Dayz Explorer CPP 1.28.160049
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config.cpp
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1class CfgPatches
2{
3 class DZ_Characters_Vests
4 {
5 units[]=
6 {
7 "TacticalVest",
8 "UKAssVest"
9 };
10 weapons[]={};
11 requiredVersion=0.1;
12 requiredAddons[]=
13 {
14 "DZ_Characters"
15 };
16 };
17};
18class CfgVehicles
19{
20 class Clothing_Base;
21 class Clothing: Clothing_Base
22 {
23 };
24 class PlateCarrierVest: Clothing
25 {
26 scope=2;
27 displayName="$STR_CfgVehicles_PlateCarrierBlank0";
28 descriptionShort="$STR_CfgVehicles_PlateCarrierBlank1";
29 model="\DZ\characters\vests\plate_carrier_g.p3d";
30 attachments[]=
31 {
32 "VestHolster",
33 "VestPouch",
34 "VestGrenadeA",
35 "VestGrenadeB",
36 "VestGrenadeC",
37 "VestGrenadeD"
38 };
39 inventorySlot[]=
40 {
41 "Vest"
42 };
43 itemInfo[]=
44 {
45 "Clothing",
46 "Vest"
47 };
48 weight=12000;
49 itemSize[]={5,5};
50 quickBarBonus=1;
51 varWetMax=0.49000001;
52 heatIsolation=0.80000001;
53 repairableWithKits[]={3,8};
54 repairCosts[]={75,50};
55 visibilityModifier=0.94999999;
56 class ClothingTypes
57 {
58 male="\DZ\characters\vests\plate_carrier_m.p3d";
59 female="\DZ\characters\vests\plate_carrier_f.p3d";
60 };
61 class DamageSystem
62 {
63 class GlobalHealth
64 {
65 class Health
66 {
67 hitpoints=225;
68 transferToAttachmentsCoef=0.5;
69 healthLevels[]=
70 {
71
72 {
73 1,
74
75 {
76 "DZ\characters\vests\Data\BallisticVest.rvmat"
77 }
78 },
79
80 {
81 0.69999999,
82
83 {
84 "DZ\characters\vests\Data\BallisticVest.rvmat"
85 }
86 },
87
88 {
89 0.5,
90
91 {
92 "DZ\characters\vests\Data\BallisticVest_damage.rvmat"
93 }
94 },
95
96 {
97 0.30000001,
98
99 {
100 "DZ\characters\vests\Data\BallisticVest_damage.rvmat"
101 }
102 },
103
104 {
105 0,
106
107 {
108 "DZ\characters\vests\Data\BallisticVest_destruct.rvmat"
109 }
110 }
111 };
112 };
113 };
114 class GlobalArmor
115 {
116 class Projectile
117 {
118 class Health
119 {
120 damage=0.30000001;
121 };
122 class Blood
123 {
124 damage=0;
125 };
126 class Shock
127 {
128 damage=0.60000002;
129 };
130 };
131 class Melee
132 {
133 class Health
134 {
135 damage=0.30000001;
136 };
137 class Blood
138 {
139 damage=0;
140 };
141 class Shock
142 {
143 damage=0.25;
144 };
145 };
146 class Infected
147 {
148 class Health
149 {
150 damage=0.30000001;
151 };
152 class Blood
153 {
154 damage=0;
155 };
156 class Shock
157 {
158 damage=0.25;
159 };
160 };
161 class FragGrenade
162 {
163 class Health
164 {
165 damage=0.5;
166 };
167 class Blood
168 {
169 damage=0;
170 };
171 class Shock
172 {
173 damage=0.25999999;
174 };
175 };
176 };
177 };
178 class AnimEvents
179 {
180 class SoundWeapon
181 {
182 class pickUpItem
183 {
184 soundSet="SmershVest_pickup_SoundSet";
185 id=797;
186 };
187 class drop
188 {
189 soundset="SmershVest_drop_SoundSet";
190 id=898;
191 };
192 };
193 };
194 };
195 class PlateCarrierVest_Black: PlateCarrierVest
196 {
197 hiddenSelections[]=
198 {
199 "camoGround",
200 "camoMale",
201 "camoFemale"
202 };
203 hiddenSelectionsTextures[]=
204 {
205 "\dz\characters\vests\data\BallisticVest_black_co.paa",
206 "\dz\characters\vests\data\BallisticVest_black_co.paa",
207 "\dz\characters\vests\data\BallisticVest_black_co.paa"
208 };
209 class DamageSystem: DamageSystem
210 {
211 class GlobalHealth: GlobalHealth
212 {
213 class Health: Health
214 {
215 hitpoints=225;
216 transferToAttachmentsCoef=0.5;
217 healthLevels[]=
218 {
219
220 {
221 1,
222
223 {
224 "DZ\characters\vests\Data\BallisticVest.rvmat"
225 }
226 },
227
228 {
229 0.69999999,
230
231 {
232 "DZ\characters\vests\Data\BallisticVest.rvmat"
233 }
234 },
235
236 {
237 0.5,
238
239 {
240 "DZ\characters\vests\Data\BallisticVest_damage.rvmat"
241 }
242 },
243
244 {
245 0.30000001,
246
247 {
248 "DZ\characters\vests\Data\BallisticVest_damage.rvmat"
249 }
250 },
251
252 {
253 0,
254
255 {
256 "DZ\characters\vests\Data\BallisticVest_destruct.rvmat"
257 }
258 }
259 };
260 };
261 };
262 };
263 };
264 class PlateCarrierVest_Green: PlateCarrierVest
265 {
266 hiddenSelections[]=
267 {
268 "camoGround",
269 "camoMale",
270 "camoFemale"
271 };
272 hiddenSelectionsTextures[]=
273 {
274 "\dz\characters\vests\data\BallisticVest_green_co.paa",
275 "\dz\characters\vests\data\BallisticVest_green_co.paa",
276 "\dz\characters\vests\data\BallisticVest_green_co.paa"
277 };
278 class DamageSystem: DamageSystem
279 {
280 class GlobalHealth: GlobalHealth
281 {
282 class Health: Health
283 {
284 hitpoints=225;
285 transferToAttachmentsCoef=0.5;
286 healthLevels[]=
287 {
288
289 {
290 1,
291
292 {
293 "DZ\characters\vests\Data\BallisticVest.rvmat"
294 }
295 },
296
297 {
298 0.69999999,
299
300 {
301 "DZ\characters\vests\Data\BallisticVest.rvmat"
302 }
303 },
304
305 {
306 0.5,
307
308 {
309 "DZ\characters\vests\Data\BallisticVest_damage.rvmat"
310 }
311 },
312
313 {
314 0.30000001,
315
316 {
317 "DZ\characters\vests\Data\BallisticVest_damage.rvmat"
318 }
319 },
320
321 {
322 0,
323
324 {
325 "DZ\characters\vests\Data\BallisticVest_destruct.rvmat"
326 }
327 }
328 };
329 };
330 };
331 };
332 };
333 class PlateCarrierVest_Camo: PlateCarrierVest
334 {
335 hiddenSelections[]=
336 {
337 "camoGround",
338 "camoMale",
339 "camoFemale"
340 };
341 hiddenSelectionsTextures[]=
342 {
343 "\dz\characters\vests\data\BallisticVest_camo_co.paa",
344 "\dz\characters\vests\data\BallisticVest_camo_co.paa",
345 "\dz\characters\vests\data\BallisticVest_camo_co.paa"
346 };
347 class DamageSystem: DamageSystem
348 {
349 class GlobalHealth: GlobalHealth
350 {
351 class Health: Health
352 {
353 hitpoints=225;
354 transferToAttachmentsCoef=0.5;
355 healthLevels[]=
356 {
357
358 {
359 1,
360
361 {
362 "DZ\characters\vests\Data\BallisticVest.rvmat"
