Dayz Explorer 1.28.160049
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wetnessnotfr.c
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2{
4 {
5 m_Active = false;
6 }
7
8 override int GetNotifierType()
9 {
10 return eNotifiers.NTF_WETNESS;
11 }
12
13 override void DisplayBadge()
14 {
15 DisplayElementBadge dis_elm = DisplayElementBadge.Cast(GetVirtualHud().GetElement(eDisplayElements.DELM_BADGE_WET));
16
17 if( dis_elm )
18 {
19 dis_elm.SetLevel(eBadgeLevel.FIRST);
20 }
21
22 }
23
24 override void HideBadge()
25 {
26 DisplayElementBadge dis_elm = DisplayElementBadge.Cast(GetVirtualHud().GetElement(eDisplayElements.DELM_BADGE_WET));
27
28 if( dis_elm )
29 {
30 dis_elm.SetLevel(eBadgeLevel.NONE);
31 }
32 }
33};
eBadgeLevel
Definition _constants.c:2
DisplayElementBase GetElement(eDisplayElements element_id)
void NotifiersManager(PlayerBase player)
eNotifiers
VirtualHud GetVirtualHud()