Dayz Explorer CPP 1.28.160049
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config.cpp
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1class CfgPatches
2{
3 class DZ_Structures_Residential
4 {
5 units[]={};
6 weapons[]={};
7 requiredVersion=0.1;
8 requiredAddons[]=
9 {
10 "DZ_Data"
11 };
12 };
13};
14class CfgVehicles
15{
16 class HouseNoDestruct;
17 class Church: HouseNoDestruct
18 {
19 };
20 class Land_Misc_Polytunnel: HouseNoDestruct
21 {
22 scope=2;
23 model="\DZ\structures\Residential\Misc\Misc_Polytunnel.p3d";
24 class Doors
25 {
26 class Doors1
27 {
28 displayName="door 1";
29 component="Doors1";
30 soundPos="doors1_action";
31 animPeriod=1;
32 initPhase=0;
33 initOpened=0.30000001;
34 soundOpen="doorWoodSmallOpen";
35 soundClose="doorWoodSmallClose";
36 soundLocked="doorWoodSmallRattle";
37 soundOpenABit="doorWoodSmallOpenABit";
38 };
39 };
40 class DamageSystem
41 {
42 class GlobalHealth
43 {
44 class Health
45 {
46 hitpoints=1000;
47 };
48 };
49 class GlobalArmor
50 {
51 class Projectile
52 {
53 class Health
54 {
55 damage=0;
56 };
57 class Blood
58 {
59 damage=0;
60 };
61 class Shock
62 {
63 damage=0;
64 };
65 };
66 class Melee
67 {
68 class Health
69 {
70 damage=0;
71 };
72 class Blood
73 {
74 damage=0;
75 };
76 class Shock
77 {
78 damage=0;
79 };
80 };
81 class FragGrenade
82 {
83 class Health
84 {
85 damage=0;
86 };
87 class Blood
88 {
89 damage=0;
90 };
91 class Shock
92 {
93 damage=0;
94 };
95 };
96 };
97 class DamageZones
98 {
99 class door1
100 {
101 class Health
102 {
103 hitpoints=1000;
104 transferToGlobalCoef=0;
105 };
106 componentNames[]=
107 {
108 "doors1"
109 };
110 fatalInjuryCoef=-1;
111 class ArmorType
112 {
113 class Projectile
114 {
115 class Health
116 {
117 damage=3;
118 };
119 class Blood
120 {
121 damage=0;
122 };
123 class Shock
124 {
125 damage=0;
126 };
127 };
128 class Melee
129 {
130 class Health
131 {
132 damage=5;
133 };
134 class Blood
135 {
136 damage=0;
137 };
138 class Shock
139 {
140 damage=0;
141 };
142 };
143 class FragGrenade
144 {
145 class Health
146 {
147 damage=10;
148 };
149 class Blood
150 {
151 damage=0;
152 };
153 class Shock
154 {
155 damage=0;
156 };
157 };
158 };
159 };
160 };
161 };
162 };
163 class Land_BusStation_building: HouseNoDestruct
164 {
165 scope=1;
166 model="\DZ\structures\Residential\Bus\BusStation_building.p3d";
167 class Doors
168 {
169 class Doors1
170 {
171 displayName="door 1";
172 component="Doors1";
173 soundPos="doors1_action";
174 animPeriod=1;
175 initPhase=0;
176 initOpened=0.30000001;
177 soundOpen="doorWoodFrontOpen";
178 soundClose="doorWoodFrontClose";
179 soundLocked="doorWoodFrontRattle";
180 soundOpenABit="doorWoodFrontOpenABit";
181 };
182 };
183 class DamageSystem
184 {
185 class GlobalHealth
186 {
187 class Health
188 {
189 hitpoints=1000;
190 };
191 };
192 class GlobalArmor
193 {
194 class Projectile
195 {
196 class Health
197 {
198 damage=0;
199 };
200 class Blood
201 {
202 damage=0;
203 };
204 class Shock
205 {
206 damage=0;
207 };
208 };
209 class Melee
210 {
211 class Health
212 {
213 damage=0;
214 };
215 class Blood
216 {
217 damage=0;
218 };
219 class Shock
220 {
221 damage=0;
222 };
223 };
224 class FragGrenade
225 {
226 class Health
227 {
228 damage=0;
229 };
230 class Blood
231 {
232 damage=0;
233 };
234 class Shock
235 {
236 damage=0;
237 };
238 };
239 };
240 class DamageZones
241 {
242 class door1
243 {
244 class Health
245 {
246 hitpoints=1000;
247 transferToGlobalCoef=0;
248 };
249 componentNames[]=
250 {
251 "doors1"
252 };
253 fatalInjuryCoef=-1;
254 class ArmorType
255 {
256 class Projectile
257 {
258 class Health
259 {
260 damage=3;
261 };
262 class Blood
263 {
264 damage=0;
265 };
266 class Shock
267 {
268 damage=0;
269 };
270 };
271 class Melee
272 {
273 class Health
274 {
275 damage=5;
276 };
277 class Blood
278 {
279 damage=0;
280 };
281 class Shock
282 {
283 damage=0;
284 };
285 };
286 class FragGrenade
287 {
288 class Health
289 {
290 damage=10;
291 };
292 class Blood
293 {
294 damage=0;
295 };
296 class Shock
297 {
298 damage=0;
299 };
300 };
301 };
302 };
303 };
304 };
305 };
306 class Land_BusStation_wall_bench: HouseNoDestruct
307 {
308 scope=1;
309 model="\DZ\structures\Residential\Bus\BusStation_wall_bench.p3d";
310 };
311 class Land_BusStop_City: HouseNoDestruct
312 {
313 scope=1;
314 model="\DZ\structures\Residential\Bus\BusStop_City.p3d";
315 };
316 class Land_City_FireStation: HouseNoDestruct
317 {
318 scope=1;
319 model="\DZ\structures\Residential\FireDep\City_FireStation.p3d";
320 class Doors
321 {
322 class Doors1
323 {
324 displayName="door 1";
325 component="Doors1";
326 soundPos="doors1_action";
327 animPeriod=1;
328 initPhase=0;
329 initOpened=0.30000001;
330 soundOpen="doorMetalSmallOpen";
331 soundClose="doorMetalSmallClose";
332 soundLocked="doorMetalSmallRattle";
333 soundOpenABit="doorMetalSmallOpenABit";
334 };
335 class DoorsTwin1
336 {
337 displayName="door Twin1";
338 component="DoorsTwin1";
339 soundPos="doorsTwin1_action";
340 animPeriod=1;
341 initPhase=0;
342 initOpened=0.30000001;
343 soundOpen="doorMetalTwinBigOpen";
344 soundClose="doorMetalTwinBigClose";
345 soundLocked="doorMetalTwinBigRattle";
346 soundOpenABit="doorMetalTwinBigOpenABit";
347 };
348 class DoorsTwin2
349 {
350 displayName="door Twin2";
351 component="DoorsTwin2";
352 soundPos="doorsTwin2_action";
353 animPeriod=1;
354 initPhase=0;
355 initOpened=0.30000001;
356 soundOpen="doorMetalTwinBigOpen";
357 soundClose="doorMetalTwinBigClose";
358 soundLocked="doorMetalTwinBigRattle";
359 soundOpenABit="doorMetalTwinBigOpenABit";
360 };
361 class DoorsTwin3
362 {
363 displayName="door Twin3";
364 component="DoorsTwin3";
365 soundPos="doorsTwin3_action";
366 animPeriod=1;
367 initPhase=0;
368 initOpened=0.30000001;
369 soundOpen="doorMetalTwinBigOpen";
370 soundClose="doorMetalTwinBigClose";
371 soundLocked="doorMetalTwinBigRattle";
372 soundOpenABit="doorMetalTwinBigOpenABit";
373 };
374 class DoorsTwin4
375 {
376 displayName="door Twin4";
377 component="DoorsTwin4";
378 soundPos="doorsTwin4_action";
379 animPeriod=1;
380 initPhase=0;
381 initOpened=0.30000001;
382 soundOpen="doorMetalTwinBigOpen";
383 soundClose="doorMetalTwinBigClose";
384 soundLocked="doorMetalTwinBigRattle";
385 soundOpenABit="doorMetalTwinBigOpenABit";
386 };
387 class Doors10
388 {
389 displayName="door 10";
390 component="Doors10";
391 soundPos="doors10_action";
392 animPeriod=1;
393 initPhase=0;
394 initOpened=0.69999999;
395 soundOpen="doorWoodSmallOpen";
396 soundClose="doorWoodSmallClose";
397 soundLocked="doorWoodSmallRattle";
398 soundOpenABit="doorWoodSmallOpenABit";
399 };
400 class Doors11
401 {
402 displayName="door 11";
403 component="Doors11";
404 soundPos="doors11_action";
405 animPeriod=1;
406 initPhase=0;
407 initOpened=0.69999999;
408 soundOpen="doorWoodSmallOpen";
409 soundClose="doorWoodSmallClose";
410 soundLocked="doorWoodSmallRattle";
411 soundOpenABit="doorWoodSmallOpenABit";
412 };
413 class Doors12
414 {
415 displayName="door 12";
416 component="Doors12";
417 soundPos="doors12_action";
418 animPeriod=1;
419 initPhase=0;
420 initOpened=0.69999999;
421 soundOpen="doorWoodSmallOpen";
422 soundClose="doorWoodSmallClose";
423 soundLocked="doorWoodSmallRattle";
424 soundOpenABit="doorWoodSmallOpenABit";
425 };
426 class Doors13
427 {
428 displayName="door 13";
429 component="Doors13";
430 soundPos="doors13_action";
431 animPeriod=1;
432 initPhase=0;
433 initOpened=0.69999999;
434 soundOpen="doorWoodSmallOpen";
435 soundClose="doorWoodSmallClose";
436 soundLocked="doorWoodSmallRattle";
437 soundOpenABit="doorWoodSmallOpenABit";
438 };
439 class Doors14
440 {
441 displayName="door 14";
442 component="Doors14";
443 soundPos="doors14_action";
444 animPeriod=1;
445 initPhase=0;
446 initOpened=0.69999999;
447 soundOpen="doorWoodSmallOpen";
448 soundClose="doorWoodSmallClose";
449 soundLocked="doorWoodSmallRattle";
450 soundOpenABit="doorWoodSmallOpenABit";
451 };
452 class Doors15
453 {
454 displayName="door 15";
455 component="Doors15";
456 soundPos="doors15_action";
457 animPeriod=1;
458 initPhase=0;
459 initOpened=0.30000001;
460 soundOpen="doorMetalSmallOpen";
461 soundClose="doorMetalSmallClose";
462 soundLocked="doorMetalSmallRattle";
463 soundOpenABit="doorMetalSmallOpenABit";
464 };
465 };
466 class DamageSystem
467 {
468 class GlobalHealth
469 {
470 class Health
471 {
472 hitpoints=1000;
473 };
474 };
475 class GlobalArmor
476 {
477 class Projectile
478 {
479 class Health
480 {
481 damage=0;
482 };
483 class Blood
484 {
485 damage=0;
486 };
487 class Shock
488 {
489 damage=0;
490 };
491 };
492 class Melee
493 {
494 class Health
495 {
496 damage=0;
497 };
498 class Blood
499 {
500 damage=0;
501 };
502 class Shock
503 {
504 damage=0;
505 };
506 };
507 class FragGrenade
508 {
509 class Health
510 {
511 damage=0;
512 };
513 class Blood
514 {
515 damage=0;
516 };
517 class Shock
518 {
519 damage=0;
520 };
521 };
522 };
523 class DamageZones
524 {
525 class door1
526 {
527 class Health
528 {
529 hitpoints=1000;
530 transferToGlobalCoef=0;
531 };
532 componentNames[]=
533 {
534 "doors1"
535 };
536 fatalInjuryCoef=-1;
537 class ArmorType
538 {
539 class Projectile
540 {
541 class Health
542 {
543 damage=2;
544 };
545 class Blood
546 {
547 damage=0;
548 };
549 class Shock
550 {
551 damage=0;
552 };
553 };
554 class Melee
555 {
556 class Health
557 {
558 damage=2.5;
559 };
560 class Blood
561 {
562 damage=0;
563 };
564 class Shock
565 {
566 damage=0;
567 };
568 };
569 class FragGrenade
570 {
571 class Health
572 {
573 damage=3;
574 };
575 class Blood
576 {
577 damage=0;
578 };
579 class Shock
580 {
581 damage=0;
582 };
583 };
584 };
585 };
586 class twin1
587 {
588 class Health
589 {
590 hitpoints=2000;
591 transferToGlobalCoef=0;
592 };
593 componentNames[]=
594 {
595 "doorsTwin1"
596 };
597 fatalInjuryCoef=-1;
598 class ArmorType
599 {
600 class Projectile
601 {
602 class Health
603 {
604 damage=2;
605 };
606 class Blood
607 {
608 damage=0;
609 };
610 class Shock
611 {
612 damage=0;
613 };
614 };
615 class Melee
616 {
617 class Health
618 {
619 damage=2.5;
620 };
621 class Blood
622 {
623 damage=0;
624 };
625 class Shock
626 {
627 damage=0;
628 };
629 };
630 class FragGrenade
631 {
632 class Health
633 {
634 damage=3;
635 };
636 class Blood
637 {
638 damage=0;
639 };
640 class Shock
641 {
642 damage=0;
643 };
644 };
645 };
646 };
647 class twin2
648 {
649 class Health
650 {
651 hitpoints=2000;
652 transferToGlobalCoef=0;
653 };
654 componentNames[]=
655 {
656 "doorsTwin2"
657 };
658 fatalInjuryCoef=-1;
659 class ArmorType
660 {
661 class Projectile
662 {
663 class Health
664 {
665 damage=2;
666 };
667 class Blood
668 {
669 damage=0;
670 };
671 class Shock
672 {
673 damage=0;
674 };
675 };
676 class Melee
677 {
678 class Health
679 {
680 damage=2.5;
681 };
682 class Blood
683 {
684 damage=0;
685 };
686 class Shock
687 {
688 damage=0;
689 };
690 };
691 class FragGrenade
692 {
693 class Health
694 {
695 damage=3;
696 };
697 class Blood
698 {
699 damage=0;
700 };
701 class Shock
702 {
703 damage=0;
704 };
705 };
706 };
707 };
708 class twin3
709 {
710 class Health
711 {
712 hitpoints=2000;
713 transferToGlobalCoef=0;
714 };
715 componentNames[]=
716 {
717 "doorsTwin3"
718 };
719 fatalInjuryCoef=-1;
720 class ArmorType
721 {
722 class Projectile
723 {
724 class Health
725 {
726 damage=2;
727 };
728 class Blood
729 {
730 damage=0;
731 };
732 class Shock
733 {
734 damage=0;
735 };
736 };
737 class Melee
738 {
739 class Health
740 {
741 damage=2.5;
742 };
743 class Blood
744 {
745 damage=0;
746 };
747 class Shock
748 {
749 damage=0;
750 };
751 };
752 class FragGrenade
753 {
754 class Health
755 {
756 damage=3;
757 };
758 class Blood
759 {
760 damage=0;
761 };
762 class Shock
763 {
764 damage=0;
765 };
766 };
767 };
768 };
769 class twin4
770 {
771 class Health
772 {
773 hitpoints=1000;
774 transferToGlobalCoef=0;
775 };
776 componentNames[]=
777 {
778 "doorsTwin4"
779 };
780 fatalInjuryCoef=-1;
781 class ArmorType
782 {
783 class Projectile
784 {
785 class Health
786 {
787 damage=2;
788 };
789 class Blood
790 {
791 damage=0;
792 };
793 class Shock
794 {
795 damage=0;
796 };
797 };
798 class Melee
799 {
800 class Health
801 {
802 damage=2.5;
803 };
804 class Blood
805 {
806 damage=0;
807 };
808 class Shock
809 {
810 damage=0;
811 };
812 };
813 class FragGrenade
814 {
815 class Health
816 {
817 damage=3;
818 };
819 class Blood
820 {
821 damage=0;
822 };
823 class Shock
824 {
825 damage=0;
826 };
827 };
828 };
829 };
830 class door10
831 {
832 class Health
833 {
834 hitpoints=1000;
835 transferToGlobalCoef=0;
836 };
837 componentNames[]=
838 {
839 "doors10"
840 };
841 fatalInjuryCoef=-1;
842 class ArmorType
843 {
844 class Projectile
845 {
846 class Health
847 {
848 damage=3;
849 };
850 class Blood
851 {
852 damage=0;
853 };
854 class Shock
855 {
856 damage=0;
857 };
858 };
859 class Melee
860 {
861 class Health
862 {
863 damage=5;
864 };
865 class Blood
866 {
867 damage=0;
868 };
869 class Shock
870 {
871 damage=0;
872 };
873 };
874 class FragGrenade
875 {
876 class Health
877 {
878 damage=10;
879 };
880 class Blood
881 {
882 damage=0;
883 };
884 class Shock
885 {
886 damage=0;
887 };
888 };
889 };
890 };
891 class door11
892 {
893 class Health
894 {
895 hitpoints=1000;
896 transferToGlobalCoef=0;
897 };
898 componentNames[]=
899 {
900 "doors11"
901 };
902 fatalInjuryCoef=-1;
903 class ArmorType
904 {
905 class Projectile
906 {
907 class Health
908 {
909 damage=3;
910 };
911 class Blood
912 {
913 damage=0;
914 };
915 class Shock
916 {
917 damage=0;
918 };
919 };
920 class Melee
921 {
922 class Health
923 {
924 damage=5;
925 };
926 class Blood
927 {
928 damage=0;
929 };
930 class Shock
931 {
932 damage=0;
933 };
934 };
935 class FragGrenade
936 {
937 class Health
938 {
939 damage=10;
940 };
941 class Blood
942 {
943 damage=0;
944 };
945 class Shock
946 {
947 damage=0;
948 };
949 };
950 };
951 };
952 class door12
953 {
954 class Health
955 {
956 hitpoints=1000;
957 transferToGlobalCoef=0;
958 };
959 componentNames[]=
960 {
961 "doors12"
962 };
963 fatalInjuryCoef=-1;
964 class ArmorType
965 {
966 class Projectile
967 {
968 class Health
969 {
970 damage=3;
971 };
972 class Blood
973 {
974 damage=0;
975 };
976 class Shock
977 {
978 damage=0;
979 };
980 };
981 class Melee
982 {
983 class Health
984 {
985 damage=5;
986 };
987 class Blood
988 {
989 damage=0;
990 };
991 class Shock
992 {
993 damage=0;
994 };
995 };
996 class FragGrenade
997 {
998 class Health
999 {
1000 damage=10;
1001 };
1002 class Blood
1003 {
1004 damage=0;
1005 };
1006 class Shock
1007 {
1008 damage=0;
1009 };
1010 };
1011 };
1012 };
1013 class door13
1014 {
1015 class Health
1016 {
1017 hitpoints=1000;
1018 transferToGlobalCoef=0;
1019 };
1020 componentNames[]=
1021 {
1022 "doors13"
1023 };
1024 fatalInjuryCoef=-1;
1025 class ArmorType
1026 {
1027 class Projectile
1028 {
1029 class Health
1030 {
1031 damage=3;
1032 };
1033 class Blood
1034 {
1035 damage=0;
1036 };
1037 class Shock
1038 {
1039 damage=0;
1040 };
1041 };
1042 class Melee
1043 {
1044 class Health
1045 {
1046 damage=5;
1047 };
1048 class Blood
1049 {
1050 damage=0;
1051 };
1052 class Shock
1053 {
1054 damage=0;
1055 };
1056 };
1057 class FragGrenade
1058 {
1059 class Health
1060 {
1061 damage=10;
1062 };
1063 class Blood
1064 {
1065 damage=0;
1066 };
1067 class Shock
1068 {
1069 damage=0;
1070 };
1071 };
1072 };
1073 };
1074 class door14
1075 {
1076 class Health
1077 {
1078 hitpoints=1000;
1079 transferToGlobalCoef=0;
1080 };
1081 componentNames[]=
1082 {
1083 "doors14"
1084 };
1085 fatalInjuryCoef=-1;
1086 class ArmorType
1087 {
1088 class Projectile
1089 {
1090 class Health
1091 {
1092 damage=3;
1093 };
1094 class Blood
1095 {
1096 damage=0;
1097 };
1098 class Shock
1099 {
1100 damage=0;
1101 };
1102 };
1103 class Melee
1104 {
1105 class Health
1106 {
1107 damage=5;
1108 };
1109 class Blood
1110 {
1111 damage=0;
1112 };
1113 class Shock
1114 {
1115 damage=0;
1116 };
1117 };
1118 class FragGrenade
1119 {
1120 class Health
1121 {
1122 damage=10;
1123 };
1124 class Blood
1125 {
1126 damage=0;
1127 };
1128 class Shock
1129 {
1130 damage=0;
1131 };
1132 };
1133 };
1134 };
1135 class door15
1136 {
1137 class Health
1138 {
1139 hitpoints=1000;
1140 transferToGlobalCoef=0;
1141 };
1142 componentNames[]=
1143 {
1144 "doors15"
1145 };
1146 fatalInjuryCoef=-1;
1147 class ArmorType
1148 {
1149 class Projectile
1150 {
1151 class Health
1152 {
1153 damage=3;
1154 };
1155 class Blood
1156 {
1157 damage=0;
1158 };
1159 class Shock
1160 {
1161 damage=0;
1162 };
1163 };
1164 class Melee
1165 {
1166 class Health
1167 {
1168 damage=5;
1169 };
1170 class Blood
1171 {
1172 damage=0;
1173 };
1174 class Shock
1175 {
1176 damage=0;
1177 };
1178 };
1179 class FragGrenade
1180 {
1181 class Health
1182 {
1183 damage=10;
1184 };
1185 class Blood
1186 {
1187 damage=0;
1188 };
1189 class Shock
1190 {
1191 damage=0;
1192 };
1193 };
1194 };
1195 };
1196 };
1197 };
1198 };
1199 class Land_Mil_FireStation: HouseNoDestruct
1200 {
1201 scope=1;
1202 model="\DZ\structures\Residential\FireDep\Mil_FireStation.p3d";
1203 class Doors
1204 {
1205 class Doors1
1206 {
1207 displayName="door 1";
1208 component="Doors1";
1209 soundPos="doors1_action";
1210 animPeriod=1;
1211 initPhase=0;
1212 initOpened=0.30000001;
1213 soundOpen="doorMetalSmallOpen";
1214 soundClose="doorMetalSmallClose";
1215 soundLocked="doorMetalSmallRattle";
1216 soundOpenABit="doorMetalSmallOpenABit";
1217 };
1218 class DoorsTwin1
1219 {
1220 displayName="door Twin1";
1221 component="DoorsTwin1";
1222 soundPos="doorsTwin1_action";
1223 animPeriod=1;
1224 initPhase=0;
1225 initOpened=0.30000001;
1226 soundOpen="doorMetalTwinBigOpen";
1227 soundClose="doorMetalTwinBigClose";
1228 soundLocked="doorMetalTwinBigRattle";
1229 soundOpenABit="doorMetalTwinBigOpenABit";
1230 };
1231 class DoorsTwin2
1232 {
1233 displayName="door Twin2";
1234 component="DoorsTwin2";
1235 soundPos="doorsTwin2_action";
1236 animPeriod=1;
1237 initPhase=0;
1238 initOpened=0.30000001;
1239 soundOpen="doorMetalTwinBigOpen";
1240 soundClose="doorMetalTwinBigClose";
1241 soundLocked="doorMetalTwinBigRattle";
1242 soundOpenABit="doorMetalTwinBigOpenABit";
1243 };
1244 class DoorsTwin3
1245 {
1246 displayName="door Twin3";
1247 component="DoorsTwin3";
1248 soundPos="doorsTwin3_action";
1249 animPeriod=1;
1250 initPhase=0;
1251 initOpened=0.30000001;
1252 soundOpen="doorMetalTwinBigOpen";
1253 soundClose="doorMetalTwinBigClose";
1254 soundLocked="doorMetalTwinBigRattle";
1255 soundOpenABit="doorMetalTwinBigOpenABit";
1256 };
1257 class DoorsTwin4
1258 {
1259 displayName="door Twin4";
1260 component="DoorsTwin4";
1261 soundPos="doorsTwin4_action";
1262 animPeriod=1;
1263 initPhase=0;
1264 initOpened=0.30000001;
1265 soundOpen="doorMetalTwinBigOpen";
1266 soundClose="doorMetalTwinBigClose";
1267 soundLocked="doorMetalTwinBigRattle";
1268 soundOpenABit="doorMetalTwinBigOpenABit";
1269 };
1270 class Doors10
1271 {
1272 displayName="door 10";
1273 component="Doors10";
1274 soundPos="doors10_action";
1275 animPeriod=1;
1276 initPhase=0;
1277 initOpened=0.69999999;
1278 soundOpen="doorWoodSmallOpen";
1279 soundClose="doorWoodSmallClose";
1280 soundLocked="doorWoodSmallRattle";
1281 soundOpenABit="doorWoodSmallOpenABit";
1282 };
1283 class Doors11
1284 {
1285 displayName="door 11";
1286 component="Doors11";
1287 soundPos="doors11_action";
1288 animPeriod=1;
1289 initPhase=0;
1290 initOpened=0.69999999;
1291 soundOpen="doorWoodSmallOpen";
1292 soundClose="doorWoodSmallClose";
1293 soundLocked="doorWoodSmallRattle";
1294 soundOpenABit="doorWoodSmallOpenABit";
1295 };
1296 class Doors12
1297 {
1298 displayName="door 12";
1299 component="Doors12";
1300 soundPos="doors12_action";
1301 animPeriod=1;
1302 initPhase=0;
1303 initOpened=0.69999999;
1304 soundOpen="doorWoodSmallOpen";
1305 soundClose="doorWoodSmallClose";
1306 soundLocked="doorWoodSmallRattle";
1307 soundOpenABit="doorWoodSmallOpenABit";
1308 };
1309 class Doors13
1310 {
1311 displayName="door 13";
1312 component="Doors13";
1313 soundPos="doors13_action";
1314 animPeriod=1;
1315 initPhase=0;
1316 initOpened=0.69999999;
1317 soundOpen="doorWoodSmallOpen";
1318 soundClose="doorWoodSmallClose";
1319 soundLocked="doorWoodSmallRattle";
1320 soundOpenABit="doorWoodSmallOpenABit";
1321 };
1322 class Doors14
1323 {
1324 displayName="door 14";
1325 component="Doors14";
1326 soundPos="doors14_action";
1327 animPeriod=1;
1328 initPhase=0;
1329 initOpened=0.69999999;
1330 soundOpen="doorWoodSmallOpen";
1331 soundClose="doorWoodSmallClose";
1332 soundLocked="doorWoodSmallRattle";
1333 soundOpenABit="doorWoodSmallOpenABit";
1334 };
1335 class Doors15
1336 {
1337 displayName="door 15";
1338 component="Doors15";
1339 soundPos="doors15_action";
1340 animPeriod=1;
1341 initPhase=0;
1342 initOpened=0.30000001;
1343 soundOpen="doorMetalSmallOpen";
1344 soundClose="doorMetalSmallClose";
1345 soundLocked="doorMetalSmallRattle";
1346 soundOpenABit="doorMetalSmallOpenABit";
1347 };
1348 };
1349 class DamageSystem
1350 {
1351 class GlobalHealth
1352 {
1353 class Health
1354 {
1355 hitpoints=1000;
1356 };
1357 };
1358 class GlobalArmor
1359 {
1360 class Projectile
1361 {
1362 class Health
1363 {
1364 damage=0;
1365 };
1366 class Blood
1367 {
1368 damage=0;
1369 };
1370 class Shock
1371 {
1372 damage=0;
1373 };
1374 };
1375 class Melee
1376 {
1377 class Health
1378 {
1379 damage=0;
1380 };
1381 class Blood
1382 {
1383 damage=0;
1384 };
1385 class Shock
1386 {
1387 damage=0;
1388 };
1389 };
1390 class FragGrenade
1391 {
1392 class Health
1393 {
1394 damage=0;
1395 };
1396 class Blood
1397 {
1398 damage=0;
1399 };
1400 class Shock
1401 {
1402 damage=0;
1403 };
1404 };
1405 };
1406 class DamageZones
1407 {
1408 class door1
1409 {
1410 class Health
1411 {
1412 hitpoints=1000;
1413 transferToGlobalCoef=0;
1414 };
1415 componentNames[]=
1416 {
1417 "doors1"
1418 };
1419 fatalInjuryCoef=-1;
1420 class ArmorType
1421 {
1422 class Projectile
1423 {
1424 class Health
1425 {
1426 damage=2;
1427 };
1428 class Blood
1429 {
1430 damage=0;
1431 };
1432 class Shock
1433 {
1434 damage=0;
1435 };
1436 };
1437 class Melee
1438 {
1439 class Health
1440 {
1441 damage=2.5;
1442 };
1443 class Blood
1444 {
1445 damage=0;
1446 };
1447 class Shock
1448 {
1449 damage=0;
1450 };
1451 };
1452 class FragGrenade
1453 {
1454 class Health
1455 {
1456 damage=3;
1457 };
1458 class Blood
1459 {
1460 damage=0;
1461 };
1462 class Shock
1463 {
1464 damage=0;
1465 };
1466 };
1467 };
1468 };
1469 class twin1
1470 {
1471 class Health
1472 {
1473 hitpoints=2000;
1474 transferToGlobalCoef=0;
1475 };
1476 componentNames[]=
1477 {
1478 "doorsTwin1"
1479 };
1480 fatalInjuryCoef=-1;
1481 class ArmorType
1482 {
1483 class Projectile
1484 {
1485 class Health
1486 {
1487 damage=2;
1488 };
1489 class Blood
1490 {
1491 damage=0;
1492 };
1493 class Shock
1494 {
1495 damage=0;
1496 };
1497 };
1498 class Melee
1499 {
1500 class Health
1501 {
1502 damage=2.5;
1503 };
1504 class Blood
1505 {
1506 damage=0;
1507 };
1508 class Shock
1509 {
1510 damage=0;
1511 };
1512 };
1513 class FragGrenade
1514 {
1515 class Health
1516 {
1517 damage=3;
1518 };
1519 class Blood
1520 {
1521 damage=0;
1522 };
1523 class Shock
1524 {
1525 damage=0;
1526 };
1527 };
1528 };
1529 };
1530 class twin2
1531 {
1532 class Health
1533 {
1534 hitpoints=2000;
1535 transferToGlobalCoef=0;
1536 };
1537 componentNames[]=
1538 {
1539 "doorsTwin2"
1540 };
1541 fatalInjuryCoef=-1;
1542 class ArmorType
1543 {
1544 class Projectile
1545 {
1546 class Health
1547 {
1548 damage=2;
1549 };
1550 class Blood
1551 {
1552 damage=0;
1553 };
1554 class Shock
1555 {
1556 damage=0;
1557 };
1558 };
1559 class Melee
1560 {
1561 class Health
1562 {
1563 damage=2.5;
1564 };
1565 class Blood
1566 {
1567 damage=0;
1568 };
1569 class Shock
1570 {
1571 damage=0;
1572 };
1573 };
1574 class FragGrenade
1575 {
1576 class Health
1577 {
1578 damage=3;
1579 };
1580 class Blood
1581 {
1582 damage=0;
1583 };
1584 class Shock
1585 {
1586 damage=0;
1587 };
1588 };
1589 };
1590 };
1591 class twin3
1592 {
1593 class Health
1594 {
1595 hitpoints=2000;
1596 transferToGlobalCoef=0;
1597 };
1598 componentNames[]=
1599 {
1600 "doorsTwin3"
1601 };
1602 fatalInjuryCoef=-1;
1603 class ArmorType
1604 {
1605 class Projectile
1606 {
1607 class Health
1608 {
1609 damage=2;
1610 };
1611 class Blood
1612 {
1613 damage=0;
1614 };
1615 class Shock
1616 {
1617 damage=0;
1618 };
1619 };
1620 class Melee
1621 {
1622 class Health
1623 {
1624 damage=2.5;
1625 };
1626 class Blood
1627 {
1628 damage=0;
1629 };
1630 class Shock
1631 {
1632 damage=0;
1633 };
1634 };
1635 class FragGrenade
1636 {
1637 class Health
1638 {
1639 damage=3;
1640 };
1641 class Blood
1642 {
1643 damage=0;
1644 };
1645 class Shock
1646 {
1647 damage=0;
1648 };
1649 };
1650 };
1651 };
1652 class twin4
1653 {
1654 class Health
1655 {
1656 hitpoints=1000;
1657 transferToGlobalCoef=0;
1658 };
1659 componentNames[]=
1660 {
1661 "doorsTwin4"
1662 };
1663 fatalInjuryCoef=-1;
1664 class ArmorType
1665 {
1666 class Projectile
1667 {
1668 class Health
1669 {
1670 damage=2;
1671 };
1672 class Blood
1673 {
1674 damage=0;
1675 };
1676 class Shock
1677 {
1678 damage=0;
1679 };
1680 };
1681 class Melee
1682 {
1683 class Health
1684 {
1685 damage=2.5;
1686 };
1687 class Blood
1688 {
1689 damage=0;
1690 };
1691 class Shock
1692 {
1693 damage=0;
1694 };
1695 };
1696 class FragGrenade
1697 {
1698 class Health
1699 {
1700 damage=3;
1701 };
1702 class Blood
1703 {
1704 damage=0;
1705 };
1706 class Shock
1707 {
1708 damage=0;
1709 };
1710 };
1711 };
1712 };
1713 class door10
1714 {
1715 class Health
1716 {
1717 hitpoints=1000;
1718 transferToGlobalCoef=0;
1719 };
1720 componentNames[]=
1721 {
1722 "doors10"
1723 };
1724 fatalInjuryCoef=-1;
1725 class ArmorType
1726 {
1727 class Projectile
1728 {
1729 class Health
1730 {
1731 damage=3;
1732 };
1733 class Blood
1734 {
1735 damage=0;
1736 };
1737 class Shock
1738 {
1739 damage=0;
1740 };
1741 };
1742 class Melee
1743 {
1744 class Health
1745 {
1746 damage=5;
1747 };
1748 class Blood
1749 {
1750 damage=0;
1751 };
1752 class Shock
1753 {
1754 damage=0;
1755 };
1756 };
1757 class FragGrenade
1758 {
1759 class Health
1760 {
1761 damage=10;
1762 };
1763 class Blood
1764 {
1765 damage=0;
1766 };
1767 class Shock
1768 {
1769 damage=0;
1770 };
1771 };
1772 };
1773 };
1774 class door11
1775 {
1776 class Health
1777 {
1778 hitpoints=1000;
1779 transferToGlobalCoef=0;
1780 };
1781 componentNames[]=
1782 {
1783 "doors11"
1784 };
1785 fatalInjuryCoef=-1;
1786 class ArmorType
1787 {
1788 class Projectile
1789 {
1790 class Health
1791 {
1792 damage=3;
1793 };
1794 class Blood
1795 {
1796 damage=0;
1797 };
1798 class Shock
1799 {
1800 damage=0;
1801 };
1802 };
1803 class Melee
1804 {
1805 class Health
1806 {
1807 damage=5;
1808 };
1809 class Blood
1810 {
1811 damage=0;
1812 };
1813 class Shock
1814 {
1815 damage=0;
1816 };
1817 };
1818 class FragGrenade
1819 {
1820 class Health
1821 {
1822 damage=10;
1823 };
1824 class Blood
1825 {
1826 damage=0;
1827 };
1828 class Shock
1829 {
1830 damage=0;
1831 };
1832 };
1833 };
1834 };
1835 class door12
1836 {
1837 class Health
1838 {
1839 hitpoints=1000;
1840 transferToGlobalCoef=0;
1841 };
1842 componentNames[]=
1843 {
1844 "doors12"
1845 };
1846 fatalInjuryCoef=-1;
1847 class ArmorType
1848 {
1849 class Projectile
1850 {
1851 class Health
1852 {
1853 damage=3;
1854 };
1855 class Blood
1856 {
1857 damage=0;
1858 };
1859 class Shock
1860 {
1861 damage=0;
1862 };
1863 };
1864 class Melee
1865 {
1866 class Health
1867 {
1868 damage=5;
1869 };
1870 class Blood
1871 {
1872 damage=0;
1873 };
1874 class Shock
1875 {
1876 damage=0;
1877 };
1878 };
1879 class FragGrenade
1880 {
1881 class Health
1882 {
1883 damage=10;
1884 };
1885 class Blood
1886 {
1887 damage=0;
1888 };
1889 class Shock
1890 {
1891 damage=0;
1892 };
1893 };
1894 };
1895 };
1896 class door13
1897 {
1898 class Health
1899 {
1900 hitpoints=1000;
1901 transferToGlobalCoef=0;
1902 };
1903 componentNames[]=
1904 {
1905 "doors13"
1906 };
1907 fatalInjuryCoef=-1;
1908 class ArmorType
1909 {
1910 class Projectile
1911 {
1912 class Health
1913 {
1914 damage=3;
1915 };
1916 class Blood
1917 {
1918 damage=0;
1919 };
1920 class Shock
1921 {
1922 damage=0;
1923 };