363 }
364 },
365
366 {
367 0.69999999,
368
369 {
370 "DZ\characters\vests\Data\BallisticVest.rvmat"
371 }
372 },
373
374 {
375 0.5,
376
377 {
378 "DZ\characters\vests\Data\BallisticVest_damage.rvmat"
379 }
380 },
381
382 {
383 0.30000001,
384
385 {
386 "DZ\characters\vests\Data\BallisticVest_damage.rvmat"
387 }
388 },
389
390 {
391 0,
392
393 {
394 "DZ\characters\vests\Data\BallisticVest_destruct.rvmat"
395 }
396 }
397 };
398 };
399 };
400 };
401 };
402 class PlateCarrierVest_Winter: PlateCarrierVest
403 {
404 hiddenSelections[]=
405 {
406 "camoGround",
407 "camoMale",
408 "camoFemale"
409 };
410 hiddenSelectionsTextures[]=
411 {
412 "\dz\characters\vests\data\BallisticVest_winter_co.paa",
413 "\dz\characters\vests\data\BallisticVest_winter_co.paa",
414 "\dz\characters\vests\data\BallisticVest_winter_co.paa"
415 };
416 class DamageSystem: DamageSystem
417 {
418 class GlobalHealth: GlobalHealth
419 {
420 class Health: Health
421 {
422 hitpoints=225;
423 transferToAttachmentsCoef=0.5;
424 healthLevels[]=
425 {
426
427 {
428 1,
429
430 {
431 "DZ\characters\vests\Data\BallisticVest.rvmat"
432 }
433 },
434
435 {
436 0.69999999,
437
438 {
439 "DZ\characters\vests\Data\BallisticVest.rvmat"
440 }
441 },
442
443 {
444 0.5,
445
446 {
447 "DZ\characters\vests\Data\BallisticVest_damage.rvmat"
448 }
449 },
450
451 {
452 0.30000001,
453
454 {
455 "DZ\characters\vests\Data\BallisticVest_damage.rvmat"
456 }
457 },
458
459 {
460 0,
461
462 {
463 "DZ\characters\vests\Data\BallisticVest_destruct.rvmat"
464 }
465 }
466 };
467 };
468 };
469 };
470 };
471 class SmershVest: Clothing
472 {
473 scope=2;
474 displayName="$STR_CfgVehicles_SmershVest0";
475 descriptionShort="$STR_CfgVehicles_SmershVest1";
476 model="\DZ\characters\vests\smersh_g.p3d";
477 attachments[]=
478 {
479 "VestBackpack",
480 "VestGrenadeA",
481 "VestGrenadeB",
482 "VestGrenadeC",
483 "VestGrenadeD"
484 };
485 inventorySlot[]=
486 {
487 "Vest"
488 };
489 itemInfo[]=
490 {
491 "Clothing",
492 "Vest"
493 };
494 weight=220;
495 itemSize[]={3,3};
496 itemsCargoSize[]={4,4};
497 quickBarBonus=2;
498 varWetMax=0.49000001;
499 heatIsolation=0.1;
500 repairableWithKits[]={3};
501 repairCosts[]={25};
502 visibilityModifier=0.69999999;
503 hiddenSelections[]=
504 {
505 "camoGround",
506 "camoMale",
507 "camoFemale"
508 };
509 hiddenSelectionsTextures[]=
510 {
511 "\dz\characters\vests\data\smersh_g_co.paa",
512 "\dz\characters\vests\data\smersh_co.paa",
513 "\dz\characters\vests\data\smersh_co.paa"
514 };
515 class ClothingTypes
516 {
517 male="\DZ\characters\vests\smersh_m.p3d";
518 female="\DZ\characters\vests\smersh_f.p3d";
519 };
520 class DamageSystem
521 {
522 class GlobalHealth
523 {
524 class Health
525 {
526 hitpoints=110;
527 transferToAttachmentsCoef=0.5;
528 healthLevels[]=
529 {
530
531 {
532 1,
533
534 {
535 "DZ\characters\vests\Data\Smersh.rvmat"
536 }
537 },
538
539 {
540 0.69999999,
541
542 {
543 "DZ\characters\vests\Data\Smersh.rvmat"
544 }
545 },
546
547 {
548 0.5,
549
550 {
551 "DZ\characters\vests\Data\Smersh_damage.rvmat"
552 }
553 },
554
555 {
556 0.30000001,
557
558 {
559 "DZ\characters\vests\Data\Smersh_damage.rvmat"
560 }
561 },
562
563 {
564 0,
565
566 {
567 "DZ\characters\vests\Data\Smersh_destruct.rvmat"
568 }
569 }
570 };
571 };
572 };
573 };
574 class AnimationSources
575 {
576 class Buttpack
577 {
578 source="user";
579 animPeriod=0.0099999998;
580 initPhase=1;
581 };
582 };
583 class AnimEvents
584 {
585 class SoundWeapon
586 {
587 class pickUpItem
588 {
589 soundSet="SmershVest_pickup_SoundSet";
590 id=797;
591 };
592 class drop
593 {
594 soundset="SmershVest_drop_SoundSet";
595 id=898;
596 };
597 };
598 };
599 };
600 class PressVest_ColorBase: Clothing
601 {
602 displayName="$STR_CfgVehicles_PressVest_ColorBase0";
603 descriptionShort="$STR_CfgVehicles_PressVest_ColorBase1";
604 model="\DZ\characters\vests\pressVest_g.p3d";
605 attachments[]=
606 {
607 "VestGrenadeA",
608 "VestGrenadeB",
609 "VestGrenadeC",
610 "VestGrenadeD"
611 };
612 inventorySlot[]=
613 {
614 "Vest"
615 };
616 itemInfo[]=
617 {
618 "Clothing",
619 "Vest"
620 };
621 weight=7000;
622 itemSize[]={4,4};
623 itemsCargoSize[]={4,4};
624 quickBarBonus=1;
625 varWetMax=0.49000001;
626 heatIsolation=0.69999999;
627 repairableWithKits[]={3,8};
628 repairCosts[]={25,25};
629 visibilityModifier=0.94999999;
630 hiddenSelections[]=
631 {
632 "camoGround",
633 "camoMale",
634 "camoFemale"
635 };
636 class ClothingTypes
637 {
638 male="\DZ\characters\vests\pressVest_m.p3d";
639 female="\DZ\characters\vests\pressVest_f.p3d";
640 };
641 class DamageSystem
642 {
643 class GlobalHealth
644 {
645 class Health
646 {
647 hitpoints=170;
648 transferToAttachmentsCoef=0.5;
649 healthLevels[]=
650 {
651
652 {
653 1,
654
655 {
656 "DZ\characters\vests\Data\PressVest.rvmat"
657 }
658 },
659
660 {
661 0.69999999,
662
663 {
664 "DZ\characters\vests\Data\PressVest.rvmat"
665 }
666 },
667
668 {
669 0.5,
670
671 {
672 "DZ\characters\vests\Data\PressVest_damage.rvmat"
673 }
674 },
675
676 {
677 0.30000001,
678
679 {
680 "DZ\characters\vests\Data\PressVest_damage.rvmat"
681 }
682 },
683
684 {
685 0,
686
687 {
688 "DZ\characters\vests\Data\PressVest_destruct.rvmat"
689 }
690 }
691 };
692 };
693 };
694 class GlobalArmor
695 {
696 class Projectile
697 {
698 class Health
699 {
700 damage=0.5;
701 };
702 class Blood
703 {
704 damage=0;
705 };
706 class Shock
707 {
708 damage=0.75;
709 };
710 };
711 class Melee
712 {
713 class Health
714 {
715 damage=0.75;
716 };
717 class Blood
718 {
719 damage=0;
720 };
721 class Shock
722 {
723 damage=0.55000001;
724 };
725 };
726 class Infected
727 {
728 class Health
729 {
730 damage=0.75;
731 };
732 class Blood
733 {
734 damage=0;
735 };
736 class Shock
