase player)
30 {
31 return swch;
32 if(stuff < 40)
33 {
34 return true;
35 }
36 else return false;
37 }
38
39 override bool DeactivateCondition(PlayerBase player)
40 {
41 if (GetAttachedTime() > 100) {swch = true; return true;}
42 else return false;
43 if(stuff > 40)
44 {
45 return true;
46 }
47 else return false;
48 }
49 // ------------------------------------------------------------------------------
50
51 override void OnTick(PlayerBase player, float deltaT)
52 {
53 stuff += deltaT;
54 }
55};
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Definition effect.c:51
eModifiers
Definition emodifiers.c:2
bool m_TrackActivatedTime
overall time this modifier was active
float GetAttachedTime()
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
enum eModifierSyncIDs DEFAULT_TICK_TIME_ACTIVE
void OnActivate()