1924 };
1925 class Melee
1926 {
1927 class Health
1928 {
1929 damage=5;
1930 };
1931 class Blood
1932 {
1933 damage=0;
1934 };
1935 class Shock
1936 {
1937 damage=0;
1938 };
1939 };
1940 class FragGrenade
1941 {
1942 class Health
1943 {
1944 damage=10;
1945 };
1946 class Blood
1947 {
1948 damage=0;
1949 };
1950 class Shock
1951 {
1952 damage=0;
1953 };
1954 };
1955 };
1956 };
1957 class door14
1958 {
1959 class Health
1960 {
1961 hitpoints=1000;
1962 transferToGlobalCoef=0;
1963 };
1964 componentNames[]=
1965 {
1966 "doors14"
1967 };
1968 fatalInjuryCoef=-1;
1969 class ArmorType
1970 {
1971 class Projectile
1972 {
1973 class Health
1974 {
1975 damage=3;
1976 };
1977 class Blood
1978 {
1979 damage=0;
1980 };
1981 class Shock
1982 {
1983 damage=0;
1984 };
1985 };
1986 class Melee
1987 {
1988 class Health
1989 {
1990 damage=5;
1991 };
1992 class Blood
1993 {
1994 damage=0;
1995 };
1996 class Shock
1997 {
1998 damage=0;
1999 };
2000 };
2001 class FragGrenade
2002 {
2003 class Health
2004 {
2005 damage=10;
2006 };
2007 class Blood
2008 {
2009 damage=0;
2010 };
2011 class Shock
2012 {
2013 damage=0;
2014 };
2015 };
2016 };
2017 };
2018 class door15
2019 {
2020 class Health
2021 {
2022 hitpoints=1000;
2023 transferToGlobalCoef=0;
2024 };
2025 componentNames[]=
2026 {
2027 "doors15"
2028 };
2029 fatalInjuryCoef=-1;
2030 class ArmorType
2031 {
2032 class Projectile
2033 {
2034 class Health
2035 {
2036 damage=3;
2037 };
2038 class Blood
2039 {
2040 damage=0;
2041 };
2042 class Shock
2043 {
2044 damage=0;
2045 };
2046 };
2047 class Melee
2048 {
2049 class Health
2050 {
2051 damage=5;
2052 };
2053 class Blood
2054 {
2055 damage=0;
2056 };
2057 class Shock
2058 {
2059 damage=0;
2060 };
2061 };
2062 class FragGrenade
2063 {
2064 class Health
2065 {
2066 damage=10;
2067 };
2068 class Blood
2069 {
2070 damage=0;
2071 };
2072 class Shock
2073 {
2074 damage=0;
2075 };
2076 };
2077 };
2078 };
2079 };
2080 };
2081 };
2082 class Land_HouseBlock_1F_Corner: HouseNoDestruct
2083 {
2084 scope=1;
2085 model="\DZ\structures\Residential\HouseBlocks\HouseBlock_1F_Corner.p3d";
2086 class Doors
2087 {
2088 class Doors1
2089 {
2090 displayName="door 1";
2091 component="Doors1";
2092 soundPos="doors1_action";
2093 animPeriod=1;
2094 initPhase=0;
2095 initOpened=0.30000001;
2096 soundOpen="doorWoodFrontOpen";
2097 soundClose="doorWoodFrontClose";
2098 soundLocked="doorWoodFrontRattle";
2099 soundOpenABit="doorWoodFrontOpenABit";
2100 };
2101 class Doors2
2102 {
2103 displayName="door 2";
2104 component="Doors2";
2105 soundPos="doors2_action";
2106 animPeriod=1;
2107 initPhase=0;
2108 initOpened=0.30000001;
2109 soundOpen="doorWoodFrontOpen";
2110 soundClose="doorWoodFrontClose";
2111 soundLocked="doorWoodFrontRattle";
2112 soundOpenABit="doorWoodFrontOpenABit";
2113 };
2114 class Doors3
2115 {
2116 displayName="door 3";
2117 component="Doors3";
2118 soundPos="doors3_action";
2119 animPeriod=1;
2120 initPhase=0;
2121 initOpened=0.30000001;
2122 soundOpen="doorWoodFrontOpen";
2123 soundClose="doorWoodFrontClose";
2124 soundLocked="doorWoodFrontRattle";
2125 soundOpenABit="doorWoodFrontOpenABit";
2126 };
2127 class Doors4
2128 {
2129 displayName="door 4";
2130 component="Doors4";
2131 soundPos="doors4_action";
2132 animPeriod=1;
2133 initPhase=0;
2134 initOpened=0.69999999;
2135 soundOpen="doorWoodSmallOpen";
2136 soundClose="doorWoodSmallClose";
2137 soundLocked="doorWoodSmallRattle";
2138 soundOpenABit="doorWoodSmallOpenABit";
2139 };
2140 class Doors5
2141 {
2142 displayName="door 5";
2143 component="Doors5";
2144 soundPos="doors5_action";
2145 animPeriod=1;
2146 initPhase=0;
2147 initOpened=0.69999999;
2148 soundOpen="doorWoodSmallOpen";
2149 soundClose="doorWoodSmallClose";
2150 soundLocked="doorWoodSmallRattle";
2151 soundOpenABit="doorWoodSmallOpenABit";
2152 };
2153 class Doors6
2154 {
2155 displayName="door 6";
2156 component="Doors6";
2157 soundPos="doors6_action";
2158 animPeriod=1;
2159 initPhase=0;
2160 initOpened=0.69999999;
2161 soundOpen="doorWoodSmallOpen";
2162 soundClose="doorWoodSmallClose";
2163 soundLocked="doorWoodSmallRattle";
2164 soundOpenABit="doorWoodSmallOpenABit";
2165 };
2166 class Doors7
2167 {
2168 displayName="door 7";
2169 component="Doors7";
2170 soundPos="doors7_action";
2171 animPeriod=1;
2172 initPhase=0;
2173 initOpened=0.69999999;
2174 soundOpen="doorWoodSmallOpen";
2175 soundClose="doorWoodSmallClose";
2176 soundLocked="doorWoodSmallRattle";
2177 soundOpenABit="doorWoodSmallOpenABit";
2178 };
2179 class Doors8
2180 {
2181 displayName="door 8";
2182 component="Doors8";
2183 soundPos="doors8_action";
2184 animPeriod=1;
2185 initPhase=0;
2186 initOpened=0.69999999;
2187 soundOpen="doorWoodSmallOpen";
2188 soundClose="doorWoodSmallClose";
2189 soundLocked="doorWoodSmallRattle";
2190 soundOpenABit="doorWoodSmallOpenABit";
2191 };
2192 class Doors9
2193 {
2194 displayName="door 9";
2195 component="Doors9";
2196 soundPos="doors9_action";
2197 animPeriod=1;
2198 initPhase=0;
2199 initOpened=0.69999999;
2200 soundOpen="doorWoodSmallOpen";
2201 soundClose="doorWoodSmallClose";
2202 soundLocked="doorWoodSmallRattle";
2203 soundOpenABit="doorWoodSmallOpenABit";
2204 };
2205 };
2206 class DamageSystem
2207 {
2208 class GlobalHealth
2209 {
2210 class Health
2211 {
2212 hitpoints=1000;
2213 };
2214 };
2215 class GlobalArmor
2216 {
2217 class Projectile
2218 {
2219 class Health
2220 {
2221 damage=0;
2222 };
2223 class Blood
2224 {
2225 damage=0;
2226 };
2227 class Shock
2228 {
2229 damage=0;
2230 };
2231 };
2232 class Melee
2233 {
2234 class Health
2235 {
2236 damage=0;
2237 };
2238 class Blood
2239 {
2240 damage=0;
2241 };
2242 class Shock
2243 {
2244 damage=0;
2245 };
2246 };
2247 class FragGrenade
2248 {
2249 class Health
2250 {
2251 damage=0;
2252 };
2253 class Blood
2254 {
2255 damage=0;
2256 };
2257 class Shock
2258 {
2259 damage=0;
2260 };
2261 };
2262 };
2263 class DamageZones
2264 {
2265 class door1
2266 {
2267 class Health
2268 {
2269 hitpoints=1000;
2270 transferToGlobalCoef=0;
2271 };
2272 componentNames[]=
2273 {
2274 "doors1"
2275 };
2276 fatalInjuryCoef=-1;
2277 class ArmorType
2278 {
2279 class Projectile
2280 {
2281 class Health
2282 {
2283 damage=3;
2284 };
2285 class Blood
2286 {
2287 damage=0;
2288 };
2289 class Shock
2290 {
2291 damage=0;
2292 };
2293 };
2294 class Melee
2295 {
2296 class Health
2297 {
2298 damage=5;
2299 };
2300 class Blood
2301 {
2302 damage=0;
2303 };
2304 class Shock
2305 {
2306 damage=0;
2307 };
2308 };
2309 class FragGrenade
2310 {
2311 class Health
2312 {
2313 damage=10;
2314 };
2315 class Blood
2316 {
2317 damage=0;
2318 };
2319 class Shock
2320 {
2321 damage=0;
2322 };
2323 };
2324 };
2325 };
2326 class door2
2327 {
2328 class Health
2329 {
2330 hitpoints=1000;
2331 transferToGlobalCoef=0;
2332 };
2333 componentNames[]=
2334 {
2335 "doors2"
2336 };
2337 fatalInjuryCoef=-1;
2338 class ArmorType
2339 {
2340 class Projectile
2341 {
2342 class Health
2343 {
2344 damage=3;
2345 };
2346 class Blood
2347 {
2348 damage=0;
2349 };
2350 class Shock
2351 {
2352 damage=0;
2353 };
2354 };
2355 class Melee
2356 {
2357 class Health
2358 {
2359 damage=5;
2360 };
2361 class Blood
2362 {
2363 damage=0;
2364 };
2365 class Shock
2366 {
2367 damage=0;
2368 };
2369 };
2370 class FragGrenade
2371 {
2372 class Health
2373 {
2374 damage=10;
2375 };
2376 class Blood
2377 {
2378 damage=0;
2379 };
2380 class Shock
2381 {
2382 damage=0;
2383 };
2384 };
2385 };
2386 };
2387 class door3
2388 {
2389 class Health
2390 {
2391 hitpoints=1000;
2392 transferToGlobalCoef=0;
2393 };
2394 componentNames[]=
2395 {
2396 "doors3"
2397 };
2398 fatalInjuryCoef=-1;
2399 class ArmorType
2400 {
2401 class Projectile
2402 {
2403 class Health
2404 {
2405 damage=3;
2406 };
2407 class Blood
2408 {
2409 damage=0;
2410 };
2411 class Shock
2412 {
2413 damage=0;
2414 };
2415 };
2416 class Melee
2417 {
2418 class Health
2419 {
2420 damage=5;
2421 };
2422 class Blood
2423 {
2424 damage=0;
2425 };
2426 class Shock
2427 {
2428 damage=0;
2429 };
2430 };
2431 class FragGrenade
2432 {
2433 class Health
2434 {
2435 damage=10;
2436 };
2437 class Blood
2438 {
2439 damage=0;
2440 };
2441 class Shock
2442 {
2443 damage=0;
2444 };
2445 };
2446 };
2447 };
2448 class door4
2449 {
2450 class Health
2451 {
2452 hitpoints=1000;
2453 transferToGlobalCoef=0;
2454 };
2455 componentNames[]=
2456 {
2457 "doors4"
2458 };
2459 fatalInjuryCoef=-1;
2460 class ArmorType
2461 {
2462 class Projectile
2463 {
2464 class Health
2465 {
2466 damage=3;
2467 };
2468 class Blood
2469 {
2470 damage=0;
2471 };
2472 class Shock
2473 {
2474 damage=0;
2475 };
2476 };
2477 class Melee
2478 {
2479 class Health
2480 {
2481 damage=5;
2482 };
2483 class Blood
2484 {
2485 damage=0;
2486 };
2487 class Shock
2488 {
2489 damage=0;
2490 };
2491 };
2492 class FragGrenade
2493 {
2494 class Health
2495 {
2496 damage=10;
2497 };
2498 class Blood
2499 {
2500 damage=0;
2501 };
2502 class Shock
2503 {
2504 damage=0;
2505 };
2506 };
2507 };
2508 };
2509 class door5
2510 {
2511 class Health
2512 {
2513 hitpoints=1000;
2514 transferToGlobalCoef=0;
2515 };
2516 componentNames[]=
2517 {
2518 "doors5"
2519 };
2520 fatalInjuryCoef=-1;
2521 class ArmorType
2522 {
2523 class Projectile
2524 {
2525 class Health
2526 {
2527 damage=3;
2528 };
2529 class Blood
2530 {
2531 damage=0;
2532 };
2533 class Shock
2534 {
2535 damage=0;
2536 };
2537 };
2538 class Melee
2539 {
2540 class Health
2541 {
2542 damage=5;
2543 };
2544 class Blood
2545 {
2546 damage=0;
2547 };
2548 class Shock
2549 {
2550 damage=0;
2551 };
2552 };
2553 class FragGrenade
2554 {
2555 class Health
2556 {
2557 damage=10;
2558 };
2559 class Blood
2560 {
2561 damage=0;
2562 };
2563 class Shock
2564 {
2565 damage=0;
2566 };
2567 };
2568 };
2569 };
2570 class door6
2571 {
2572 class Health
2573 {
2574 hitpoints=1000;
2575 transferToGlobalCoef=0;
2576 };
2577 componentNames[]=
2578 {
2579 "doors6"
2580 };
2581 fatalInjuryCoef=-1;
2582 class ArmorType
2583 {
2584 class Projectile
2585 {
2586 class Health
2587 {
2588 damage=3;
2589 };
2590 class Blood
2591 {
2592 damage=0;
2593 };
2594 class Shock
2595 {
2596 damage=0;
2597 };
2598 };
2599 class Melee
2600 {
2601 class Health
2602 {
2603 damage=5;
2604 };
2605 class Blood
2606 {
2607 damage=0;
2608 };
2609 class Shock
2610 {
2611 damage=0;
2612 };
2613 };
2614 class FragGrenade
2615 {
2616 class Health
2617 {
2618 damage=10;
2619 };
2620 class Blood
2621 {
2622 damage=0;
2623 };
2624 class Shock
2625 {
2626 damage=0;
2627 };
2628 };
2629 };
2630 };
2631 class door7
2632 {
2633 class Health
2634 {
2635 hitpoints=1000;
2636 transferToGlobalCoef=0;
2637 };
2638 componentNames[]=
2639 {
2640 "doors7"
2641 };
2642 fatalInjuryCoef=-1;
2643 class ArmorType
2644 {
2645 class Projectile
2646 {
2647 class Health
2648 {
2649 damage=3;
2650 };
2651 class Blood
2652 {
2653 damage=0;
2654 };
2655 class Shock
2656 {
2657 damage=0;
2658 };
2659 };
2660 class Melee
2661 {
2662 class Health
2663 {
2664 damage=5;
2665 };
2666 class Blood
2667 {
2668 damage=0;
2669 };
2670 class Shock
2671 {
2672 damage=0;
2673 };
2674 };
2675 class FragGrenade
2676 {
2677 class Health
2678 {
2679 damage=10;
2680 };
2681 class Blood
2682 {
2683 damage=0;
2684 };
2685 class Shock
2686 {
2687 damage=0;
2688 };
2689 };
2690 };
2691 };
2692 class door8
2693 {
2694 class Health
2695 {
2696 hitpoints=1000;
2697 transferToGlobalCoef=0;
2698 };
2699 componentNames[]=
2700 {
2701 "doors8"
2702 };
2703 fatalInjuryCoef=-1;
2704 class ArmorType
2705 {
2706 class Projectile
2707 {
2708 class Health
2709 {
2710 damage=3;
2711 };
2712 class Blood
2713 {
2714 damage=0;
2715 };
2716 class Shock
2717 {
2718 damage=0;
2719 };
2720 };
2721 class Melee
2722 {
2723 class Health
2724 {
2725 damage=5;
2726 };
2727 class Blood
2728 {
2729 damage=0;
2730 };
2731 class Shock
2732 {
2733 damage=0;
2734 };
2735 };
2736 class FragGrenade
2737 {
2738 class Health
2739 {
2740 damage=10;
2741 };
2742 class Blood
2743 {
2744 damage=0;
2745 };
2746 class Shock
2747 {
2748 damage=0;
2749 };
2750 };
2751 };
2752 };
2753 class door9
2754 {
2755 class Health
2756 {
2757 hitpoints=1000;
2758 transferToGlobalCoef=0;
2759 };
2760 componentNames[]=
2761 {
2762 "doors9"
2763 };
2764 fatalInjuryCoef=-1;
2765 class ArmorType
2766 {
2767 class Projectile
2768 {
2769 class Health
2770 {
2771 damage=3;
2772 };
2773 class Blood
2774 {
2775 damage=0;
2776 };
2777 class Shock
2778 {
2779 damage=0;
2780 };
2781 };
2782 class Melee
2783 {
2784 class Health
2785 {
2786 damage=5;
2787 };
2788 class Blood
2789 {
2790 damage=0;
2791 };
2792 class Shock
2793 {
2794 damage=0;
2795 };
2796 };
2797 class FragGrenade
2798 {
2799 class Health
2800 {
2801 damage=10;
2802 };
2803 class Blood
2804 {
2805 damage=0;
2806 };
2807 class Shock
2808 {
2809 damage=0;
2810 };
2811 };
2812 };
2813 };
2814 };
2815 };
2816 };
2817 class Land_HouseBlock_1F1: HouseNoDestruct
2818 {
2819 scope=1;
2820 model="\DZ\structures\Residential\HouseBlocks\HouseBlock_1F1.p3d";
2821 class Doors
2822 {
2823 class DoorsTwin1
2824 {
2825 displayName="door Twin1";
2826 component="DoorsTwin1";
2827 soundPos="doorsTwin1_action";
2828 animPeriod=1;
2829 initPhase=0;
2830 initOpened=0.30000001;
2831 soundOpen="doorWoodTwinOpen";
2832 soundClose="doorWoodTwinClose";
2833 soundLocked="doorWoodTwinRattle";
2834 soundOpenABit="doorWoodTwinOpenABit";
2835 };
2836 class DoorsTwin2
2837 {
2838 displayName="door Twin2";
2839 component="DoorsTwin2";
2840 soundPos="doorsTwin2_action";
2841 animPeriod=1;
2842 initPhase=0;
2843 initOpened=0.30000001;
2844 soundOpen="doorWoodTwinOpen";
2845 soundClose="doorWoodTwinClose";
2846 soundLocked="doorWoodTwinRattle";
2847 soundOpenABit="doorWoodTwinOpenABit";
2848 };
2849 class DoorsTwin3
2850 {
2851 displayName="door Twin3";
2852 component="DoorsTwin3";
2853 soundPos="doorsTwin3_action";
2854 animPeriod=1;
2855 initPhase=0;
2856 initOpened=0.69999999;
2857 soundOpen="doorWoodTwinOpen";
2858 soundClose="doorWoodTwinClose";
2859 soundLocked="doorWoodTwinRattle";
2860 soundOpenABit="doorWoodTwinOpenABit";
2861 };
2862 class Doors5
2863 {
2864 displayName="door 5";
2865 component="Doors5";
2866 soundPos="doors5_action";
2867 animPeriod=1;
2868 initPhase=0;
2869 initOpened=0.30000001;
2870 soundOpen="doorWoodFrontOpen";
2871 soundClose="doorWoodFrontClose";
2872 soundLocked="doorWoodFrontRattle";
2873 soundOpenABit="doorWoodFrontOpenABit";
2874 };
2875 class Doors8
2876 {
2877 displayName="door 8";
2878 component="Doors8";
2879 soundPos="doors8_action";
2880 animPeriod=1;
2881 initPhase=0;
2882 initOpened=0.69999999;
2883 soundOpen="doorMetalGateOpen";
2884 soundClose="doorMetalGateClose";
2885 soundLocked="doorMetalGateRattle";
2886 soundOpenABit="doorMetalGateOpenABit";
2887 };
2888 };
2889 class DamageSystem
2890 {
2891 class GlobalHealth
2892 {
2893 class Health
2894 {
2895 hitpoints=1000;
2896 };
2897 };
2898 class GlobalArmor
2899 {
2900 class Projectile
2901 {
2902 class Health
2903 {
2904 damage=0;
2905 };
2906 class Blood
2907 {
2908 damage=0;
2909 };
2910 class Shock
2911 {
2912 damage=0;
2913 };
2914 };
2915 class Melee
2916 {
2917 class Health
2918 {
2919 damage=0;
2920 };
2921 class Blood
2922 {
2923 damage=0;
2924 };
2925 class Shock
2926 {
2927 damage=0;
2928 };
2929 };
2930 class FragGrenade
2931 {
2932 class Health
2933 {
2934 damage=0;
2935 };
2936 class Blood
2937 {
2938 damage=0;
2939 };
2940 class Shock
2941 {
2942 damage=0;
2943 };
2944 };
2945 };
2946 class DamageZones
2947 {
2948 class twin1
2949 {
2950 class Health
2951 {
2952 hitpoints=2000;
2953 transferToGlobalCoef=0;
2954 };
2955 componentNames[]=
2956 {
2957 "doorsTwin1"
2958 };
2959 fatalInjuryCoef=-1;
2960 class ArmorType
2961 {
2962 class Projectile
2963 {
2964 class Health
2965 {
2966 damage=3;
2967 };
2968 class Blood
2969 {
2970 damage=0;
2971 };
2972 class Shock
2973 {
2974 damage=0;
2975 };
2976 };
2977 class Melee
2978 {
2979 class Health
2980 {
2981 damage=5;
2982 };
2983 class Blood
2984 {
2985 damage=0;
2986 };
2987 class Shock
2988 {
2989 damage=0;
2990 };
2991 };
2992 class FragGrenade
2993 {
2994 class Health
2995 {
2996 damage=10;
2997 };
2998 class Blood
2999 {
3000 damage=0;
3001 };
3002 class Shock
3003 {
3004 damage=0;
3005 };
3006 };
3007 };
3008 };
3009 class twin2
3010 {
3011 class Health
3012 {
3013 hitpoints=2000;
3014 transferToGlobalCoef=0;
3015 };
3016 componentNames[]=
3017 {
3018 "doorsTwin2"
3019 };
3020 fatalInjuryCoef=-1;
3021 class ArmorType
3022 {
3023 class Projectile
3024 {
3025 class Health
3026 {
3027 damage=3;
3028 };
3029 class Blood
3030 {
3031 damage=0;
3032 };
3033 class Shock
3034 {
3035 damage=0;
3036 };
3037 };
3038 class Melee
3039 {
3040 class Health
3041 {
3042 damage=5;
3043 };
3044 class Blood
3045 {
3046 damage=0;
3047 };
3048 class Shock
3049 {
3050 damage=0;
3051 };
3052 };
3053 class FragGrenade
3054 {
3055 class Health
3056 {
3057 damage=10;
3058 };
3059 class Blood
3060 {
3061 damage=0;
3062 };
3063 class Shock
3064 {
3065 damage=0;
3066 };
3067 };
3068 };
3069 };
3070 class twin3
3071 {
3072 class Health
3073 {
3074 hitpoints=2000;
3075 transferToGlobalCoef=0;
3076 };
3077 componentNames[]=
3078 {
3079 "doorsTwin3"
3080 };
3081 fatalInjuryCoef=-1;
3082 class ArmorType
3083 {
3084 class Projectile
3085 {
3086 class Health
3087 {
3088 damage=3;
3089 };
3090 class Blood
3091 {
3092 damage=0;
3093 };
3094 class Shock
3095 {
3096 damage=0;
3097 };
3098 };
3099 class Melee
3100 {
3101 class Health
3102 {
3103 damage=5;
3104 };
3105 class Blood
3106 {
3107 damage=0;
3108 };
3109 class Shock
3110 {
3111 damage=0;
3112 };
3113 };
3114 class FragGrenade
3115 {
3116 class Health
3117 {
3118 damage=10;
3119 };
3120 class Blood
3121 {
3122 damage=0;
3123 };
3124 class Shock
3125 {
3126 damage=0;
3127 };
3128 };
3129 };
3130 };
3131 class door5
3132 {
3133 class Health
3134 {
3135 hitpoints=1000;
3136 transferToGlobalCoef=0;
3137 };
3138 componentNames[]=
3139 {
3140 "doors5"
3141 };
3142 fatalInjuryCoef=-1;
3143 class ArmorType
3144 {
3145 class Projectile
3146 {
3147 class Health
3148 {
3149 damage=3;
3150 };
3151 class Blood
3152 {
3153 damage=0;
3154 };
3155 class Shock
3156 {
3157 damage=0;
3158 };
3159 };
3160 class Melee
3161 {
3162 class Health
3163 {
3164 damage=5;
3165 };
3166 class Blood
3167 {
3168 damage=0;
3169 };
3170 class Shock
3171 {
3172 damage=0;
3173 };
3174 };
3175 class FragGrenade
3176 {
3177 class Health
3178 {
3179 damage=10;
3180 };
3181 class Blood
3182 {
3183 damage=0;
3184 };
3185 class Shock
3186 {
3187 damage=0;
3188 };
3189 };
3190 };
3191 };
3192 class door8
3193 {
3194 class Health
3195 {
3196 hitpoints=1000;
3197 transferToGlobalCoef=0;
3198 };
3199 componentNames[]=
3200 {
3201 "doors8"
3202 };
3203 fatalInjuryCoef=-1;
3204 class ArmorType
3205 {
3206 class Projectile
3207 {
3208 class Health
3209 {
3210 damage=3;
3211 };
3212 class Blood
3213 {
3214 damage=0;
3215 };
3216 class Shock
3217 {
3218 damage=0;
3219 };
3220 };
3221 class Melee
3222 {
3223 class Health
3224 {
3225 damage=5;
3226 };
3227 class Blood
3228 {
3229 damage=0;
3230 };
3231 class Shock
3232 {
3233 damage=0;
3234 };
3235 };
3236 class FragGrenade
3237 {
3238 class Health
3239 {
3240 damage=10;
3241 };
3242 class Blood
3243 {
3244 damage=0;
3245 };
3246 class Shock
3247 {
3248 damage=0;
3249 };
3250 };
3251 };
3252 };
3253 };
3254 };
3255 class HouseNumbers
3256 {
3257 name="housenumber";
3258 color[]={1,1,1,1};
3259 };
3260 };
3261 class Land_HouseBlock_1F2: HouseNoDestruct
3262 {
3263 scope=1;
3264 model="\DZ\structures\Residential\HouseBlocks\HouseBlock_1F2.p3d";
3265 class HouseNumbers
3266 {
3267 name="housenumber";
3268 color[]={1,1,1,1};
3269 };
3270 };
3271 class Land_HouseBlock_1F3: HouseNoDestruct
3272 {
3273 scope=1;
3274 model="\DZ\structures\Residential\HouseBlocks\HouseBlock_1F3.p3d";
3275 class Doors
3276 {
3277 class Doors2
3278 {
3279 displayName="door 2";
3280 component="Doors2";
3281 soundPos="doors2_action";
3282 animPeriod=1;
3283 initPhase=0;
3284 initOpened=0.30000001;
3285 soundOpen="doorWoodFrontOpen";
3286 soundClose="doorWoodFrontClose";
3287 soundLocked="doorWoodFrontRattle";
3288 soundOpenABit="doorWoodFrontOpenABit";
3289 };
3290 class Doors3
3291 {
3292 displayName="door 3";
3293 component="Doors3";
3294 soundPos="doors3_action";
3295 animPeriod=1;
3296 initPhase=0;
3297 initOpened=0.69999999;
3298 soundOpen="doorWoodSmallOpen";
3299 soundClose="doorWoodSmallClose";
3300 soundLocked="doorWoodSmallRattle";
3301 soundOpenABit="doorWoodSmallOpenABit";
3302 };
3303 class DoorsTwin1
3304 {
3305 displayName="door Twin1";
3306 component="DoorsTwin1";
3307 soundPos="doorsTwin1_action";
3308 animPeriod=1;
3309 initPhase=0;
3310 initOpened=0.30000001;
3311 soundOpen="doorWoodTwinOpen";
3312 soundClose="doorWoodTwinClose";
3313 soundLocked="doorWoodTwinRattle";
3314 soundOpenABit="doorWoodTwinOpenABit";
3315 };
3316 class Doors5
3317 {
3318 displayName="door 5";
3319 component="Doors5";
3320 soundPos="doors5_action";
3321 animPeriod=1;
3322 initPhase=0;
3323 initOpened=0.69999999;
3324 soundOpen="doorMetalGateOpen";
3325 soundClose="doorMetalGateClose";
3326 soundLocked="doorMetalGateRattle";
3327 soundOpenABit="doorMetalGateOpenABit";
3328 };
3329 };
3330 class DamageSystem
3331 {
3332 class GlobalHealth
3333 {
3334 class Health
3335 {
3336 hitpoints=1000;
3337 };
3338 };
3339 class GlobalArmor
3340 {
3341 class Projectile
3342 {
3343 class Health
3344 {
3345 damage=0;
3346 };
3347 class Blood
3348 {
3349 damage=0;
3350 };
3351 class Shock
3352 {
3353 damage=0;
3354 };
3355 };
3356 class Melee
3357 {
3358 class Health
3359 {
3360 damage=0;
3361 };
3362 class Blood
3363 {
3364 damage=0;
3365 };
3366 class Shock
3367 {
3368 damage=0;
3369 };
3370 };
3371 class FragGrenade
3372 {
3373 class Health
3374 {
3375 damage=0;
3376 };
3377 class Blood
3378 {
3379 damage=0;
3380 };
3381 class Shock
3382 {
3383 damage=0;
3384 };
3385 };
3386 };
3387 class DamageZones
3388 {
3389 class door2
3390 {
3391 class Health
3392 {
3393 hitpoints=1000;
3394 transferToGlobalCoef=0;
3395 };
3396 componentNames[]=
3397 {
3398 "doors2"
3399 };
3400 fatalInjuryCoef=-1;
3401 class ArmorType
3402 {
3403 class Projectile
3404 {
3405 class Health
3406 {
3407 damage=3;
3408 };
3409 class Blood
3410 {
3411 damage=0;
3412 };
3413 class Shock
3414 {
3415 damage=0;
3416 };
3417 };
3418 class Melee
3419 {
3420 class Health
3421 {
3422 damage=5;
3423 };
3424 class Blood
3425 {
3426 damage=0;
3427 };
3428 class Shock
3429 {
3430 damage=0;
3431 };
3432 };
3433 class FragGrenade
3434 {
3435 class Health
3436 {
3437 damage=10;
3438 };
3439 class Blood
3440 {
3441 damage=0;
3442 };
3443 class Shock
3444 {
3445 damage=0;
3446 };
3447 };
3448 };
3449 };
3450 class door3
3451 {
3452 class Health
3453 {
3454 hitpoints=1000;
3455 transferToGlobalCoef=0;
3456 };
3457 componentNames[]=
3458 {
3459 "doors3"
3460 };
3461 fatalInjuryCoef=-1;
3462 class ArmorType
3463 {
3464 class Projectile
3465 {
3466 class Health
3467 {
3468 damage=3;
3469 };
3470 class Blood
3471 {
3472 damage=0;
3473 };
3474 class Shock
3475 {
3476 damage=0;
3477 };
3478 };
3479 class Melee
3480 {
3481 class Health
3482 {
3483 damage=5;
3484 };
3485 class Blood
3486 {
3487 damage=0;
3488 };
3489 class Shock
3490 {
3491 damage=0;
3492 };
3493 };
3494 class FragGrenade
3495 {
3496 class Health
3497 {
3498 damage=10;
3499 };
3500 class Blood
3501 {
3502 damage=0;
3503 };
3504 class Shock
3505 {
3506 damage=0;
3507 };
3508 };
3509 };
3510 };
3511 class twin1
3512 {
3513 class Health
3514 {
3515 hitpoints=2000;
3516 transferToGlobalCoef=0;
3517 };
3518 componentNames[]=
3519 {
3520 "doorsTwin1"
3521 };
3522 fatalInjuryCoef=-1;
3523 class ArmorType
3524 {
3525 class Projectile
3526 {
3527 class Health
3528 {
3529 damage=3;
3530 };
3531 class Blood
3532 {
3533 damage=0;
3534 };
3535 class Shock
3536 {
3537 damage=0;
3538 };
3539 };
3540 class Melee
3541 {
3542 class Health
3543 {
3544 damage=5;
3545 };
3546 class Blood
3547 {
3548 damage=0;
3549 };
3550 class Shock
3551 {
3552 damage=0;
3553 };
3554 };
3555 class FragGrenade
3556 {
3557 class Health
3558 {
3559 damage=10;
3560 };
3561 class Blood
3562 {
3563 damage=0;
3564 };
3565 class Shock
3566 {
3567 damage=0;
3568 };
3569 };
3570 };
3571 };
3572 class door5
3573 {
3574 class Health
3575 {
3576 hitpoints=1000;
3577 transferToGlobalCoef=0;
3578 };
3579 componentNames[]=
3580 {
3581 "doors5"
3582 };
3583 fatalInjuryCoef=-1;
3584 class ArmorType
3585 {
3586 class Projectile
3587 {
3588 class Health
3589 {
3590 damage=3;
3591 };
3592 class Blood
3593 {
3594 damage=0;
3595 };
3596 class Shock
3597 {
3598 damage=0;
3599 };
3600 };
3601 class Melee
3602 {
3603 class Health
3604 {
3605 damage=5;
3606 };
3607 class Blood
3608 {
3609 damage=0;
3610 };
3611 class Shock
3612 {
3613 damage=0;
3614 };
3615 };
3616 class FragGrenade
3617 {
3618 class Health
3619 {
3620 damage=10;
3621 };
3622 class Blood
3623 {
3624 damage=0;
3625 };
3626 class Shock
3627 {
3628 damage=0;
3629 };
3630 };
3631 };
3632 };
3633 };
3634 };
3635 class HouseNumbers
3636 {
3637 name="housenumber";
3638 color[]={1,1,1,1};
3639 };
3640 };
3641 class Land_HouseBlock_1F4: HouseNoDestruct
3642 {
3643 scope=1;
3644 model="\DZ\structures\Residential\HouseBlocks\HouseBlock_1F4.p3d";
3645 class Doors
3646 {
3647 class Doors2
3648 {
3649 displayName="door 2";
3650 component="Doors2";
3651 soundPos="doors2_action";
3652 animPeriod=1;
3653 initPhase=0;
3654 initOpened=0.30000001;
3655 soundOpen="doorWoodFrontOpen";
3656 soundClose="doorWoodFrontClose";
3657 soundLocked="doorWoodFrontRattle";
3658 soundOpenABit="doorWoodFrontOpenABit";
3659 };
3660 class Doors3
3661 {
3662 displayName="door 3";
3663 component="Doors3";
3664 soundPos="doors3_action";
3665 animPeriod=1;
3666 initPhase=0;
3667 initOpened=0.69999999;
3668 soundOpen="doorWoodSmallOpen";
3669 soundClose="doorWoodSmallClose";
3670 soundLocked="doorWoodSmallRattle";
3671 soundOpenABit="doorWoodSmallOpenABit";
3672 };
3673 class DoorsTwin1
3674 {
3675 displayName="door Twin1";
3676 component="DoorsTwin1";
3677 soundPos="doorsTwin1_action";
3678 animPeriod=1;
3679 initPhase=0;
3680 initOpened=0.30000001;
3681 soundOpen="doorWoodTwinOpen";
3682 soundClose="doorWoodTwinClose";
3683 soundLocked="doorWoodTwinRattle";
3684 soundOpenABit="doorWoodTwinOpenABit";
3685 };
3686 class Doors5
3687 {
3688 displayName="door 5";
3689 component="Doors5";
3690 soundPos="doors5_action";
3691 animPeriod=1;
3692 initPhase=0;
3693 initOpened=0.69999999;
3694 soundOpen="doorMetalGateOpen";
3695 soundClose="doorMetalGateClose";
3696 soundLocked="doorMetalGateRattle";
3697 soundOpenABit="doorMetalGateOpenABit";
3698 };
3699 };
3700 class DamageSystem
3701 {
3702 class GlobalHealth
3703 {
3704 class Health
3705 {
3706 hitpoints=1000;
3707 };
3708 };
3709 class GlobalArmor
3710 {
3711 class Projectile
3712 {
3713 class Health
3714 {
3715 damage=0;
3716 };
3717 class Blood
3718 {
3719 damage=0;
3720 };
3721 class Shock
3722 {
3723 damage=0;
3724 };
3725 };
3726 class Melee
3727 {
3728 class Health
3729 {
3730 damage=0;
3731 };
3732 class Blood
3733 {
3734 damage=0;
3735 };
3736 class Shock
3737 {
3738 damage=0;
3739 };
3740 };
3741 class FragGrenade
3742 {
3743 class Health
3744 {
3745 damage=0;
3746 };
3747 class Blood
3748 {
3749 damage=0;
3750 };
3751 class Shock
3752 {
3753 damage=0;
3754 };
3755 };
3756 };
3757 class DamageZones
3758 {
3759 class door2
3760 {
3761 class Health
3762 {
3763 hitpoints=1000;
3764 transferToGlobalCoef=0;
3765 };
3766 componentNames[]=
3767 {
3768 "doors2"
3769 };
3770 fatalInjuryCoef=-1;
3771 class ArmorType
3772 {
3773 class Projectile
3774 {
3775 class Health
3776 {
3777 damage=3;
3778 };
3779 class Blood
3780 {
3781 damage=0;
3782 };
3783 class Shock
3784 {
3785 damage=0;
3786 };
3787 };
3788 class Melee
3789 {
3790 class Health
3791 {
3792 damage=5;
3793 };
3794 class Blood
3795 {
3796 damage=0;
3797 };
3798 class Shock
3799 {
3800 damage=0;
3801 };
3802 };
3803 class FragGrenade
3804 {
3805 class Health
3806 {
3807 damage=10;
3808 };
3809 class Blood
3810 {
3811 damage=0;
3812 };
3813 class Shock
3814 {
3815 damage=0;
3816 };
3817 };
3818 };
3819 };
3820 class door3
3821 {
3822 class Health
3823 {
3824 hitpoints=1000;
3825 transferToGlobalCoef=0;
3826 };
3827 componentNames[]=
3828 {