737 {
738 damage=0.55000001;
739 };
740 };
741 class FragGrenade
742 {
743 class Health
744 {
745 damage=0.5;
746 };
747 class Blood
748 {
749 damage=0;
750 };
751 class Shock
752 {
753 damage=0.5;
754 };
755 };
756 };
757 };
758 class AnimEvents
759 {
760 class SoundWeapon
761 {
762 class pickUpItem
763 {
764 soundSet="Shirt_pickup_SoundSet";
765 id=797;
766 };
767 class drop
768 {
769 soundset="Shirt_drop_SoundSet";
770 id=898;
771 };
772 };
773 };
774 };
775 class PressVest_Blue: PressVest_ColorBase
776 {
777 scope=2;
778 visibilityModifier=0.94999999;
779 hiddenSelectionsTextures[]=
780 {
781 "\dz\characters\vests\data\PressVest_Blue_co.paa",
782 "\dz\characters\vests\data\PressVest_Blue_co.paa",
783 "\dz\characters\vests\data\PressVest_Blue_co.paa"
784 };
785 };
786 class PressVest_LightBlue: PressVest_ColorBase
787 {
788 scope=2;
789 visibilityModifier=0.89999998;
790 hiddenSelectionsTextures[]=
791 {
792 "\dz\characters\vests\data\PressVest_LightBlue_co.paa",
793 "\dz\characters\vests\data\PressVest_LightBlue_co.paa",
794 "\dz\characters\vests\data\PressVest_LightBlue_co.paa"
795 };
796 };
797 class UKAssVest_ColorBase: Clothing
798 {
799 displayName="$STR_CfgVehicles_UKAssVest_ColorBase0";
800 descriptionShort="$STR_CfgVehicles_UKAssVest_ColorBase1";
801 model="\DZ\characters\vests\UKAssVest_g.p3d";
802 attachments[]=
803 {
804 "VestGrenadeA",
805 "VestGrenadeB",
806 "VestGrenadeC",
807 "VestGrenadeD"
808 };
809 inventorySlot[]=
810 {
811 "Vest"
812 };
813 itemInfo[]=
814 {
815 "Clothing",
816 "Vest"
817 };
818 weight=1900;
819 itemSize[]={3,3};
820 itemsCargoSize[]={5,4};
821 quickBarBonus=2;
822 varWetMax=0.79000002;
823 heatIsolation=0.5;
824 repairableWithKits[]={3};
825 repairCosts[]={25};
826 visibilityModifier=0.94999999;
827 hiddenSelections[]=
828 {
829 "camoGround",
830 "camoMale",
831 "camoFemale"
832 };
833 class ClothingTypes
834 {
835 male="\DZ\characters\vests\UKAssVest_m.p3d";
836 female="\DZ\characters\vests\UKAssVest_f.p3d";
837 };
838 class DamageSystem
839 {
840 class GlobalHealth
841 {
842 class Health
843 {
844 hitpoints=120;
845 transferToAttachmentsCoef=0.5;
846 healthLevels[]=
847 {
848
849 {
850 1,
851
852 {
853 "DZ\characters\vests\Data\UKAssVest.rvmat",
854 "DZ\characters\vests\Data\UKAssVest_ground.rvmat"
855 }
856 },
857
858 {
859 0.69999999,
860
861 {
862 "DZ\characters\vests\Data\UKAssVest.rvmat",
863 "DZ\characters\vests\Data\UKAssVest_ground.rvmat"
864 }
865 },
866
867 {
868 0.5,
869
870 {
871 "DZ\characters\vests\Data\UKAssVest_damage.rvmat",
872 "DZ\characters\vests\Data\UKAssVest_ground_damage.rvmat"
873 }
874 },
875
876 {
877 0.30000001,
878
879 {
880 "DZ\characters\vests\Data\UKAssVest_damage.rvmat",
881 "DZ\characters\vests\Data\UKAssVest_ground_damage.rvmat"
882 }
883 },
884
885 {
886 0,
887
888 {
889 "DZ\characters\vests\Data\UKAssVest_destruct.rvmat",
890 "DZ\characters\vests\Data\UKAssVest_ground_destruct.rvmat"
891 }
892 }
893 };
894 };
895 };
896 class GlobalArmor
897 {
898 class Melee
899 {
900 class Health
901 {
902 damage=0.80000001;
903 };
904 class Blood
905 {
906 damage=0.40000001;
907 };
908 class Shock
909 {
910 damage=0.80000001;
911 };
912 };
913 class Infected
914 {
915 class Health
916 {
917 damage=0.80000001;
918 };
919 class Blood
920 {
921 damage=0.40000001;
922 };
923 class Shock
924 {
925 damage=0.80000001;
926 };
927 };
928 };
929 };
930 class AnimEvents
931 {
932 class SoundWeapon
933 {
934 class pickUpItem
935 {
936 soundSet="SmershVest_pickup_SoundSet";
937 id=797;
938 };
939 class drop
940 {
941 soundset="SmershVest_drop_SoundSet";
942 id=898;
943 };
944 };
945 };
946 };
947 class UKAssVest_Black: UKAssVest_ColorBase
948 {
949 scope=2;
950 visibilityModifier=0.69999999;
951 hiddenSelectionsTextures[]=
952 {
953 "\dz\characters\vests\data\UKAssVest_ground_black_co.paa",
954 "\dz\characters\vests\data\UKAssVest_black_co.paa",
955 "\dz\characters\vests\data\UKAssVest_black_co.paa"
956 };
957 class AnimEvents
958 {
959 class SoundWeapon
960 {
961 class pickUpItem
962 {
963 soundSet="Shirt_pickup_SoundSet";
964 id=797;
965 };
966 class drop
967 {
968 soundset="Shirt_drop_SoundSet";
969 id=898;
970 };
971 };
972 };
973 };
974 class UKAssVest_Camo: UKAssVest_ColorBase
975 {
976 scope=2;
977 visibilityModifier=0.5;
978 hiddenSelectionsTextures[]=
979 {
980 "\dz\characters\vests\data\UKAssVest_ground_camo_co.paa",
981 "\dz\characters\vests\data\UKAssVest_camo_co.paa",
982 "\dz\characters\vests\data\UKAssVest_camo_co.paa"
983 };
984 };
985 class UKAssVest_Khaki: UKAssVest_ColorBase
986 {
987 scope=2;
988 visibilityModifier=0.5;
989 hiddenSelectionsTextures[]=
990 {
991 "\dz\characters\vests\data\UKAssVest_ground_Khaki_co.paa",
992 "\dz\characters\vests\data\UKAssVest_Khaki_co.paa",
993 "\dz\characters\vests\data\UKAssVest_Khaki_co.paa"
994 };
995 };
996 class UKAssVest_Olive: UKAssVest_ColorBase
997 {
998 scope=2;
999 visibilityModifier=0.60000002;
1000 hiddenSelectionsTextures[]=
1001 {
1002 "\dz\characters\vests\data\UKAssVest_ground_Olive_co.paa",
1003 "\dz\characters\vests\data\UKAssVest_Olive_co.paa",
1004 "\dz\characters\vests\data\UKAssVest_Olive_co.paa"
1005 };
1006 };
1007 class UKAssVest_Winter: UKAssVest_ColorBase
1008 {
1009 scope=2;
1010 visibilityModifier=0.5;
1011 hiddenSelectionsTextures[]=
1012 {
1013 "\dz\characters\vests\data\UKAssVest_ground_winter_co.paa",
1014 "\dz\characters\vests\data\UKAssVest_winter_co.paa",
1015 "\dz\characters\vests\data\UKAssVest_winter_co.paa"
1016 };
1017 };
1018 class PoliceVest: Clothing
1019 {
1020 scope=2;
1021 displayName="$STR_CfgVehicles_PoliceVest0";
1022 descriptionShort="$STR_CfgVehicles_PoliceVest1";
1023 model="\DZ\characters\vests\policeVest_g.p3d";
1024 attachments[]=
