Dayz Explorer 1.28.160049
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vehiclehudbase.c
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1// Vehicle HUD UI base class
3{
4 protected Widget m_VehiclePanel;
5 protected TextWidget m_VehicleCurrentGearValue;
6 protected TextWidget m_VehicleNextGearValue;
7 protected TextWidget m_VehiclePrevGearValue;
8
11
13
15
16 // Spawn
17 void Init(Widget vehicleHudPanels)
18 {
21 }
22
23 // Logic for when vehicle info is first displayed
25
26 // Logic for when vehicle info is hidden
28
29 void ShowPanel()
30 {
32 m_VehiclePanel.Show(true);
33 }
34
35 void HidePanel()
36 {
38 m_VehiclePanel.Show(false);
39 }
40
41 // Frame update logic
42 void RefreshVehicleHud(float timeslice);
43
44}
TODO doc.
Definition enscript.c:118
void HideVehicleInfo()
void RefreshVehicleHud(float timeslice)
TextWidget m_VehiclePrevGearValue
TextWidget m_VehicleNextGearValue
void Init(Widget vehicleHudPanels)
void VehicleHudBase()
Widget m_VehiclePanel
void ~VehicleHudBase()
void ShowVehicleInfo(PlayerBase player)
TextWidget m_VehicleCurrentGearValue
ref map< int, string > m_VehicleGearTable
ref map< int, string > m_VehicleGearTableAuto