3829 "doors3"
3830 };
3831 fatalInjuryCoef=-1;
3832 class ArmorType
3833 {
3834 class Projectile
3835 {
3836 class Health
3837 {
3838 damage=3;
3839 };
3840 class Blood
3841 {
3842 damage=0;
3843 };
3844 class Shock
3845 {
3846 damage=0;
3847 };
3848 };
3849 class Melee
3850 {
3851 class Health
3852 {
3853 damage=5;
3854 };
3855 class Blood
3856 {
3857 damage=0;
3858 };
3859 class Shock
3860 {
3861 damage=0;
3862 };
3863 };
3864 class FragGrenade
3865 {
3866 class Health
3867 {
3868 damage=10;
3869 };
3870 class Blood
3871 {
3872 damage=0;
3873 };
3874 class Shock
3875 {
3876 damage=0;
3877 };
3878 };
3879 };
3880 };
3881 class twin1
3882 {
3883 class Health
3884 {
3885 hitpoints=1500;
3886 transferToGlobalCoef=0;
3887 };
3888 componentNames[]=
3889 {
3890 "doorsTwin1"
3891 };
3892 fatalInjuryCoef=-1;
3893 class ArmorType
3894 {
3895 class Projectile
3896 {
3897 class Health
3898 {
3899 damage=3;
3900 };
3901 class Blood
3902 {
3903 damage=0;
3904 };
3905 class Shock
3906 {
3907 damage=0;
3908 };
3909 };
3910 class Melee
3911 {
3912 class Health
3913 {
3914 damage=5;
3915 };
3916 class Blood
3917 {
3918 damage=0;
3919 };
3920 class Shock
3921 {
3922 damage=0;
3923 };
3924 };
3925 class FragGrenade
3926 {
3927 class Health
3928 {
3929 damage=10;
3930 };
3931 class Blood
3932 {
3933 damage=0;
3934 };
3935 class Shock
3936 {
3937 damage=0;
3938 };
3939 };
3940 };
3941 };
3942 class door5
3943 {
3944 class Health
3945 {
3946 hitpoints=1000;
3947 transferToGlobalCoef=0;
3948 };
3949 componentNames[]=
3950 {
3951 "doors5"
3952 };
3953 fatalInjuryCoef=-1;
3954 class ArmorType
3955 {
3956 class Projectile
3957 {
3958 class Health
3959 {
3960 damage=3;
3961 };
3962 class Blood
3963 {
3964 damage=0;
3965 };
3966 class Shock
3967 {
3968 damage=0;
3969 };
3970 };
3971 class Melee
3972 {
3973 class Health
3974 {
3975 damage=5;
3976 };
3977 class Blood
3978 {
3979 damage=0;
3980 };
3981 class Shock
3982 {
3983 damage=0;
3984 };
3985 };
3986 class FragGrenade
3987 {
3988 class Health
3989 {
3990 damage=10;
3991 };
3992 class Blood
3993 {
3994 damage=0;
3995 };
3996 class Shock
3997 {
3998 damage=0;
3999 };
4000 };
4001 };
4002 };
4003 };
4004 };
4005 class HouseNumbers
4006 {
4007 name="housenumber";
4008 color[]={1,1,1,1};
4009 };
4010 };
4011 class Land_HouseBlock_2F_Corner: HouseNoDestruct
4012 {
4013 scope=1;
4014 model="\DZ\structures\Residential\HouseBlocks\HouseBlock_2F_Corner.p3d";
4015 class Doors
4016 {
4017 class DoorsTwin1
4018 {
4019 displayName="door Twin1";
4020 component="DoorsTwin1";
4021 soundPos="doorsTwin1_action";
4022 animPeriod=1;
4023 initPhase=0;
4024 initOpened=0.30000001;
4025 soundOpen="doorWoodTwinOpen";
4026 soundClose="doorWoodTwinClose";
4027 soundLocked="doorWoodTwinRattle";
4028 soundOpenABit="doorWoodTwinOpenABit";
4029 };
4030 class DoorsTwin2
4031 {
4032 displayName="door Twin2";
4033 component="DoorsTwin2";
4034 soundPos="doorsTwin2_action";
4035 animPeriod=1;
4036 initPhase=0;
4037 initOpened=0.30000001;
4038 soundOpen="doorWoodTwinOpen";
4039 soundClose="doorWoodTwinClose";
4040 soundLocked="doorWoodTwinRattle";
4041 soundOpenABit="doorWoodTwinOpenABit";
4042 };
4043 };
4044 class DamageSystem
4045 {
4046 class GlobalHealth
4047 {
4048 class Health
4049 {
4050 hitpoints=1000;
4051 };
4052 };
4053 class GlobalArmor
4054 {
4055 class Projectile
4056 {
4057 class Health
4058 {
4059 damage=0;
4060 };
4061 class Blood
4062 {
4063 damage=0;
4064 };
4065 class Shock
4066 {
4067 damage=0;
4068 };
4069 };
4070 class Melee
4071 {
4072 class Health
4073 {
4074 damage=0;
4075 };
4076 class Blood
4077 {
4078 damage=0;
4079 };
4080 class Shock
4081 {
4082 damage=0;
4083 };
4084 };
4085 class FragGrenade
4086 {
4087 class Health
4088 {
4089 damage=0;
4090 };
4091 class Blood
4092 {
4093 damage=0;
4094 };
4095 class Shock
4096 {
4097 damage=0;
4098 };
4099 };
4100 };
4101 class DamageZones
4102 {
4103 class twin1
4104 {
4105 class Health
4106 {
4107 hitpoints=1500;
4108 transferToGlobalCoef=0;
4109 };
4110 componentNames[]=
4111 {
4112 "doorsTwin1"
4113 };
4114 fatalInjuryCoef=-1;
4115 class ArmorType
4116 {
4117 class Projectile
4118 {
4119 class Health
4120 {
4121 damage=3;
4122 };
4123 class Blood
4124 {
4125 damage=0;
4126 };
4127 class Shock
4128 {
4129 damage=0;
4130 };
4131 };
4132 class Melee
4133 {
4134 class Health
4135 {
4136 damage=5;
4137 };
4138 class Blood
4139 {
4140 damage=0;
4141 };
4142 class Shock
4143 {
4144 damage=0;
4145 };
4146 };
4147 class FragGrenade
4148 {
4149 class Health
4150 {
4151 damage=10;
4152 };
4153 class Blood
4154 {
4155 damage=0;
4156 };
4157 class Shock
4158 {
4159 damage=0;
4160 };
4161 };
4162 };
4163 };
4164 class twin2
4165 {
4166 class Health
4167 {
4168 hitpoints=1500;
4169 transferToGlobalCoef=0;
4170 };
4171 componentNames[]=
4172 {
4173 "doorsTwin2"
4174 };
4175 fatalInjuryCoef=-1;
4176 class ArmorType
4177 {
4178 class Projectile
4179 {
4180 class Health
4181 {
4182 damage=3;
4183 };
4184 class Blood
4185 {
4186 damage=0;
4187 };
4188 class Shock
4189 {
4190 damage=0;
4191 };
4192 };
4193 class Melee
4194 {
4195 class Health
4196 {
4197 damage=5;
4198 };
4199 class Blood
4200 {
4201 damage=0;
4202 };
4203 class Shock
4204 {
4205 damage=0;
4206 };
4207 };
4208 class FragGrenade
4209 {
4210 class Health
4211 {
4212 damage=10;
4213 };
4214 class Blood
4215 {
4216 damage=0;
4217 };
4218 class Shock
4219 {
4220 damage=0;
4221 };
4222 };
4223 };
4224 };
4225 };
4226 };
4227 class HouseNumbers
4228 {
4229 name="housenumber";
4230 color[]={1,1,1,1};
4231 };
4232 };
4233 class Land_HouseBlock_2F1: HouseNoDestruct
4234 {
4235 scope=1;
4236 model="\DZ\structures\Residential\HouseBlocks\HouseBlock_2F1.p3d";
4237 class Doors
4238 {
4239 class Doors1
4240 {
4241 displayName="door 1";
4242 component="Doors1";
4243 soundPos="doors1_action";
4244 animPeriod=1;
4245 initPhase=0;
4246 initOpened=0.30000001;
4247 soundOpen="doorWoodFrontOpen";
4248 soundClose="doorWoodFrontClose";
4249 soundLocked="doorWoodFrontRattle";
4250 soundOpenABit="doorWoodFrontOpenABit";
4251 };
4252 class DoorsTwin1
4253 {
4254 displayName="door Twin1";
4255 component="DoorsTwin1";
4256 soundPos="doorsTwin1_action";
4257 animPeriod=1;
4258 initPhase=0;
4259 initOpened=0.30000001;
4260 soundOpen="doorWoodTwinOpen";
4261 soundClose="doorWoodTwinClose";
4262 soundLocked="doorWoodTwinRattle";
4263 soundOpenABit="doorWoodTwinOpenABit";
4264 };
4265 class DoorsTwin2
4266 {
4267 displayName="door Twin2";
4268 component="DoorsTwin2";
4269 soundPos="doorsTwin2_action";
4270 animPeriod=1;
4271 initPhase=0;
4272 initOpened=0.69999999;
4273 soundOpen="doorWoodTwinOpen";
4274 soundClose="doorWoodTwinClose";
4275 soundLocked="doorWoodTwinRattle";
4276 soundOpenABit="doorWoodTwinOpenABit";
4277 };
4278 class Doors6
4279 {
4280 displayName="door 6";
4281 component="Doors6";
4282 soundPos="doors6_action";
4283 animPeriod=1;
4284 initPhase=0;
4285 initOpened=0.69999999;
4286 soundOpen="doorWoodFrontOpen";
4287 soundClose="doorWoodFrontClose";
4288 soundLocked="doorWoodFrontRattle";
4289 soundOpenABit="doorWoodFrontOpenABit";
4290 };
4291 class Doors7
4292 {
4293 displayName="door 7";
4294 component="Doors7";
4295 soundPos="doors7_action";
4296 animPeriod=1;
4297 initPhase=0;
4298 initOpened=0.69999999;
4299 soundOpen="doorWoodFrontOpen";
4300 soundClose="doorWoodFrontClose";
4301 soundLocked="doorWoodFrontRattle";
4302 soundOpenABit="doorWoodFrontOpenABit";
4303 };
4304 class Doors8
4305 {
4306 displayName="door 8";
4307 component="Doors8";
4308 soundPos="doors8_action";
4309 animPeriod=1;
4310 initPhase=0;
4311 initOpened=0.69999999;
4312 soundOpen="doorMetalGateOpen";
4313 soundClose="doorMetalGateClose";
4314 soundLocked="doorMetalGateRattle";
4315 soundOpenABit="doorMetalGateOpenABit";
4316 };
4317 };
4318 class DamageSystem
4319 {
4320 class GlobalHealth
4321 {
4322 class Health
4323 {
4324 hitpoints=1000;
4325 };
4326 };
4327 class GlobalArmor
4328 {
4329 class Projectile
4330 {
4331 class Health
4332 {
4333 damage=0;
4334 };
4335 class Blood
4336 {
4337 damage=0;
4338 };
4339 class Shock
4340 {
4341 damage=0;
4342 };
4343 };
4344 class Melee
4345 {
4346 class Health
4347 {
4348 damage=0;
4349 };
4350 class Blood
4351 {
4352 damage=0;
4353 };
4354 class Shock
4355 {
4356 damage=0;
4357 };
4358 };
4359 class FragGrenade
4360 {
4361 class Health
4362 {
4363 damage=0;
4364 };
4365 class Blood
4366 {
4367 damage=0;
4368 };
4369 class Shock
4370 {
4371 damage=0;
4372 };
4373 };
4374 };
4375 class DamageZones
4376 {
4377 class door1
4378 {
4379 class Health
4380 {
4381 hitpoints=1000;
4382 transferToGlobalCoef=0;
4383 };
4384 componentNames[]=
4385 {
4386 "doors1"
4387 };
4388 fatalInjuryCoef=-1;
4389 class ArmorType
4390 {
4391 class Projectile
4392 {
4393 class Health
4394 {
4395 damage=3;
4396 };
4397 class Blood
4398 {
4399 damage=0;
4400 };
4401 class Shock
4402 {
4403 damage=0;
4404 };
4405 };
4406 class Melee
4407 {
4408 class Health
4409 {
4410 damage=5;
4411 };
4412 class Blood
4413 {
4414 damage=0;
4415 };
4416 class Shock
4417 {
4418 damage=0;
4419 };
4420 };
4421 class FragGrenade
4422 {
4423 class Health
4424 {
4425 damage=10;
4426 };
4427 class Blood
4428 {
4429 damage=0;
4430 };
4431 class Shock
4432 {
4433 damage=0;
4434 };
4435 };
4436 };
4437 };
4438 class twin1
4439 {
4440 class Health
4441 {
4442 hitpoints=1500;
4443 transferToGlobalCoef=0;
4444 };
4445 componentNames[]=
4446 {
4447 "doorsTwin1"
4448 };
4449 fatalInjuryCoef=-1;
4450 class ArmorType
4451 {
4452 class Projectile
4453 {
4454 class Health
4455 {
4456 damage=3;
4457 };
4458 class Blood
4459 {
4460 damage=0;
4461 };
4462 class Shock
4463 {
4464 damage=0;
4465 };
4466 };
4467 class Melee
4468 {
4469 class Health
4470 {
4471 damage=5;
4472 };
4473 class Blood
4474 {
4475 damage=0;
4476 };
4477 class Shock
4478 {
4479 damage=0;
4480 };
4481 };
4482 class FragGrenade
4483 {
4484 class Health
4485 {
4486 damage=10;
4487 };
4488 class Blood
4489 {
4490 damage=0;
4491 };
4492 class Shock
4493 {
4494 damage=0;
4495 };
4496 };
4497 };
4498 };
4499 class twin2
4500 {
4501 class Health
4502 {
4503 hitpoints=1500;
4504 transferToGlobalCoef=0;
4505 };
4506 componentNames[]=
4507 {
4508 "doorsTwin2"
4509 };
4510 fatalInjuryCoef=-1;
4511 class ArmorType
4512 {
4513 class Projectile
4514 {
4515 class Health
4516 {
4517 damage=3;
4518 };
4519 class Blood
4520 {
4521 damage=0;
4522 };
4523 class Shock
4524 {
4525 damage=0;
4526 };
4527 };
4528 class Melee
4529 {
4530 class Health
4531 {
4532 damage=5;
4533 };
4534 class Blood
4535 {
4536 damage=0;
4537 };
4538 class Shock
4539 {
4540 damage=0;
4541 };
4542 };
4543 class FragGrenade
4544 {
4545 class Health
4546 {
4547 damage=10;
4548 };
4549 class Blood
4550 {
4551 damage=0;
4552 };
4553 class Shock
4554 {
4555 damage=0;
4556 };
4557 };
4558 };
4559 };
4560 class door6
4561 {
4562 class Health
4563 {
4564 hitpoints=1000;
4565 transferToGlobalCoef=0;
4566 };
4567 componentNames[]=
4568 {
4569 "doors6"
4570 };
4571 fatalInjuryCoef=-1;
4572 class ArmorType
4573 {
4574 class Projectile
4575 {
4576 class Health
4577 {
4578 damage=3;
4579 };
4580 class Blood
4581 {
4582 damage=0;
4583 };
4584 class Shock
4585 {
4586 damage=0;
4587 };
4588 };
4589 class Melee
4590 {
4591 class Health
4592 {
4593 damage=5;
4594 };
4595 class Blood
4596 {
4597 damage=0;
4598 };
4599 class Shock
4600 {
4601 damage=0;
4602 };
4603 };
4604 class FragGrenade
4605 {
4606 class Health
4607 {
4608 damage=10;
4609 };
4610 class Blood
4611 {
4612 damage=0;
4613 };
4614 class Shock
4615 {
4616 damage=0;
4617 };
4618 };
4619 };
4620 };
4621 class door7
4622 {
4623 class Health
4624 {
4625 hitpoints=1000;
4626 transferToGlobalCoef=0;
4627 };
4628 componentNames[]=
4629 {
4630 "doors7"
4631 };
4632 fatalInjuryCoef=-1;
4633 class ArmorType
4634 {
4635 class Projectile
4636 {
4637 class Health
4638 {
4639 damage=3;
4640 };
4641 class Blood
4642 {
4643 damage=0;
4644 };
4645 class Shock
4646 {
4647 damage=0;
4648 };
4649 };
4650 class Melee
4651 {
4652 class Health
4653 {
4654 damage=5;
4655 };
4656 class Blood
4657 {
4658 damage=0;
4659 };
4660 class Shock
4661 {
4662 damage=0;
4663 };
4664 };
4665 class FragGrenade
4666 {
4667 class Health
4668 {
4669 damage=10;
4670 };
4671 class Blood
4672 {
4673 damage=0;
4674 };
4675 class Shock
4676 {
4677 damage=0;
4678 };
4679 };
4680 };
4681 };
4682 class door8
4683 {
4684 class Health
4685 {
4686 hitpoints=1000;
4687 transferToGlobalCoef=0;
4688 };
4689 componentNames[]=
4690 {
4691 "doors8"
4692 };
4693 fatalInjuryCoef=-1;
4694 class ArmorType
4695 {
4696 class Projectile
4697 {
4698 class Health
4699 {
4700 damage=3;
4701 };
4702 class Blood
4703 {
4704 damage=0;
4705 };
4706 class Shock
4707 {
4708 damage=0;
4709 };
4710 };
4711 class Melee
4712 {
4713 class Health
4714 {
4715 damage=5;
4716 };
4717 class Blood
4718 {
4719 damage=0;
4720 };
4721 class Shock
4722 {
4723 damage=0;
4724 };
4725 };
4726 class FragGrenade
4727 {
4728 class Health
4729 {
4730 damage=10;
4731 };
4732 class Blood
4733 {
4734 damage=0;
4735 };
4736 class Shock
4737 {
4738 damage=0;
4739 };
4740 };
4741 };
4742 };
4743 };
4744 };
4745 class HouseNumbers
4746 {
4747 name="housenumber";
4748 color[]={1,1,1,1};
4749 };
4750 };
4751 class Land_HouseBlock_2F2: HouseNoDestruct
4752 {
4753 scope=1;
4754 model="\DZ\structures\Residential\HouseBlocks\HouseBlock_2F2.p3d";
4755 class Doors
4756 {
4757 class DoorsTwin1
4758 {
4759 displayName="door Twin1";
4760 component="DoorsTwin1";
4761 soundPos="doorsTwin1_action";
4762 animPeriod=1;
4763 initPhase=0;
4764 initOpened=0.30000001;
4765 soundOpen="doorWoodTwinOpen";
4766 soundClose="doorWoodTwinClose";
4767 soundLocked="doorWoodTwinRattle";
4768 soundOpenABit="doorWoodTwinOpenABit";
4769 };
4770 class DoorsTwin2
4771 {
4772 displayName="door Twin2";
4773 component="DoorsTwin2";
4774 soundPos="doorsTwin2_action";
4775 animPeriod=1;
4776 initPhase=0;
4777 initOpened=0.69999999;
4778 soundOpen="doorWoodTwinOpen";
4779 soundClose="doorWoodTwinClose";
4780 soundLocked="doorWoodTwinRattle";
4781 soundOpenABit="doorWoodTwinOpenABit";
4782 };
4783 class Doors3
4784 {
4785 displayName="door 3";
4786 component="Doors3";
4787 soundPos="doors3_action";
4788 animPeriod=1;
4789 initPhase=0;
4790 initOpened=0.30000001;
4791 soundOpen="doorWoodFrontOpen";
4792 soundClose="doorWoodFrontClose";
4793 soundLocked="doorWoodFrontRattle";
4794 soundOpenABit="doorWoodFrontOpenABit";
4795 };
4796 class Doors4
4797 {
4798 displayName="door 4";
4799 component="Doors4";
4800 soundPos="doors4_action";
4801 animPeriod=1;
4802 initPhase=0;
4803 initOpened=0.69999999;
4804 soundOpen="doorWoodFrontOpen";
4805 soundClose="doorWoodFrontClose";
4806 soundLocked="doorWoodFrontRattle";
4807 soundOpenABit="doorWoodFrontOpenABit";
4808 };
4809 class Doors7
4810 {
4811 displayName="door 7";
4812 component="Doors7";
4813 soundPos="doors7_action";
4814 animPeriod=1;
4815 initPhase=0;
4816 initOpened=0.69999999;
4817 soundOpen="doorWoodFrontOpen";
4818 soundClose="doorWoodFrontClose";
4819 soundLocked="doorWoodFrontRattle";
4820 soundOpenABit="doorWoodFrontOpenABit";
4821 };
4822 };
4823 class DamageSystem
4824 {
4825 class GlobalHealth
4826 {
4827 class Health
4828 {
4829 hitpoints=1000;
4830 };
4831 };
4832 class GlobalArmor
4833 {
4834 class Projectile
4835 {
4836 class Health
4837 {
4838 damage=0;
4839 };
4840 class Blood
4841 {
4842 damage=0;
4843 };
4844 class Shock
4845 {
4846 damage=0;
4847 };
4848 };
4849 class Melee
4850 {
4851 class Health
4852 {
4853 damage=0;
4854 };
4855 class Blood
4856 {
4857 damage=0;
4858 };
4859 class Shock
4860 {
4861 damage=0;
4862 };
4863 };
4864 class FragGrenade
4865 {
4866 class Health
4867 {
4868 damage=0;
4869 };
4870 class Blood
4871 {
4872 damage=0;
4873 };
4874 class Shock
4875 {
4876 damage=0;
4877 };
4878 };
4879 };
4880 class DamageZones
4881 {
4882 class twin1
4883 {
4884 class Health
4885 {
4886 hitpoints=1500;
4887 transferToGlobalCoef=0;
4888 };
4889 componentNames[]=
4890 {
4891 "doorsTwin1"
4892 };
4893 fatalInjuryCoef=-1;
4894 class ArmorType
4895 {
4896 class Projectile
4897 {
4898 class Health
4899 {
4900 damage=3;
4901 };
4902 class Blood
4903 {
4904 damage=0;
4905 };
4906 class Shock
4907 {
4908 damage=0;
4909 };
4910 };
4911 class Melee
4912 {
4913 class Health
4914 {
4915 damage=5;
4916 };
4917 class Blood
4918 {
4919 damage=0;
4920 };
4921 class Shock
4922 {
4923 damage=0;
4924 };
4925 };
4926 class FragGrenade
4927 {
4928 class Health
4929 {
4930 damage=10;
4931 };
4932 class Blood
4933 {
4934 damage=0;
4935 };
4936 class Shock
4937 {
4938 damage=0;
4939 };
4940 };
4941 };
4942 };
4943 class twin2
4944 {
4945 class Health
4946 {
4947 hitpoints=1500;
4948 transferToGlobalCoef=0;
4949 };
4950 componentNames[]=
4951 {
4952 "doorsTwin2"
4953 };
4954 fatalInjuryCoef=-1;
4955 class ArmorType
4956 {
4957 class Projectile
4958 {
4959 class Health
4960 {
4961 damage=3;
4962 };
4963 class Blood
4964 {
4965 damage=0;
4966 };
4967 class Shock
4968 {
4969 damage=0;
4970 };
4971 };
4972 class Melee
4973 {
4974 class Health
4975 {
4976 damage=5;
4977 };
4978 class Blood
4979 {
4980 damage=0;
4981 };
4982 class Shock
4983 {
4984 damage=0;
4985 };
4986 };
4987 class FragGrenade
4988 {
4989 class Health
4990 {
4991 damage=10;
4992 };
4993 class Blood
4994 {
4995 damage=0;
4996 };
4997 class Shock
4998 {
4999 damage=0;
5000 };
5001 };
5002 };
5003 };
5004 class door3
5005 {
5006 class Health
5007 {
5008 hitpoints=1000;
5009 transferToGlobalCoef=0;
5010 };
5011 componentNames[]=
5012 {
5013 "doors3"
5014 };
5015 fatalInjuryCoef=-1;
5016 class ArmorType
5017 {
5018 class Projectile
5019 {
5020 class Health
5021 {
5022 damage=3;
5023 };
5024 class Blood
5025 {
5026 damage=0;
5027 };
5028 class Shock
5029 {
5030 damage=0;
5031 };
5032 };
5033 class Melee
5034 {
5035 class Health
5036 {
5037 damage=5;
5038 };
5039 class Blood
5040 {
5041 damage=0;
5042 };
5043 class Shock
5044 {
5045 damage=0;
5046 };
5047 };
5048 class FragGrenade
5049 {
5050 class Health
5051 {
5052 damage=10;
5053 };
5054 class Blood
5055 {
5056 damage=0;
5057 };
5058 class Shock
5059 {
5060 damage=0;
5061 };
5062 };
5063 };
5064 };
5065 class door4
5066 {
5067 class Health
5068 {
5069 hitpoints=1000;
5070 transferToGlobalCoef=0;
5071 };
5072 componentNames[]=
5073 {
5074 "doors4"
5075 };
5076 fatalInjuryCoef=-1;
5077 class ArmorType
5078 {
5079 class Projectile
5080 {
5081 class Health
5082 {
5083 damage=3;
5084 };
5085 class Blood
5086 {
5087 damage=0;
5088 };
5089 class Shock
5090 {
5091 damage=0;
5092 };
5093 };
5094 class Melee
5095 {
5096 class Health
5097 {
5098 damage=5;
5099 };
5100 class Blood
5101 {
5102 damage=0;
5103 };
5104 class Shock
5105 {
5106 damage=0;
5107 };
5108 };
5109 class FragGrenade
5110 {
5111 class Health
5112 {
5113 damage=10;
5114 };
5115 class Blood
5116 {
5117 damage=0;
5118 };
5119 class Shock
5120 {
5121 damage=0;
5122 };
5123 };
5124 };
5125 };
5126 class door7
5127 {
5128 class Health
5129 {
5130 hitpoints=1000;
5131 transferToGlobalCoef=0;
5132 };
5133 componentNames[]=
5134 {
5135 "doors7"
5136 };
5137 fatalInjuryCoef=-1;
5138 class ArmorType
5139 {
5140 class Projectile
5141 {
5142 class Health
5143 {
5144 damage=3;
5145 };
5146 class Blood
5147 {
5148 damage=0;
5149 };
5150 class Shock
5151 {
5152 damage=0;
5153 };
5154 };
5155 class Melee
5156 {
5157 class Health
5158 {
5159 damage=5;
5160 };
5161 class Blood
5162 {
5163 damage=0;
5164 };
5165 class Shock
5166 {
5167 damage=0;
5168 };
5169 };
5170 class FragGrenade
5171 {
5172 class Health
5173 {
5174 damage=10;
5175 };
5176 class Blood
5177 {
5178 damage=0;
5179 };
5180 class Shock
5181 {
5182 damage=0;
5183 };
5184 };
5185 };
5186 };
5187 };
5188 };
5189 class HouseNumbers
5190 {
5191 name="housenumber";
5192 color[]={1,1,1,1};
5193 };
5194 };
5195 class Land_HouseBlock_2F3: HouseNoDestruct
5196 {
5197 scope=1;
5198 model="\DZ\structures\Residential\HouseBlocks\HouseBlock_2F3.p3d";
5199 class Doors
5200 {
5201 class DoorsTwin1
5202 {
5203 displayName="door Twin1";
5204 component="DoorsTwin1";
5205 soundPos="doorsTwin1_action";
5206 animPeriod=1;
5207 initPhase=0;
5208 initOpened=0.30000001;
5209 soundOpen="doorWoodTwinOpen";
5210 soundClose="doorWoodTwinClose";
5211 soundLocked="doorWoodTwinRattle";
5212 soundOpenABit="doorWoodTwinOpenABit";
5213 };
5214 class Doors3
5215 {
5216 displayName="door 3";
5217 component="Doors3";
5218 soundPos="doors3_action";
5219 animPeriod=1;
5220 initPhase=0;
5221 initOpened=0.30000001;
5222 soundOpen="doorWoodFrontOpen";
5223 soundClose="doorWoodFrontClose";
5224 soundLocked="doorWoodFrontRattle";
5225 soundOpenABit="doorWoodFrontOpenABit";
5226 };
5227 class Doors4
5228 {
5229 displayName="door 4";
5230 component="Doors4";
5231 soundPos="doors4_action";
5232 animPeriod=1;
5233 initPhase=0;
5234 initOpened=0.30000001;
5235 soundOpen="doorWoodSmallOpen";
5236 soundClose="doorWoodSmallClose";
5237 soundLocked="doorWoodSmallRattle";
5238 soundOpenABit="doorWoodSmallOpenABit";
5239 };
5240 class Doors5
5241 {
5242 displayName="door 5";
5243 component="Doors5";
5244 soundPos="doors5_action";
5245 animPeriod=1;
5246 initPhase=0;
5247 initOpened=0.69999999;
5248 soundOpen="doorWoodSmallOpen";
5249 soundClose="doorWoodSmallClose";
5250 soundLocked="doorWoodSmallRattle";
5251 soundOpenABit="doorWoodSmallOpenABit";
5252 };
5253 class Doors6
5254 {
5255 displayName="door 6";
5256 component="Doors6";
5257 soundPos="doors6_action";
5258 animPeriod=1;
5259 initPhase=0;
5260 initOpened=0.69999999;
5261 soundOpen="doorWoodSmallOpen";
5262 soundClose="doorWoodSmallClose";
5263 soundLocked="doorWoodSmallRattle";
5264 soundOpenABit="doorWoodSmallOpenABit";
5265 };
5266 };
5267 class DamageSystem
5268 {
5269 class GlobalHealth
5270 {
5271 class Health
5272 {
5273 hitpoints=1000;
5274 };
5275 };
5276 class GlobalArmor
5277 {
5278 class Projectile
5279 {
5280 class Health
5281 {
5282 damage=0;
5283 };
5284 class Blood
5285 {
5286 damage=0;
5287 };
5288 class Shock
5289 {
5290 damage=0;
5291 };
5292 };
5293 class Melee
5294 {
5295 class Health
5296 {
5297 damage=0;
5298 };
5299 class Blood
5300 {
5301 damage=0;
5302 };
5303 class Shock
5304 {
5305 damage=0;
5306 };
5307 };
5308 class FragGrenade
5309 {
5310 class Health
5311 {
5312 damage=0;
5313 };
5314 class Blood
5315 {
5316 damage=0;
5317 };
5318 class Shock
5319 {
5320 damage=0;
5321 };
5322 };
5323 };
5324 class DamageZones
5325 {
5326 class twin1
5327 {
5328 class Health
5329 {
5330 hitpoints=1500;
5331 transferToGlobalCoef=0;
5332 };
5333 componentNames[]=
5334 {
5335 "doorsTwin1"
5336 };
5337 fatalInjuryCoef=-1;
5338 class ArmorType
5339 {
5340 class Projectile
5341 {
5342 class Health
5343 {
5344 damage=3;
5345 };
5346 class Blood
5347 {
5348 damage=0;
5349 };
5350 class Shock
5351 {
5352 damage=0;
5353 };
5354 };
5355 class Melee
5356 {
5357 class Health
5358 {
5359 damage=5;
5360 };
5361 class Blood
5362 {
5363 damage=0;
5364 };
5365 class Shock
5366 {
5367 damage=0;
5368 };
5369 };
5370 class FragGrenade
5371 {
5372 class Health
5373 {
5374 damage=10;
5375 };
5376 class Blood
5377 {
5378 damage=0;
5379 };
5380 class Shock
5381 {
5382 damage=0;
5383 };
5384 };
5385 };
5386 };
5387 class door3
5388 {
5389 class Health
5390 {
5391 hitpoints=1000;
5392 transferToGlobalCoef=0;
5393 };
5394 componentNames[]=
5395 {
5396 "doors3"
5397 };
5398 fatalInjuryCoef=-1;
5399 class ArmorType
5400 {
5401 class Projectile
5402 {
5403 class Health
5404 {
5405 damage=3;
5406 };
5407 class Blood
5408 {
5409 damage=0;
5410 };
5411 class Shock
5412 {
5413 damage=0;
5414 };
5415 };
5416 class Melee
5417 {
5418 class Health
5419 {
5420 damage=5;
5421 };
5422 class Blood
5423 {
5424 damage=0;
5425 };
5426 class Shock
5427 {
5428 damage=0;
5429 };
5430 };
5431 class FragGrenade
5432 {
5433 class Health
5434 {
5435 damage=10;
5436 };
5437 class Blood
5438 {
5439 damage=0;
5440 };
5441 class Shock
5442 {
5443 damage=0;
5444 };
5445 };
5446 };
5447 };
5448 class door4
5449 {
5450 class Health
5451 {
5452 hitpoints=1000;
5453 transferToGlobalCoef=0;
5454 };
5455 componentNames[]=
5456 {
5457 "doors4"
5458 };
5459 fatalInjuryCoef=-1;
5460 class ArmorType
5461 {
5462 class Projectile
5463 {
5464 class Health
5465 {
5466 damage=3;
5467 };
5468 class Blood
5469 {
5470 damage=0;
5471 };
5472 class Shock
5473 {
5474 damage=0;
5475 };
5476 };
5477 class Melee
5478 {
5479 class Health
5480 {
5481 damage=5;
5482 };
5483 class Blood
5484 {
5485 damage=0;
5486 };
5487 class Shock
5488 {
5489 damage=0;
5490 };
5491 };
5492 class FragGrenade
5493 {
5494 class Health
5495 {
5496 damage=10;
5497 };
5498 class Blood
5499 {
5500 damage=0;
5501 };
5502 class Shock
5503 {
5504 damage=0;
5505 };
5506 };
5507 };
5508 };
5509 class door5
5510 {
5511 class Health
5512 {
5513 hitpoints=1000;
5514 transferToGlobalCoef=0;
5515 };
5516 componentNames[]=
5517 {
5518 "doors5"
5519 };
5520 fatalInjuryCoef=-1;
5521 class ArmorType
5522 {
5523 class Projectile
5524 {
5525 class Health
5526 {
5527 damage=3;
5528 };
5529 class Blood
5530 {
5531 damage=0;
5532 };
5533 class Shock
5534 {
5535 damage=0;
5536 };
5537 };
5538 class Melee
5539 {
5540 class Health
5541 {
5542 damage=5;
5543 };
5544 class Blood
5545 {
5546 damage=0;
5547 };
5548 class Shock
5549 {
5550 damage=0;
5551 };
5552 };
5553 class FragGrenade
5554 {
5555 class Health
5556 {
5557 damage=10;
5558 };
5559 class Blood
5560 {
5561 damage=0;
5562 };
5563 class Shock
5564 {
5565 damage=0;
5566 };
5567 };
5568 };
5569 };
5570 class door6
5571 {
5572 class Health
5573 {
5574 hitpoints=1000;
5575 transferToGlobalCoef=0;
5576 };
5577 componentNames[]=
5578 {
5579 "doors6"
5580 };
5581 fatalInjuryCoef=-1;
5582 class ArmorType
5583 {
5584 class Projectile
5585 {
5586 class Health
5587 {
5588 damage=3;
5589 };
5590 class Blood
5591 {
5592 damage=0;
5593 };
5594 class Shock
5595 {
5596 damage=0;
5597 };
5598 };
5599 class Melee
5600 {
5601 class Health
5602 {
5603 damage=5;
5604 };
5605 class Blood
5606 {
5607 damage=0;
5608 };
5609 class Shock
5610 {
5611 damage=0;
5612 };
5613 };
5614 class FragGrenade
5615 {
5616 class Health
5617 {
5618 damage=10;
5619 };
5620 class Blood
5621 {
5622 damage=0;
5623 };
5624 class Shock
5625 {
5626 damage=0;
5627 };
5628 };
5629 };
5630 };
5631 };
5632 };
5633 class HouseNumbers
5634 {
5635 name="housenumber";
5636 color[]={1,1,1,1};
5637 };
5638 };
5639 class Land_HouseBlock_2F4: HouseNoDestruct
5640 {
5641 scope=1;
5642 model="\DZ\structures\Residential\HouseBlocks\HouseBlock_2F4.p3d";
5643 class Doors
5644 {
5645 class DoorsTwin1
5646 {
5647 displayName="door Twin1";
5648 component="DoorsTwin1";
5649 soundPos="doorsTwin1_action";
5650 animPeriod=1;
5651 initPhase=0;
5652 initOpened=0.30000001;
5653 soundOpen="doorWoodTwinOpen";
5654 soundClose="doorWoodTwinClose";
5655 soundLocked="doorWoodTwinRattle";
5656 soundOpenABit="doorWoodTwinOpenABit";
5657 };
5658 class Doors3
5659 {
5660 displayName="door 3";
5661 component="Doors3";
5662 soundPos="doors3_action";
5663 animPeriod=1;
5664 initPhase=0;
5665 initOpened=0.30000001;
5666 soundOpen="doorWoodFrontOpen";
5667 soundClose="doorWoodFrontClose";
5668 soundLocked="doorWoodFrontRattle";
5669 soundOpenABit="doorWoodFrontOpenABit";
5670 };
5671 };
5672 class DamageSystem
5673 {
5674 class GlobalHealth
5675 {
5676 class Health
5677 {
5678 hitpoints=1000;
5679 };
5680 };
5681 class GlobalArmor
5682 {
5683 class Projectile
5684 {
5685 class Health
5686 {
5687 damage=0;
5688 };
5689 class Blood
5690 {
5691 damage=0;
5692 };
5693 class Shock
5694 {
5695 damage=0;
5696 };
5697 };
5698 class Melee
5699 {
5700 class Health
5701 {
5702 damage=0;
5703 };
5704 class Blood
5705 {
5706 damage=0;
5707 };
5708 class Shock
5709 {
5710 damage=0;
5711 };
5712 };
5713 class FragGrenade
5714 {
5715 class Health
5716 {
5717 damage=0;
5718 };
5719 class Blood
5720 {
5721 damage=0;
5722 };
5723 class Shock
5724 {
5725 damage=0;
5726 };
5727 };
5728 };
5729 class DamageZones
5730 {
5731 class twin1
5732 {
5733 class Health
5734 {
5735 hitpoints=1500;
5736 transferToGlobalCoef=0;
5737 };
5738 componentNames[]=
5739 {
5740 "doorsTwin1"
5741 };
5742 fatalInjuryCoef=-1;
5743 class ArmorType
5744 {
5745 class Projectile
5746 {
5747 class Health
5748 {
5749 damage=3;
5750 };
5751 class Blood
5752 {
5753 damage=0;
5754 };