1025 {
1026 "VestGrenadeA",
1027 "VestGrenadeB",
1028 "VestGrenadeC",
1029 "VestGrenadeD"
1030 };
1031 inventorySlot[]=
1032 {
1033 "Vest"
1034 };
1035 itemInfo[]=
1036 {
1037 "Clothing",
1038 "Vest"
1039 };
1040 weight=3500;
1041 itemSize[]={3,4};
1042 quickBarBonus=1;
1043 varWetMax=0.79000002;
1044 heatIsolation=0.60000002;
1045 repairableWithKits[]={3,8};
1046 repairCosts[]={25,25};
1047 visibilityModifier=0.94999999;
1048 hiddenSelections[]=
1049 {
1050 "camoGround",
1051 "camoMale",
1052 "camoFemale"
1053 };
1054 hiddenSelectionsTextures[]=
1055 {
1056 "\dz\characters\vests\data\policevest_co.paa",
1057 "\dz\characters\vests\data\policevest_co.paa",
1058 "\dz\characters\vests\data\policevest_co.paa"
1059 };
1060 class ClothingTypes
1061 {
1062 male="\DZ\characters\vests\policeVest_m.p3d";
1063 female="\DZ\characters\vests\policeVest_f.p3d";
1064 };
1065 class DamageSystem
1066 {
1067 class GlobalHealth
1068 {
1069 class Health
1070 {
1071 hitpoints=105;
1072 transferToAttachmentsCoef=0.5;
1073 healthLevels[]=
1074 {
1075
1076 {
1077 1,
1078
1079 {
1080 "DZ\characters\vests\Data\PoliceVest.rvmat"
1081 }
1082 },
1083
1084 {
1085 0.69999999,
1086
1087 {
1088 "DZ\characters\vests\Data\PoliceVest.rvmat"
1089 }
1090 },
1091
1092 {
1093 0.5,
1094
1095 {
1096 "DZ\characters\vests\Data\PoliceVest_damage.rvmat"
1097 }
1098 },
1099
1100 {
1101 0.30000001,
1102
1103 {
1104 "DZ\characters\vests\Data\PoliceVest_damage.rvmat"
1105 }
1106 },
1107
1108 {
1109 0,
1110
1111 {
1112 "DZ\characters\vests\Data\PoliceVest_destruct.rvmat"
1113 }
1114 }
1115 };
1116 };
1117 };
1118 class GlobalArmor
1119 {
1120 class Projectile
1121 {
1122 class Health
1123 {
1124 damage=0.5;
1125 };
1126 class Blood
1127 {
1128 damage=0;
1129 };
1130 class Shock
1131 {
1132 damage=0.75;
1133 };
1134 };
1135 class Melee
1136 {
1137 class Health
1138 {
1139 damage=0.75;
1140 };
1141 class Blood
1142 {
1143 damage=0;
1144 };
1145 class Shock
1146 {
1147 damage=0.55000001;
1148 };
1149 };
1150 class Infected
1151 {
1152 class Health
1153 {
1154 damage=0.75;
1155 };
1156 class Blood
1157 {
1158 damage=0;
1159 };
1160 class Shock
1161 {
1162 damage=0.55000001;
1163 };
1164 };
1165 class FragGrenade
1166 {
1167 class Health
1168 {
1169 damage=0.5;
1170 };
1171 class Blood
1172 {
1173 damage=0;
1174 };
1175 class Shock
1176 {
1177 damage=0.5;
1178 };
1179 };
1180 };
1181 };
1182 class AnimEvents
1183 {
1184 class SoundWeapon
1185 {
1186 class pickUpItem
1187 {
1188 soundSet="Shirt_pickup_SoundSet";
1189 id=797;
1190 };
1191 class drop
1192 {
1193 soundset="Shirt_drop_SoundSet";
1194 id=898;
1195 };
1196 };
1197 };
1198 };
1199 class PlateCarrierHolster: Clothing
1200 {
1201 scope=2;
1202 displayName="$STR_CfgVehicles_CarrierHolsterSolo0";
1203 descriptionShort="$STR_CfgVehicles_CarrierHolsterSolo1";
1204 model="\DZ\characters\vests\plate_carrier_holster_g.p3d";
1205 attachments[]=
1206 {
1207 "Pistol"
1208 };
1209 inventorySlot[]=
1210 {
1211 "VestHolster",
1212 "Belt_Right"
1213 };
1214 itemInfo[]=
1215 {
1216 "Clothing",
1217 "Vest"
1218 };
1219 weight=110;
1220 itemSize[]={2,3};
1221 quickBarBonus=0;
1222 varWetMax=0.79000002;
1223 heatIsolation=0;
1224 repairableWithKits[]={3};
1225 repairCosts[]={25};
1226 visibilityModifier=0.94999999;
1227 class DamageSystem
1228 {
1229 class GlobalHealth
1230 {
1231 class Health
1232 {
1233 hitpoints=100;
1234 transferToAttachmentsCoef=0.5;
1235 healthLevels[]=
1236 {
1237
1238 {
1239 1,
1240
1241 {
1242 "DZ\characters\vests\data\ballisticvest.rvmat"
1243 }
1244 },
1245
1246 {
1247 0.69999999,
1248
1249 {
1250 "DZ\characters\vests\data\ballisticvest.rvmat"
1251 }
1252 },
1253
1254 {
1255 0.5,
1256
1257 {
1258 "DZ\characters\vests\data\ballisticvest_damage.rvmat"
1259 }
1260 },
1261
1262 {
1263 0.30000001,
1264
1265 {
1266 "DZ\characters\vests\data\ballisticvest_damage.rvmat"
1267 }
1268 },
1269
1270 {
1271 0,
1272
1273 {
1274 "DZ\characters\vests\data\ballisticvest_destruct.rvmat"
1275 }
1276 }
1277 };
1278 };
1279 };
1280 };
1281 class ClothingTypes
1282 {
1283 male="\DZ\characters\vests\chest_holster_m.p3d";
1284 female="\DZ\characters\vests\chest_holster_f.p3d";
1285 };
1286 class AnimEvents
1287 {
1288 class SoundWeapon
1289 {
1290 class pickUpItem
1291 {
1292 soundSet="Shirt_pickup_SoundSet";
1293 id=797;
1294 };
1295 class drop
1296 {
1297 soundset="Shirt_drop_SoundSet";
1298 id=898;
1299 };
1300 };
1301 };
1302 };
1303 class PlateCarrierHolster_Black: PlateCarrierHolster
1304 {
1305 hiddenSelections[]=
1306 {
1307 "camoGround"
1308 };
1309 hiddenSelectionsTextures[]=
1310 {
1311 "\dz\characters\vests\data\BallisticVest_black_co.paa",
1312 "\dz\characters\vests\data\BallisticVest_black_co.paa",
1313 "\dz\characters\vests\data\BallisticVest_black_co.paa"
1314 };
1315 class DamageSystem
1316 {
1317 class GlobalHealth
1318 {
1319 class Health
1320 {
1321 hitpoints=100;
1322 transferToAttachmentsCoef=0.5;
1323 healthLevels[]=
1324 {
1325
1326 {
1327 1,
1328
1329 {
1330 "DZ\characters\vests\data\ballisticvest.rvmat"
1331 }
1332 },
1333
1334 {
1335 0.69999999,
1336
1337 {
1338 "DZ\characters\vests\data\ballisticvest.rvmat"
1339 }
1340 },
1341
1342 {
1343 0.5,
1344
1345 {
1346 "DZ\characters\vests\data\ballisticvest_damage.rvmat"
1347 }
1348 },
1349
1350 {
1351 0.30000001,
1352
1353 {
1354 "DZ\characters\vests\data\ballisticvest_damage.rvmat"
1355 }
1356 },
1357
1358 {
1359 0,
1360
1361 {
1362 "DZ\characters\vests\data\ballisticvest_destruct.rvmat"
1363 }
1364 }
1365 };
1366 };
1367 };
1368 };
1369 };
1370 class PlateCarrierHolster_Green: PlateCarrierHolster
1371 {
1372 hiddenSelections[]=
1373 {
1374 "camoGround"
1375 };
1376 hiddenSelectionsTextures[]=
1377 {
