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weaponstatejammed.c
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1//Obsolete
6{
12 override void OnEntry (WeaponEventBase e)
13 {
14 super.OnEntry(e);
15 m_weapon.SetJammed(true);
16 }
17
18
23 override void OnExit (WeaponEventBase e)
24 {
25 super.OnExit(e);
26 //m_weapon.SetJammed(false);
27 }
28};
29
30
signalize mechanism manipulation
Definition events.c:35
represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in)
Definition crossbow.c:27
handle jamming state set jam/unjam state for weapon
class WeaponGuardIsDestroyed extends WeaponGuardBase m_weapon
Definition guards.c:604
class RSSFireout extends WeaponStableState OnEntry
class WeaponChambering_Chamber_OnEntry extends WeaponChambering_Base OnExit