5755 class Shock
5756 {
5757 damage=0;
5758 };
5759 };
5760 class Melee
5761 {
5762 class Health
5763 {
5764 damage=5;
5765 };
5766 class Blood
5767 {
5768 damage=0;
5769 };
5770 class Shock
5771 {
5772 damage=0;
5773 };
5774 };
5775 class FragGrenade
5776 {
5777 class Health
5778 {
5779 damage=10;
5780 };
5781 class Blood
5782 {
5783 damage=0;
5784 };
5785 class Shock
5786 {
5787 damage=0;
5788 };
5789 };
5790 };
5791 };
5792 class door3
5793 {
5794 class Health
5795 {
5796 hitpoints=1000;
5797 transferToGlobalCoef=0;
5798 };
5799 componentNames[]=
5800 {
5801 "doors3"
5802 };
5803 fatalInjuryCoef=-1;
5804 class ArmorType
5805 {
5806 class Projectile
5807 {
5808 class Health
5809 {
5810 damage=3;
5811 };
5812 class Blood
5813 {
5814 damage=0;
5815 };
5816 class Shock
5817 {
5818 damage=0;
5819 };
5820 };
5821 class Melee
5822 {
5823 class Health
5824 {
5825 damage=5;
5826 };
5827 class Blood
5828 {
5829 damage=0;
5830 };
5831 class Shock
5832 {
5833 damage=0;
5834 };
5835 };
5836 class FragGrenade
5837 {
5838 class Health
5839 {
5840 damage=10;
5841 };
5842 class Blood
5843 {
5844 damage=0;
5845 };
5846 class Shock
5847 {
5848 damage=0;
5849 };
5850 };
5851 };
5852 };
5853 };
5854 };
5855 class HouseNumbers
5856 {
5857 name="housenumber";
5858 color[]={1,1,1,1};
5859 };
5860 };
5861 class Land_HouseBlock_2F5: HouseNoDestruct
5862 {
5863 scope=1;
5864 model="\DZ\structures\Residential\HouseBlocks\HouseBlock_2F5.p3d";
5865 class Doors
5866 {
5867 class Doors1
5868 {
5869 displayName="door 1";
5870 component="Doors1";
5871 soundPos="doors1_action";
5872 animPeriod=1;
5873 initPhase=0;
5874 initOpened=0.30000001;
5875 soundOpen="doorMetalSmallOpen";
5876 soundClose="doorMetalSmallClose";
5877 soundLocked="doorMetalSmallRattle";
5878 soundOpenABit="doorMetalSmallOpenABit";
5879 };
5880 };
5881 class DamageSystem
5882 {
5883 class GlobalHealth
5884 {
5885 class Health
5886 {
5887 hitpoints=1000;
5888 };
5889 };
5890 class GlobalArmor
5891 {
5892 class Projectile
5893 {
5894 class Health
5895 {
5896 damage=0;
5897 };
5898 class Blood
5899 {
5900 damage=0;
5901 };
5902 class Shock
5903 {
5904 damage=0;
5905 };
5906 };
5907 class Melee
5908 {
5909 class Health
5910 {
5911 damage=0;
5912 };
5913 class Blood
5914 {
5915 damage=0;
5916 };
5917 class Shock
5918 {
5919 damage=0;
5920 };
5921 };
5922 class FragGrenade
5923 {
5924 class Health
5925 {
5926 damage=0;
5927 };
5928 class Blood
5929 {
5930 damage=0;
5931 };
5932 class Shock
5933 {
5934 damage=0;
5935 };
5936 };
5937 };
5938 class DamageZones
5939 {
5940 class door1
5941 {
5942 class Health
5943 {
5944 hitpoints=1000;
5945 transferToGlobalCoef=0;
5946 };
5947 componentNames[]=
5948 {
5949 "doors1"
5950 };
5951 fatalInjuryCoef=-1;
5952 class ArmorType
5953 {
5954 class Projectile
5955 {
5956 class Health
5957 {
5958 damage=3;
5959 };
5960 class Blood
5961 {
5962 damage=0;
5963 };
5964 class Shock
5965 {
5966 damage=0;
5967 };
5968 };
5969 class Melee
5970 {
5971 class Health
5972 {
5973 damage=5;
5974 };
5975 class Blood
5976 {
5977 damage=0;
5978 };
5979 class Shock
5980 {
5981 damage=0;
5982 };
5983 };
5984 class FragGrenade
5985 {
5986 class Health
5987 {
5988 damage=10;
5989 };
5990 class Blood
5991 {
5992 damage=0;
5993 };
5994 class Shock
5995 {
5996 damage=0;
5997 };
5998 };
5999 };
6000 };
6001 };
6002 };
6003 class HouseNumbers
6004 {
6005 name="housenumber";
6006 color[]={1,1,1,1};
6007 };
6008 };
6009 class Land_HouseBlock_2F6: HouseNoDestruct
6010 {
6011 scope=1;
6012 model="\DZ\structures\Residential\HouseBlocks\HouseBlock_2F6.p3d";
6013 class Doors
6014 {
6015 class DoorsTwin1
6016 {
6017 displayName="door Twin1";
6018 component="DoorsTwin1";
6019 soundPos="doorsTwin1_action";
6020 animPeriod=1;
6021 initPhase=0;
6022 initOpened=0.30000001;
6023 soundOpen="doorWoodTwinOpen";
6024 soundClose="doorWoodTwinClose";
6025 soundLocked="doorWoodTwinRattle";
6026 soundOpenABit="doorWoodTwinOpenABit";
6027 };
6028 class Doors3
6029 {
6030 displayName="door 3";
6031 component="Doors3";
6032 soundPos="doors3_action";
6033 animPeriod=1;
6034 initPhase=0;
6035 initOpened=0.30000001;
6036 soundOpen="doorWoodFrontOpen";
6037 soundClose="doorWoodFrontClose";
6038 soundLocked="doorWoodFrontRattle";
6039 soundOpenABit="doorWoodFrontOpenABit";
6040 };
6041 class Doors4
6042 {
6043 displayName="door 4";
6044 component="Doors4";
6045 soundPos="doors4_action";
6046 animPeriod=1;
6047 initPhase=0;
6048 initOpened=0.69999999;
6049 soundOpen="doorWoodSmallOpen";
6050 soundClose="doorWoodSmallClose";
6051 soundLocked="doorWoodSmallRattle";
6052 soundOpenABit="doorWoodSmallOpenABit";
6053 };
6054 };
6055 class DamageSystem
6056 {
6057 class GlobalHealth
6058 {
6059 class Health
6060 {
6061 hitpoints=1000;
6062 };
6063 };
6064 class GlobalArmor
6065 {
6066 class Projectile
6067 {
6068 class Health
6069 {
6070 damage=0;
6071 };
6072 class Blood
6073 {
6074 damage=0;
6075 };
6076 class Shock
6077 {
6078 damage=0;
6079 };
6080 };
6081 class Melee
6082 {
6083 class Health
6084 {
6085 damage=0;
6086 };
6087 class Blood
6088 {
6089 damage=0;
6090 };
6091 class Shock
6092 {
6093 damage=0;
6094 };
6095 };
6096 class FragGrenade
6097 {
6098 class Health
6099 {
6100 damage=0;
6101 };
6102 class Blood
6103 {
6104 damage=0;
6105 };
6106 class Shock
6107 {
6108 damage=0;
6109 };
6110 };
6111 };
6112 class DamageZones
6113 {
6114 class twin1
6115 {
6116 class Health
6117 {
6118 hitpoints=1500;
6119 transferToGlobalCoef=0;
6120 };
6121 componentNames[]=
6122 {
6123 "doorsTwin1"
6124 };
6125 fatalInjuryCoef=-1;
6126 class ArmorType
6127 {
6128 class Projectile
6129 {
6130 class Health
6131 {
6132 damage=3;
6133 };
6134 class Blood
6135 {
6136 damage=0;
6137 };
6138 class Shock
6139 {
6140 damage=0;
6141 };
6142 };
6143 class Melee
6144 {
6145 class Health
6146 {
6147 damage=5;
6148 };
6149 class Blood
6150 {
6151 damage=0;
6152 };
6153 class Shock
6154 {
6155 damage=0;
6156 };
6157 };
6158 class FragGrenade
6159 {
6160 class Health
6161 {
6162 damage=10;
6163 };
6164 class Blood
6165 {
6166 damage=0;
6167 };
6168 class Shock
6169 {
6170 damage=0;
6171 };
6172 };
6173 };
6174 };
6175 class door3
6176 {
6177 class Health
6178 {
6179 hitpoints=1000;
6180 transferToGlobalCoef=0;
6181 };
6182 componentNames[]=
6183 {
6184 "doors3"
6185 };
6186 fatalInjuryCoef=-1;
6187 class ArmorType
6188 {
6189 class Projectile
6190 {
6191 class Health
6192 {
6193 damage=3;
6194 };
6195 class Blood
6196 {
6197 damage=0;
6198 };
6199 class Shock
6200 {
6201 damage=0;
6202 };
6203 };
6204 class Melee
6205 {
6206 class Health
6207 {
6208 damage=5;
6209 };
6210 class Blood
6211 {
6212 damage=0;
6213 };
6214 class Shock
6215 {
6216 damage=0;
6217 };
6218 };
6219 class FragGrenade
6220 {
6221 class Health
6222 {
6223 damage=10;
6224 };
6225 class Blood
6226 {
6227 damage=0;
6228 };
6229 class Shock
6230 {
6231 damage=0;
6232 };
6233 };
6234 };
6235 };
6236 class door4
6237 {
6238 class Health
6239 {
6240 hitpoints=1000;
6241 transferToGlobalCoef=0;
6242 };
6243 componentNames[]=
6244 {
6245 "doors4"
6246 };
6247 fatalInjuryCoef=-1;
6248 class ArmorType
6249 {
6250 class Projectile
6251 {
6252 class Health
6253 {
6254 damage=3;
6255 };
6256 class Blood
6257 {
6258 damage=0;
6259 };
6260 class Shock
6261 {
6262 damage=0;
6263 };
6264 };
6265 class Melee
6266 {
6267 class Health
6268 {
6269 damage=5;
6270 };
6271 class Blood
6272 {
6273 damage=0;
6274 };
6275 class Shock
6276 {
6277 damage=0;
6278 };
6279 };
6280 class FragGrenade
6281 {
6282 class Health
6283 {
6284 damage=10;
6285 };
6286 class Blood
6287 {
6288 damage=0;
6289 };
6290 class Shock
6291 {
6292 damage=0;
6293 };
6294 };
6295 };
6296 };
6297 };
6298 };
6299 class HouseNumbers
6300 {
6301 name="housenumber";
6302 color[]={1,1,1,1};
6303 };
6304 };
6305 class Land_HouseBlock_2F7: HouseNoDestruct
6306 {
6307 scope=1;
6308 model="\DZ\structures\Residential\HouseBlocks\HouseBlock_2F7.p3d";
6309 class Doors
6310 {
6311 class Doors1
6312 {
6313 displayName="door 1";
6314 component="Doors1";
6315 soundPos="doors1_action";
6316 animPeriod=1;
6317 initPhase=0;
6318 initOpened=0.30000001;
6319 soundOpen="doorMetalSmallOpen";
6320 soundClose="doorMetalSmallClose";
6321 soundLocked="doorMetalSmallRattle";
6322 soundOpenABit="doorMetalSmallOpenABit";
6323 };
6324 };
6325 class DamageSystem
6326 {
6327 class GlobalHealth
6328 {
6329 class Health
6330 {
6331 hitpoints=1000;
6332 };
6333 };
6334 class GlobalArmor
6335 {
6336 class Projectile
6337 {
6338 class Health
6339 {
6340 damage=0;
6341 };
6342 class Blood
6343 {
6344 damage=0;
6345 };
6346 class Shock
6347 {
6348 damage=0;
6349 };
6350 };
6351 class Melee
6352 {
6353 class Health
6354 {
6355 damage=0;
6356 };
6357 class Blood
6358 {
6359 damage=0;
6360 };
6361 class Shock
6362 {
6363 damage=0;
6364 };
6365 };
6366 class FragGrenade
6367 {
6368 class Health
6369 {
6370 damage=0;
6371 };
6372 class Blood
6373 {
6374 damage=0;
6375 };
6376 class Shock
6377 {
6378 damage=0;
6379 };
6380 };
6381 };
6382 class DamageZones
6383 {
6384 class door1
6385 {
6386 class Health
6387 {
6388 hitpoints=1000;
6389 transferToGlobalCoef=0;
6390 };
6391 componentNames[]=
6392 {
6393 "doors1"
6394 };
6395 fatalInjuryCoef=-1;
6396 class ArmorType
6397 {
6398 class Projectile
6399 {
6400 class Health
6401 {
6402 damage=3;
6403 };
6404 class Blood
6405 {
6406 damage=0;
6407 };
6408 class Shock
6409 {
6410 damage=0;
6411 };
6412 };
6413 class Melee
6414 {
6415 class Health
6416 {
6417 damage=5;
6418 };
6419 class Blood
6420 {
6421 damage=0;
6422 };
6423 class Shock
6424 {
6425 damage=0;
6426 };
6427 };
6428 class FragGrenade
6429 {
6430 class Health
6431 {
6432 damage=10;
6433 };
6434 class Blood
6435 {
6436 damage=0;
6437 };
6438 class Shock
6439 {
6440 damage=0;
6441 };
6442 };
6443 };
6444 };
6445 };
6446 };
6447 class HouseNumbers
6448 {
6449 name="housenumber";
6450 color[]={1,1,1,1};
6451 };
6452 };
6453 class Land_HouseBlock_2F8: HouseNoDestruct
6454 {
6455 scope=1;
6456 model="\DZ\structures\Residential\HouseBlocks\HouseBlock_2F8.p3d";
6457 class Doors
6458 {
6459 class Doors1
6460 {
6461 displayName="door 1";
6462 component="Doors1";
6463 soundPos="doors1_action";
6464 animPeriod=1;
6465 initPhase=0;
6466 initOpened=0.30000001;
6467 soundOpen="doorWoodFrontOpen";
6468 soundClose="doorWoodFrontClose";
6469 soundLocked="doorWoodFrontRattle";
6470 soundOpenABit="doorWoodFrontOpenABit";
6471 };
6472 class Doors2
6473 {
6474 displayName="door 2";
6475 component="Doors2";
6476 soundPos="doors2_action";
6477 animPeriod=1;
6478 initPhase=0;
6479 initOpened=0.69999999;
6480 soundOpen="doorWoodSmallOpen";
6481 soundClose="doorWoodSmallClose";
6482 soundLocked="doorWoodSmallRattle";
6483 soundOpenABit="doorWoodSmallOpenABit";
6484 };
6485 class Doors4
6486 {
6487 displayName="door 4";
6488 component="Doors4";
6489 soundPos="doors4_action";
6490 animPeriod=1;
6491 initPhase=0;
6492 initOpened=0.69999999;
6493 soundOpen="doorWoodSmallOpen";
6494 soundClose="doorWoodSmallClose";
6495 soundLocked="doorWoodSmallRattle";
6496 soundOpenABit="doorWoodSmallOpenABit";
6497 };
6498 class DoorsTwin1
6499 {
6500 displayName="door Twin1";
6501 component="DoorsTwin1";
6502 soundPos="doorsTwin1_action";
6503 animPeriod=1;
6504 initPhase=0;
6505 initOpened=0.30000001;
6506 soundOpen="doorWoodTwinOpen";
6507 soundClose="doorWoodTwinClose";
6508 soundLocked="doorWoodTwinRattle";
6509 soundOpenABit="doorWoodTwinOpenABit";
6510 };
6511 class Doors6
6512 {
6513 displayName="door 6";
6514 component="Doors6";
6515 soundPos="doors6_action";
6516 animPeriod=1;
6517 initPhase=0;
6518 initOpened=0.69999999;
6519 soundOpen="doorMetalGateOpen";
6520 soundClose="doorMetalGateClose";
6521 soundLocked="doorMetalGateRattle";
6522 soundOpenABit="doorMetalGateOpenABit";
6523 };
6524 };
6525 class DamageSystem
6526 {
6527 class GlobalHealth
6528 {
6529 class Health
6530 {
6531 hitpoints=1000;
6532 };
6533 };
6534 class GlobalArmor
6535 {
6536 class Projectile
6537 {
6538 class Health
6539 {
6540 damage=0;
6541 };
6542 class Blood
6543 {
6544 damage=0;
6545 };
6546 class Shock
6547 {
6548 damage=0;
6549 };
6550 };
6551 class Melee
6552 {
6553 class Health
6554 {
6555 damage=0;
6556 };
6557 class Blood
6558 {
6559 damage=0;
6560 };
6561 class Shock
6562 {
6563 damage=0;
6564 };
6565 };
6566 class FragGrenade
6567 {
6568 class Health
6569 {
6570 damage=0;
6571 };
6572 class Blood
6573 {
6574 damage=0;
6575 };
6576 class Shock
6577 {
6578 damage=0;
6579 };
6580 };
6581 };
6582 class DamageZones
6583 {
6584 class door1
6585 {
6586 class Health
6587 {
6588 hitpoints=1000;
6589 transferToGlobalCoef=0;
6590 };
6591 componentNames[]=
6592 {
6593 "doors1"
6594 };
6595 fatalInjuryCoef=-1;
6596 class ArmorType
6597 {
6598 class Projectile
6599 {
6600 class Health
6601 {
6602 damage=3;
6603 };
6604 class Blood
6605 {
6606 damage=0;
6607 };
6608 class Shock
6609 {
6610 damage=0;
6611 };
6612 };
6613 class Melee
6614 {
6615 class Health
6616 {
6617 damage=5;
6618 };
6619 class Blood
6620 {
6621 damage=0;
6622 };
6623 class Shock
6624 {
6625 damage=0;
6626 };
6627 };
6628 class FragGrenade
6629 {
6630 class Health
6631 {
6632 damage=10;
6633 };
6634 class Blood
6635 {
6636 damage=0;
6637 };
6638 class Shock
6639 {
6640 damage=0;
6641 };
6642 };
6643 };
6644 };
6645 class door2
6646 {
6647 class Health
6648 {
6649 hitpoints=1000;
6650 transferToGlobalCoef=0;
6651 };
6652 componentNames[]=
6653 {
6654 "doors2"
6655 };
6656 fatalInjuryCoef=-1;
6657 class ArmorType
6658 {
6659 class Projectile
6660 {
6661 class Health
6662 {
6663 damage=3;
6664 };
6665 class Blood
6666 {
6667 damage=0;
6668 };
6669 class Shock
6670 {
6671 damage=0;
6672 };
6673 };
6674 class Melee
6675 {
6676 class Health
6677 {
6678 damage=5;
6679 };
6680 class Blood
6681 {
6682 damage=0;
6683 };
6684 class Shock
6685 {
6686 damage=0;
6687 };
6688 };
6689 class FragGrenade
6690 {
6691 class Health
6692 {
6693 damage=10;
6694 };
6695 class Blood
6696 {
6697 damage=0;
6698 };
6699 class Shock
6700 {
6701 damage=0;
6702 };
6703 };
6704 };
6705 };
6706 class door4
6707 {
6708 class Health
6709 {
6710 hitpoints=1000;
6711 transferToGlobalCoef=0;
6712 };
6713 componentNames[]=
6714 {
6715 "doors4"
6716 };
6717 fatalInjuryCoef=-1;
6718 class ArmorType
6719 {
6720 class Projectile
6721 {
6722 class Health
6723 {
6724 damage=3;
6725 };
6726 class Blood
6727 {
6728 damage=0;
6729 };
6730 class Shock
6731 {
6732 damage=0;
6733 };
6734 };
6735 class Melee
6736 {
6737 class Health
6738 {
6739 damage=5;
6740 };
6741 class Blood
6742 {
6743 damage=0;
6744 };
6745 class Shock
6746 {
6747 damage=0;
6748 };
6749 };
6750 class FragGrenade
6751 {
6752 class Health
6753 {
6754 damage=10;
6755 };
6756 class Blood
6757 {
6758 damage=0;
6759 };
6760 class Shock
6761 {
6762 damage=0;
6763 };
6764 };
6765 };
6766 };
6767 class twin1
6768 {
6769 class Health
6770 {
6771 hitpoints=1500;
6772 transferToGlobalCoef=0;
6773 };
6774 componentNames[]=
6775 {
6776 "doorsTwin1"
6777 };
6778 fatalInjuryCoef=-1;
6779 class ArmorType
6780 {
6781 class Projectile
6782 {
6783 class Health
6784 {
6785 damage=3;
6786 };
6787 class Blood
6788 {
6789 damage=0;
6790 };
6791 class Shock
6792 {
6793 damage=0;
6794 };
6795 };
6796 class Melee
6797 {
6798 class Health
6799 {
6800 damage=5;
6801 };
6802 class Blood
6803 {
6804 damage=0;
6805 };
6806 class Shock
6807 {
6808 damage=0;
6809 };
6810 };
6811 class FragGrenade
6812 {
6813 class Health
6814 {
6815 damage=10;
6816 };
6817 class Blood
6818 {
6819 damage=0;
6820 };
6821 class Shock
6822 {
6823 damage=0;
6824 };
6825 };
6826 };
6827 };
6828 class door6
6829 {
6830 class Health
6831 {
6832 hitpoints=1000;
6833 transferToGlobalCoef=0;
6834 };
6835 componentNames[]=
6836 {
6837 "doors6"
6838 };
6839 fatalInjuryCoef=-1;
6840 class ArmorType
6841 {
6842 class Projectile
6843 {
6844 class Health
6845 {
6846 damage=3;
6847 };
6848 class Blood
6849 {
6850 damage=0;
6851 };
6852 class Shock
6853 {
6854 damage=0;
6855 };
6856 };
6857 class Melee
6858 {
6859 class Health
6860 {
6861 damage=5;
6862 };
6863 class Blood
6864 {
6865 damage=0;
6866 };
6867 class Shock
6868 {
6869 damage=0;
6870 };
6871 };
6872 class FragGrenade
6873 {
6874 class Health
6875 {
6876 damage=10;
6877 };
6878 class Blood
6879 {
6880 damage=0;
6881 };
6882 class Shock
6883 {
6884 damage=0;
6885 };
6886 };
6887 };
6888 };
6889 };
6890 };
6891 class HouseNumbers
6892 {
6893 name="housenumber";
6894 color[]={1,1,1,1};
6895 };
6896 };
6897 class Land_HouseBlock_2F9: HouseNoDestruct
6898 {
6899 scope=1;
6900 model="\DZ\structures\Residential\HouseBlocks\HouseBlock_2F9.p3d";
6901 class Doors
6902 {
6903 class Doors2
6904 {
6905 displayName="door 2";
6906 component="Doors2";
6907 soundPos="doors2_action";
6908 animPeriod=1;
6909 initPhase=0;
6910 initOpened=0.30000001;
6911 soundOpen="doorWoodFrontOpen";
6912 soundClose="doorWoodFrontClose";
6913 soundLocked="doorWoodFrontRattle";
6914 soundOpenABit="doorWoodFrontOpenABit";
6915 };
6916 class Doors3
6917 {
6918 displayName="door 3";
6919 component="Doors3";
6920 soundPos="doors3_action";
6921 animPeriod=1;
6922 initPhase=0;
6923 initOpened=0.69999999;
6924 soundOpen="doorWoodSmallOpen";
6925 soundClose="doorWoodSmallClose";
6926 soundLocked="doorWoodSmallRattle";
6927 soundOpenABit="doorWoodSmallOpenABit";
6928 };
6929 class Doors4
6930 {
6931 displayName="door 4";
6932 component="Doors4";
6933 soundPos="doors4_action";
6934 animPeriod=1;
6935 initPhase=0;
6936 initOpened=0.69999999;
6937 soundOpen="doorWoodSmallOpen";
6938 soundClose="doorWoodSmallClose";
6939 soundLocked="doorWoodSmallRattle";
6940 soundOpenABit="doorWoodSmallOpenABit";
6941 };
6942 class DoorsTwin1
6943 {
6944 displayName="door Twin1";
6945 component="DoorsTwin1";
6946 soundPos="doorsTwin1_action";
6947 animPeriod=1;
6948 initPhase=0;
6949 initOpened=0.30000001;
6950 soundOpen="doorWoodTwinOpen";
6951 soundClose="doorWoodTwinClose";
6952 soundLocked="doorWoodTwinRattle";
6953 soundOpenABit="doorWoodTwinOpenABit";
6954 };
6955 class Doors6
6956 {
6957 displayName="door 6";
6958 component="Doors6";
6959 soundPos="doors6_action";
6960 animPeriod=1;
6961 initPhase=0;
6962 initOpened=0.69999999;
6963 soundOpen="doorMetalGateOpen";
6964 soundClose="doorMetalGateClose";
6965 soundLocked="doorMetalGateRattle";
6966 soundOpenABit="doorMetalGateOpenABit";
6967 };
6968 };
6969 class DamageSystem
6970 {
6971 class GlobalHealth
6972 {
6973 class Health
6974 {
6975 hitpoints=1000;
6976 };
6977 };
6978 class GlobalArmor
6979 {
6980 class Projectile
6981 {
6982 class Health
6983 {
6984 damage=0;
6985 };
6986 class Blood
6987 {
6988 damage=0;
6989 };
6990 class Shock
6991 {
6992 damage=0;
6993 };
6994 };
6995 class Melee
6996 {
6997 class Health
6998 {
6999 damage=0;
7000 };
7001 class Blood
7002 {
7003 damage=0;
7004 };
7005 class Shock
7006 {
7007 damage=0;
7008 };
7009 };
7010 class FragGrenade
7011 {
7012 class Health
7013 {
7014 damage=0;
7015 };
7016 class Blood
7017 {
7018 damage=0;
7019 };
7020 class Shock
7021 {
7022 damage=0;
7023 };
7024 };
7025 };
7026 class DamageZones
7027 {
7028 class door2
7029 {
7030 class Health
7031 {
7032 hitpoints=1000;
7033 transferToGlobalCoef=0;
7034 };
7035 componentNames[]=
7036 {
7037 "doors2"
7038 };
7039 fatalInjuryCoef=-1;
7040 class ArmorType
7041 {
7042 class Projectile
7043 {
7044 class Health
7045 {
7046 damage=3;
7047 };
7048 class Blood
7049 {
7050 damage=0;
7051 };
7052 class Shock
7053 {
7054 damage=0;
7055 };
7056 };
7057 class Melee
7058 {
7059 class Health
7060 {
7061 damage=5;
7062 };
7063 class Blood
7064 {
7065 damage=0;
7066 };
7067 class Shock
7068 {
7069 damage=0;
7070 };
7071 };
7072 class FragGrenade
7073 {
7074 class Health
7075 {
7076 damage=10;
7077 };
7078 class Blood
7079 {
7080 damage=0;
7081 };
7082 class Shock
7083 {
7084 damage=0;
7085 };
7086 };
7087 };
7088 };
7089 class door3
7090 {
7091 class Health
7092 {
7093 hitpoints=1000;
7094 transferToGlobalCoef=0;
7095 };
7096 componentNames[]=
7097 {
7098 "doors3"
7099 };
7100 fatalInjuryCoef=-1;
7101 class ArmorType
7102 {
7103 class Projectile
7104 {
7105 class Health
7106 {
7107 damage=3;
7108 };
7109 class Blood
7110 {
7111 damage=0;
7112 };
7113 class Shock
7114 {
7115 damage=0;
7116 };
7117 };
7118 class Melee
7119 {
7120 class Health
7121 {
7122 damage=5;
7123 };
7124 class Blood
7125 {
7126 damage=0;
7127 };
7128 class Shock
7129 {
7130 damage=0;
7131 };
7132 };
7133 class FragGrenade
7134 {
7135 class Health
7136 {
7137 damage=10;
7138 };
7139 class Blood
7140 {
7141 damage=0;
7142 };
7143 class Shock
7144 {
7145 damage=0;
7146 };
7147 };
7148 };
7149 };
7150 class door4
7151 {
7152 class Health
7153 {
7154 hitpoints=1000;
7155 transferToGlobalCoef=0;
7156 };
7157 componentNames[]=
7158 {
7159 "doors4"
7160 };
7161 fatalInjuryCoef=-1;
7162 class ArmorType
7163 {
7164 class Projectile
7165 {
7166 class Health
7167 {
7168 damage=3;
7169 };
7170 class Blood
7171 {
7172 damage=0;
7173 };
7174 class Shock
7175 {
7176 damage=0;
7177 };
7178 };
7179 class Melee
7180 {
7181 class Health
7182 {
7183 damage=5;
7184 };
7185 class Blood
7186 {
7187 damage=0;
7188 };
7189 class Shock
7190 {
7191 damage=0;
7192 };
7193 };
7194 class FragGrenade
7195 {
7196 class Health
7197 {
7198 damage=10;
7199 };
7200 class Blood
7201 {
7202 damage=0;
7203 };
7204 class Shock
7205 {
7206 damage=0;
7207 };
7208 };
7209 };
7210 };
7211 class twin1
7212 {
7213 class Health
7214 {
7215 hitpoints=1500;
7216 transferToGlobalCoef=0;
7217 };
7218 componentNames[]=
7219 {
7220 "doorsTwin1"
7221 };
7222 fatalInjuryCoef=-1;
7223 class ArmorType
7224 {
7225 class Projectile
7226 {
7227 class Health
7228 {
7229 damage=3;
7230 };
7231 class Blood
7232 {
7233 damage=0;
7234 };
7235 class Shock
7236 {
7237 damage=0;
7238 };
7239 };
7240 class Melee
7241 {
7242 class Health
7243 {
7244 damage=5;
7245 };
7246 class Blood
7247 {
7248 damage=0;
7249 };
7250 class Shock
7251 {
7252 damage=0;
7253 };
7254 };
7255 class FragGrenade
7256 {
7257 class Health
7258 {
7259 damage=10;
7260 };
7261 class Blood
7262 {
7263 damage=0;
7264 };
7265 class Shock
7266 {
7267 damage=0;
7268 };
7269 };
7270 };
7271 };
7272 class door6
7273 {
7274 class Health
7275 {
7276 hitpoints=1000;
7277 transferToGlobalCoef=0;
7278 };
7279 componentNames[]=
7280 {
7281 "doors6"
7282 };
7283 fatalInjuryCoef=-1;
7284 class ArmorType
7285 {
7286 class Projectile
7287 {
7288 class Health
7289 {
7290 damage=3;
7291 };
7292 class Blood
7293 {
7294 damage=0;
7295 };
7296 class Shock
7297 {
7298 damage=0;
7299 };
7300 };
7301 class Melee
7302 {
7303 class Health
7304 {
7305 damage=5;
7306 };
7307 class Blood
7308 {
7309 damage=0;
7310 };
7311 class Shock
7312 {
7313 damage=0;
7314 };
7315 };
7316 class FragGrenade
7317 {
7318 class Health
7319 {
7320 damage=10;
7321 };
7322 class Blood
7323 {
7324 damage=0;
7325 };
7326 class Shock
7327 {
7328 damage=0;
7329 };
7330 };
7331 };
7332 };
7333 };
7334 };
7335 class HouseNumbers
7336 {
7337 name="housenumber";
7338 color[]={1,1,1,1};
7339 };
7340 };
7341 class Land_HouseBlock_3F_Corner1: HouseNoDestruct
7342 {
7343 scope=1;
7344 model="\DZ\structures\Residential\HouseBlocks\HouseBlock_3F_Corner1.p3d";
7345 class AnimationSources
7346 {
7347 class Lights_1
7348 {
7349 source="user";
7350 animPeriod=0.001;
7351 initPhase=0;
7352 };
7353 class Lights_2: Lights_1
7354 {
7355 };
7356 };
7357 class Doors
7358 {
7359 class DoorsTwin1
7360 {
7361 displayName="door Twin1";
7362 component="DoorsTwin1";
7363 soundPos="doorsTwin1_action";
7364 animPeriod=1;
7365 initPhase=0;
7366 initOpened=0.30000001;
7367 soundOpen="doorWoodTwinOpen";
7368 soundClose="doorWoodTwinClose";
7369 soundLocked="doorWoodTwinRattle";
7370 soundOpenABit="doorWoodTwinOpenABit";
7371 };
7372 class DoorsTwin2
7373 {
7374 displayName="door Twin2";
7375 component="DoorsTwin2";
7376 soundPos="doorsTwin2_action";
7377 animPeriod=1;
7378 initPhase=0;
7379 initOpened=0.69999999;
7380 soundOpen="doorWoodTwinOpen";
7381 soundClose="doorWoodTwinClose";
7382 soundLocked="doorWoodTwinRattle";
7383 soundOpenABit="doorWoodTwinOpenABit";
7384 };
7385 class Doors5
7386 {
7387 displayName="door 5";
7388 component="Doors5";
7389 soundPos="doors5_action";
7390 animPeriod=1;
7391 initPhase=0;
7392 initOpened=0.69999999;
7393 soundOpen="doorWoodSmallOpen";
7394 soundClose="doorWoodSmallClose";
7395 soundLocked="doorWoodSmallRattle";
7396 soundOpenABit="doorWoodSmallOpenABit";
7397 };
7398 class Doors6
7399 {
7400 displayName="door 6";
7401 component="Doors6";
7402 soundPos="doors6_action";
7403 animPeriod=1;
7404 initPhase=0;
7405 initOpened=0.69999999;
7406 soundOpen="doorWoodSmallOpen";
7407 soundClose="doorWoodSmallClose";
7408 soundLocked="doorWoodSmallRattle";
7409 soundOpenABit="doorWoodSmallOpenABit";
7410 };
7411 class Doors7
7412 {
7413 displayName="door 7";
7414 component="Doors7";
7415 soundPos="doors7_action";
7416 animPeriod=1;
7417 initPhase=0;
7418 initOpened=0.69999999;
7419 soundOpen="doorWoodSmallOpen";
7420 soundClose="doorWoodSmallClose";
7421 soundLocked="doorWoodSmallRattle";
7422 soundOpenABit="doorWoodSmallOpenABit";
7423 };
7424 class Doors8
7425 {
7426 displayName="door 8";
7427 component="Doors8";
7428 soundPos="doors8_action";
7429 animPeriod=1;
7430 initPhase=0;
7431 initOpened=0.69999999;
7432 soundOpen="doorWoodSmallOpen";
7433 soundClose="doorWoodSmallClose";
7434 soundLocked="doorWoodSmallRattle";
7435 soundOpenABit="doorWoodSmallOpenABit";
7436 };
7437 class Doors9
7438 {
7439 displayName="door 9";
7440 component="Doors9";
7441 soundPos="doors9_action";
7442 animPeriod=1;
7443 initPhase=0;
7444 initOpened=0.69999999;
7445 soundOpen="doorWoodSmallOpen";
7446 soundClose="doorWoodSmallClose";
7447 soundLocked="doorWoodSmallRattle";
7448 soundOpenABit="doorWoodSmallOpenABit";
7449 };
7450 };
7451 class DamageSystem
7452 {
7453 class GlobalHealth
7454 {
7455 class Health
7456 {
7457 hitpoints=1000;
7458 };
7459 };
7460 class GlobalArmor
7461 {
7462 class Projectile
7463 {
7464 class Health
7465 {
7466 damage=0;
7467 };
7468 class Blood
7469 {
7470 damage=0;
7471 };
7472 class Shock
7473 {
7474 damage=0;
7475 };
7476 };
7477 class Melee
7478 {
7479 class Health
7480 {
7481 damage=0;
7482 };
7483 class Blood
7484 {
7485 damage=0;
7486 };
7487 class Shock
7488 {
7489 damage=0;
7490 };
7491 };
7492 class FragGrenade
7493 {
7494 class Health
7495 {
7496 damage=0;
7497 };
7498 class Blood
7499 {
7500 damage=0;
7501 };
7502 class Shock
7503 {
7504 damage=0;
7505 };
7506 };
7507 };
7508 class DamageZones
7509 {
7510 class twin1
7511 {
7512 class Health
7513 {
7514 hitpoints=1500;
7515 transferToGlobalCoef=0;
7516 };
7517 componentNames[]=
7518 {
7519 "doorsTwin1"
7520 };
7521 fatalInjuryCoef=-1;
7522 class ArmorType
7523 {
7524 class Projectile
7525 {
7526 class Health
7527 {
7528 damage=3;
7529 };
7530 class Blood
7531 {
7532 damage=0;
7533 };
7534 class Shock
7535 {
7536 damage=0;
7537 };
7538 };
7539 class Melee
7540 {
7541 class Health
7542 {
7543 damage=5;
7544 };
7545 class Blood
7546 {
7547 damage=0;
7548 };
7549 class Shock
7550 {
7551 damage=0;
7552 };
7553 };
7554 class FragGrenade
7555 {
7556 class Health
7557 {
7558 damage=10;
7559 };
7560 class Blood
7561 {
7562 damage=0;
7563 };
7564 class Shock
7565 {
7566 damage=0;
7567 };
7568 };
7569 };
7570 };
7571 class twin2
7572 {
7573 class Health
7574 {
7575 hitpoints=1500;
7576 transferToGlobalCoef=0;
7577 };
7578 componentNames[]=
7579 {
7580 "doorsTwin2"
7581 };
7582 fatalInjuryCoef=-1;
7583 class ArmorType
7584 {
7585 class Projectile
7586 {
7587 class Health
7588 {
7589 damage=3;
7590 };
7591 class Blood
7592 {
7593 damage=0;
7594 };
7595 class Shock
7596 {
7597 damage=0;
7598 };
7599 };
7600 class Melee
7601 {
7602 class Health
7603 {
7604 damage=5;
7605 };
7606 class Blood
7607 {
7608 damage=0;
7609 };
7610 class Shock
7611 {
7612 damage=0;
7613 };
7614 };
7615 class FragGrenade
7616 {
7617 class Health
7618 {
7619 damage=10;
7620 };
7621 class Blood
7622 {
7623 damage=0;
7624 };
7625 class Shock
7626 {
7627 damage=0;
7628 };
7629 };
7630 };
7631 };
7632 class door5
7633 {
7634 class Health
7635 {
7636 hitpoints=1000;
7637 transferToGlobalCoef=0;
7638 };
7639 componentNames[]=
7640 {
7641 "doors5"
7642 };
7643 fatalInjuryCoef=-1;
7644 class ArmorType
7645 {