1378 "\dz\characters\vests\data\BallisticVest_green_co.paa",
1379 "\dz\characters\vests\data\BallisticVest_green_co.paa",
1380 "\dz\characters\vests\data\BallisticVest_green_co.paa"
1381 };
1382 class DamageSystem
1383 {
1384 class GlobalHealth
1385 {
1386 class Health
1387 {
1388 hitpoints=100;
1389 transferToAttachmentsCoef=0.5;
1390 healthLevels[]=
1391 {
1392
1393 {
1394 1,
1395
1396 {
1397 "DZ\characters\vests\data\ballisticvest.rvmat"
1398 }
1399 },
1400
1401 {
1402 0.69999999,
1403
1404 {
1405 "DZ\characters\vests\data\ballisticvest.rvmat"
1406 }
1407 },
1408
1409 {
1410 0.5,
1411
1412 {
1413 "DZ\characters\vests\data\ballisticvest_damage.rvmat"
1414 }
1415 },
1416
1417 {
1418 0.30000001,
1419
1420 {
1421 "DZ\characters\vests\data\ballisticvest_damage.rvmat"
1422 }
1423 },
1424
1425 {
1426 0,
1427
1428 {
1429 "DZ\characters\vests\data\ballisticvest_destruct.rvmat"
1430 }
1431 }
1432 };
1433 };
1434 };
1435 };
1436 };
1437 class PlateCarrierHolster_Camo: PlateCarrierHolster
1438 {
1439 hiddenSelections[]=
1440 {
1441 "camoGround"
1442 };
1443 hiddenSelectionsTextures[]=
1444 {
1445 "\dz\characters\vests\data\BallisticVest_camo_co.paa",
1446 "\dz\characters\vests\data\BallisticVest_camo_co.paa",
1447 "\dz\characters\vests\data\BallisticVest_camo_co.paa"
1448 };
1449 class DamageSystem
1450 {
1451 class GlobalHealth
1452 {
1453 class Health
1454 {
1455 hitpoints=100;
1456 transferToAttachmentsCoef=0.5;
1457 healthLevels[]=
1458 {
1459
1460 {
1461 1,
1462
1463 {
1464 "DZ\characters\vests\data\ballisticvest.rvmat"
1465 }
1466 },
1467
1468 {
1469 0.69999999,
1470
1471 {
1472 "DZ\characters\vests\data\ballisticvest.rvmat"
1473 }
1474 },
1475
1476 {
1477 0.5,
1478
1479 {
1480 "DZ\characters\vests\data\ballisticvest_damage.rvmat"
1481 }
1482 },
1483
1484 {
1485 0.30000001,
1486
1487 {
1488 "DZ\characters\vests\data\ballisticvest_damage.rvmat"
1489 }
1490 },
1491
1492 {
1493 0,
1494
1495 {
1496 "DZ\characters\vests\data\ballisticvest_destruct.rvmat"
1497 }
1498 }
1499 };
1500 };
1501 };
1502 };
1503 };
1504 class PlateCarrierHolster_Winter: PlateCarrierHolster
1505 {
1506 hiddenSelections[]=
1507 {
1508 "camoGround"
1509 };
1510 hiddenSelectionsTextures[]=
1511 {
1512 "\dz\characters\vests\data\BallisticVest_winter_co.paa",
1513 "\dz\characters\vests\data\BallisticVest_winter_co.paa",
1514 "\dz\characters\vests\data\BallisticVest_winter_co.paa"
1515 };
1516 class DamageSystem
1517 {
1518 class GlobalHealth
1519 {
1520 class Health
1521 {
1522 hitpoints=100;
1523 transferToAttachmentsCoef=0.5;
1524 healthLevels[]=
1525 {
1526
1527 {
1528 1,
1529
1530 {
1531 "DZ\characters\vests\data\ballisticvest.rvmat"
1532 }
1533 },
1534
1535 {
1536 0.69999999,
1537
1538 {
1539 "DZ\characters\vests\data\ballisticvest.rvmat"
1540 }
1541 },
1542
1543 {
1544 0.5,
1545
1546 {
1547 "DZ\characters\vests\data\ballisticvest_damage.rvmat"
1548 }
1549 },
1550
1551 {
1552 0.30000001,
1553
1554 {
1555 "DZ\characters\vests\data\ballisticvest_damage.rvmat"
1556 }
1557 },
1558
1559 {
1560 0,
1561
1562 {
1563 "DZ\characters\vests\data\ballisticvest_destruct.rvmat"
1564 }
1565 }
1566 };
1567 };
1568 };
1569 };
1570 };
1571 class ChestHolster: Clothing
1572 {
1573 scope=2;
1574 displayName="$STR_CfgVehicles_ChestHolster0";
1575 descriptionShort="$STR_CfgVehicles_ChestHolster1";
1576 model="\DZ\characters\vests\chest_holster_g.p3d";
1577 attachments[]=
1578 {
1579 "Pistol"
1580 };
1581 inventorySlot[]=
1582 {
1583 "Vest"
1584 };
1585 itemInfo[]=
1586 {
1587 "Clothing",
1588 "Vest"
1589 };
1590 weight=310;
1591 itemSize[]={3,2};
1592 quickBarBonus=1;
1593 varWetMax=0.249;
1594 heatIsolation=0;
1595 repairableWithKits[]={3};
1596 repairCosts[]={25};
1597 visibilityModifier=0.94999999;
1598 class ClothingTypes
1599 {
1600 male="\DZ\characters\vests\chest_holster_m.p3d";
1601 female="\DZ\characters\vests\chest_holster_f.p3d";
1602 };
1603 class DamageSystem
1604 {
1605 class GlobalHealth
1606 {
1607 class Health
1608 {
1609 hitpoints=100;
1610 transferToAttachmentsCoef=0.5;
1611 healthLevels[]=
1612 {
1613
1614 {
1615 1,
1616
1617 {
1618 "DZ\characters\vests\data\chest_holster.rvmat"
1619 }
1620 },
1621
1622 {
1623 0.69999999,
1624
1625 {
1626 "DZ\characters\vests\data\chest_holster.rvmat"
1627 }
1628 },
1629
1630 {
1631 0.5,
1632
1633 {
1634 "DZ\characters\vests\data\chest_holster_damage.rvmat"
1635 }
1636 },
1637
1638 {
1639 0.30000001,
1640
1641 {
1642 "DZ\characters\vests\data\chest_holster_damage.rvmat"
1643 }
1644 },
1645
1646 {
1647 0,
1648
1649 {
1650 "DZ\characters\vests\data\chest_holster_destruct.rvmat"
1651 }
1652 }
1653 };
1654 };
1655 };
1656 };
1657 class AnimEvents
1658 {
1659 class SoundWeapon
1660 {
1661 class pickUpItem
1662 {
1663 soundSet="SmershVest_pickup_SoundSet";
1664 id=797;
1665 };
1666 class drop
1667 {
1668 soundset="SmershVest_drop_SoundSet";
1669 id=898;
1670 };
1671 };
1672 };
1673 };
1674 class HighCapacityVest_ColorBase: Clothing
1675 {
1676 displayName="$STR_CfgVehicles_HighCapacityVest_ColorBase0";
1677 descriptionShort="$STR_CfgVehicles_HighCapacityVest_ColorBase1";
1678 model="\DZ\characters\vests\tacticalvest2_g.p3d";
1679 attachments[]=
1680 {
1681 "VestGrenadeA",
1682 "VestGrenadeB",
1683 "VestGrenadeC",
1684 "VestGrenadeD"
1685 };
1686 inventorySlot[]=
1687 {
1688 "Vest"
1689 };
1690 itemInfo[]=
1691 {
1692 "Clothing",
1693 "Vest"
1694 };
1695 weight=2400;
1696 itemSize[]={4,3};
1697 itemsCargoSize[]={5,4};
1698 quickBarBonus=2;
1699 varWetMax=0.79000002;
1700 heatIsolation=0.75;
1701 repairableWithKits[]={3};
1702 repairCosts[]={25};
1703 visibilityModifier=0.94999999;
1704 hiddenSelections[]=
1705 {
1706 "camoGround",
1707 "camoMale",
1708 "camoFemale"
1709 };
1710 class ClothingTypes
1711 {
1712 male="\DZ\characters\vests\tacticalvest2_m.p3d";
