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vss.c
Go to the documentation of this file.
1
class
VSS_Base
: RifleBoltFree_Base
2
{
3
override
RecoilBase
SpawnRecoilObject()
4
{
5
return
new
VSSRecoil
(
this
);
6
}
7
8
override
void
OnDebugSpawn()
9
{
10
EntityAI
entity;
11
if
(
Class
.CastTo(entity,
this
) )
12
{
13
entity.GetInventory().CreateInInventory(
"PSO1Optic"
);
14
SpawnAttachedMagazine(
"Mag_Vikhr_30Rnd"
);
15
}
16
}
17
};
18
19
class
VSS
:
VSS_Base
20
{
21
override
bool
CanEnterIronsights()
22
{
23
ItemOptics
optic = GetAttachedOptics();
24
if
(optic && PSO1Optic.Cast(optic) || PSO11Optic.Cast(optic) || PSO6Optic.Cast(optic) || KazuarOptic.Cast(optic))
25
return
true
;
26
return
super.CanEnterIronsights();
27
}
28
};
29
class
ASVAL
:
VSS_Base
{};
30
class
Vikhr
:
VSS_Base
31
{
32
override
bool
CanEnterIronsights()
33
{
34
ItemOptics
optic = GetAttachedOptics();
35
if
(optic && PSO1Optic.Cast(optic) || PSO11Optic.Cast(optic) || PSO6Optic.Cast(optic) || KazuarOptic.Cast(optic))
36
return
true
;
37
return
super.CanEnterIronsights();
38
}
39
};
ASVAL
Definition
vss.c:29
Class
Super root of all classes in Enforce script.
Definition
enscript.c:11
EntityAI
Definition
building.c:6
ItemOptics
Definition
itemoptics.c:2
RecoilBase
Definition
recoilbase.c:2
VSS_Base
Definition
vss.c:2
VSS
Definition
vss.c:20
VSSRecoil
Definition
vssrecoil.c:2
Vikhr
Definition
vss.c:31
Daten
4_world
entities
firearms
smg
vss.c
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1.12.0