7646 class Projectile
7647 {
7648 class Health
7649 {
7650 damage=3;
7651 };
7652 class Blood
7653 {
7654 damage=0;
7655 };
7656 class Shock
7657 {
7658 damage=0;
7659 };
7660 };
7661 class Melee
7662 {
7663 class Health
7664 {
7665 damage=5;
7666 };
7667 class Blood
7668 {
7669 damage=0;
7670 };
7671 class Shock
7672 {
7673 damage=0;
7674 };
7675 };
7676 class FragGrenade
7677 {
7678 class Health
7679 {
7680 damage=10;
7681 };
7682 class Blood
7683 {
7684 damage=0;
7685 };
7686 class Shock
7687 {
7688 damage=0;
7689 };
7690 };
7691 };
7692 };
7693 class door6
7694 {
7695 class Health
7696 {
7697 hitpoints=1000;
7698 transferToGlobalCoef=0;
7699 };
7700 componentNames[]=
7701 {
7702 "doors6"
7703 };
7704 fatalInjuryCoef=-1;
7705 class ArmorType
7706 {
7707 class Projectile
7708 {
7709 class Health
7710 {
7711 damage=3;
7712 };
7713 class Blood
7714 {
7715 damage=0;
7716 };
7717 class Shock
7718 {
7719 damage=0;
7720 };
7721 };
7722 class Melee
7723 {
7724 class Health
7725 {
7726 damage=5;
7727 };
7728 class Blood
7729 {
7730 damage=0;
7731 };
7732 class Shock
7733 {
7734 damage=0;
7735 };
7736 };
7737 class FragGrenade
7738 {
7739 class Health
7740 {
7741 damage=10;
7742 };
7743 class Blood
7744 {
7745 damage=0;
7746 };
7747 class Shock
7748 {
7749 damage=0;
7750 };
7751 };
7752 };
7753 };
7754 class door7
7755 {
7756 class Health
7757 {
7758 hitpoints=1000;
7759 transferToGlobalCoef=0;
7760 };
7761 componentNames[]=
7762 {
7763 "doors7"
7764 };
7765 fatalInjuryCoef=-1;
7766 class ArmorType
7767 {
7768 class Projectile
7769 {
7770 class Health
7771 {
7772 damage=3;
7773 };
7774 class Blood
7775 {
7776 damage=0;
7777 };
7778 class Shock
7779 {
7780 damage=0;
7781 };
7782 };
7783 class Melee
7784 {
7785 class Health
7786 {
7787 damage=5;
7788 };
7789 class Blood
7790 {
7791 damage=0;
7792 };
7793 class Shock
7794 {
7795 damage=0;
7796 };
7797 };
7798 class FragGrenade
7799 {
7800 class Health
7801 {
7802 damage=10;
7803 };
7804 class Blood
7805 {
7806 damage=0;
7807 };
7808 class Shock
7809 {
7810 damage=0;
7811 };
7812 };
7813 };
7814 };
7815 class door8
7816 {
7817 class Health
7818 {
7819 hitpoints=1000;
7820 transferToGlobalCoef=0;
7821 };
7822 componentNames[]=
7823 {
7824 "doors8"
7825 };
7826 fatalInjuryCoef=-1;
7827 class ArmorType
7828 {
7829 class Projectile
7830 {
7831 class Health
7832 {
7833 damage=3;
7834 };
7835 class Blood
7836 {
7837 damage=0;
7838 };
7839 class Shock
7840 {
7841 damage=0;
7842 };
7843 };
7844 class Melee
7845 {
7846 class Health
7847 {
7848 damage=5;
7849 };
7850 class Blood
7851 {
7852 damage=0;
7853 };
7854 class Shock
7855 {
7856 damage=0;
7857 };
7858 };
7859 class FragGrenade
7860 {
7861 class Health
7862 {
7863 damage=10;
7864 };
7865 class Blood
7866 {
7867 damage=0;
7868 };
7869 class Shock
7870 {
7871 damage=0;
7872 };
7873 };
7874 };
7875 };
7876 class door9
7877 {
7878 class Health
7879 {
7880 hitpoints=1000;
7881 transferToGlobalCoef=0;
7882 };
7883 componentNames[]=
7884 {
7885 "doors9"
7886 };
7887 fatalInjuryCoef=-1;
7888 class ArmorType
7889 {
7890 class Projectile
7891 {
7892 class Health
7893 {
7894 damage=3;
7895 };
7896 class Blood
7897 {
7898 damage=0;
7899 };
7900 class Shock
7901 {
7902 damage=0;
7903 };
7904 };
7905 class Melee
7906 {
7907 class Health
7908 {
7909 damage=5;
7910 };
7911 class Blood
7912 {
7913 damage=0;
7914 };
7915 class Shock
7916 {
7917 damage=0;
7918 };
7919 };
7920 class FragGrenade
7921 {
7922 class Health
7923 {
7924 damage=10;
7925 };
7926 class Blood
7927 {
7928 damage=0;
7929 };
7930 class Shock
7931 {
7932 damage=0;
7933 };
7934 };
7935 };
7936 };
7937 };
7938 };
7939 class HouseNumbers
7940 {
7941 name="housenumber";
7942 color[]={1,1,1,1};
7943 };
7944 };
7945 class Land_HouseBlock_3F_Corner2: HouseNoDestruct
7946 {
7947 scope=1;
7948 model="\DZ\structures\Residential\HouseBlocks\HouseBlock_3F_Corner2.p3d";
7949 class AnimationSources
7950 {
7951 class Lights_1
7952 {
7953 source="user";
7954 animPeriod=0.001;
7955 initPhase=0;
7956 };
7957 class Lights_2: Lights_1
7958 {
7959 };
7960 };
7961 class Doors
7962 {
7963 class DoorsTwin1
7964 {
7965 displayName="door Twin1";
7966 component="DoorsTwin1";
7967 soundPos="doorsTwin1_action";
7968 animPeriod=1;
7969 initPhase=0;
7970 initOpened=0.30000001;
7971 soundOpen="doorWoodTwinOpen";
7972 soundClose="doorWoodTwinClose";
7973 soundLocked="doorWoodTwinRattle";
7974 soundOpenABit="doorWoodTwinOpenABit";
7975 };
7976 class DoorsTwin2
7977 {
7978 displayName="door Twin2";
7979 component="DoorsTwin2";
7980 soundPos="doorsTwin2_action";
7981 animPeriod=1;
7982 initPhase=0;
7983 initOpened=0.30000001;
7984 soundOpen="doorWoodTwinOpen";
7985 soundClose="doorWoodTwinClose";
7986 soundLocked="doorWoodTwinRattle";
7987 soundOpenABit="doorWoodTwinOpenABit";
7988 };
7989 class Doors5
7990 {
7991 displayName="door 5";
7992 component="Doors5";
7993 soundPos="doors5_action";
7994 animPeriod=1;
7995 initPhase=0;
7996 initOpened=0.69999999;
7997 soundOpen="doorWoodSmallOpen";
7998 soundClose="doorWoodSmallClose";
7999 soundLocked="doorWoodSmallRattle";
8000 soundOpenABit="doorWoodSmallOpenABit";
8001 };
8002 class Doors7
8003 {
8004 displayName="door 7";
8005 component="Doors7";
8006 soundPos="doors7_action";
8007 animPeriod=1;
8008 initPhase=0;
8009 initOpened=0.69999999;
8010 soundOpen="doorWoodSmallOpen";
8011 soundClose="doorWoodSmallClose";
8012 soundLocked="doorWoodSmallRattle";
8013 soundOpenABit="doorWoodSmallOpenABit";
8014 };
8015 class Doors8
8016 {
8017 displayName="door 8";
8018 component="Doors8";
8019 soundPos="doors8_action";
8020 animPeriod=1;
8021 initPhase=0;
8022 initOpened=0.69999999;
8023 soundOpen="doorWoodSmallOpen";
8024 soundClose="doorWoodSmallClose";
8025 soundLocked="doorWoodSmallRattle";
8026 soundOpenABit="doorWoodSmallOpenABit";
8027 };
8028 class Doors9
8029 {
8030 displayName="door 9";
8031 component="Doors9";
8032 soundPos="doors9_action";
8033 animPeriod=1;
8034 initPhase=0;
8035 initOpened=0.69999999;
8036 soundOpen="doorWoodSmallOpen";
8037 soundClose="doorWoodSmallClose";
8038 soundLocked="doorWoodSmallRattle";
8039 soundOpenABit="doorWoodSmallOpenABit";
8040 };
8041 };
8042 class DamageSystem
8043 {
8044 class GlobalHealth
8045 {
8046 class Health
8047 {
8048 hitpoints=1000;
8049 };
8050 };
8051 class GlobalArmor
8052 {
8053 class Projectile
8054 {
8055 class Health
8056 {
8057 damage=0;
8058 };
8059 class Blood
8060 {
8061 damage=0;
8062 };
8063 class Shock
8064 {
8065 damage=0;
8066 };
8067 };
8068 class Melee
8069 {
8070 class Health
8071 {
8072 damage=0;
8073 };
8074 class Blood
8075 {
8076 damage=0;
8077 };
8078 class Shock
8079 {
8080 damage=0;
8081 };
8082 };
8083 class FragGrenade
8084 {
8085 class Health
8086 {
8087 damage=0;
8088 };
8089 class Blood
8090 {
8091 damage=0;
8092 };
8093 class Shock
8094 {
8095 damage=0;
8096 };
8097 };
8098 };
8099 class DamageZones
8100 {
8101 class twin1
8102 {
8103 class Health
8104 {
8105 hitpoints=1500;
8106 transferToGlobalCoef=0;
8107 };
8108 componentNames[]=
8109 {
8110 "doorsTwin1"
8111 };
8112 fatalInjuryCoef=-1;
8113 class ArmorType
8114 {
8115 class Projectile
8116 {
8117 class Health
8118 {
8119 damage=3;
8120 };
8121 class Blood
8122 {
8123 damage=0;
8124 };
8125 class Shock
8126 {
8127 damage=0;
8128 };
8129 };
8130 class Melee
8131 {
8132 class Health
8133 {
8134 damage=5;
8135 };
8136 class Blood
8137 {
8138 damage=0;
8139 };
8140 class Shock
8141 {
8142 damage=0;
8143 };
8144 };
8145 class FragGrenade
8146 {
8147 class Health
8148 {
8149 damage=10;
8150 };
8151 class Blood
8152 {
8153 damage=0;
8154 };
8155 class Shock
8156 {
8157 damage=0;
8158 };
8159 };
8160 };
8161 };
8162 class twin2
8163 {
8164 class Health
8165 {
8166 hitpoints=1500;
8167 transferToGlobalCoef=0;
8168 };
8169 componentNames[]=
8170 {
8171 "doorsTwin2"
8172 };
8173 fatalInjuryCoef=-1;
8174 class ArmorType
8175 {
8176 class Projectile
8177 {
8178 class Health
8179 {
8180 damage=3;
8181 };
8182 class Blood
8183 {
8184 damage=0;
8185 };
8186 class Shock
8187 {
8188 damage=0;
8189 };
8190 };
8191 class Melee
8192 {
8193 class Health
8194 {
8195 damage=5;
8196 };
8197 class Blood
8198 {
8199 damage=0;
8200 };
8201 class Shock
8202 {
8203 damage=0;
8204 };
8205 };
8206 class FragGrenade
8207 {
8208 class Health
8209 {
8210 damage=10;
8211 };
8212 class Blood
8213 {
8214 damage=0;
8215 };
8216 class Shock
8217 {
8218 damage=0;
8219 };
8220 };
8221 };
8222 };
8223 class door5
8224 {
8225 class Health
8226 {
8227 hitpoints=1000;
8228 transferToGlobalCoef=0;
8229 };
8230 componentNames[]=
8231 {
8232 "doors5"
8233 };
8234 fatalInjuryCoef=-1;
8235 class ArmorType
8236 {
8237 class Projectile
8238 {
8239 class Health
8240 {
8241 damage=3;
8242 };
8243 class Blood
8244 {
8245 damage=0;
8246 };
8247 class Shock
8248 {
8249 damage=0;
8250 };
8251 };
8252 class Melee
8253 {
8254 class Health
8255 {
8256 damage=5;
8257 };
8258 class Blood
8259 {
8260 damage=0;
8261 };
8262 class Shock
8263 {
8264 damage=0;
8265 };
8266 };
8267 class FragGrenade
8268 {
8269 class Health
8270 {
8271 damage=10;
8272 };
8273 class Blood
8274 {
8275 damage=0;
8276 };
8277 class Shock
8278 {
8279 damage=0;
8280 };
8281 };
8282 };
8283 };
8284 class door7
8285 {
8286 class Health
8287 {
8288 hitpoints=1000;
8289 transferToGlobalCoef=0;
8290 };
8291 componentNames[]=
8292 {
8293 "doors7"
8294 };
8295 fatalInjuryCoef=-1;
8296 class ArmorType
8297 {
8298 class Projectile
8299 {
8300 class Health
8301 {
8302 damage=3;
8303 };
8304 class Blood
8305 {
8306 damage=0;
8307 };
8308 class Shock
8309 {
8310 damage=0;
8311 };
8312 };
8313 class Melee
8314 {
8315 class Health
8316 {
8317 damage=5;
8318 };
8319 class Blood
8320 {
8321 damage=0;
8322 };
8323 class Shock
8324 {
8325 damage=0;
8326 };
8327 };
8328 class FragGrenade
8329 {
8330 class Health
8331 {
8332 damage=10;
8333 };
8334 class Blood
8335 {
8336 damage=0;
8337 };
8338 class Shock
8339 {
8340 damage=0;
8341 };
8342 };
8343 };
8344 };
8345 class door8
8346 {
8347 class Health
8348 {
8349 hitpoints=1000;
8350 transferToGlobalCoef=0;
8351 };
8352 componentNames[]=
8353 {
8354 "doors8"
8355 };
8356 fatalInjuryCoef=-1;
8357 class ArmorType
8358 {
8359 class Projectile
8360 {
8361 class Health
8362 {
8363 damage=3;
8364 };
8365 class Blood
8366 {
8367 damage=0;
8368 };
8369 class Shock
8370 {
8371 damage=0;
8372 };
8373 };
8374 class Melee
8375 {
8376 class Health
8377 {
8378 damage=5;
8379 };
8380 class Blood
8381 {
8382 damage=0;
8383 };
8384 class Shock
8385 {
8386 damage=0;
8387 };
8388 };
8389 class FragGrenade
8390 {
8391 class Health
8392 {
8393 damage=10;
8394 };
8395 class Blood
8396 {
8397 damage=0;
8398 };
8399 class Shock
8400 {
8401 damage=0;
8402 };
8403 };
8404 };
8405 };
8406 class door9
8407 {
8408 class Health
8409 {
8410 hitpoints=1000;
8411 transferToGlobalCoef=0;
8412 };
8413 componentNames[]=
8414 {
8415 "doors9"
8416 };
8417 fatalInjuryCoef=-1;
8418 class ArmorType
8419 {
8420 class Projectile
8421 {
8422 class Health
8423 {
8424 damage=3;
8425 };
8426 class Blood
8427 {
8428 damage=0;
8429 };
8430 class Shock
8431 {
8432 damage=0;
8433 };
8434 };
8435 class Melee
8436 {
8437 class Health
8438 {
8439 damage=5;
8440 };
8441 class Blood
8442 {
8443 damage=0;
8444 };
8445 class Shock
8446 {
8447 damage=0;
8448 };
8449 };
8450 class FragGrenade
8451 {
8452 class Health
8453 {
8454 damage=10;
8455 };
8456 class Blood
8457 {
8458 damage=0;
8459 };
8460 class Shock
8461 {
8462 damage=0;
8463 };
8464 };
8465 };
8466 };
8467 };
8468 };
8469 class HouseNumbers
8470 {
8471 name="housenumber";
8472 color[]={1,1,1,1};
8473 };
8474 };
8475 class Land_HouseBlock_3F1: HouseNoDestruct
8476 {
8477 scope=1;
8478 model="\DZ\structures\Residential\HouseBlocks\HouseBlock_3F1.p3d";
8479 class Doors
8480 {
8481 class DoorsTwin1
8482 {
8483 displayName="door Twin1";
8484 component="DoorsTwin1";
8485 soundPos="doorsTwin1_action";
8486 animPeriod=1;
8487 initPhase=0;
8488 initOpened=0.30000001;
8489 soundOpen="doorWoodTwinOpen";
8490 soundClose="doorWoodTwinClose";
8491 soundLocked="doorWoodTwinRattle";
8492 soundOpenABit="doorWoodTwinOpenABit";
8493 };
8494 class DoorsTwin2
8495 {
8496 displayName="door Twin2";
8497 component="DoorsTwin2";
8498 soundPos="doorsTwin2_action";
8499 animPeriod=1;
8500 initPhase=0;
8501 initOpened=0.30000001;
8502 soundOpen="doorWoodTwinOpen";
8503 soundClose="doorWoodTwinClose";
8504 soundLocked="doorWoodTwinRattle";
8505 soundOpenABit="doorWoodTwinOpenABit";
8506 };
8507 class Doors5
8508 {
8509 displayName="door 5";
8510 component="Doors5";
8511 soundPos="doors5_action";
8512 animPeriod=1;
8513 initPhase=0;
8514 initOpened=0.30000001;
8515 soundOpen="doorWoodFrontOpen";
8516 soundClose="doorWoodFrontClose";
8517 soundLocked="doorWoodFrontRattle";
8518 soundOpenABit="doorWoodFrontOpenABit";
8519 };
8520 class Doors6
8521 {
8522 displayName="door 6";
8523 component="Doors6";
8524 soundPos="doors6_action";
8525 animPeriod=1;
8526 initPhase=0;
8527 initOpened=0.69999999;
8528 soundOpen="doorWoodFrontOpen";
8529 soundClose="doorWoodFrontClose";
8530 soundLocked="doorWoodFrontRattle";
8531 soundOpenABit="doorWoodFrontOpenABit";
8532 };
8533 class Doors7
8534 {
8535 displayName="door 7";
8536 component="Doors7";
8537 soundPos="doors7_action";
8538 animPeriod=1;
8539 initPhase=0;
8540 initOpened=0.69999999;
8541 soundOpen="doorWoodFrontOpen";
8542 soundClose="doorWoodFrontClose";
8543 soundLocked="doorWoodFrontRattle";
8544 soundOpenABit="doorWoodFrontOpenABit";
8545 };
8546 class Doors8
8547 {
8548 displayName="door 8";
8549 component="Doors8";
8550 soundPos="doors8_action";
8551 animPeriod=1;
8552 initPhase=0;
8553 initOpened=0.69999999;
8554 soundOpen="doorWoodFrontOpen";
8555 soundClose="doorWoodFrontClose";
8556 soundLocked="doorWoodFrontRattle";
8557 soundOpenABit="doorWoodFrontOpenABit";
8558 };
8559 };
8560 class DamageSystem
8561 {
8562 class GlobalHealth
8563 {
8564 class Health
8565 {
8566 hitpoints=1000;
8567 };
8568 };
8569 class GlobalArmor
8570 {
8571 class Projectile
8572 {
8573 class Health
8574 {
8575 damage=0;
8576 };
8577 class Blood
8578 {
8579 damage=0;
8580 };
8581 class Shock
8582 {
8583 damage=0;
8584 };
8585 };
8586 class Melee
8587 {
8588 class Health
8589 {
8590 damage=0;
8591 };
8592 class Blood
8593 {
8594 damage=0;
8595 };
8596 class Shock
8597 {
8598 damage=0;
8599 };
8600 };
8601 class FragGrenade
8602 {
8603 class Health
8604 {
8605 damage=0;
8606 };
8607 class Blood
8608 {
8609 damage=0;
8610 };
8611 class Shock
8612 {
8613 damage=0;
8614 };
8615 };
8616 };
8617 class DamageZones
8618 {
8619 class twin1
8620 {
8621 class Health
8622 {
8623 hitpoints=1500;
8624 transferToGlobalCoef=0;
8625 };
8626 componentNames[]=
8627 {
8628 "doorsTwin1"
8629 };
8630 fatalInjuryCoef=-1;
8631 class ArmorType
8632 {
8633 class Projectile
8634 {
8635 class Health
8636 {
8637 damage=3;
8638 };
8639 class Blood
8640 {
8641 damage=0;
8642 };
8643 class Shock
8644 {
8645 damage=0;
8646 };
8647 };
8648 class Melee
8649 {
8650 class Health
8651 {
8652 damage=5;
8653 };
8654 class Blood
8655 {
8656 damage=0;
8657 };
8658 class Shock
8659 {
8660 damage=0;
8661 };
8662 };
8663 class FragGrenade
8664 {
8665 class Health
8666 {
8667 damage=10;
8668 };
8669 class Blood
8670 {
8671 damage=0;
8672 };
8673 class Shock
8674 {
8675 damage=0;
8676 };
8677 };
8678 };
8679 };
8680 class twin2
8681 {
8682 class Health
8683 {
8684 hitpoints=1500;
8685 transferToGlobalCoef=0;
8686 };
8687 componentNames[]=
8688 {
8689 "doorsTwin2"
8690 };
8691 fatalInjuryCoef=-1;
8692 class ArmorType
8693 {
8694 class Projectile
8695 {
8696 class Health
8697 {
8698 damage=3;
8699 };
8700 class Blood
8701 {
8702 damage=0;
8703 };
8704 class Shock
8705 {
8706 damage=0;
8707 };
8708 };
8709 class Melee
8710 {
8711 class Health
8712 {
8713 damage=5;
8714 };
8715 class Blood
8716 {
8717 damage=0;
8718 };
8719 class Shock
8720 {
8721 damage=0;
8722 };
8723 };
8724 class FragGrenade
8725 {
8726 class Health
8727 {
8728 damage=10;
8729 };
8730 class Blood
8731 {
8732 damage=0;
8733 };
8734 class Shock
8735 {
8736 damage=0;
8737 };
8738 };
8739 };
8740 };
8741 class door5
8742 {
8743 class Health
8744 {
8745 hitpoints=1000;
8746 transferToGlobalCoef=0;
8747 };
8748 componentNames[]=
8749 {
8750 "doors5"
8751 };
8752 fatalInjuryCoef=-1;
8753 class ArmorType
8754 {
8755 class Projectile
8756 {
8757 class Health
8758 {
8759 damage=3;
8760 };
8761 class Blood
8762 {
8763 damage=0;
8764 };
8765 class Shock
8766 {
8767 damage=0;
8768 };
8769 };
8770 class Melee
8771 {
8772 class Health
8773 {
8774 damage=5;
8775 };
8776 class Blood
8777 {
8778 damage=0;
8779 };
8780 class Shock
8781 {
8782 damage=0;
8783 };
8784 };
8785 class FragGrenade
8786 {
8787 class Health
8788 {
8789 damage=10;
8790 };
8791 class Blood
8792 {
8793 damage=0;
8794 };
8795 class Shock
8796 {
8797 damage=0;
8798 };
8799 };
8800 };
8801 };
8802 class door6
8803 {
8804 class Health
8805 {
8806 hitpoints=1000;
8807 transferToGlobalCoef=0;
8808 };
8809 componentNames[]=
8810 {
8811 "doors6"
8812 };
8813 fatalInjuryCoef=-1;
8814 class ArmorType
8815 {
8816 class Projectile
8817 {
8818 class Health
8819 {
8820 damage=3;
8821 };
8822 class Blood
8823 {
8824 damage=0;
8825 };
8826 class Shock
8827 {
8828 damage=0;
8829 };
8830 };
8831 class Melee
8832 {
8833 class Health
8834 {
8835 damage=5;
8836 };
8837 class Blood
8838 {
8839 damage=0;
8840 };
8841 class Shock
8842 {
8843 damage=0;
8844 };
8845 };
8846 class FragGrenade
8847 {
8848 class Health
8849 {
8850 damage=10;
8851 };
8852 class Blood
8853 {
8854 damage=0;
8855 };
8856 class Shock
8857 {
8858 damage=0;
8859 };
8860 };
8861 };
8862 };
8863 class door7
8864 {
8865 class Health
8866 {
8867 hitpoints=1000;
8868 transferToGlobalCoef=0;
8869 };
8870 componentNames[]=
8871 {
8872 "doors7"
8873 };
8874 fatalInjuryCoef=-1;
8875 class ArmorType
8876 {
8877 class Projectile
8878 {
8879 class Health
8880 {
8881 damage=3;
8882 };
8883 class Blood
8884 {
8885 damage=0;
8886 };
8887 class Shock
8888 {
8889 damage=0;
8890 };
8891 };
8892 class Melee
8893 {
8894 class Health
8895 {
8896 damage=5;
8897 };
8898 class Blood
8899 {
8900 damage=0;
8901 };
8902 class Shock
8903 {
8904 damage=0;
8905 };
8906 };
8907 class FragGrenade
8908 {
8909 class Health
8910 {
8911 damage=10;
8912 };
8913 class Blood
8914 {
8915 damage=0;
8916 };
8917 class Shock
8918 {
8919 damage=0;
8920 };
8921 };
8922 };
8923 };
8924 class door8
8925 {
8926 class Health
8927 {
8928 hitpoints=1000;
8929 transferToGlobalCoef=0;
8930 };
8931 componentNames[]=
8932 {
8933 "doors8"
8934 };
8935 fatalInjuryCoef=-1;
8936 class ArmorType
8937 {
8938 class Projectile
8939 {
8940 class Health
8941 {
8942 damage=3;
8943 };
8944 class Blood
8945 {
8946 damage=0;
8947 };
8948 class Shock
8949 {
8950 damage=0;
8951 };
8952 };
8953 class Melee
8954 {
8955 class Health
8956 {
8957 damage=5;
8958 };
8959 class Blood
8960 {
8961 damage=0;
8962 };
8963 class Shock
8964 {
8965 damage=0;
8966 };
8967 };
8968 class FragGrenade
8969 {
8970 class Health
8971 {
8972 damage=10;
8973 };
8974 class Blood
8975 {
8976 damage=0;
8977 };
8978 class Shock
8979 {
8980 damage=0;
8981 };
8982 };
8983 };
8984 };
8985 };
8986 };
8987 class HouseNumbers
8988 {
8989 name="housenumber";
8990 color[]={1,1,1,1};
8991 };
8992 };
8993 class Land_HouseBlock_3F2: HouseNoDestruct
8994 {
8995 scope=1;
8996 model="\DZ\structures\Residential\HouseBlocks\HouseBlock_3F2.p3d";
8997 class Doors
8998 {
8999 class Doors1
9000 {
9001 displayName="door 1";
9002 component="Doors1";
9003 soundPos="doors1_action";
9004 animPeriod=1;
9005 initPhase=0;
9006 initOpened=0.30000001;
9007 soundOpen="doorWoodFrontOpen";
9008 soundClose="doorWoodFrontClose";
9009 soundLocked="doorWoodFrontRattle";
9010 soundOpenABit="doorWoodFrontOpenABit";
9011 };
9012 class Doors4
9013 {
9014 displayName="door 4";
9015 component="Doors4";
9016 soundPos="doors4_action";
9017 animPeriod=1;
9018 initPhase=0;
9019 initOpened=0.69999999;
9020 soundOpen="doorWoodFrontOpen";
9021 soundClose="doorWoodFrontClose";
9022 soundLocked="doorWoodFrontRattle";
9023 soundOpenABit="doorWoodFrontOpenABit";
9024 };
9025 class DoorsTwin1
9026 {
9027 displayName="door Twin1";
9028 component="DoorsTwin1";
9029 soundPos="doorsTwin1_action";
9030 animPeriod=1;
9031 initPhase=0;
9032 initOpened=0.30000001;
9033 soundOpen="doorWoodTwinOpen";
9034 soundClose="doorWoodTwinClose";
9035 soundLocked="doorWoodTwinRattle";
9036 soundOpenABit="doorWoodTwinOpenABit";
9037 };
9038 class DoorsTwin2
9039 {
9040 displayName="door Twin2";
9041 component="DoorsTwin2";
9042 soundPos="doorsTwin2_action";
9043 animPeriod=1;
9044 initPhase=0;
9045 initOpened=0.30000001;
9046 soundOpen="doorWoodTwinOpen";
9047 soundClose="doorWoodTwinClose";
9048 soundLocked="doorWoodTwinRattle";
9049 soundOpenABit="doorWoodTwinOpenABit";
9050 };
9051 class Doors7
9052 {
9053 displayName="door 7";
9054 component="Doors7";
9055 soundPos="doors7_action";
9056 animPeriod=1;
9057 initPhase=0;
9058 initOpened=0.69999999;
9059 soundOpen="doorMetalGateOpen";
9060 soundClose="doorMetalGateClose";
9061 soundLocked="doorMetalGateRattle";
9062 soundOpenABit="doorMetalGateOpenABit";
9063 };
9064 };
9065 class DamageSystem
9066 {
9067 class GlobalHealth
9068 {
9069 class Health
9070 {
9071 hitpoints=1000;
9072 };
9073 };
9074 class GlobalArmor
9075 {
9076 class Projectile
9077 {
9078 class Health
9079 {
9080 damage=0;
9081 };
9082 class Blood
9083 {
9084 damage=0;
9085 };
9086 class Shock
9087 {
9088 damage=0;
9089 };
9090 };
9091 class Melee
9092 {
9093 class Health
9094 {
9095 damage=0;
9096 };
9097 class Blood
9098 {
9099 damage=0;
9100 };
9101 class Shock
9102 {
9103 damage=0;
9104 };
9105 };
9106 class FragGrenade
9107 {
9108 class Health
9109 {
9110 damage=0;
9111 };
9112 class Blood
9113 {
9114 damage=0;
9115 };
9116 class Shock
9117 {
9118 damage=0;
9119 };
9120 };
9121 };
9122 class DamageZones
9123 {
9124 class door1
9125 {
9126 class Health
9127 {
9128 hitpoints=1000;
9129 transferToGlobalCoef=0;
9130 };
9131 componentNames[]=
9132 {
9133 "doors1"
9134 };
9135 fatalInjuryCoef=-1;
9136 class ArmorType
9137 {
9138 class Projectile
9139 {
9140 class Health
9141 {
9142 damage=3;
9143 };
9144 class Blood
9145 {
9146 damage=0;
9147 };
9148 class Shock
9149 {
9150 damage=0;
9151 };
9152 };
9153 class Melee
9154 {
9155 class Health
9156 {
9157 damage=5;
9158 };
9159 class Blood
9160 {
9161 damage=0;
9162 };
9163 class Shock
9164 {
9165 damage=0;
9166 };
9167 };
9168 class FragGrenade
9169 {
9170 class Health
9171 {
9172 damage=10;
9173 };
9174 class Blood
9175 {
9176 damage=0;
9177 };
9178 class Shock
9179 {
9180 damage=0;
9181 };
9182 };
9183 };
9184 };
9185 class door4
9186 {
9187 class Health
9188 {
9189 hitpoints=1000;
9190 transferToGlobalCoef=0;
9191 };
9192 componentNames[]=
9193 {
9194 "doors4"
9195 };
9196 fatalInjuryCoef=-1;
9197 class ArmorType
9198 {
9199 class Projectile
9200 {
9201 class Health
9202 {
9203 damage=3;
9204 };
9205 class Blood
9206 {
9207 damage=0;
9208 };
9209 class Shock
9210 {
9211 damage=0;
9212 };
9213 };
9214 class Melee
9215 {
9216 class Health
9217 {
9218 damage=5;
9219 };
9220 class Blood
9221 {
9222 damage=0;
9223 };
9224 class Shock
9225 {
9226 damage=0;
9227 };
9228 };
9229 class FragGrenade
9230 {
9231 class Health
9232 {
9233 damage=10;
9234 };
9235 class Blood
9236 {
9237 damage=0;
9238 };
9239 class Shock
9240 {
9241 damage=0;
9242 };
9243 };
9244 };
9245 };
9246 class twin1
9247 {
9248 class Health
9249 {
9250 hitpoints=1500;
9251 transferToGlobalCoef=0;
9252 };
9253 componentNames[]=
9254 {
9255 "doorsTwin1"
9256 };
9257 fatalInjuryCoef=-1;
9258 class ArmorType
9259 {
9260 class Projectile
9261 {
9262 class Health
9263 {
9264 damage=3;
9265 };
9266 class Blood
9267 {
9268 damage=0;
9269 };
9270 class Shock
9271 {
9272 damage=0;
9273 };
9274 };
9275 class Melee
9276 {
9277 class Health
9278 {
9279 damage=5;
9280 };
9281 class Blood
9282 {
9283 damage=0;
9284 };
9285 class Shock
9286 {
9287 damage=0;
9288 };
9289 };
9290 class FragGrenade
9291 {
9292 class Health
9293 {
9294 damage=10;
9295 };
9296 class Blood
9297 {
9298 damage=0;
9299 };
9300 class Shock
9301 {
9302 damage=0;
9303 };
9304 };
9305 };
9306 };
9307 class twin2
9308 {
9309 class Health
9310 {
9311 hitpoints=1500;
9312 transferToGlobalCoef=0;
9313 };
9314 componentNames[]=
9315 {
9316 "doorsTwin2"
9317 };
9318 fatalInjuryCoef=-1;
9319 class ArmorType
9320 {
9321 class Projectile
9322 {
9323 class Health
9324 {
9325 damage=3;
9326 };
9327 class Blood
9328 {
9329 damage=0;
9330 };
9331 class Shock
9332 {
9333 damage=0;
9334 };
9335 };
9336 class Melee
9337 {
9338 class Health
9339 {
9340 damage=5;
9341 };
9342 class Blood
9343 {
9344 damage=0;
9345 };
9346 class Shock
9347 {
9348 damage=0;
9349 };
9350 };
9351 class FragGrenade
9352 {
9353 class Health
9354 {
9355 damage=10;
9356 };
9357 class Blood
9358 {
9359 damage=0;
9360 };
9361 class Shock
9362 {
9363 damage=0;
9364 };
9365 };
9366 };
9367 };
9368 class door7
9369 {
9370 class Health
9371 {
9372 hitpoints=1000;
9373 transferToGlobalCoef=0;
9374 };
9375 componentNames[]=
9376 {
9377 "doors7"
9378 };
9379 fatalInjuryCoef=-1;
9380 class ArmorType
9381 {
9382 class Projectile
9383 {
9384 class Health
9385 {
9386 damage=3;
9387 };
9388 class Blood
9389 {
9390 damage=0;
9391 };
9392 class Shock
9393 {
9394 damage=0;
9395 };
9396 };
9397 class Melee
9398 {
9399 class Health
9400 {
9401 damage=5;
9402 };
9403 class Blood
9404 {
9405 damage=0;
9406 };
9407 class Shock
9408 {
9409 damage=0;
9410 };
9411 };
9412 class FragGrenade
9413 {
9414 class Health
9415 {
9416 damage=10;
9417 };
9418 class Blood
9419 {
9420 damage=0;
9421 };
9422 class Shock
9423 {
9424 damage=0;
9425 };
9426 };
9427 };
9428 };
9429 };
9430 };
9431 class HouseNumbers
9432 {
9433 name="housenumber";
9434 color[]={1,1,1,1};
9435 };
9436 };
9437 class Land_HouseBlock_5F: HouseNoDestruct
9438 {
9439 scope=1;
9440 model="\DZ\structures\Residential\HouseBlocks\HouseBlock_5F.p3d";
9441 class Doors
9442 {
9443 class Doors1
9444 {
9445 displayName="door 1";
9446 component="Doors1";
9447 soundPos="doors1_action";
9448 animPeriod=1;
9449 initPhase=0;
9450 initOpened=0.30000001;
9451 soundOpen="doorWoodFrontOpen";
9452 soundClose="doorWoodFrontClose";
9453 soundLocked="doorWoodFrontRattle";
9454 soundOpenABit="doorWoodFrontOpenABit";
9455 };
9456 class Doors4
9457 {
9458 displayName="door 4";
9459 component="Doors4";
9460 soundPos="doors4_action";
9461 animPeriod=1;
9462 initPhase=0;
9463 initOpened=0.69999999;
9464 soundOpen="doorWoodFrontOpen";
9465 soundClose="doorWoodFrontClose";
9466 soundLocked="doorWoodFrontRattle";
9467 soundOpenABit="doorWoodFrontOpenABit";
9468 };
9469 class DoorsTwin1
9470 {
9471 displayName="door Twin1";
9472 component="DoorsTwin1";
9473 soundPos="doorsTwin1_action";
9474 animPeriod=1;
9475 initPhase=0;
9476 initOpened=0.30000001;
9477 soundOpen="doorWoodTwinOpen";
9478 soundClose="doorWoodTwinClose";
9479 soundLocked="doorWoodTwinRattle";
9480 soundOpenABit="doorWoodTwinOpenABit";
9481 };
9482 class DoorsTwin2
9483 {
9484 displayName="door Twin2";
9485 component="DoorsTwin2";
9486 soundPos="doorsTwin2_action";
9487 animPeriod=1;
9488 initPhase=0;
9489 initOpened=0.30000001;
9490 soundOpen="doorWoodTwinOpen";
9491 soundClose="doorWoodTwinClose";
9492 soundLocked="doorWoodTwinRattle";
9493 soundOpenABit="doorWoodTwinOpenABit";
9494 };
9495 class Doors7
9496 {
9497 displayName="door 7";
9498 component="Doors7";
9499 soundPos="doors7_action";
9500 animPeriod=1;
9501 initPhase=0;
9502 initOpened=0.69999999;
9503 soundOpen="doorMetalGateOpen";
9504 soundClose="doorMetalGateClose";
9505 soundLocked="doorMetalGateRattle";
9506 soundOpenABit="doorMetalGateOpenABit";
9507 };
9508 };
9509 class DamageSystem
9510 {
9511 class GlobalHealth
9512 {
9513 class Health
9514 {
9515 hitpoints=1000;
9516 };
9517 };
9518 class GlobalArmor
9519 {
9520 class Projectile
9521 {
9522 class Health
9523 {
9524 damage=0;
9525 };
9526 class Blood
9527 {
9528 damage=0;
9529 };
9530 class Shock
9531 {
9532 damage=0;
9533 };
9534 };
9535 class Melee
9536 {
9537 class Health
9538 {
9539 damage=0;
9540 };
9541 class Blood
9542 {
9543 damage=0;
9544 };
9545 class Shock
9546 {
9547 damage=0;
9548 };
9549 };
9550 class FragGrenade
9551 {
