25 int keepAgentsRnd = 0;
26 if (Math.RandomFloat01() <= GameConstants.SALMONELLA_RETENTION_PREDATOR)
28 keepAgentsRnd |=
eAgents.SALMONELLA;
ActionForceFeedSmallCB ActionForceFeed
void AddAction(typename actionName)
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
override void SetActions()
override void RemoveAllAgentsExcept(int agent_to_keep)
bool CanBeCookedOnStick()