1713 female="\DZ\characters\vests\tacticalvest2_f.p3d";
1714 };
1715 class DamageSystem
1716 {
1717 class GlobalHealth
1718 {
1719 class Health
1720 {
1721 hitpoints=120;
1722 transferToAttachmentsCoef=0.5;
1723 healthLevels[]=
1724 {
1725
1726 {
1727 1,
1728
1729 {
1730 "DZ\characters\vests\Data\TacticalVest2.rvmat"
1731 }
1732 },
1733
1734 {
1735 0.69999999,
1736
1737 {
1738 "DZ\characters\vests\Data\TacticalVest2.rvmat"
1739 }
1740 },
1741
1742 {
1743 0.5,
1744
1745 {
1746 "DZ\characters\vests\Data\TacticalVest2_damage.rvmat"
1747 }
1748 },
1749
1750 {
1751 0.30000001,
1752
1753 {
1754 "DZ\characters\vests\Data\TacticalVest2_damage.rvmat"
1755 }
1756 },
1757
1758 {
1759 0,
1760
1761 {
1762 "DZ\characters\vests\Data\TacticalVest2_destruct.rvmat"
1763 }
1764 }
1765 };
1766 };
1767 };
1768 class GlobalArmor
1769 {
1770 class Melee
1771 {
1772 class Health
1773 {
1774 damage=0.80000001;
1775 };
1776 class Blood
1777 {
1778 damage=0.40000001;
1779 };
1780 class Shock
1781 {
1782 damage=0.80000001;
1783 };
1784 };
1785 class Infected
1786 {
1787 class Health
1788 {
1789 damage=0.80000001;
1790 };
1791 class Blood
1792 {
1793 damage=0.40000001;
1794 };
1795 class Shock
1796 {
1797 damage=0.80000001;
1798 };
1799 };
1800 };
1801 };
1802 class AnimEvents
1803 {
1804 class SoundWeapon
1805 {
1806 class pickUpItem
1807 {
1808 soundSet="Shirt_pickup_SoundSet";
1809 id=797;
1810 };
1811 class drop
1812 {
1813 soundset="Shirt_drop_SoundSet";
1814 id=898;
1815 };
1816 };
1817 };
1818 };
1819 class HighCapacityVest_Black: HighCapacityVest_ColorBase
1820 {
1821 scope=2;
1822 visibilityModifier=0.69999999;
1823 hiddenSelectionsTextures[]=
1824 {
1825 "\dz\characters\vests\data\tacticalvest2_black_co.paa",
1826 "\dz\characters\vests\data\tacticalvest2_black_co.paa",
1827 "\dz\characters\vests\data\tacticalvest2_black_co.paa"
1828 };
1829 };
1830 class HighCapacityVest_Olive: HighCapacityVest_ColorBase
1831 {
1832 scope=2;
1833 visibilityModifier=0.60000002;
1834 hiddenSelectionsTextures[]=
1835 {
1836 "\dz\characters\vests\data\tacticalvest2_olive_co.paa",
1837 "\dz\characters\vests\data\tacticalvest2_olive_co.paa",
1838 "\dz\characters\vests\data\tacticalvest2_olive_co.paa"
1839 };
1840 };
1841 class LeatherStorageVest_ColorBase: Clothing
1842 {
1843 displayName="$STR_CfgVehicles_LeatherStorageVest_ColorBase0";
1844 descriptionShort="$STR_CfgVehicles_LeatherStorageVest_ColorBase1";
1845 model="\DZ\characters\vests\Vest_LeatherStorage_g.p3d";
1846 attachments[]=
1847 {
1848 "VestGrenadeA",
1849 "VestGrenadeC"
1850 };
1851 inventorySlot[]=
1852 {
1853 "Vest"
1854 };
1855 itemInfo[]=
1856 {
1857 "Clothing",
1858 "Vest"
1859 };
1860 weight=2800;
1861 itemSize[]={4,3};
1862 itemsCargoSize[]={5,5};
1863 quickBarBonus=2;
1864 varWetMax=0.49000001;
1865 heatIsolation=1;
1866 repairableWithKits[]={3};
1867 repairCosts[]={25};
1868 visibilityModifier=0.94999999;
1869 lootCategory="Crafted";
1870 hiddenSelections[]=
1871 {
1872 "camoGround",
1873 "camoMale",
1874 "camoFemale"
1875 };
1876 class ClothingTypes
1877 {
1878 male="\DZ\characters\vests\Vest_LeatherStorage_m.p3d";
1879 female="\DZ\characters\vests\Vest_LeatherStorage_f.p3d";
1880 };
1881 class DamageSystem
1882 {
1883 class GlobalHealth
1884 {
1885 class Health
1886 {
1887 hitpoints=200;
1888 transferToAttachmentsCoef=0.5;
1889 healthLevels[]=
1890 {
1891
1892 {
1893 1,
1894 {}
1895 },
1896
1897 {
1898 0.69999999,
1899 {}
1900 },
1901
1902 {
1903 0.5,
1904 {}
1905 },
1906
1907 {
1908 0.30000001,
1909 {}
1910 },
1911
1912 {
1913 0,
1914 {}
1915 }
1916 };
1917 };
1918 };
1919 class GlobalArmor
1920 {
1921 class Melee
1922 {
1923 class Health
1924 {
1925 damage=0.80000001;
1926 };
1927 class Blood
1928 {
1929 damage=0.40000001;
1930 };
1931 class Shock
1932 {
1933 damage=0.80000001;
1934 };
1935 };
1936 class Infected
1937 {
1938 class Health
1939 {
1940 damage=0.80000001;
1941 };
1942 class Blood
1943 {
1944 damage=0.40000001;
1945 };
1946 class Shock
1947 {
1948 damage=0.80000001;
1949 };
1950 };
1951 };
1952 };
1953 class AnimEvents
1954 {
1955 class SoundWeapon
1956 {
1957 class pickUpItem
1958 {
1959 soundSet="Shirt_pickup_SoundSet";
1960 id=797;
1961 };
1962 class drop
1963 {
1964 soundset="Shirt_drop_SoundSet";
1965 id=898;
1966 };
1967 };
1968 };
1969 };
1970 class LeatherStorageVest_Natural: LeatherStorageVest_ColorBase
1971 {
1972 scope=2;
1973 visibilityModifier=0.85000002;
1974 hiddenSelectionsMaterials[]=
1975 {
1976 "DZ\characters\vests\data\Vest_LeatherStorage_natural.rvmat",
1977 "DZ\characters\vests\data\Vest_LeatherStorage_natural.rvmat",
1978 "DZ\characters\vests\data\Vest_LeatherStorage_natural.rvmat"
1979 };
1980 class DamageSystem: DamageSystem
1981 {
1982 class GlobalHealth: GlobalHealth
1983 {
1984 class Health
1985 {
1986 hitpoints=200;
1987 transferToAttachmentsCoef=0.5;
1988 healthLevels[]=
1989 {
1990
1991 {
1992 1,
1993
1994 {
1995 "DZ\characters\vests\data\Vest_LeatherStorage_natural.rvmat"
1996 }
1997 },
1998
1999 {
2000 0.69999999,
2001 {}
2002 },
2003
2004 {
2005 0.5,
2006
2007 {
2008 "DZ\characters\vests\Data\Vest_LeatherStorage_natural_damage.rvmat"
2009 }
2010 },
2011
2012 {
2013 0.30000001,
2014 {}
2015 },
2016
2017 {
2018 0,
2019
2020 {
2021 "DZ\characters\vests\Data\Vest_LeatherStorage_natural_destruct.rvmat"
2022 }
2023 }
2024 };
2025 };
2026 };
2027 class GlobalArmor: GlobalArmor
2028 {
2029 };
2030 };
2031 };
2032 class LeatherStorageVest_Beige: LeatherStorageVest_ColorBase
2033 {
2034 scope=2;
2035 visibilityModifier=0.89999998;
2036 hiddenSelectionsMaterials[]=
2037 {
2038 "DZ\characters\vests\data\Vest_LeatherStorage_beige.rvmat",
2039 "DZ\characters\vests\data\Vest_LeatherStorage_beige.rvmat",