9552 class Health
9553 {
9554 damage=0;
9555 };
9556 class Blood
9557 {
9558 damage=0;
9559 };
9560 class Shock
9561 {
9562 damage=0;
9563 };
9564 };
9565 };
9566 class DamageZones
9567 {
9568 class door1
9569 {
9570 class Health
9571 {
9572 hitpoints=1000;
9573 transferToGlobalCoef=0;
9574 };
9575 componentNames[]=
9576 {
9577 "doors1"
9578 };
9579 fatalInjuryCoef=-1;
9580 class ArmorType
9581 {
9582 class Projectile
9583 {
9584 class Health
9585 {
9586 damage=3;
9587 };
9588 class Blood
9589 {
9590 damage=0;
9591 };
9592 class Shock
9593 {
9594 damage=0;
9595 };
9596 };
9597 class Melee
9598 {
9599 class Health
9600 {
9601 damage=5;
9602 };
9603 class Blood
9604 {
9605 damage=0;
9606 };
9607 class Shock
9608 {
9609 damage=0;
9610 };
9611 };
9612 class FragGrenade
9613 {
9614 class Health
9615 {
9616 damage=10;
9617 };
9618 class Blood
9619 {
9620 damage=0;
9621 };
9622 class Shock
9623 {
9624 damage=0;
9625 };
9626 };
9627 };
9628 };
9629 class door4
9630 {
9631 class Health
9632 {
9633 hitpoints=1000;
9634 transferToGlobalCoef=0;
9635 };
9636 componentNames[]=
9637 {
9638 "doors4"
9639 };
9640 fatalInjuryCoef=-1;
9641 class ArmorType
9642 {
9643 class Projectile
9644 {
9645 class Health
9646 {
9647 damage=3;
9648 };
9649 class Blood
9650 {
9651 damage=0;
9652 };
9653 class Shock
9654 {
9655 damage=0;
9656 };
9657 };
9658 class Melee
9659 {
9660 class Health
9661 {
9662 damage=5;
9663 };
9664 class Blood
9665 {
9666 damage=0;
9667 };
9668 class Shock
9669 {
9670 damage=0;
9671 };
9672 };
9673 class FragGrenade
9674 {
9675 class Health
9676 {
9677 damage=10;
9678 };
9679 class Blood
9680 {
9681 damage=0;
9682 };
9683 class Shock
9684 {
9685 damage=0;
9686 };
9687 };
9688 };
9689 };
9690 class twin1
9691 {
9692 class Health
9693 {
9694 hitpoints=1500;
9695 transferToGlobalCoef=0;
9696 };
9697 componentNames[]=
9698 {
9699 "doorsTwin1"
9700 };
9701 fatalInjuryCoef=-1;
9702 class ArmorType
9703 {
9704 class Projectile
9705 {
9706 class Health
9707 {
9708 damage=3;
9709 };
9710 class Blood
9711 {
9712 damage=0;
9713 };
9714 class Shock
9715 {
9716 damage=0;
9717 };
9718 };
9719 class Melee
9720 {
9721 class Health
9722 {
9723 damage=5;
9724 };
9725 class Blood
9726 {
9727 damage=0;
9728 };
9729 class Shock
9730 {
9731 damage=0;
9732 };
9733 };
9734 class FragGrenade
9735 {
9736 class Health
9737 {
9738 damage=10;
9739 };
9740 class Blood
9741 {
9742 damage=0;
9743 };
9744 class Shock
9745 {
9746 damage=0;
9747 };
9748 };
9749 };
9750 };
9751 class twin2
9752 {
9753 class Health
9754 {
9755 hitpoints=1500;
9756 transferToGlobalCoef=0;
9757 };
9758 componentNames[]=
9759 {
9760 "doorsTwin2"
9761 };
9762 fatalInjuryCoef=-1;
9763 class ArmorType
9764 {
9765 class Projectile
9766 {
9767 class Health
9768 {
9769 damage=3;
9770 };
9771 class Blood
9772 {
9773 damage=0;
9774 };
9775 class Shock
9776 {
9777 damage=0;
9778 };
9779 };
9780 class Melee
9781 {
9782 class Health
9783 {
9784 damage=5;
9785 };
9786 class Blood
9787 {
9788 damage=0;
9789 };
9790 class Shock
9791 {
9792 damage=0;
9793 };
9794 };
9795 class FragGrenade
9796 {
9797 class Health
9798 {
9799 damage=10;
9800 };
9801 class Blood
9802 {
9803 damage=0;
9804 };
9805 class Shock
9806 {
9807 damage=0;
9808 };
9809 };
9810 };
9811 };
9812 class door7
9813 {
9814 class Health
9815 {
9816 hitpoints=1000;
9817 transferToGlobalCoef=0;
9818 };
9819 componentNames[]=
9820 {
9821 "doors7"
9822 };
9823 fatalInjuryCoef=-1;
9824 class ArmorType
9825 {
9826 class Projectile
9827 {
9828 class Health
9829 {
9830 damage=3;
9831 };
9832 class Blood
9833 {
9834 damage=0;
9835 };
9836 class Shock
9837 {
9838 damage=0;
9839 };
9840 };
9841 class Melee
9842 {
9843 class Health
9844 {
9845 damage=5;
9846 };
9847 class Blood
9848 {
9849 damage=0;
9850 };
9851 class Shock
9852 {
9853 damage=0;
9854 };
9855 };
9856 class FragGrenade
9857 {
9858 class Health
9859 {
9860 damage=10;
9861 };
9862 class Blood
9863 {
9864 damage=0;
9865 };
9866 class Shock
9867 {
9868 damage=0;
9869 };
9870 };
9871 };
9872 };
9873 };
9874 };
9875 class HouseNumbers
9876 {
9877 name="housenumber";
9878 color[]={1,1,1,1};
9879 };
9880 };
9881 class Land_City_Stand_FastFood: HouseNoDestruct
9882 {
9883 scope=1;
9884 model="\DZ\structures\Residential\Stores\City_Stand_FastFood.p3d";
9885 class Doors
9886 {
9887 class Doors1
9888 {
9889 displayName="door 1";
9890 component="Doors1";
9891 soundPos="doors1_action";
9892 animPeriod=1;
9893 initPhase=0;
9894 initOpened=0.30000001;
9895 soundOpen="doorWoodSmallOpen";
9896 soundClose="doorWoodSmallClose";
9897 soundLocked="doorWoodSmallRattle";
9898 soundOpenABit="doorWoodSmallOpenABit";
9899 };
9900 };
9901 class DamageSystem
9902 {
9903 class GlobalHealth
9904 {
9905 class Health
9906 {
9907 hitpoints=1000;
9908 };
9909 };
9910 class GlobalArmor
9911 {
9912 class Projectile
9913 {
9914 class Health
9915 {
9916 damage=0;
9917 };
9918 class Blood
9919 {
9920 damage=0;
9921 };
9922 class Shock
9923 {
9924 damage=0;
9925 };
9926 };
9927 class Melee
9928 {
9929 class Health
9930 {
9931 damage=0;
9932 };
9933 class Blood
9934 {
9935 damage=0;
9936 };
9937 class Shock
9938 {
9939 damage=0;
9940 };
9941 };
9942 class FragGrenade
9943 {
9944 class Health
9945 {
9946 damage=0;
9947 };
9948 class Blood
9949 {
9950 damage=0;
9951 };
9952 class Shock
9953 {
9954 damage=0;
9955 };
9956 };
9957 };
9958 class DamageZones
9959 {
9960 class door1
9961 {
9962 class Health
9963 {
9964 hitpoints=1000;
9965 transferToGlobalCoef=0;
9966 };
9967 componentNames[]=
9968 {
9969 "doors1"
9970 };
9971 fatalInjuryCoef=-1;
9972 class ArmorType
9973 {
9974 class Projectile
9975 {
9976 class Health
9977 {
9978 damage=3;
9979 };
9980 class Blood
9981 {
9982 damage=0;
9983 };
9984 class Shock
9985 {
9986 damage=0;
9987 };
9988 };
9989 class Melee
9990 {
9991 class Health
9992 {
9993 damage=5;
9994 };
9995 class Blood
9996 {
9997 damage=0;
9998 };
9999 class Shock
10000 {
10001 damage=0;
10002 };
10003 };
10004 class FragGrenade
10005 {
10006 class Health
10007 {
10008 damage=10;
10009 };
10010 class Blood
10011 {
10012 damage=0;
10013 };
10014 class Shock
10015 {
10016 damage=0;
10017 };
10018 };
10019 };
10020 };
10021 };
10022 };
10023 };
10024 class Land_City_Stand_Grocery: HouseNoDestruct
10025 {
10026 scope=1;
10027 model="\DZ\structures\Residential\Stores\City_Stand_Grocery.p3d";
10028 class Doors
10029 {
10030 class Doors1
10031 {
10032 displayName="door 1";
10033 component="Doors1";
10034 soundPos="doors1_action";
10035 animPeriod=1;
10036 initPhase=0;
10037 initOpened=0.30000001;
10038 soundOpen="doorWoodSmallOpen";
10039 soundClose="doorWoodSmallClose";
10040 soundLocked="doorWoodSmallRattle";
10041 soundOpenABit="doorWoodSmallOpenABit";
10042 };
10043 };
10044 class DamageSystem
10045 {
10046 class GlobalHealth
10047 {
10048 class Health
10049 {
10050 hitpoints=1000;
10051 };
10052 };
10053 class GlobalArmor
10054 {
10055 class Projectile
10056 {
10057 class Health
10058 {
10059 damage=0;
10060 };
10061 class Blood
10062 {
10063 damage=0;
10064 };
10065 class Shock
10066 {
10067 damage=0;
10068 };
10069 };
10070 class Melee
10071 {
10072 class Health
10073 {
10074 damage=0;
10075 };
10076 class Blood
10077 {
10078 damage=0;
10079 };
10080 class Shock
10081 {
10082 damage=0;
10083 };
10084 };
10085 class FragGrenade
10086 {
10087 class Health
10088 {
10089 damage=0;
10090 };
10091 class Blood
10092 {
10093 damage=0;
10094 };
10095 class Shock
10096 {
10097 damage=0;
10098 };
10099 };
10100 };
10101 class DamageZones
10102 {
10103 class door1
10104 {
10105 class Health
10106 {
10107 hitpoints=1000;
10108 transferToGlobalCoef=0;
10109 };
10110 componentNames[]=
10111 {
10112 "doors1"
10113 };
10114 fatalInjuryCoef=-1;
10115 class ArmorType
10116 {
10117 class Projectile
10118 {
10119 class Health
10120 {
10121 damage=3;
10122 };
10123 class Blood
10124 {
10125 damage=0;
10126 };
10127 class Shock
10128 {
10129 damage=0;
10130 };
10131 };
10132 class Melee
10133 {
10134 class Health
10135 {
10136 damage=5;
10137 };
10138 class Blood
10139 {
10140 damage=0;
10141 };
10142 class Shock
10143 {
10144 damage=0;
10145 };
10146 };
10147 class FragGrenade
10148 {
10149 class Health
10150 {
10151 damage=10;
10152 };
10153 class Blood
10154 {
10155 damage=0;
10156 };
10157 class Shock
10158 {
10159 damage=0;
10160 };
10161 };
10162 };
10163 };
10164 };
10165 };
10166 };
10167 class Land_City_Stand_News1: HouseNoDestruct
10168 {
10169 scope=1;
10170 model="\DZ\structures\Residential\Stores\City_Stand_News1.p3d";
10171 class Doors
10172 {
10173 class Doors1
10174 {
10175 displayName="door 1";
10176 component="Doors1";
10177 soundPos="doors1_action";
10178 animPeriod=1;
10179 initPhase=0;
10180 initOpened=0.30000001;
10181 soundOpen="doorWoodSmallOpen";
10182 soundClose="doorWoodSmallClose";
10183 soundLocked="doorWoodSmallRattle";
10184 soundOpenABit="doorWoodSmallOpenABit";
10185 };
10186 };
10187 class DamageSystem
10188 {
10189 class GlobalHealth
10190 {
10191 class Health
10192 {
10193 hitpoints=1000;
10194 };
10195 };
10196 class GlobalArmor
10197 {
10198 class Projectile
10199 {
10200 class Health
10201 {
10202 damage=0;
10203 };
10204 class Blood
10205 {
10206 damage=0;
10207 };
10208 class Shock
10209 {
10210 damage=0;
10211 };
10212 };
10213 class Melee
10214 {
10215 class Health
10216 {
10217 damage=0;
10218 };
10219 class Blood
10220 {
10221 damage=0;
10222 };
10223 class Shock
10224 {
10225 damage=0;
10226 };
10227 };
10228 class FragGrenade
10229 {
10230 class Health
10231 {
10232 damage=0;
10233 };
10234 class Blood
10235 {
10236 damage=0;
10237 };
10238 class Shock
10239 {
10240 damage=0;
10241 };
10242 };
10243 };
10244 class DamageZones
10245 {
10246 class door1
10247 {
10248 class Health
10249 {
10250 hitpoints=1000;
10251 transferToGlobalCoef=0;
10252 };
10253 componentNames[]=
10254 {
10255 "doors1"
10256 };
10257 fatalInjuryCoef=-1;
10258 class ArmorType
10259 {
10260 class Projectile
10261 {
10262 class Health
10263 {
10264 damage=3;
10265 };
10266 class Blood
10267 {
10268 damage=0;
10269 };
10270 class Shock
10271 {
10272 damage=0;
10273 };
10274 };
10275 class Melee
10276 {
10277 class Health
10278 {
10279 damage=5;
10280 };
10281 class Blood
10282 {
10283 damage=0;
10284 };
10285 class Shock
10286 {
10287 damage=0;
10288 };
10289 };
10290 class FragGrenade
10291 {
10292 class Health
10293 {
10294 damage=10;
10295 };
10296 class Blood
10297 {
10298 damage=0;
10299 };
10300 class Shock
10301 {
10302 damage=0;
10303 };
10304 };
10305 };
10306 };
10307 };
10308 };
10309 };
10310 class Land_City_Stand_News2: HouseNoDestruct
10311 {
10312 scope=1;
10313 model="\DZ\structures\Residential\Stores\City_Stand_News2.p3d";
10314 class Doors
10315 {
10316 class Doors1
10317 {
10318 displayName="door 1";
10319 component="Doors1";
10320 soundPos="doors1_action";
10321 animPeriod=1;
10322 initPhase=0;
10323 initOpened=0.30000001;
10324 soundOpen="doorWoodSmallOpen";
10325 soundClose="doorWoodSmallClose";
10326 soundLocked="doorWoodSmallRattle";
10327 soundOpenABit="doorWoodSmallOpenABit";
10328 };
10329 };
10330 class DamageSystem
10331 {
10332 class GlobalHealth
10333 {
10334 class Health
10335 {
10336 hitpoints=1000;
10337 };
10338 };
10339 class GlobalArmor
10340 {
10341 class Projectile
10342 {
10343 class Health
10344 {
10345 damage=0;
10346 };
10347 class Blood
10348 {
10349 damage=0;
10350 };
10351 class Shock
10352 {
10353 damage=0;
10354 };
10355 };
10356 class Melee
10357 {
10358 class Health
10359 {
10360 damage=0;
10361 };
10362 class Blood
10363 {
10364 damage=0;
10365 };
10366 class Shock
10367 {
10368 damage=0;
10369 };
10370 };
10371 class FragGrenade
10372 {
10373 class Health
10374 {
10375 damage=0;
10376 };
10377 class Blood
10378 {
10379 damage=0;
10380 };
10381 class Shock
10382 {
10383 damage=0;
10384 };
10385 };
10386 };
10387 class DamageZones
10388 {
10389 class door1
10390 {
10391 class Health
10392 {
10393 hitpoints=1000;
10394 transferToGlobalCoef=0;
10395 };
10396 componentNames[]=
10397 {
10398 "doors1"
10399 };
10400 fatalInjuryCoef=-1;
10401 class ArmorType
10402 {
10403 class Projectile
10404 {
10405 class Health
10406 {
10407 damage=3;
10408 };
10409 class Blood
10410 {
10411 damage=0;
10412 };
10413 class Shock
10414 {
10415 damage=0;
10416 };
10417 };
10418 class Melee
10419 {
10420 class Health
10421 {
10422 damage=5;
10423 };
10424 class Blood
10425 {
10426 damage=0;
10427 };
10428 class Shock
10429 {
10430 damage=0;
10431 };
10432 };
10433 class FragGrenade
10434 {
10435 class Health
10436 {
10437 damage=10;
10438 };
10439 class Blood
10440 {
10441 damage=0;
10442 };
10443 class Shock
10444 {
10445 damage=0;
10446 };
10447 };
10448 };
10449 };
10450 };
10451 };
10452 class AnimationSources
10453 {
10454 class Shutter1
10455 {
10456 source="user";
10457 initPhase=1;
10458 animPeriod=0.80000001;
10459 };
10460 class Shutter2
10461 {
10462 source="user";
10463 initPhase=1;
10464 animPeriod=0.80000001;
10465 };
10466 };
10467 class UserActions
10468 {
10469 class Shutter1Open
10470 {
10471 displayName="$STR_CfgVehicles_Land_City_Stand_News2_UserActions_Shutter1Open0";
10472 displayNameDefault="$STR_CfgVehicles_Land_City_Stand_News2_UserActions_Shutter1Open1";
10473 position="shutter1_action";
10474 radius=1;
10475 onlyForPlayer=0;
10476 condition="this animationPhase ""shutter1"" < 0.5 && damage this < 1";
10477 statement="this animate [""shutter1"",1];";
10478 component="shutter1";
10479 };
10480 class Shutter1Close: Shutter1Open
10481 {
10482 displayName="$STR_CfgVehicles_Land_City_Stand_News2_UserActions_Shutter1Close0";
10483 displayNameDefault="$STR_CfgVehicles_Land_City_Stand_News2_UserActions_Shutter1Close1";
10484 condition="this animationPhase ""shutter1"" >= 0.5 && damage this < 1";
10485 statement="this animate [""shutter1"",0];";
10486 };
10487 class Shutter2Open: Shutter1Open
10488 {
10489 displayName="$STR_CfgVehicles_Land_City_Stand_News2_UserActions_Shutter2Open0";
10490 displayNameDefault="$STR_CfgVehicles_Land_City_Stand_News2_UserActions_Shutter2Open1";
10491 position="shutter2_action";
10492 radius=1;
10493 onlyForPlayer=0;
10494 condition="this animationPhase ""shutter2"" < 0.5 && damage this < 1";
10495 statement="this animate [""shutter2"",1];";
10496 component="shutter2";
10497 };
10498 class Shutter2Close: Shutter2Open
10499 {
10500 displayName="$STR_CfgVehicles_Land_City_Stand_News2_UserActions_Shutter2Close0";
10501 displayNameDefault="$STR_CfgVehicles_Land_City_Stand_News2_UserActions_Shutter2Close1";
10502 condition="this animationPhase ""shutter2"" >= 0.5 && damage this < 1";
10503 statement="this animate [""shutter2"",0];";
10504 };
10505 };
10506 };
10507 class Land_House_1B01_Pub: HouseNoDestruct
10508 {
10509 scope=1;
10510 model="\DZ\structures\Residential\Houses\House_1B01_Pub.p3d";
10511 class Doors
10512 {
10513 class Doors1
10514 {
10515 displayName="door 1";
10516 component="Doors1";
10517 soundPos="doors1_action";
10518 animPeriod=1;
10519 initPhase=0;
10520 initOpened=0.69999999;
10521 soundOpen="doorWoodSmallOpen";
10522 soundClose="doorWoodSmallClose";
10523 soundLocked="doorWoodSmallRattle";
10524 soundOpenABit="doorWoodSmallOpenABit";
10525 };
10526 class Doors2
10527 {
10528 displayName="door 2";
10529 component="Doors2";
10530 soundPos="doors2_action";
10531 animPeriod=1;
10532 initPhase=0;
10533 initOpened=0.69999999;
10534 soundOpen="doorWoodSmallOpen";
10535 soundClose="doorWoodSmallClose";
10536 soundLocked="doorWoodSmallRattle";
10537 soundOpenABit="doorWoodSmallOpenABit";
10538 };
10539 class Doors3
10540 {
10541 displayName="door 3";
10542 component="Doors3";
10543 soundPos="doors3_action";
10544 animPeriod=1;
10545 initPhase=0;
10546 initOpened=0.30000001;
10547 soundOpen="doorWoodFrontOpen";
10548 soundClose="doorWoodFrontClose";
10549 soundLocked="doorWoodFrontRattle";
10550 soundOpenABit="doorWoodFrontOpenABit";
10551 };
10552 class Doors4
10553 {
10554 displayName="door 4";
10555 component="Doors4";
10556 soundPos="doors4_action";
10557 animPeriod=1;
10558 initPhase=0;
10559 initOpened=0.69999999;
10560 soundOpen="doorWoodSmallOpen";
10561 soundClose="doorWoodSmallClose";
10562 soundLocked="doorWoodSmallRattle";
10563 soundOpenABit="doorWoodSmallOpenABit";
10564 };
10565 class Doors5
10566 {
10567 displayName="door 5";
10568 component="Doors5";
10569 soundPos="doors5_action";
10570 animPeriod=1;
10571 initPhase=0;
10572 initOpened=0.30000001;
10573 soundOpen="doorWoodSmallOpen";
10574 soundClose="doorWoodSmallClose";
10575 soundLocked="doorWoodSmallRattle";
10576 soundOpenABit="doorWoodSmallOpenABit";
10577 };
10578 class Doors6
10579 {
10580 displayName="door 6";
10581 component="Doors6";
10582 soundPos="doors6_action";
10583 animPeriod=1;
10584 initPhase=0;
10585 initOpened=0.69999999;
10586 soundOpen="doorMetalGateOpen";
10587 soundClose="doorMetalGateClose";
10588 soundLocked="doorMetalGateRattle";
10589 soundOpenABit="doorMetalGateOpenABit";
10590 };
10591 class Doors7
10592 {
10593 displayName="door 7";
10594 component="Doors7";
10595 soundPos="doors7_action";
10596 animPeriod=1;
10597 initPhase=0;
10598 initOpened=0.69999999;
10599 soundOpen="doorMetalGateOpen";
10600 soundClose="doorMetalGateClose";
10601 soundLocked="doorMetalGateRattle";
10602 soundOpenABit="doorMetalGateOpenABit";
10603 };
10604 };
10605 class DamageSystem
10606 {
10607 class GlobalHealth
10608 {
10609 class Health
10610 {
10611 hitpoints=1000;
10612 };
10613 };
10614 class GlobalArmor
10615 {
10616 class Projectile
10617 {
10618 class Health
10619 {
10620 damage=0;
10621 };
10622 class Blood
10623 {
10624 damage=0;
10625 };
10626 class Shock
10627 {
10628 damage=0;
10629 };
10630 };
10631 class Melee
10632 {
10633 class Health
10634 {
10635 damage=0;
10636 };
10637 class Blood
10638 {
10639 damage=0;
10640 };
10641 class Shock
10642 {
10643 damage=0;
10644 };
10645 };
10646 class FragGrenade
10647 {
10648 class Health
10649 {
10650 damage=0;
10651 };
10652 class Blood
10653 {
10654 damage=0;
10655 };
10656 class Shock
10657 {
10658 damage=0;
10659 };
10660 };
10661 };
10662 class DamageZones
10663 {
10664 class door1
10665 {
10666 class Health
10667 {
10668 hitpoints=1000;
10669 transferToGlobalCoef=0;
10670 };
10671 componentNames[]=
10672 {
10673 "doors1"
10674 };
10675 fatalInjuryCoef=-1;
10676 class ArmorType
10677 {
10678 class Projectile
10679 {
10680 class Health
10681 {
10682 damage=3;
10683 };
10684 class Blood
10685 {
10686 damage=0;
10687 };
10688 class Shock
10689 {
10690 damage=0;
10691 };
10692 };
10693 class Melee
10694 {
10695 class Health
10696 {
10697 damage=5;
10698 };
10699 class Blood
10700 {
10701 damage=0;
10702 };
10703 class Shock
10704 {
10705 damage=0;
10706 };
10707 };
10708 class FragGrenade
10709 {
10710 class Health
10711 {
10712 damage=10;
10713 };
10714 class Blood
10715 {
10716 damage=0;
10717 };
10718 class Shock
10719 {
10720 damage=0;
10721 };
10722 };
10723 };
10724 };
10725 class door2
10726 {
10727 class Health
10728 {
10729 hitpoints=1000;
10730 transferToGlobalCoef=0;
10731 };
10732 componentNames[]=
10733 {
10734 "doors2"
10735 };
10736 fatalInjuryCoef=-1;
10737 class ArmorType
10738 {
10739 class Projectile
10740 {
10741 class Health
10742 {
10743 damage=3;
10744 };
10745 class Blood
10746 {
10747 damage=0;
10748 };
10749 class Shock
10750 {
10751 damage=0;
10752 };
10753 };
10754 class Melee
10755 {
10756 class Health
10757 {
10758 damage=5;
10759 };
10760 class Blood
10761 {
10762 damage=0;
10763 };
10764 class Shock
10765 {
10766 damage=0;
10767 };
10768 };
10769 class FragGrenade
10770 {
10771 class Health
10772 {
10773 damage=10;
10774 };
10775 class Blood
10776 {
10777 damage=0;
10778 };
10779 class Shock
10780 {
10781 damage=0;
10782 };
10783 };
10784 };
10785 };
10786 class door3
10787 {
10788 class Health
10789 {
10790 hitpoints=1000;
10791 transferToGlobalCoef=0;
10792 };
10793 componentNames[]=
10794 {
10795 "doors3"
10796 };
10797 fatalInjuryCoef=-1;
10798 class ArmorType
10799 {
10800 class Projectile
10801 {
10802 class Health
10803 {
10804 damage=3;
10805 };
10806 class Blood
10807 {
10808 damage=0;
10809 };
10810 class Shock
10811 {
10812 damage=0;
10813 };
10814 };
10815 class Melee
10816 {
10817 class Health
10818 {
10819 damage=5;
10820 };
10821 class Blood
10822 {
10823 damage=0;
10824 };
10825 class Shock
10826 {
10827 damage=0;
10828 };
10829 };
10830 class FragGrenade
10831 {
10832 class Health
10833 {
10834 damage=10;
10835 };
10836 class Blood
10837 {
10838 damage=0;
10839 };
10840 class Shock
10841 {
10842 damage=0;
10843 };
10844 };
10845 };
10846 };
10847 class door4
10848 {
10849 class Health
10850 {
10851 hitpoints=1000;
10852 transferToGlobalCoef=0;
10853 };
10854 componentNames[]=
10855 {
10856 "doors4"
10857 };
10858 fatalInjuryCoef=-1;
10859 class ArmorType
10860 {
10861 class Projectile
10862 {
10863 class Health
10864 {
10865 damage=3;
10866 };
10867 class Blood
10868 {
10869 damage=0;
10870 };
10871 class Shock
10872 {
10873 damage=0;
10874 };
10875 };
10876 class Melee
10877 {
10878 class Health
10879 {
10880 damage=5;
10881 };
10882 class Blood
10883 {
10884 damage=0;
10885 };
10886 class Shock
10887 {
10888 damage=0;
10889 };
10890 };
10891 class FragGrenade
10892 {
10893 class Health
10894 {
10895 damage=10;
10896 };
10897 class Blood
10898 {
10899 damage=0;
10900 };
10901 class Shock
10902 {
10903 damage=0;
10904 };
10905 };
10906 };
10907 };
10908 class door5
10909 {
10910 class Health
10911 {
10912 hitpoints=1000;
10913 transferToGlobalCoef=0;
10914 };
10915 componentNames[]=
10916 {
10917 "doors5"
10918 };
10919 fatalInjuryCoef=-1;
10920 class ArmorType
10921 {
10922 class Projectile
10923 {
10924 class Health
10925 {
10926 damage=3;
10927 };
10928 class Blood
10929 {
10930 damage=0;
10931 };
10932 class Shock
10933 {
10934 damage=0;
10935 };
10936 };
10937 class Melee
10938 {
10939 class Health
10940 {
10941 damage=5;
10942 };
10943 class Blood
10944 {
10945 damage=0;
10946 };
10947 class Shock
10948 {
10949 damage=0;
10950 };
10951 };
10952 class FragGrenade
10953 {
10954 class Health
10955 {
10956 damage=10;
10957 };
10958 class Blood
10959 {
10960 damage=0;
10961 };
10962 class Shock
10963 {
10964 damage=0;
10965 };
10966 };
10967 };
10968 };
10969 class door6
10970 {
10971 class Health
10972 {
10973 hitpoints=500;
10974 transferToGlobalCoef=0;
10975 };
10976 componentNames[]=
10977 {
10978 "doors6"
10979 };
10980 fatalInjuryCoef=-1;
10981 class ArmorType
10982 {
10983 class Projectile
10984 {
10985 class Health
10986 {
10987 damage=3;
10988 };
10989 class Blood
10990 {
10991 damage=0;
10992 };
10993 class Shock
10994 {
10995 damage=0;
10996 };
10997 };
10998 class Melee
10999 {
11000 class Health
11001 {
11002 damage=5;
11003 };
11004 class Blood
11005 {
11006 damage=0;
11007 };
11008 class Shock
11009 {
11010 damage=0;
11011 };
11012 };
11013 class FragGrenade
11014 {
11015 class Health
11016 {
11017 damage=10;
11018 };
11019 class Blood
11020 {
11021 damage=0;
11022 };
11023 class Shock
11024 {
11025 damage=0;
11026 };
11027 };
11028 };
11029 };
11030 class door7
11031 {
11032 class Health
11033 {
11034 hitpoints=500;
11035 transferToGlobalCoef=0;
11036 };
11037 componentNames[]=
11038 {
11039 "doors7"
11040 };
11041 fatalInjuryCoef=-1;
11042 class ArmorType
11043 {
11044 class Projectile
11045 {
11046 class Health
11047 {
11048 damage=3;
11049 };
11050 class Blood
11051 {
11052 damage=0;
11053 };
11054 class Shock
11055 {
11056 damage=0;
11057 };
11058 };
11059 class Melee
11060 {
11061 class Health
11062 {
11063 damage=5;
11064 };
11065 class Blood
11066 {
11067 damage=0;
11068 };
11069 class Shock
11070 {
11071 damage=0;
11072 };
11073 };
11074 class FragGrenade
11075 {
11076 class Health
11077 {
11078 damage=10;
11079 };
11080 class Blood
11081 {
11082 damage=0;
11083 };
11084 class Shock
11085 {
11086 damage=0;
11087 };
11088 };
11089 };
11090 };
11091 };
11092 };
11093 };
11094 class Land_House_1W01: HouseNoDestruct
11095 {
11096 scope=1;
11097 model="\DZ\structures\Residential\Houses\House_1W01.p3d";
11098 class Doors
11099 {
11100 class Doors1
11101 {
11102 displayName="door 1";
11103 component="Doors1";
11104 soundPos="doors1_action";
11105 animPeriod=1;
11106 initPhase=0;
11107 initOpened=0.30000001;
11108 soundOpen="doorWoodFrontOpen";
11109 soundClose="doorWoodFrontClose";
11110 soundLocked="doorWoodFrontRattle";
11111 soundOpenABit="doorWoodFrontOpenABit";
11112 };
11113 class Doors2
11114 {
11115 displayName="door 2";
11116 component="Doors2";
11117 soundPos="doors2_action";
11118 animPeriod=1;
11119 initPhase=0;
11120 initOpened=0.69999999;
11121 soundOpen="doorWoodSmallOpen";
11122 soundClose="doorWoodSmallClose";
11123 soundLocked="doorWoodSmallRattle";
11124 soundOpenABit="doorWoodSmallOpenABit";
11125 };
11126 class Doors3
11127 {
11128 displayName="door 3";
11129 component="Doors3";
11130 soundPos="doors3_action";
11131 animPeriod=1;
11132 initPhase=0;
11133 initOpened=0;
11134 soundOpen="doorMetalGateOpen";
11135 soundClose="doorMetalGateClose";
11136 soundLocked="doorMetalGateRattle";
11137 soundOpenABit="doorMetalGateOpenABit";
11138 };
11139 };
11140 class DamageSystem
11141 {
11142 class GlobalHealth
11143 {
11144 class Health
11145 {
11146 hitpoints=1000;
11147 };
11148 };
11149 class GlobalArmor
11150 {
11151 class Projectile
11152 {
11153 class Health
11154 {
11155 damage=0;
11156 };
11157 class Blood
11158 {
11159 damage=0;
11160 };
11161 class Shock
11162 {
11163 damage=0;
11164 };
11165 };
11166 class Melee
11167 {
11168 class Health
11169 {
11170 damage=0;
11171 };
11172 class Blood
11173 {
11174 damage=0;
11175 };
11176 class Shock
11177 {
11178 damage=0;
11179 };
11180 };
11181 class FragGrenade
11182 {
11183 class Health
11184 {
11185 damage=0;
11186 };
11187 class Blood
11188 {
11189 damage=0;
11190 };
11191 class Shock
11192 {
11193 damage=0;
11194 };
11195 };
11196 };
11197 class DamageZones
11198 {
11199 class door1
11200 {
11201 class Health
11202 {
11203 hitpoints=1000;
11204 transferToGlobalCoef=0;
11205 };
11206 componentNames[]=
11207 {
11208 "doors1"
11209 };
11210 fatalInjuryCoef=-1;
11211 class ArmorType
11212 {
11213 class Projectile
11214 {
11215 class Health
11216 {
11217 damage=3;
11218 };
11219 class Blood
11220 {
11221 damage=0;
11222 };
11223 class Shock
11224 {
11225 damage=0;
11226 };
11227 };
11228 class Melee
11229 {
11230 class Health
11231 {
11232 damage=5;
11233 };
11234 class Blood
11235 {
11236 damage=0;
11237 };
11238 class Shock
11239 {
11240 damage=0;
11241 };
11242 };
11243 class FragGrenade
11244 {
11245 class Health
11246 {
11247 damage=10;
11248 };
11249 class Blood
11250 {
11251 damage=0;
11252 };
11253 class Shock
11254 {
11255 damage=0;
11256 };
11257 };
11258 };
11259 };
11260 class door2
11261 {
11262 class Health
11263 {
11264 hitpoints=1000;
11265 transferToGlobalCoef=0;
11266 };
11267 componentNames[]=
11268 {
11269 "doors2"
11270 };
11271 fatalInjuryCoef=-1;
11272 class ArmorType
11273 {
11274 class Projectile
11275 {
11276 class Health
11277 {
11278 damage=3;
11279 };
11280 class Blood
11281 {
11282 damage=0;
11283 };
11284 class Shock
11285 {
11286 damage=0;
11287 };
11288 };
11289 class Melee
11290 {
11291 class Health
11292 {
11293 damage=5;
11294 };
11295 class Blood
11296 {
11297 damage=0;
11298 };
11299 class Shock
11300 {
11301 damage=0;
11302 };
11303 };
11304 class FragGrenade
11305 {
11306 class Health
11307 {
11308 damage=10;
11309 };
11310 class Blood
11311 {
11312 damage=0;
11313 };
11314 class Shock
11315 {
11316 damage=0;
11317 };
11318 };
11319 };
11320 };
11321 class door3
11322 {
11323 class Health
11324 {
11325 hitpoints=500;
11326 transferToGlobalCoef=0;
11327 };
11328 componentNames[]=
11329 {
11330 "doors3"
11331 };
11332 fatalInjuryCoef=-1;
11333 class ArmorType
11334 {
11335 class Projectile
11336 {
11337 class Health
11338 {
11339 damage=3;
11340 };
11341 class Blood
11342 {
11343 damage=0;
11344 };
11345 class Shock
11346 {
11347 damage=0;
11348 };
11349 };
11350 class Melee
11351 {
11352 class Health
11353 {
11354 damage=5;
11355 };
11356 class Blood
11357 {
11358 damage=0;
11359 };
11360 class Shock
11361 {
11362 damage=0;
11363 };
11364 };
11365 class FragGrenade
11366 {
11367 class Health
11368 {
11369 damage=10;
11370 };
11371 class Blood
