3 private const float TREMOR_DECREMENT_PER_SEC = 0.008;
13 override bool ActivateCondition(
PlayerBase player)
15 if ( player.GetStatTremor().Get() > player.GetStatTremor().GetMin() )
25 override bool DeactivateCondition(
PlayerBase player)
27 if ( player.GetStatTremor().Get() == player.GetStatTremor().GetMin() )
37 override void OnTick(
PlayerBase player,
float deltaT)
39 player.GetStatTremor().Add( (TREMOR_DECREMENT_PER_SEC*deltaT) );
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
overall time this modifier was active
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
enum eModifierSyncIDs DEFAULT_TICK_TIME_ACTIVE