2040 "DZ\characters\vests\data\Vest_LeatherStorage_beige.rvmat"
2041 };
2042 class DamageSystem: DamageSystem
2043 {
2044 class GlobalHealth: GlobalHealth
2045 {
2046 class Health
2047 {
2048 hitpoints=200;
2049 transferToAttachmentsCoef=0.5;
2050 healthLevels[]=
2051 {
2052
2053 {
2054 1,
2055
2056 {
2057 "DZ\characters\vests\data\Vest_LeatherStorage_natural.rvmat"
2058 }
2059 },
2060
2061 {
2062 0.69999999,
2063 {}
2064 },
2065
2066 {
2067 0.5,
2068
2069 {
2070 "DZ\characters\vests\Data\Vest_LeatherStorage_beige_damage.rvmat"
2071 }
2072 },
2073
2074 {
2075 0.30000001,
2076 {}
2077 },
2078
2079 {
2080 0,
2081
2082 {
2083 "DZ\characters\vests\Data\Vest_LeatherStorage_beige_destruct.rvmat"
2084 }
2085 }
2086 };
2087 };
2088 };
2089 class GlobalArmor: GlobalArmor
2090 {
2091 };
2092 };
2093 };
2094 class LeatherStorageVest_Brown: LeatherStorageVest_ColorBase
2095 {
2096 scope=2;
2097 visibilityModifier=0.80000001;
2098 hiddenSelectionsMaterials[]=
2099 {
2100 "DZ\characters\vests\data\Vest_LeatherStorage_brown.rvmat",
2101 "DZ\characters\vests\data\Vest_LeatherStorage_brown.rvmat",
2102 "DZ\characters\vests\data\Vest_LeatherStorage_brown.rvmat"
2103 };
2104 class DamageSystem: DamageSystem
2105 {
2106 class GlobalHealth: GlobalHealth
2107 {
2108 class Health
2109 {
2110 hitpoints=200;
2111 transferToAttachmentsCoef=0.5;
2112 healthLevels[]=
2113 {
2114
2115 {
2116 1,
2117
2118 {
2119 "DZ\characters\vests\data\Vest_LeatherStorage_natural.rvmat"
2120 }
2121 },
2122
2123 {
2124 0.69999999,
2125 {}
2126 },
2127
2128 {
2129 0.5,
2130
2131 {
2132 "DZ\characters\vests\Data\Vest_LeatherStorage_brown_damage.rvmat"
2133 }
2134 },
2135
2136 {
2137 0.30000001,
2138 {}
2139 },
2140
2141 {
2142 0,
2143
2144 {
2145 "DZ\characters\vests\Data\Vest_LeatherStorage_brown_destruct.rvmat"
2146 }
2147 }
2148 };
2149 };
2150 };
2151 class GlobalArmor: GlobalArmor
2152 {
2153 };
2154 };
2155 };
2156 class LeatherStorageVest_Black: LeatherStorageVest_ColorBase
2157 {
2158 scope=2;
2159 visibilityModifier=0.80000001;
2160 hiddenSelectionsMaterials[]=
2161 {
2162 "DZ\characters\vests\data\Vest_LeatherStorage_black.rvmat",
2163 "DZ\characters\vests\data\Vest_LeatherStorage_black.rvmat",
2164 "DZ\characters\vests\data\Vest_LeatherStorage_black.rvmat"
2165 };
2166 class DamageSystem: DamageSystem
2167 {
2168 class GlobalHealth: GlobalHealth
2169 {
2170 class Health
2171 {
2172 hitpoints=200;
2173 transferToAttachmentsCoef=0.5;
2174 healthLevels[]=
2175 {
2176
2177 {
2178 1,
2179
2180 {
2181 "DZ\characters\vests\data\Vest_LeatherStorage_natural.rvmat"
2182 }
2183 },
2184
2185 {
2186 0.69999999,
2187 {}
2188 },
2189
2190 {
2191 0.5,
2192
2193 {
2194 "DZ\characters\vests\Data\Vest_LeatherStorage_black_damage.rvmat"
2195 }
2196 },
2197
2198 {
2199 0.30000001,
2200 {}
2201 },
2202
2203 {
2204 0,
2205
2206 {
2207 "DZ\characters\vests\Data\Vest_LeatherStorage_black_destruct.rvmat"
2208 }
2209 }
2210 };
2211 };
2212 };
2213 class GlobalArmor: GlobalArmor
2214 {
2215 };
2216 };
2217 };
2218 class HuntingVest: Clothing
2219 {
2220 scope=2;
2221 displayName="$STR_CfgVehicles_HuntingVest0";
2222 descriptionShort="$STR_CfgVehicles_HuntingVest1";
2223 model="\DZ\characters\vests\hunter_vest_g.p3d";
2224 attachments[]=
2225 {
2226 "Hook"
2227 };
2228 inventorySlot[]=
2229 {
2230 "Vest"
2231 };
2232 itemInfo[]=
2233 {
2234 "Clothing",
2235 "Vest"
2236 };
2237 quickBarBonus=2;
2238 weight=350;
2239 itemSize[]={2,3};
2240 itemsCargoSize[]={4,4};
2241 varWetMax=0.49000001;
2242 heatIsolation=0.30000001;
2243 repairableWithKits[]={2,3};
2244 repairCosts[]={25,25};
2245 visibilityModifier=0.94999999;
2246 class ClothingTypes
2247 {
2248 male="\DZ\characters\vests\hunter_vest_m.p3d";
2249 female="\DZ\characters\vests\hunter_vest_f.p3d";
2250 };
2251 class DamageSystem
2252 {
2253 class GlobalHealth
2254 {
2255 class Health
2256 {
2257 hitpoints=130;
2258 transferToAttachmentsCoef=0.5;
2259 healthLevels[]=
2260 {
2261
2262 {
2263 1,
2264
2265 {
2266 "DZ\characters\vests\Data\Hunting_vest.rvmat"
2267 }
2268 },
2269
2270 {
2271 0.69999999,
2272
2273 {
2274 "DZ\characters\vests\Data\Hunting_vest.rvmat"
2275 }
2276 },
2277
2278 {
2279 0.5,
2280
2281 {
2282 "DZ\characters\vests\Data\Hunting_vest_damage.rvmat"
2283 }
2284 },
2285
2286 {
2287 0.30000001,
2288
2289 {
2290 "DZ\characters\vests\Data\Hunting_vest_damage.rvmat"
2291 }
2292 },
2293
2294 {
2295 0,
2296
2297 {
2298 "DZ\characters\vests\Data\Hunting_vest_destruct.rvmat"
2299 }
2300 }
2301 };
2302 };
2303 };
2304 class GlobalArmor
2305 {
2306 class Melee
2307 {
2308 class Health
2309 {
2310 damage=0.80000001;
2311 };
2312 class Blood
2313 {
2314 damage=0.40000001;
2315 };
2316 class Shock
2317 {
2318 damage=0.80000001;
2319 };
2320 };
2321 class Infected
2322 {
2323 class Health
2324 {
2325 damage=0.80000001;
2326 };
2327 class Blood
2328 {
2329 damage=0.40000001;
2330 };
2331 class Shock
2332 {
2333 damage=0.80000001;
2334 };
2335 };
2336 };
2337 };
2338 class AnimEvents
2339 {
2340 class SoundWeapon
2341 {
2342 class pickUpItem
2343 {
2344 soundSet="Shirt_pickup_SoundSet";
2345 id=797;
2346 };
2347 class drop
2348 {
2349 soundset="Shirt_drop_SoundSet";
2350 id=898;
2351 };
2352 };
2353 };
2354 };
2355 class HuntingVest_Winter: HuntingVest
2356 {
2357 scope=2;
2358 color="winter";
2359 heatIsolation=1;
2360 weight=450;
2361 hiddenSelections[]=
2362 {
2363 "camoGround",
2364 "camoMale",
2365 "camoFemale"
2366 };
2367 hiddenSelectionsTextures[]=
2368 {
2369 "DZ\characters\vests\data\hunting_vest_winter_co.paa",
2370 "DZ\characters\vests\data\hunting_vest_winter_co.paa",
2371 "DZ\characters\vests\data\hunting_vest_winter_co.paa"
2372 };
2373 };
2374 class ReflexVest: Clothing
2375 {
2376 scope=2;
