signalize mechanism manipulation
represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in)
handle jamming state set jam/unjam state for weapon
class WeaponGuardIsDestroyed extends WeaponGuardBase m_weapon
class RSSFireout extends WeaponStableState OnEntry
class WeaponChambering_Chamber_OnEntry extends WeaponChambering_Base OnExit