11372 {
11373 damage=0;
11374 };
11375 class Shock
11376 {
11377 damage=0;
11378 };
11379 };
11380 };
11381 };
11382 };
11383 };
11384 };
11385 class Land_House_1W02: HouseNoDestruct
11386 {
11387 scope=1;
11388 model="\DZ\structures\Residential\Houses\House_1W02.p3d";
11389 class Doors
11390 {
11391 class Doors1
11392 {
11393 displayName="door 1";
11394 component="Doors1";
11395 soundPos="doors1_action";
11396 animPeriod=1;
11397 initPhase=0;
11398 initOpened=0.69999999;
11399 soundOpen="doorWoodSmallOpen";
11400 soundClose="doorWoodSmallClose";
11401 soundLocked="doorWoodSmallRattle";
11402 soundOpenABit="doorWoodSmallOpenABit";
11403 };
11404 class Doors2
11405 {
11406 displayName="door 2";
11407 component="Doors2";
11408 soundPos="doors2_action";
11409 animPeriod=1;
11410 initPhase=0;
11411 initOpened=0.69999999;
11412 soundOpen="doorWoodSmallOpen";
11413 soundClose="doorWoodSmallClose";
11414 soundLocked="doorWoodSmallRattle";
11415 soundOpenABit="doorWoodSmallOpenABit";
11416 };
11417 class Doors3
11418 {
11419 displayName="door 3";
11420 component="Doors3";
11421 soundPos="doors3_action";
11422 animPeriod=1;
11423 initPhase=0;
11424 initOpened=0.30000001;
11425 soundOpen="doorWoodSmallOpen";
11426 soundClose="doorWoodSmallClose";
11427 soundLocked="doorWoodSmallRattle";
11428 soundOpenABit="doorWoodSmallOpenABit";
11429 };
11430 class Doors4
11431 {
11432 displayName="door 4";
11433 component="Doors4";
11434 soundPos="doors4_action";
11435 animPeriod=1;
11436 initPhase=0;
11437 initOpened=0.30000001;
11438 soundOpen="doorWoodSmallOpen";
11439 soundClose="doorWoodSmallClose";
11440 soundLocked="doorWoodSmallRattle";
11441 soundOpenABit="doorWoodSmallOpenABit";
11442 };
11443 class Doors5
11444 {
11445 displayName="door 5";
11446 component="Doors5";
11447 soundPos="doors5_action";
11448 animPeriod=1;
11449 initPhase=0;
11450 initOpened=0;
11451 soundOpen="doorMetalGateOpen";
11452 soundClose="doorMetalGateClose";
11453 soundLocked="doorMetalGateRattle";
11454 soundOpenABit="doorMetalGateOpenABit";
11455 };
11456 };
11457 class DamageSystem
11458 {
11459 class GlobalHealth
11460 {
11461 class Health
11462 {
11463 hitpoints=1000;
11464 };
11465 };
11466 class GlobalArmor
11467 {
11468 class Projectile
11469 {
11470 class Health
11471 {
11472 damage=0;
11473 };
11474 class Blood
11475 {
11476 damage=0;
11477 };
11478 class Shock
11479 {
11480 damage=0;
11481 };
11482 };
11483 class Melee
11484 {
11485 class Health
11486 {
11487 damage=0;
11488 };
11489 class Blood
11490 {
11491 damage=0;
11492 };
11493 class Shock
11494 {
11495 damage=0;
11496 };
11497 };
11498 class FragGrenade
11499 {
11500 class Health
11501 {
11502 damage=0;
11503 };
11504 class Blood
11505 {
11506 damage=0;
11507 };
11508 class Shock
11509 {
11510 damage=0;
11511 };
11512 };
11513 };
11514 class DamageZones
11515 {
11516 class door1
11517 {
11518 class Health
11519 {
11520 hitpoints=1000;
11521 transferToGlobalCoef=0;
11522 };
11523 componentNames[]=
11524 {
11525 "doors1"
11526 };
11527 fatalInjuryCoef=-1;
11528 class ArmorType
11529 {
11530 class Projectile
11531 {
11532 class Health
11533 {
11534 damage=3;
11535 };
11536 class Blood
11537 {
11538 damage=0;
11539 };
11540 class Shock
11541 {
11542 damage=0;
11543 };
11544 };
11545 class Melee
11546 {
11547 class Health
11548 {
11549 damage=5;
11550 };
11551 class Blood
11552 {
11553 damage=0;
11554 };
11555 class Shock
11556 {
11557 damage=0;
11558 };
11559 };
11560 class FragGrenade
11561 {
11562 class Health
11563 {
11564 damage=10;
11565 };
11566 class Blood
11567 {
11568 damage=0;
11569 };
11570 class Shock
11571 {
11572 damage=0;
11573 };
11574 };
11575 };
11576 };
11577 class door2
11578 {
11579 class Health
11580 {
11581 hitpoints=1000;
11582 transferToGlobalCoef=0;
11583 };
11584 componentNames[]=
11585 {
11586 "doors2"
11587 };
11588 fatalInjuryCoef=-1;
11589 class ArmorType
11590 {
11591 class Projectile
11592 {
11593 class Health
11594 {
11595 damage=3;
11596 };
11597 class Blood
11598 {
11599 damage=0;
11600 };
11601 class Shock
11602 {
11603 damage=0;
11604 };
11605 };
11606 class Melee
11607 {
11608 class Health
11609 {
11610 damage=5;
11611 };
11612 class Blood
11613 {
11614 damage=0;
11615 };
11616 class Shock
11617 {
11618 damage=0;
11619 };
11620 };
11621 class FragGrenade
11622 {
11623 class Health
11624 {
11625 damage=10;
11626 };
11627 class Blood
11628 {
11629 damage=0;
11630 };
11631 class Shock
11632 {
11633 damage=0;
11634 };
11635 };
11636 };
11637 };
11638 class door3
11639 {
11640 class Health
11641 {
11642 hitpoints=1000;
11643 transferToGlobalCoef=0;
11644 };
11645 componentNames[]=
11646 {
11647 "doors3"
11648 };
11649 fatalInjuryCoef=-1;
11650 class ArmorType
11651 {
11652 class Projectile
11653 {
11654 class Health
11655 {
11656 damage=3;
11657 };
11658 class Blood
11659 {
11660 damage=0;
11661 };
11662 class Shock
11663 {
11664 damage=0;
11665 };
11666 };
11667 class Melee
11668 {
11669 class Health
11670 {
11671 damage=5;
11672 };
11673 class Blood
11674 {
11675 damage=0;
11676 };
11677 class Shock
11678 {
11679 damage=0;
11680 };
11681 };
11682 class FragGrenade
11683 {
11684 class Health
11685 {
11686 damage=10;
11687 };
11688 class Blood
11689 {
11690 damage=0;
11691 };
11692 class Shock
11693 {
11694 damage=0;
11695 };
11696 };
11697 };
11698 };
11699 class door4
11700 {
11701 class Health
11702 {
11703 hitpoints=1000;
11704 transferToGlobalCoef=0;
11705 };
11706 componentNames[]=
11707 {
11708 "doors4"
11709 };
11710 fatalInjuryCoef=-1;
11711 class ArmorType
11712 {
11713 class Projectile
11714 {
11715 class Health
11716 {
11717 damage=3;
11718 };
11719 class Blood
11720 {
11721 damage=0;
11722 };
11723 class Shock
11724 {
11725 damage=0;
11726 };
11727 };
11728 class Melee
11729 {
11730 class Health
11731 {
11732 damage=5;
11733 };
11734 class Blood
11735 {
11736 damage=0;
11737 };
11738 class Shock
11739 {
11740 damage=0;
11741 };
11742 };
11743 class FragGrenade
11744 {
11745 class Health
11746 {
11747 damage=10;
11748 };
11749 class Blood
11750 {
11751 damage=0;
11752 };
11753 class Shock
11754 {
11755 damage=0;
11756 };
11757 };
11758 };
11759 };
11760 class door5
11761 {
11762 class Health
11763 {
11764 hitpoints=500;
11765 transferToGlobalCoef=0;
11766 };
11767 componentNames[]=
11768 {
11769 "doors5"
11770 };
11771 fatalInjuryCoef=-1;
11772 class ArmorType
11773 {
11774 class Projectile
11775 {
11776 class Health
11777 {
11778 damage=3;
11779 };
11780 class Blood
11781 {
11782 damage=0;
11783 };
11784 class Shock
11785 {
11786 damage=0;
11787 };
11788 };
11789 class Melee
11790 {
11791 class Health
11792 {
11793 damage=5;
11794 };
11795 class Blood
11796 {
11797 damage=0;
11798 };
11799 class Shock
11800 {
11801 damage=0;
11802 };
11803 };
11804 class FragGrenade
11805 {
11806 class Health
11807 {
11808 damage=10;
11809 };
11810 class Blood
11811 {
11812 damage=0;
11813 };
11814 class Shock
11815 {
11816 damage=0;
11817 };
11818 };
11819 };
11820 };
11821 };
11822 };
11823 };
11824 class Land_House_1W03: HouseNoDestruct
11825 {
11826 scope=1;
11827 model="\DZ\structures\Residential\Houses\House_1W03.p3d";
11828 class Doors
11829 {
11830 class Doors1
11831 {
11832 displayName="door 1";
11833 component="Doors1";
11834 soundPos="doors1_action";
11835 animPeriod=1;
11836 initPhase=0;
11837 initOpened=0.30000001;
11838 soundOpen="doorWoodFrontOpen";
11839 soundClose="doorWoodFrontClose";
11840 soundLocked="doorWoodFrontRattle";
11841 soundOpenABit="doorWoodFrontOpenABit";
11842 };
11843 class Doors2
11844 {
11845 displayName="door 2";
11846 component="Doors2";
11847 soundPos="doors2_action";
11848 animPeriod=1;
11849 initPhase=0;
11850 initOpened=0.69999999;
11851 soundOpen="doorWoodSmallOpen";
11852 soundClose="doorWoodSmallClose";
11853 soundLocked="doorWoodSmallRattle";
11854 soundOpenABit="doorWoodSmallOpenABit";
11855 };
11856 class Doors3
11857 {
11858 displayName="door 3";
11859 component="Doors3";
11860 soundPos="doors3_action";
11861 animPeriod=1;
11862 initPhase=0;
11863 initOpened=0.69999999;
11864 soundOpen="doorMetalGateOpen";
11865 soundClose="doorMetalGateClose";
11866 soundLocked="doorMetalGateRattle";
11867 soundOpenABit="doorMetalGateOpenABit";
11868 };
11869 };
11870 class DamageSystem
11871 {
11872 class GlobalHealth
11873 {
11874 class Health
11875 {
11876 hitpoints=1000;
11877 };
11878 };
11879 class GlobalArmor
11880 {
11881 class Projectile
11882 {
11883 class Health
11884 {
11885 damage=0;
11886 };
11887 class Blood
11888 {
11889 damage=0;
11890 };
11891 class Shock
11892 {
11893 damage=0;
11894 };
11895 };
11896 class Melee
11897 {
11898 class Health
11899 {
11900 damage=0;
11901 };
11902 class Blood
11903 {
11904 damage=0;
11905 };
11906 class Shock
11907 {
11908 damage=0;
11909 };
11910 };
11911 class FragGrenade
11912 {
11913 class Health
11914 {
11915 damage=0;
11916 };
11917 class Blood
11918 {
11919 damage=0;
11920 };
11921 class Shock
11922 {
11923 damage=0;
11924 };
11925 };
11926 };
11927 class DamageZones
11928 {
11929 class door1
11930 {
11931 class Health
11932 {
11933 hitpoints=1000;
11934 transferToGlobalCoef=0;
11935 };
11936 componentNames[]=
11937 {
11938 "doors1"
11939 };
11940 fatalInjuryCoef=-1;
11941 class ArmorType
11942 {
11943 class Projectile
11944 {
11945 class Health
11946 {
11947 damage=3;
11948 };
11949 class Blood
11950 {
11951 damage=0;
11952 };
11953 class Shock
11954 {
11955 damage=0;
11956 };
11957 };
11958 class Melee
11959 {
11960 class Health
11961 {
11962 damage=5;
11963 };
11964 class Blood
11965 {
11966 damage=0;
11967 };
11968 class Shock
11969 {
11970 damage=0;
11971 };
11972 };
11973 class FragGrenade
11974 {
11975 class Health
11976 {
11977 damage=10;
11978 };
11979 class Blood
11980 {
11981 damage=0;
11982 };
11983 class Shock
11984 {
11985 damage=0;
11986 };
11987 };
11988 };
11989 };
11990 class door2
11991 {
11992 class Health
11993 {
11994 hitpoints=1000;
11995 transferToGlobalCoef=0;
11996 };
11997 componentNames[]=
11998 {
11999 "doors2"
12000 };
12001 fatalInjuryCoef=-1;
12002 class ArmorType
12003 {
12004 class Projectile
12005 {
12006 class Health
12007 {
12008 damage=3;
12009 };
12010 class Blood
12011 {
12012 damage=0;
12013 };
12014 class Shock
12015 {
12016 damage=0;
12017 };
12018 };
12019 class Melee
12020 {
12021 class Health
12022 {
12023 damage=5;
12024 };
12025 class Blood
12026 {
12027 damage=0;
12028 };
12029 class Shock
12030 {
12031 damage=0;
12032 };
12033 };
12034 class FragGrenade
12035 {
12036 class Health
12037 {
12038 damage=10;
12039 };
12040 class Blood
12041 {
12042 damage=0;
12043 };
12044 class Shock
12045 {
12046 damage=0;
12047 };
12048 };
12049 };
12050 };
12051 class door3
12052 {
12053 class Health
12054 {
12055 hitpoints=500;
12056 transferToGlobalCoef=0;
12057 };
12058 componentNames[]=
12059 {
12060 "doors3"
12061 };
12062 fatalInjuryCoef=-1;
12063 class ArmorType
12064 {
12065 class Projectile
12066 {
12067 class Health
12068 {
12069 damage=3;
12070 };
12071 class Blood
12072 {
12073 damage=0;
12074 };
12075 class Shock
12076 {
12077 damage=0;
12078 };
12079 };
12080 class Melee
12081 {
12082 class Health
12083 {
12084 damage=5;
12085 };
12086 class Blood
12087 {
12088 damage=0;
12089 };
12090 class Shock
12091 {
12092 damage=0;
12093 };
12094 };
12095 class FragGrenade
12096 {
12097 class Health
12098 {
12099 damage=10;
12100 };
12101 class Blood
12102 {
12103 damage=0;
12104 };
12105 class Shock
12106 {
12107 damage=0;
12108 };
12109 };
12110 };
12111 };
12112 };
12113 };
12114 };
12115 class Land_House_1W04: HouseNoDestruct
12116 {
12117 scope=1;
12118 model="\DZ\structures\Residential\Houses\House_1W04.p3d";
12119 class Doors
12120 {
12121 class Doors1
12122 {
12123 displayName="door 1";
12124 component="Doors1";
12125 soundPos="doors1_action";
12126 animPeriod=1;
12127 initPhase=0;
12128 initOpened=0.30000001;
12129 soundOpen="doorWoodFrontOpen";
12130 soundClose="doorWoodFrontClose";
12131 soundLocked="doorWoodFrontRattle";
12132 soundOpenABit="doorWoodFrontOpenABit";
12133 };
12134 class Doors2
12135 {
12136 displayName="door 2";
12137 component="Doors2";
12138 soundPos="doors2_action";
12139 animPeriod=1;
12140 initPhase=0;
12141 initOpened=0.69999999;
12142 soundOpen="doorWoodSmallOpen";
12143 soundClose="doorWoodSmallClose";
12144 soundLocked="doorWoodSmallRattle";
12145 soundOpenABit="doorWoodSmallOpenABit";
12146 };
12147 class Doors3
12148 {
12149 displayName="door 3";
12150 component="Doors3";
12151 soundPos="doors3_action";
12152 animPeriod=1;
12153 initPhase=0;
12154 initOpened=0;
12155 soundOpen="doorMetalGateOpen";
12156 soundClose="doorMetalGateClose";
12157 soundLocked="doorMetalGateRattle";
12158 soundOpenABit="doorMetalGateOpenABit";
12159 };
12160 };
12161 class DamageSystem
12162 {
12163 class GlobalHealth
12164 {
12165 class Health
12166 {
12167 hitpoints=1000;
12168 };
12169 };
12170 class GlobalArmor
12171 {
12172 class Projectile
12173 {
12174 class Health
12175 {
12176 damage=0;
12177 };
12178 class Blood
12179 {
12180 damage=0;
12181 };
12182 class Shock
12183 {
12184 damage=0;
12185 };
12186 };
12187 class Melee
12188 {
12189 class Health
12190 {
12191 damage=0;
12192 };
12193 class Blood
12194 {
12195 damage=0;
12196 };
12197 class Shock
12198 {
12199 damage=0;
12200 };
12201 };
12202 class FragGrenade
12203 {
12204 class Health
12205 {
12206 damage=0;
12207 };
12208 class Blood
12209 {
12210 damage=0;
12211 };
12212 class Shock
12213 {
12214 damage=0;
12215 };
12216 };
12217 };
12218 class DamageZones
12219 {
12220 class door1
12221 {
12222 class Health
12223 {
12224 hitpoints=1000;
12225 transferToGlobalCoef=0;
12226 };
12227 componentNames[]=
12228 {
12229 "doors1"
12230 };
12231 fatalInjuryCoef=-1;
12232 class ArmorType
12233 {
12234 class Projectile
12235 {
12236 class Health
12237 {
12238 damage=3;
12239 };
12240 class Blood
12241 {
12242 damage=0;
12243 };
12244 class Shock
12245 {
12246 damage=0;
12247 };
12248 };
12249 class Melee
12250 {
12251 class Health
12252 {
12253 damage=5;
12254 };
12255 class Blood
12256 {
12257 damage=0;
12258 };
12259 class Shock
12260 {
12261 damage=0;
12262 };
12263 };
12264 class FragGrenade
12265 {
12266 class Health
12267 {
12268 damage=10;
12269 };
12270 class Blood
12271 {
12272 damage=0;
12273 };
12274 class Shock
12275 {
12276 damage=0;
12277 };
12278 };
12279 };
12280 };
12281 class door2
12282 {
12283 class Health
12284 {
12285 hitpoints=1000;
12286 transferToGlobalCoef=0;
12287 };
12288 componentNames[]=
12289 {
12290 "doors2"
12291 };
12292 fatalInjuryCoef=-1;
12293 class ArmorType
12294 {
12295 class Projectile
12296 {
12297 class Health
12298 {
12299 damage=3;
12300 };
12301 class Blood
12302 {
12303 damage=0;
12304 };
12305 class Shock
12306 {
12307 damage=0;
12308 };
12309 };
12310 class Melee
12311 {
12312 class Health
12313 {
12314 damage=5;
12315 };
12316 class Blood
12317 {
12318 damage=0;
12319 };
12320 class Shock
12321 {
12322 damage=0;
12323 };
12324 };
12325 class FragGrenade
12326 {
12327 class Health
12328 {
12329 damage=10;
12330 };
12331 class Blood
12332 {
12333 damage=0;
12334 };
12335 class Shock
12336 {
12337 damage=0;
12338 };
12339 };
12340 };
12341 };
12342 class door3
12343 {
12344 class Health
12345 {
12346 hitpoints=500;
12347 transferToGlobalCoef=0;
12348 };
12349 componentNames[]=
12350 {
12351 "doors3"
12352 };
12353 fatalInjuryCoef=-1;
12354 class ArmorType
12355 {
12356 class Projectile
12357 {
12358 class Health
12359 {
12360 damage=3;
12361 };
12362 class Blood
12363 {
12364 damage=0;
12365 };
12366 class Shock
12367 {
12368 damage=0;
12369 };
12370 };
12371 class Melee
12372 {
12373 class Health
12374 {
12375 damage=5;
12376 };
12377 class Blood
12378 {
12379 damage=0;
12380 };
12381 class Shock
12382 {
12383 damage=0;
12384 };
12385 };
12386 class FragGrenade
12387 {
12388 class Health
12389 {
12390 damage=10;
12391 };
12392 class Blood
12393 {
12394 damage=0;
12395 };
12396 class Shock
12397 {
12398 damage=0;
12399 };
12400 };
12401 };
12402 };
12403 };
12404 };
12405 };
12406 class Land_House_1W05: HouseNoDestruct
12407 {
12408 scope=1;
12409 model="\DZ\structures\Residential\Houses\House_1W05.p3d";
12410 class Doors
12411 {
12412 class Doors1
12413 {
12414 displayName="door 1";
12415 component="Doors1";
12416 soundPos="doors1_action";
12417 animPeriod=1;
12418 initPhase=0;
12419 initOpened=0;
12420 soundOpen="doorWoodSmallOpen";
12421 soundClose="doorWoodSmallClose";
12422 soundLocked="doorWoodSmallRattle";
12423 soundOpenABit="doorWoodSmallOpenABit";
12424 };
12425 class Doors2
12426 {
12427 displayName="door 2";
12428 component="Doors2";
12429 soundPos="doors2_action";
12430 animPeriod=1;
12431 initPhase=0;
12432 initOpened=0.30000001;
12433 soundOpen="doorWoodSmallOpen";
12434 soundClose="doorWoodSmallClose";
12435 soundLocked="doorWoodSmallRattle";
12436 soundOpenABit="doorWoodSmallOpenABit";
12437 };
12438 };
12439 class DamageSystem
12440 {
12441 class GlobalHealth
12442 {
12443 class Health
12444 {
12445 hitpoints=1000;
12446 };
12447 };
12448 class GlobalArmor
12449 {
12450 class Projectile
12451 {
12452 class Health
12453 {
12454 damage=0;
12455 };
12456 class Blood
12457 {
12458 damage=0;
12459 };
12460 class Shock
12461 {
12462 damage=0;
12463 };
12464 };
12465 class Melee
12466 {
12467 class Health
12468 {
12469 damage=0;
12470 };
12471 class Blood
12472 {
12473 damage=0;
12474 };
12475 class Shock
12476 {
12477 damage=0;
12478 };
12479 };
12480 class FragGrenade
12481 {
12482 class Health
12483 {
12484 damage=0;
12485 };
12486 class Blood
12487 {
12488 damage=0;
12489 };
12490 class Shock
12491 {
12492 damage=0;
12493 };
12494 };
12495 };
12496 class DamageZones
12497 {
12498 class door1
12499 {
12500 class Health
12501 {
12502 hitpoints=1000;
12503 transferToGlobalCoef=0;
12504 };
12505 componentNames[]=
12506 {
12507 "doors1"
12508 };
12509 fatalInjuryCoef=-1;
12510 class ArmorType
12511 {
12512 class Projectile
12513 {
12514 class Health
12515 {
12516 damage=3;
12517 };
12518 class Blood
12519 {
12520 damage=0;
12521 };
12522 class Shock
12523 {
12524 damage=0;
12525 };
12526 };
12527 class Melee
12528 {
12529 class Health
12530 {
12531 damage=5;
12532 };
12533 class Blood
12534 {
12535 damage=0;
12536 };
12537 class Shock
12538 {
12539 damage=0;
12540 };
12541 };
12542 class FragGrenade
12543 {
12544 class Health
12545 {
12546 damage=10;
12547 };
12548 class Blood
12549 {
12550 damage=0;
12551 };
12552 class Shock
12553 {
12554 damage=0;
12555 };
12556 };
12557 };
12558 };
12559 class door2
12560 {
12561 class Health
12562 {
12563 hitpoints=1000;
12564 transferToGlobalCoef=0;
12565 };
12566 componentNames[]=
12567 {
12568 "doors2"
12569 };
12570 fatalInjuryCoef=-1;
12571 class ArmorType
12572 {
12573 class Projectile
12574 {
12575 class Health
12576 {
12577 damage=3;
12578 };
12579 class Blood
12580 {
12581 damage=0;
12582 };
12583 class Shock
12584 {
12585 damage=0;
12586 };
12587 };
12588 class Melee
12589 {
12590 class Health
12591 {
12592 damage=5;
12593 };
12594 class Blood
12595 {
12596 damage=0;
12597 };
12598 class Shock
12599 {
12600 damage=0;
12601 };
12602 };
12603 class FragGrenade
12604 {
12605 class Health
12606 {
12607 damage=10;
12608 };
12609 class Blood
12610 {
12611 damage=0;
12612 };
12613 class Shock
12614 {
12615 damage=0;
12616 };
12617 };
12618 };
12619 };
12620 };
12621 };
12622 };
12623 class Land_House_1W05_Yellow: Land_House_1W05
12624 {
12625 model="\DZ\structures\Residential\Houses\House_1W05_Yellow.p3d";
12626 };
12627 class Land_House_1W06: HouseNoDestruct
12628 {
12629 scope=1;
12630 model="\DZ\structures\Residential\Houses\House_1W06.p3d";
12631 class Doors
12632 {
12633 class Doors1
12634 {
12635 displayName="door 1";
12636 component="Doors1";
12637 soundPos="doors1_action";
12638 animPeriod=1;
12639 initPhase=0;
12640 initOpened=0.30000001;
12641 soundOpen="doorWoodSmallOpen";
12642 soundClose="doorWoodSmallClose";
12643 soundLocked="doorWoodSmallRattle";
12644 soundOpenABit="doorWoodSmallOpenABit";
12645 };
12646 class Doors2
12647 {
12648 displayName="door 2";
12649 component="Doors2";
12650 soundPos="doors2_action";
12651 animPeriod=1;
12652 initPhase=0;
12653 initOpened=0.69999999;
12654 soundOpen="doorWoodSmallOpen";
12655 soundClose="doorWoodSmallClose";
12656 soundLocked="doorWoodSmallRattle";
12657 soundOpenABit="doorWoodSmallOpenABit";
12658 };
12659 class Doors3
12660 {
12661 displayName="door 3";
12662 component="Doors3";
12663 soundPos="doors3_action";
12664 animPeriod=1;
12665 initPhase=0;
12666 initOpened=0.30000001;
12667 soundOpen="doorWoodSmallOpen";
12668 soundClose="doorWoodSmallClose";
12669 soundLocked="doorWoodSmallRattle";
12670 soundOpenABit="doorWoodSmallOpenABit";
12671 };
12672 };
12673 class DamageSystem
12674 {
12675 class GlobalHealth
12676 {
12677 class Health
12678 {
12679 hitpoints=1000;
12680 };
12681 };
12682 class GlobalArmor
12683 {
12684 class Projectile
12685 {
12686 class Health
12687 {
12688 damage=0;
12689 };
12690 class Blood
12691 {
12692 damage=0;
12693 };
12694 class Shock
12695 {
12696 damage=0;
12697 };
12698 };
12699 class Melee
12700 {
12701 class Health
12702 {
12703 damage=0;
12704 };
12705 class Blood
12706 {
12707 damage=0;
12708 };
12709 class Shock
12710 {
12711 damage=0;
12712 };
12713 };
12714 class FragGrenade
12715 {
12716 class Health
12717 {
12718 damage=0;
12719 };
12720 class Blood
12721 {
12722 damage=0;
12723 };
12724 class Shock
12725 {
12726 damage=0;
12727 };
12728 };
12729 };
12730 class DamageZones
12731 {
12732 class door1
12733 {
12734 class Health
12735 {
12736 hitpoints=1000;
12737 transferToGlobalCoef=0;
12738 };
12739 componentNames[]=
12740 {
12741 "doors1"
12742 };
12743 fatalInjuryCoef=-1;
12744 class ArmorType
12745 {
12746 class Projectile
12747 {
12748 class Health
12749 {
12750 damage=3;
12751 };
12752 class Blood
12753 {
12754 damage=0;
12755 };
12756 class Shock
12757 {
12758 damage=0;
12759 };
12760 };
12761 class Melee
12762 {
12763 class Health
12764 {
12765 damage=5;
12766 };
12767 class Blood
12768 {
12769 damage=0;
12770 };
12771 class Shock
12772 {
12773 damage=0;
12774 };
12775 };
12776 class FragGrenade
12777 {
12778 class Health
12779 {
12780 damage=10;
12781 };
12782 class Blood
12783 {
12784 damage=0;
12785 };
12786 class Shock
12787 {
12788 damage=0;
12789 };
12790 };
12791 };
12792 };
12793 class door2
12794 {
12795 class Health
12796 {
12797 hitpoints=1000;
12798 transferToGlobalCoef=0;
12799 };
12800 componentNames[]=
12801 {
12802 "doors2"
12803 };
12804 fatalInjuryCoef=-1;
12805 class ArmorType
12806 {
12807 class Projectile
12808 {
12809 class Health
12810 {
12811 damage=3;
12812 };
12813 class Blood
12814 {
12815 damage=0;
12816 };
12817 class Shock
12818 {
12819 damage=0;
12820 };
12821 };
12822 class Melee
12823 {
12824 class Health
12825 {
12826 damage=5;
12827 };
12828 class Blood
12829 {
12830 damage=0;
12831 };
12832 class Shock
12833 {
12834 damage=0;
12835 };
12836 };
12837 class FragGrenade
12838 {
12839 class Health
12840 {
12841 damage=10;
12842 };
12843 class Blood
12844 {
12845 damage=0;
12846 };
12847 class Shock
12848 {
12849 damage=0;
12850 };
12851 };
12852 };
12853 };
12854 class door3
12855 {
12856 class Health
12857 {
12858 hitpoints=1000;
12859 transferToGlobalCoef=0;
12860 };
12861 componentNames[]=
12862 {
12863 "doors3"
12864 };
12865 fatalInjuryCoef=-1;
12866 class ArmorType
12867 {
12868 class Projectile
12869 {
12870 class Health
12871 {
12872 damage=3;
12873 };
12874 class Blood
12875 {
12876 damage=0;
12877 };
12878 class Shock
12879 {
12880 damage=0;
12881 };
12882 };
12883 class Melee
12884 {
12885 class Health
12886 {
12887 damage=5;
12888 };
12889 class Blood
12890 {
12891 damage=0;
12892 };
12893 class Shock
12894 {
12895 damage=0;
12896 };
12897 };
12898 class FragGrenade
12899 {
12900 class Health
12901 {
12902 damage=10;
12903 };
12904 class Blood
12905 {
12906 damage=0;
12907 };
12908 class Shock
12909 {
12910 damage=0;
12911 };
12912 };
12913 };
12914 };
12915 };
12916 };
12917 };
12918 class Land_House_1W07: HouseNoDestruct
12919 {
12920 scope=1;
12921 model="\DZ\structures\Residential\Houses\House_1W07.p3d";
12922 class Doors
12923 {
12924 class Doors1
12925 {
12926 displayName="door 1";
12927 component="Doors1";
12928 soundPos="doors1_action";
12929 animPeriod=1;
12930 initPhase=0;
12931 initOpened=0.30000001;
12932 soundOpen="doorWoodFrontOpen";
12933 soundClose="doorWoodFrontClose";
12934 soundLocked="doorWoodFrontRattle";
12935 soundOpenABit="doorWoodFrontOpenABit";
12936 };
12937 class Doors2
12938 {
12939 displayName="door 2";
12940 component="Doors2";
12941 soundPos="doors2_action";
12942 animPeriod=1;
12943 initPhase=0;
12944 initOpened=0.69999999;
12945 soundOpen="doorWoodSmallOpen";
12946 soundClose="doorWoodSmallClose";
12947 soundLocked="doorWoodSmallRattle";
12948 soundOpenABit="doorWoodSmallOpenABit";
12949 };
12950 class Doors3
12951 {
12952 displayName="door 3";
12953 component="Doors3";
12954 soundPos="doors3_action";
12955 animPeriod=1;
12956 initPhase=0;
12957 initOpened=0.69999999;
12958 soundOpen="doorWoodSmallOpen";
12959 soundClose="doorWoodSmallClose";
12960 soundLocked="doorWoodSmallRattle";
12961 soundOpenABit="doorWoodSmallOpenABit";
12962 };
12963 class Doors4
12964 {
12965 displayName="door 4";
12966 component="Doors4";
12967 soundPos="doors4_action";
12968 animPeriod=1;
12969 initPhase=0;
12970 initOpened=0.69999999;
12971 soundOpen="doorWoodSmallOpen";
12972 soundClose="doorWoodSmallClose";
12973 soundLocked="doorWoodSmallRattle";
12974 soundOpenABit="doorWoodSmallOpenABit";
12975 };
12976 class Doors5
12977 {
12978 displayName="door 5";
12979 component="Doors5";
12980 soundPos="doors5_action";
12981 animPeriod=1;
12982 initPhase=0;
12983 initOpened=0.30000001;
12984 soundOpen="doorWoodFrontOpen";
12985 soundClose="doorWoodFrontClose";
12986 soundLocked="doorWoodFrontRattle";
12987 soundOpenABit="doorWoodFrontOpenABit";
12988 };
12989 };
12990 class DamageSystem
12991 {
12992 class GlobalHealth
12993 {
12994 class Health
12995 {
12996 hitpoints=1000;
12997 };
12998 };
12999 class GlobalArmor
13000 {
13001 class Projectile
13002 {
13003 class Health
13004 {
13005 damage=0;
13006 };
13007 class Blood
13008 {
13009 damage=0;
13010 };
13011 class Shock
13012 {
13013 damage=0;
13014 };
13015 };
13016 class Melee
13017 {
13018 class Health
13019 {
13020 damage=0;
13021 };
13022 class Blood
13023 {
13024 damage=0;
13025 };
13026 class Shock
13027 {
13028 damage=0;
13029 };
13030 };
13031 class FragGrenade
13032 {
13033 class Health
13034 {
13035 damage=0;
13036 };
13037 class Blood
13038 {
13039 damage=0;
13040 };
13041 class Shock
13042 {
13043 damage=0;
13044 };
13045 };
13046 };
13047 class DamageZones
13048 {
13049 class door1
13050 {
13051 class Health
13052 {
13053 hitpoints=1000;
13054 transferToGlobalCoef=0;
13055 };
13056 componentNames[]=
13057 {
13058 "doors1"
13059 };
13060 fatalInjuryCoef=-1;
13061 class ArmorType
13062 {
13063 class Projectile
13064 {
13065 class Health
13066 {
13067 damage=3;
13068 };
13069 class Blood
13070 {
13071 damage=0;
13072 };
13073 class Shock
13074 {
13075 damage=0;
13076 };
13077 };
13078 class Melee
13079 {
13080 class Health
13081 {
13082 damage=5;
13083 };
13084 class Blood
13085 {
13086 damage=0;
13087 };
13088 class Shock
13089 {
13090 damage=0;
13091 };
13092 };
13093 class FragGrenade
13094 {
13095 class Health
13096 {
13097 damage=10;
13098 };
13099 class Blood
13100 {
13101 damage=0;
13102 };
13103 class Shock
13104 {
13105 damage=0;
13106 };
13107 };
13108 };
13109 };
13110 class door2
13111 {
13112 class Health
13113 {
13114 hitpoints=1000;
13115 transferToGlobalCoef=0;
13116 };
13117 componentNames[]=
13118 {
13119 "doors2"
13120 };
13121 fatalInjuryCoef=-1;
13122 class ArmorType
13123 {
13124 class Projectile
13125 {
13126 class Health
13127 {
13128 damage=3;
13129 };
13130 class Blood
13131 {
13132 damage=0;
13133 };
13134 class Shock
13135 {
13136 damage=0;
13137 };
13138 };
13139 class Melee
13140 {
13141 class Health
13142 {
13143 damage=5;
13144 };
13145 class Blood
13146 {
13147 damage=0;
13148 };
13149 class Shock
13150 {
13151 damage=0;
13152 };
13153 };
13154 class FragGrenade
13155 {
13156 class Health
13157 {
13158 damage=10;
13159 };