2377 displayName="$STR_CfgVehicles_ReflexVest0";
2378 descriptionShort="$STR_CfgVehicles_ReflexVest1";
2379 model="\DZ\characters\vests\orange_vest_g.p3d";
2380 inventorySlot[]=
2381 {
2382 "Vest"
2383 };
2384 itemInfo[]=
2385 {
2386 "Clothing",
2387 "Vest"
2388 };
2389 weight=200;
2390 itemSize[]={3,2};
2391 quickBarBonus=1;
2392 varWetMax=0.249;
2393 heatIsolation=0.2;
2394 repairableWithKits[]={5};
2395 repairCosts[]={25};
2396 visibilityModifier=0.94999999;
2397 class ClothingTypes
2398 {
2399 male="\DZ\characters\vests\orange_vest_m.p3d";
2400 female="\DZ\characters\vests\orange_vest_f.p3d";
2401 };
2402 class DamageSystem
2403 {
2404 class GlobalHealth
2405 {
2406 class Health
2407 {
2408 hitpoints=50;
2409 healthLevels[]=
2410 {
2411
2412 {
2413 1,
2414
2415 {
2416 "DZ\characters\vests\Data\orange_vest.rvmat"
2417 }
2418 },
2419
2420 {
2421 0.69999999,
2422
2423 {
2424 "DZ\characters\vests\Data\orange_vest.rvmat"
2425 }
2426 },
2427
2428 {
2429 0.5,
2430
2431 {
2432 "DZ\characters\vests\Data\orange_vest_damage.rvmat"
2433 }
2434 },
2435
2436 {
2437 0.30000001,
2438
2439 {
2440 "DZ\characters\vests\Data\orange_vest_damage.rvmat"
2441 }
2442 },
2443
2444 {
2445 0,
2446
2447 {
2448 "DZ\characters\vests\Data\orange_vest_destruct.rvmat"
2449 }
2450 }
2451 };
2452 };
2453 };
2454 };
2455 class AnimEvents
2456 {
2457 class SoundWeapon
2458 {
2459 class pickUpItem
2460 {
2461 soundSet="Shirt_pickup_SoundSet";
2462 id=797;
2463 };
2464 class drop
2465 {
2466 soundset="Shirt_drop_SoundSet";
2467 id=898;
2468 };
2469 };
2470 };
2471 };
2472 class Chestplate: Clothing
2473 {
2474 scope=2;
2475 displayName="$STR_CfgVehicles_Chestplate0";
2476 descriptionShort="$STR_CfgVehicles_Chestplate1";
2477 model="\DZ\characters\vests\chestplate_g.p3d";
2478 inventorySlot[]=
2479 {
2480 "Vest"
2481 };
2482 itemInfo[]=
2483 {
2484 "Clothing",
2485 "Vest"
2486 };
2487 weight=5000;
2488 itemSize[]={5,5};
2489 itemsCargoSize[]={};
2490 quickBarBonus=1;
2491 varWetMax=0.249;
2492 heatIsolation=0.30000001;
2493 repairableWithKits[]={10};
2494 repairCosts[]={30};
2495 soundImpactType="metal";
2496 visibilityModifier=0.94999999;
2497 class ClothingTypes
2498 {
2499 male="\DZ\characters\vests\chestplate_m.p3d";
2500 female="\DZ\characters\vests\chestplate_f.p3d";
2501 };
2502 class DamageSystem
2503 {
2504 class GlobalHealth
2505 {
2506 class Health
2507 {
2508 hitpoints=250;
2509 transferToAttachmentsCoef=0.5;
2510 healthLevels[]=
2511 {
2512
2513 {
2514 1,
2515
2516 {
2517 "DZ\characters\vests\Data\chestplate.rvmat"
2518 }
2519 },
2520
2521 {
2522 0.69999999,
2523
2524 {
2525 "DZ\characters\vests\Data\chestplate.rvmat"
2526 }
2527 },
2528
2529 {
2530 0.5,
2531
2532 {
2533 "DZ\characters\vests\Data\chestplate_damage.rvmat"
2534 }
2535 },
2536
2537 {
2538 0.30000001,
2539
2540 {
2541 "DZ\characters\vests\Data\chestplate_damage.rvmat"
2542 }
2543 },
2544
2545 {
2546 0,
2547
2548 {
2549 "DZ\characters\vests\Data\chestplate_destruct.rvmat"
2550 }
2551 }
2552 };
2553 };
2554 };
2555 class GlobalArmor
2556 {
2557 class Projectile
2558 {
2559 class Health
2560 {
2561 damage=0.55000001;
2562 };
2563 class Blood
2564 {
2565 damage=0;
2566 };
2567 class Shock
2568 {
2569 damage=0.64999998;
2570 };
2571 };
2572 class Melee
2573 {
2574 class Health
2575 {
2576 damage=0.30000001;
2577 };
2578 class Blood
2579 {
2580 damage=0;
2581 };
2582 class Shock
2583 {
2584 damage=0.25;
2585 };
2586 };
2587 class Infected
2588 {
2589 class Health
2590 {
2591 damage=0.30000001;
2592 };
2593 class Blood
2594 {
2595 damage=0;
2596 };
2597 class Shock
2598 {
2599 damage=0.25;
2600 };
2601 };
2602 class FragGrenade
2603 {
2604 class Health
2605 {
2606 damage=0.55000001;
2607 };
2608 class Blood
2609 {
2610 damage=0;
2611 };
2612 class Shock
2613 {
2614 damage=0.64999998;
2615 };
2616 };
2617 };
2618 };
2619 class AnimEvents
2620 {
2621 class SoundWeapon
2622 {
2623 class pickUpItem
2624 {
2625 soundSet="Shirt_pickup_SoundSet";
2626 id=797;
2627 };
2628 class drop
2629 {
2630 soundset="Shirt_drop_SoundSet";
2631 id=898;
2632 };
2633 };
2634 };
2635 };
2636};
2637class CfgNonAIVehicles
2638{
2639 class ProxyAttachment;
2640 class Proxyberetta: ProxyAttachment
2641 {
2642 scope=2;
2643 inventorySlot[]=
2644 {
2645 "Pistol"
2646 };
2647 model="DZ\characters\proxies\beretta.p3d";
2648 };
2649 class Proxyplate_carrier_pouches_g: ProxyAttachment
2650 {
2651 scope=2;
2652 inventorySlot[]=
2653 {
2654 "VestPouch"
2655 };
2656 model="DZ\characters\vests\plate_carrier_pouches_g.p3d";
2657 };
2658 class Proxyplate_carrier_holster_g: ProxyAttachment
2659 {
2660 scope=2;
2661 inventorySlot[]=
2662 {
2663 "VestHolster"
2664 };
2665 model="DZ\characters\vests\plate_carrier_holster_g.p3d";
2666 };
2667 class Proxysmersh_buttpack: ProxyAttachment
2668 {
2669 scope=2;
2670 inventorySlot[]=
2671 {
2672 "VestBackpack"
2673 };
2674 model="\DZ\characters\vests\proxy\smersh_buttpack.p3d";
2675 };
2676 class Proxyproxy_grenade_a: ProxyAttachment
2677 {
2678 scope=2;
2679 inventorySlot[]=
2680 {
2681 "VestGrenadeA"
2682 };
2683 model="\DZ\characters\vests\proxy\proxy_grenade_a.p3d";
2684 };
2685 class Proxyproxy_grenade_b: ProxyAttachment
2686 {
2687 scope=2;
2688 inventorySlot[]=
2689 {
2690 "VestGrenadeB"
2691 };
2692 model="\DZ\characters\vests\proxy\proxy_grenade_b.p3d";
2693 };
2694 class Proxyproxy_grenade_c: ProxyAttachment
2695 {
2696 scope=2;
2697 inventorySlot[]=
2698 {
2699 "VestGrenadeC"
2700 };
2701 model="\DZ\characters\vests\proxy\proxy_grenade_c.p3d";
2702 };
2703 class Proxyproxy_grenade_d: ProxyAttachment
2704 {
2705 scope=2;
2706 inventorySlot[]=
2707 {
2708 "VestGrenadeD"
2709 };
2710 model="\DZ\characters\vests\proxy\proxy_grenade_d.p3d";
2711 };
2712};