13160 class Blood
13161 {
13162 damage=0;
13163 };
13164 class Shock
13165 {
13166 damage=0;
13167 };
13168 };
13169 };
13170 };
13171 class door3
13172 {
13173 class Health
13174 {
13175 hitpoints=1000;
13176 transferToGlobalCoef=0;
13177 };
13178 componentNames[]=
13179 {
13180 "doors3"
13181 };
13182 fatalInjuryCoef=-1;
13183 class ArmorType
13184 {
13185 class Projectile
13186 {
13187 class Health
13188 {
13189 damage=3;
13190 };
13191 class Blood
13192 {
13193 damage=0;
13194 };
13195 class Shock
13196 {
13197 damage=0;
13198 };
13199 };
13200 class Melee
13201 {
13202 class Health
13203 {
13204 damage=5;
13205 };
13206 class Blood
13207 {
13208 damage=0;
13209 };
13210 class Shock
13211 {
13212 damage=0;
13213 };
13214 };
13215 class FragGrenade
13216 {
13217 class Health
13218 {
13219 damage=10;
13220 };
13221 class Blood
13222 {
13223 damage=0;
13224 };
13225 class Shock
13226 {
13227 damage=0;
13228 };
13229 };
13230 };
13231 };
13232 class door4
13233 {
13234 class Health
13235 {
13236 hitpoints=1000;
13237 transferToGlobalCoef=0;
13238 };
13239 componentNames[]=
13240 {
13241 "doors4"
13242 };
13243 fatalInjuryCoef=-1;
13244 class ArmorType
13245 {
13246 class Projectile
13247 {
13248 class Health
13249 {
13250 damage=3;
13251 };
13252 class Blood
13253 {
13254 damage=0;
13255 };
13256 class Shock
13257 {
13258 damage=0;
13259 };
13260 };
13261 class Melee
13262 {
13263 class Health
13264 {
13265 damage=5;
13266 };
13267 class Blood
13268 {
13269 damage=0;
13270 };
13271 class Shock
13272 {
13273 damage=0;
13274 };
13275 };
13276 class FragGrenade
13277 {
13278 class Health
13279 {
13280 damage=10;
13281 };
13282 class Blood
13283 {
13284 damage=0;
13285 };
13286 class Shock
13287 {
13288 damage=0;
13289 };
13290 };
13291 };
13292 };
13293 class door5
13294 {
13295 class Health
13296 {
13297 hitpoints=1000;
13298 transferToGlobalCoef=0;
13299 };
13300 componentNames[]=
13301 {
13302 "doors5"
13303 };
13304 fatalInjuryCoef=-1;
13305 class ArmorType
13306 {
13307 class Projectile
13308 {
13309 class Health
13310 {
13311 damage=3;
13312 };
13313 class Blood
13314 {
13315 damage=0;
13316 };
13317 class Shock
13318 {
13319 damage=0;
13320 };
13321 };
13322 class Melee
13323 {
13324 class Health
13325 {
13326 damage=5;
13327 };
13328 class Blood
13329 {
13330 damage=0;
13331 };
13332 class Shock
13333 {
13334 damage=0;
13335 };
13336 };
13337 class FragGrenade
13338 {
13339 class Health
13340 {
13341 damage=10;
13342 };
13343 class Blood
13344 {
13345 damage=0;
13346 };
13347 class Shock
13348 {
13349 damage=0;
13350 };
13351 };
13352 };
13353 };
13354 };
13355 };
13356 };
13357 class Land_House_1W08: HouseNoDestruct
13358 {
13359 scope=1;
13360 model="\DZ\structures\Residential\Houses\House_1W08.p3d";
13361 class Doors
13362 {
13363 class Doors1
13364 {
13365 displayName="door 1";
13366 component="Doors1";
13367 soundPos="doors1_action";
13368 animPeriod=1;
13369 initPhase=0;
13370 initOpened=0.30000001;
13371 soundOpen="doorWoodFrontOpen";
13372 soundClose="doorWoodFrontClose";
13373 soundLocked="doorWoodFrontRattle";
13374 soundOpenABit="doorWoodFrontOpenABit";
13375 };
13376 class Doors2
13377 {
13378 displayName="door 2";
13379 component="Doors2";
13380 soundPos="doors2_action";
13381 animPeriod=1;
13382 initPhase=0;
13383 initOpened=0.30000001;
13384 soundOpen="doorWoodFrontOpen";
13385 soundClose="doorWoodFrontClose";
13386 soundLocked="doorWoodFrontRattle";
13387 soundOpenABit="doorWoodFrontOpenABit";
13388 };
13389 class Doors3
13390 {
13391 displayName="door 3";
13392 component="Doors3";
13393 soundPos="doors3_action";
13394 animPeriod=1;
13395 initPhase=0;
13396 initOpened=0.69999999;
13397 soundOpen="doorWoodSmallOpen";
13398 soundClose="doorWoodSmallClose";
13399 soundLocked="doorWoodSmallRattle";
13400 soundOpenABit="doorWoodSmallOpenABit";
13401 };
13402 class Doors4
13403 {
13404 displayName="door 4";
13405 component="Doors4";
13406 soundPos="doors4_action";
13407 animPeriod=1;
13408 initPhase=0;
13409 initOpened=0.69999999;
13410 soundOpen="doorWoodSmallOpen";
13411 soundClose="doorWoodSmallClose";
13412 soundLocked="doorWoodSmallRattle";
13413 soundOpenABit="doorWoodSmallOpenABit";
13414 };
13415 };
13416 class DamageSystem
13417 {
13418 class GlobalHealth
13419 {
13420 class Health
13421 {
13422 hitpoints=1000;
13423 };
13424 };
13425 class GlobalArmor
13426 {
13427 class Projectile
13428 {
13429 class Health
13430 {
13431 damage=0;
13432 };
13433 class Blood
13434 {
13435 damage=0;
13436 };
13437 class Shock
13438 {
13439 damage=0;
13440 };
13441 };
13442 class Melee
13443 {
13444 class Health
13445 {
13446 damage=0;
13447 };
13448 class Blood
13449 {
13450 damage=0;
13451 };
13452 class Shock
13453 {
13454 damage=0;
13455 };
13456 };
13457 class FragGrenade
13458 {
13459 class Health
13460 {
13461 damage=0;
13462 };
13463 class Blood
13464 {
13465 damage=0;
13466 };
13467 class Shock
13468 {
13469 damage=0;
13470 };
13471 };
13472 };
13473 class DamageZones
13474 {
13475 class door1
13476 {
13477 class Health
13478 {
13479 hitpoints=1000;
13480 transferToGlobalCoef=0;
13481 };
13482 componentNames[]=
13483 {
13484 "doors1"
13485 };
13486 fatalInjuryCoef=-1;
13487 class ArmorType
13488 {
13489 class Projectile
13490 {
13491 class Health
13492 {
13493 damage=3;
13494 };
13495 class Blood
13496 {
13497 damage=0;
13498 };
13499 class Shock
13500 {
13501 damage=0;
13502 };
13503 };
13504 class Melee
13505 {
13506 class Health
13507 {
13508 damage=5;
13509 };
13510 class Blood
13511 {
13512 damage=0;
13513 };
13514 class Shock
13515 {
13516 damage=0;
13517 };
13518 };
13519 class FragGrenade
13520 {
13521 class Health
13522 {
13523 damage=10;
13524 };
13525 class Blood
13526 {
13527 damage=0;
13528 };
13529 class Shock
13530 {
13531 damage=0;
13532 };
13533 };
13534 };
13535 };
13536 class door2
13537 {
13538 class Health
13539 {
13540 hitpoints=1000;
13541 transferToGlobalCoef=0;
13542 };
13543 componentNames[]=
13544 {
13545 "doors2"
13546 };
13547 fatalInjuryCoef=-1;
13548 class ArmorType
13549 {
13550 class Projectile
13551 {
13552 class Health
13553 {
13554 damage=3;
13555 };
13556 class Blood
13557 {
13558 damage=0;
13559 };
13560 class Shock
13561 {
13562 damage=0;
13563 };
13564 };
13565 class Melee
13566 {
13567 class Health
13568 {
13569 damage=5;
13570 };
13571 class Blood
13572 {
13573 damage=0;
13574 };
13575 class Shock
13576 {
13577 damage=0;
13578 };
13579 };
13580 class FragGrenade
13581 {
13582 class Health
13583 {
13584 damage=10;
13585 };
13586 class Blood
13587 {
13588 damage=0;
13589 };
13590 class Shock
13591 {
13592 damage=0;
13593 };
13594 };
13595 };
13596 };
13597 class door3
13598 {
13599 class Health
13600 {
13601 hitpoints=1000;
13602 transferToGlobalCoef=0;
13603 };
13604 componentNames[]=
13605 {
13606 "doors3"
13607 };
13608 fatalInjuryCoef=-1;
13609 class ArmorType
13610 {
13611 class Projectile
13612 {
13613 class Health
13614 {
13615 damage=3;
13616 };
13617 class Blood
13618 {
13619 damage=0;
13620 };
13621 class Shock
13622 {
13623 damage=0;
13624 };
13625 };
13626 class Melee
13627 {
13628 class Health
13629 {
13630 damage=5;
13631 };
13632 class Blood
13633 {
13634 damage=0;
13635 };
13636 class Shock
13637 {
13638 damage=0;
13639 };
13640 };
13641 class FragGrenade
13642 {
13643 class Health
13644 {
13645 damage=10;
13646 };
13647 class Blood
13648 {
13649 damage=0;
13650 };
13651 class Shock
13652 {
13653 damage=0;
13654 };
13655 };
13656 };
13657 };
13658 class door4
13659 {
13660 class Health
13661 {
13662 hitpoints=1000;
13663 transferToGlobalCoef=0;
13664 };
13665 componentNames[]=
13666 {
13667 "doors4"
13668 };
13669 fatalInjuryCoef=-1;
13670 class ArmorType
13671 {
13672 class Projectile
13673 {
13674 class Health
13675 {
13676 damage=3;
13677 };
13678 class Blood
13679 {
13680 damage=0;
13681 };
13682 class Shock
13683 {
13684 damage=0;
13685 };
13686 };
13687 class Melee
13688 {
13689 class Health
13690 {
13691 damage=5;
13692 };
13693 class Blood
13694 {
13695 damage=0;
13696 };
13697 class Shock
13698 {
13699 damage=0;
13700 };
13701 };
13702 class FragGrenade
13703 {
13704 class Health
13705 {
13706 damage=10;
13707 };
13708 class Blood
13709 {
13710 damage=0;
13711 };
13712 class Shock
13713 {
13714 damage=0;
13715 };
13716 };
13717 };
13718 };
13719 };
13720 };
13721 };
13722 class Land_House_1W08_Brown: Land_House_1W08
13723 {
13724 model="\DZ\structures\Residential\Houses\House_1W08_Brown.p3d";
13725 };
13726 class Land_House_1W09: HouseNoDestruct
13727 {
13728 scope=1;
13729 model="\DZ\structures\Residential\Houses\House_1W09.p3d";
13730 class Doors
13731 {
13732 class Doors1
13733 {
13734 displayName="door 1";
13735 component="Doors1";
13736 soundPos="doors1_action";
13737 animPeriod=1;
13738 initPhase=0;
13739 initOpened=0.30000001;
13740 soundOpen="doorWoodFrontOpen";
13741 soundClose="doorWoodFrontClose";
13742 soundLocked="doorWoodFrontRattle";
13743 soundOpenABit="doorWoodFrontOpenABit";
13744 };
13745 class Doors2
13746 {
13747 displayName="door 2";
13748 component="Doors2";
13749 soundPos="doors2_action";
13750 animPeriod=1;
13751 initPhase=0;
13752 initOpened=0.30000001;
13753 soundOpen="doorWoodSmallOpen";
13754 soundClose="doorWoodSmallClose";
13755 soundLocked="doorWoodSmallRattle";
13756 soundOpenABit="doorWoodSmallOpenABit";
13757 };
13758 class Doors3
13759 {
13760 displayName="door 3";
13761 component="Doors3";
13762 soundPos="doors3_action";
13763 animPeriod=1;
13764 initPhase=0;
13765 initOpened=0.69999999;
13766 soundOpen="doorWoodSmallOpen";
13767 soundClose="doorWoodSmallClose";
13768 soundLocked="doorWoodSmallRattle";
13769 soundOpenABit="doorWoodSmallOpenABit";
13770 };
13771 class Doors4
13772 {
13773 displayName="door 4";
13774 component="Doors4";
13775 soundPos="doors4_action";
13776 animPeriod=1;
13777 initPhase=0;
13778 initOpened=0.69999999;
13779 soundOpen="doorMetalGateOpen";
13780 soundClose="doorMetalGateClose";
13781 soundLocked="doorMetalGateRattle";
13782 soundOpenABit="doorMetalGateOpenABit";
13783 };
13784 };
13785 class DamageSystem
13786 {
13787 class GlobalHealth
13788 {
13789 class Health
13790 {
13791 hitpoints=1000;
13792 };
13793 };
13794 class GlobalArmor
13795 {
13796 class Projectile
13797 {
13798 class Health
13799 {
13800 damage=0;
13801 };
13802 class Blood
13803 {
13804 damage=0;
13805 };
13806 class Shock
13807 {
13808 damage=0;
13809 };
13810 };
13811 class Melee
13812 {
13813 class Health
13814 {
13815 damage=0;
13816 };
13817 class Blood
13818 {
13819 damage=0;
13820 };
13821 class Shock
13822 {
13823 damage=0;
13824 };
13825 };
13826 class FragGrenade
13827 {
13828 class Health
13829 {
13830 damage=0;
13831 };
13832 class Blood
13833 {
13834 damage=0;
13835 };
13836 class Shock
13837 {
13838 damage=0;
13839 };
13840 };
13841 };
13842 class DamageZones
13843 {
13844 class door1
13845 {
13846 class Health
13847 {
13848 hitpoints=1000;
13849 transferToGlobalCoef=0;
13850 };
13851 componentNames[]=
13852 {
13853 "doors1"
13854 };
13855 fatalInjuryCoef=-1;
13856 class ArmorType
13857 {
13858 class Projectile
13859 {
13860 class Health
13861 {
13862 damage=3;
13863 };
13864 class Blood
13865 {
13866 damage=0;
13867 };
13868 class Shock
13869 {
13870 damage=0;
13871 };
13872 };
13873 class Melee
13874 {
13875 class Health
13876 {
13877 damage=5;
13878 };
13879 class Blood
13880 {
13881 damage=0;
13882 };
13883 class Shock
13884 {
13885 damage=0;
13886 };
13887 };
13888 class FragGrenade
13889 {
13890 class Health
13891 {
13892 damage=10;
13893 };
13894 class Blood
13895 {
13896 damage=0;
13897 };
13898 class Shock
13899 {
13900 damage=0;
13901 };
13902 };
13903 };
13904 };
13905 class door2
13906 {
13907 class Health
13908 {
13909 hitpoints=1000;
13910 transferToGlobalCoef=0;
13911 };
13912 componentNames[]=
13913 {
13914 "doors2"
13915 };
13916 fatalInjuryCoef=-1;
13917 class ArmorType
13918 {
13919 class Projectile
13920 {
13921 class Health
13922 {
13923 damage=3;
13924 };
13925 class Blood
13926 {
13927 damage=0;
13928 };
13929 class Shock
13930 {
13931 damage=0;
13932 };
13933 };
13934 class Melee
13935 {
13936 class Health
13937 {
13938 damage=5;
13939 };
13940 class Blood
13941 {
13942 damage=0;
13943 };
13944 class Shock
13945 {
13946 damage=0;
13947 };
13948 };
13949 class FragGrenade
13950 {
13951 class Health
13952 {
13953 damage=10;
13954 };
13955 class Blood
13956 {
13957 damage=0;
13958 };
13959 class Shock
13960 {
13961 damage=0;
13962 };
13963 };
13964 };
13965 };
13966 class door3
13967 {
13968 class Health
13969 {
13970 hitpoints=1000;
13971 transferToGlobalCoef=0;
13972 };
13973 componentNames[]=
13974 {
13975 "doors3"
13976 };
13977 fatalInjuryCoef=-1;
13978 class ArmorType
13979 {
13980 class Projectile
13981 {
13982 class Health
13983 {
13984 damage=3;
13985 };
13986 class Blood
13987 {
13988 damage=0;
13989 };
13990 class Shock
13991 {
13992 damage=0;
13993 };
13994 };
13995 class Melee
13996 {
13997 class Health
13998 {
13999 damage=5;
14000 };
14001 class Blood
14002 {
14003 damage=0;
14004 };
14005 class Shock
14006 {
14007 damage=0;
14008 };
14009 };
14010 class FragGrenade
14011 {
14012 class Health
14013 {
14014 damage=10;
14015 };
14016 class Blood
14017 {
14018 damage=0;
14019 };
14020 class Shock
14021 {
14022 damage=0;
14023 };
14024 };
14025 };
14026 };
14027 class door4
14028 {
14029 class Health
14030 {
14031 hitpoints=500;
14032 transferToGlobalCoef=0;
14033 };
14034 componentNames[]=
14035 {
14036 "doors4"
14037 };
14038 fatalInjuryCoef=-1;
14039 class ArmorType
14040 {
14041 class Projectile
14042 {
14043 class Health
14044 {
14045 damage=3;
14046 };
14047 class Blood
14048 {
14049 damage=0;
14050 };
14051 class Shock
14052 {
14053 damage=0;
14054 };
14055 };
14056 class Melee
14057 {
14058 class Health
14059 {
14060 damage=5;
14061 };
14062 class Blood
14063 {
14064 damage=0;
14065 };
14066 class Shock
14067 {
14068 damage=0;
14069 };
14070 };
14071 class FragGrenade
14072 {
14073 class Health
14074 {
14075 damage=10;
14076 };
14077 class Blood
14078 {
14079 damage=0;
14080 };
14081 class Shock
14082 {
14083 damage=0;
14084 };
14085 };
14086 };
14087 };
14088 };
14089 };
14090 };
14091 class Land_House_1W09_Yellow: Land_House_1W09
14092 {
14093 model="\DZ\structures\Residential\Houses\House_1W09_Yellow.p3d";
14094 };
14095 class Land_House_1W10: HouseNoDestruct
14096 {
14097 scope=1;
14098 model="\DZ\structures\Residential\Houses\House_1W10.p3d";
14099 class Doors
14100 {
14101 class Doors1
14102 {
14103 displayName="door 1";
14104 component="Doors1";
14105 soundPos="doors1_action";
14106 animPeriod=1;
14107 initPhase=0;
14108 initOpened=0.30000001;
14109 soundOpen="doorWoodSmallOpen";
14110 soundClose="doorWoodSmallClose";
14111 soundLocked="doorWoodSmallRattle";
14112 soundOpenABit="doorWoodSmallOpenABit";
14113 };
14114 };
14115 class DamageSystem
14116 {
14117 class GlobalHealth
14118 {
14119 class Health
14120 {
14121 hitpoints=1000;
14122 };
14123 };
14124 class GlobalArmor
14125 {
14126 class Projectile
14127 {
14128 class Health
14129 {
14130 damage=0;
14131 };
14132 class Blood
14133 {
14134 damage=0;
14135 };
14136 class Shock
14137 {
14138 damage=0;
14139 };
14140 };
14141 class Melee
14142 {
14143 class Health
14144 {
14145 damage=0;
14146 };
14147 class Blood
14148 {
14149 damage=0;
14150 };
14151 class Shock
14152 {
14153 damage=0;
14154 };
14155 };
14156 class FragGrenade
14157 {
14158 class Health
14159 {
14160 damage=0;
14161 };
14162 class Blood
14163 {
14164 damage=0;
14165 };
14166 class Shock
14167 {
14168 damage=0;
14169 };
14170 };
14171 };
14172 class DamageZones
14173 {
14174 class door1
14175 {
14176 class Health
14177 {
14178 hitpoints=1000;
14179 transferToGlobalCoef=0;
14180 };
14181 componentNames[]=
14182 {
14183 "doors1"
14184 };
14185 fatalInjuryCoef=-1;
14186 class ArmorType
14187 {
14188 class Projectile
14189 {
14190 class Health
14191 {
14192 damage=3;
14193 };
14194 class Blood
14195 {
14196 damage=0;
14197 };
14198 class Shock
14199 {
14200 damage=0;
14201 };
14202 };
14203 class Melee
14204 {
14205 class Health
14206 {
14207 damage=5;
14208 };
14209 class Blood
14210 {
14211 damage=0;
14212 };
14213 class Shock
14214 {
14215 damage=0;
14216 };
14217 };
14218 class FragGrenade
14219 {
14220 class Health
14221 {
14222 damage=10;
14223 };
14224 class Blood
14225 {
14226 damage=0;
14227 };
14228 class Shock
14229 {
14230 damage=0;
14231 };
14232 };
14233 };
14234 };
14235 };
14236 };
14237 };
14238 class Land_House_1W10_Brown: Land_House_1W10
14239 {
14240 model="\DZ\structures\Residential\Houses\House_1W10_Brown.p3d";
14241 };
14242 class Land_House_1W11: HouseNoDestruct
14243 {
14244 scope=1;
14245 model="\DZ\structures\Residential\Houses\House_1W11.p3d";
14246 class Doors
14247 {
14248 class Doors1
14249 {
14250 displayName="door 1";
14251 component="Doors1";
14252 soundPos="doors1_action";
14253 animPeriod=1;
14254 initPhase=0;
14255 initOpened=0.30000001;
14256 soundOpen="doorWoodFrontOpen";
14257 soundClose="doorWoodFrontClose";
14258 soundLocked="doorWoodFrontRattle";
14259 soundOpenABit="doorWoodFrontOpenABit";
14260 };
14261 class Doors2
14262 {
14263 displayName="door 2";
14264 component="Doors2";
14265 soundPos="doors2_action";
14266 animPeriod=1;
14267 initPhase=0;
14268 initOpened=0.30000001;
14269 soundOpen="doorWoodFrontOpen";
14270 soundClose="doorWoodFrontClose";
14271 soundLocked="doorWoodFrontRattle";
14272 soundOpenABit="doorWoodFrontOpenABit";
14273 };
14274 class Doors3
14275 {
14276 displayName="door 3";
14277 component="Doors3";
14278 soundPos="doors3_action";
14279 animPeriod=1;
14280 initPhase=0;
14281 initOpened=0.69999999;
14282 soundOpen="doorWoodSmallOpen";
14283 soundClose="doorWoodSmallClose";
14284 soundLocked="doorWoodSmallRattle";
14285 soundOpenABit="doorWoodSmallOpenABit";
14286 };
14287 class Doors4
14288 {
14289 displayName="door 4";
14290 component="Doors4";
14291 soundPos="doors4_action";
14292 animPeriod=1;
14293 initPhase=0;
14294 initOpened=0.69999999;
14295 soundOpen="doorWoodSmallOpen";
14296 soundClose="doorWoodSmallClose";
14297 soundLocked="doorWoodSmallRattle";
14298 soundOpenABit="doorWoodSmallOpenABit";
14299 };
14300 class Doors5
14301 {
14302 displayName="door 5";
14303 component="Doors5";
14304 soundPos="doors5_action";
14305 animPeriod=1;
14306 initPhase=0;
14307 initOpened=0.69999999;
14308 soundOpen="doorMetalGateOpen";
14309 soundClose="doorMetalGateClose";
14310 soundLocked="doorMetalGateRattle";
14311 soundOpenABit="doorMetalGateOpenABit";
14312 };
14313 };
14314 class DamageSystem
14315 {
14316 class GlobalHealth
14317 {
14318 class Health
14319 {
14320 hitpoints=1000;
14321 };
14322 };
14323 class GlobalArmor
14324 {
14325 class Projectile
14326 {
14327 class Health
14328 {
14329 damage=0;
14330 };
14331 class Blood
14332 {
14333 damage=0;
14334 };
14335 class Shock
14336 {
14337 damage=0;
14338 };
14339 };
14340 class Melee
14341 {
14342 class Health
14343 {
14344 damage=0;
14345 };
14346 class Blood
14347 {
14348 damage=0;
14349 };
14350 class Shock
14351 {
14352 damage=0;
14353 };
14354 };
14355 class FragGrenade
14356 {
14357 class Health
14358 {
14359 damage=0;
14360 };
14361 class Blood
14362 {
14363 damage=0;
14364 };
14365 class Shock
14366 {
14367 damage=0;
14368 };
14369 };
14370 };
14371 class DamageZones
14372 {
14373 class door1
14374 {
14375 class Health
14376 {
14377 hitpoints=1000;
14378 transferToGlobalCoef=0;
14379 };
14380 componentNames[]=
14381 {
14382 "doors1"
14383 };
14384 fatalInjuryCoef=-1;
14385 class ArmorType
14386 {
14387 class Projectile
14388 {
14389 class Health
14390 {
14391 damage=3;
14392 };
14393 class Blood
14394 {
14395 damage=0;
14396 };
14397 class Shock
14398 {
14399 damage=0;
14400 };
14401 };
14402 class Melee
14403 {
14404 class Health
14405 {
14406 damage=5;
14407 };
14408 class Blood
14409 {
14410 damage=0;
14411 };
14412 class Shock
14413 {
14414 damage=0;
14415 };
14416 };
14417 class FragGrenade
14418 {
14419 class Health
14420 {
14421 damage=10;
14422 };
14423 class Blood
14424 {
14425 damage=0;
14426 };
14427 class Shock
14428 {
14429 damage=0;
14430 };
14431 };
14432 };
14433 };
14434 class door2
14435 {
14436 class Health
14437 {
14438 hitpoints=1000;
14439 transferToGlobalCoef=0;
14440 };
14441 componentNames[]=
14442 {
14443 "doors2"
14444 };
14445 fatalInjuryCoef=-1;
14446 class ArmorType
14447 {
14448 class Projectile
14449 {
14450 class Health
14451 {
14452 damage=3;
14453 };
14454 class Blood
14455 {
14456 damage=0;
14457 };
14458 class Shock
14459 {
14460 damage=0;
14461 };
14462 };
14463 class Melee
14464 {
14465 class Health
14466 {
14467 damage=5;
14468 };
14469 class Blood
14470 {
14471 damage=0;
14472 };
14473 class Shock
14474 {
14475 damage=0;
14476 };
14477 };
14478 class FragGrenade
14479 {
14480 class Health
14481 {
14482 damage=10;
14483 };
14484 class Blood
14485 {
14486 damage=0;
14487 };
14488 class Shock
14489 {
14490 damage=0;
14491 };
14492 };
14493 };
14494 };
14495 class door3
14496 {
14497 class Health
14498 {
14499 hitpoints=1000;
14500 transferToGlobalCoef=0;
14501 };
14502 componentNames[]=
14503 {
14504 "doors3"
14505 };
14506 fatalInjuryCoef=-1;
14507 class ArmorType
14508 {
14509 class Projectile
14510 {
14511 class Health
14512 {
14513 damage=3;
14514 };
14515 class Blood
14516 {
14517 damage=0;
14518 };
14519 class Shock
14520 {
14521 damage=0;
14522 };
14523 };
14524 class Melee
14525 {
14526 class Health
14527 {
14528 damage=5;
14529 };
14530 class Blood
14531 {
14532 damage=0;
14533 };
14534 class Shock
14535 {
14536 damage=0;
14537 };
14538 };
14539 class FragGrenade
14540 {
14541 class Health
14542 {
14543 damage=10;
14544 };
14545 class Blood
14546 {
14547 damage=0;
14548 };
14549 class Shock
14550 {
14551 damage=0;
14552 };
14553 };
14554 };
14555 };
14556 class door4
14557 {
14558 class Health
14559 {
14560 hitpoints=1000;
14561 transferToGlobalCoef=0;
14562 };
14563 componentNames[]=
14564 {
14565 "doors4"
14566 };
14567 fatalInjuryCoef=-1;
14568 class ArmorType
14569 {
14570 class Projectile
14571 {
14572 class Health
14573 {
14574 damage=3;
14575 };
14576 class Blood
14577 {
14578 damage=0;
14579 };
14580 class Shock
14581 {
14582 damage=0;
14583 };
14584 };
14585 class Melee
14586 {
14587 class Health
14588 {
14589 damage=5;
14590 };
14591 class Blood
14592 {
14593 damage=0;
14594 };
14595 class Shock
14596 {
14597 damage=0;
14598 };
14599 };
14600 class FragGrenade
14601 {
14602 class Health
14603 {
14604 damage=10;
14605 };
14606 class Blood
14607 {
14608 damage=0;
14609 };
14610 class Shock
14611 {
14612 damage=0;
14613 };
14614 };
14615 };
14616 };
14617 class door5
14618 {
14619 class Health
14620 {
14621 hitpoints=500;
14622 transferToGlobalCoef=0;
14623 };
14624 componentNames[]=
14625 {
14626 "doors5"
14627 };
14628 fatalInjuryCoef=-1;
14629 class ArmorType
14630 {
14631 class Projectile
14632 {
14633 class Health
14634 {
14635 damage=3;
14636 };
14637 class Blood
14638 {
14639 damage=0;
14640 };
14641 class Shock
14642 {
14643 damage=0;
14644 };
14645 };
14646 class Melee
14647 {
14648 class Health
14649 {
14650 damage=5;
14651 };
14652 class Blood
14653 {
14654 damage=0;
14655 };
14656 class Shock
14657 {
14658 damage=0;
14659 };
14660 };
14661 class FragGrenade
14662 {
14663 class Health
14664 {
14665 damage=10;
14666 };
14667 class Blood
14668 {
14669 damage=0;
14670 };
14671 class Shock
14672 {
14673 damage=0;
14674 };
14675 };
14676 };
14677 };
14678 };
14679 };
14680 };
14681 class Land_House_1W12: HouseNoDestruct
14682 {
14683 scope=1;
14684 model="\DZ\structures\Residential\Houses\House_1W12.p3d";
14685 class Doors
14686 {
14687 class Doors1
14688 {
14689 displayName="door 1";
14690 component="Doors1";
14691 soundPos="doors1_action";
14692 animPeriod=1;
14693 initPhase=0;
14694 initOpened=0.30000001;
14695 soundOpen="doorWoodFrontOpen";
14696 soundClose="doorWoodFrontClose";
14697 soundLocked="doorWoodFrontRattle";
14698 soundOpenABit="doorWoodFrontOpenABit";
14699 };
14700 class Doors2
14701 {
14702 displayName="door 2";
14703 component="Doors2";
14704 soundPos="doors2_action";
14705 animPeriod=1;
14706 initPhase=0;
14707 initOpened=0.69999999;
14708 soundOpen="doorWoodSmallOpen";
14709 soundClose="doorWoodSmallClose";
14710 soundLocked="doorWoodSmallRattle";
14711 soundOpenABit="doorWoodSmallOpenABit";
14712 };
14713 class Doors3
14714 {
14715 displayName="door 3";
14716 component="Doors3";
14717 soundPos="doors3_action";
14718 animPeriod=1;
14719 initPhase=0;
14720 initOpened=0.69999999;
14721 soundOpen="doorWoodSmallOpen";
14722 soundClose="doorWoodSmallClose";
14723 soundLocked="doorWoodSmallRattle";
14724 soundOpenABit="doorWoodSmallOpenABit";
14725 };
14726 class Doors4
14727 {
14728 displayName="door 4";
14729 component="Doors4";
14730 soundPos="doors4_action";
14731 animPeriod=1;
14732 initPhase=0;
14733 initOpened=0.69999999;
14734 soundOpen="doorWoodSmallOpen";
14735 soundClose="doorWoodSmallClose";
14736 soundLocked="doorWoodSmallRattle";
14737 soundOpenABit="doorWoodSmallOpenABit";
14738 };
14739 class Doors5
14740 {
14741 displayName="door 5";
14742 component="Doors5";
14743 soundPos="doors5_action";
14744 animPeriod=1;
14745 initPhase=0;
14746 initOpened=0.30000001;
14747 soundOpen="doorWoodFrontOpen";
14748 soundClose="doorWoodFrontClose";
14749 soundLocked="doorWoodFrontRattle";
14750 soundOpenABit="doorWoodFrontOpenABit";
14751 };
14752 class Doors6
14753 {
14754 displayName="door 6";
14755 component="Doors6";
14756 soundPos="doors6_action";
14757 animPeriod=1;
14758 initPhase=0;
14759 initOpened=0;
14760 soundOpen="doorMetalGateOpen";
14761 soundClose="doorMetalGateClose";
14762 soundLocked="doorMetalGateRattle";
14763 soundOpenABit="doorMetalGateOpenABit";
14764 };
14765 };
14766 class DamageSystem
14767 {
14768 class GlobalHealth
14769 {
14770 class Health
14771 {
14772 hitpoints=1000;
14773 };
14774 };
14775 class GlobalArmor
14776 {
14777 class Projectile
14778 {
14779 class Health
14780 {
14781 damage=0;
14782 };
14783 class Blood
14784 {
14785 damage=0;
14786 };
14787 class Shock
14788 {
14789 damage=0;
14790 };
14791 };
14792 class Melee
14793 {
14794 class Health
14795 {
14796 damage=0;
14797 };
14798 class Blood
14799 {
14800 damage=0;
14801 };
14802 class Shock
14803 {
14804 damage=0;
14805 };
14806 };
14807 class FragGrenade
14808 {
14809 class Health
14810 {
14811 damage=0;
14812 };
14813 class Blood
14814 {
14815 damage=0;
14816 };
14817 class Shock
14818 {
14819 damage=0;
14820 };
14821 };
14822 };
14823 class DamageZones
14824 {
14825 class door1
14826 {
14827 class Health
14828 {
14829 hitpoints=1000;
14830 transferToGlobalCoef=0;
14831 };
14832 componentNames[]=
14833 {
14834 "doors1"
14835 };
14836 fatalInjuryCoef=-1;
14837 class ArmorType
14838 {
14839 class Projectile
14840 {
14841 class Health
14842 {
14843 damage=3;
14844 };
14845 class Blood
14846 {
14847 damage=0;
14848 };
14849 class Shock
14850 {
14851 damage=0;
14852 };
14853 };
14854 class Melee
14855 {
14856 class Health
14857 {
14858 damage=5;
14859 };
14860 class Blood
14861 {
14862 damage=0;
14863 };
14864 class Shock
14865 {
14866 damage=0;
14867 };
14868 };
14869 class FragGrenade
14870 {
14871 class Health
14872 {
14873 damage=10;
14874 };
14875 class Blood
14876 {
14877 damage=0;
14878 };
14879 class Shock
14880 {
14881 damage=0;
14882 };
14883 };
14884 };
14885 };
14886 class door2
14887 {
14888 class Health
14889 {
14890 hitpoints=1000;
14891 transferToGlobalCoef=0;
14892 };
14893 componentNames[]=
14894 {
14895 "doors2"
14896 };
14897 fatalInjuryCoef=-1;
14898 class ArmorType
14899 {
14900 class Projectile
14901 {
14902 class Health
14903 {
14904 damage=3;
14905 };
14906 class Blood
14907 {
14908 damage=0;
14909 };
14910 class Shock
14911 {
14912 damage=0;
14913 };
14914 };
14915 class Melee
14916 {
14917 class Health
14918 {
14919 damage=5;
14920 };
14921 class Blood
14922 {
14923 damage=0;
14924 };
14925 class Shock
14926 {
14927 damage=0;
14928 };
14929 };
14930 class FragGrenade
14931 {
14932 class Health
14933 {
14934 damage=10;
14935 };
14936 class Blood
14937 {
14938 damage=0;
14939 };
14940 class Shock
14941 {
14942 damage=0;
14943 };
14944 };
14945 };
14946 };
14947 class door3
14948 {
14949 class Health
14950 {
14951 hitpoints=1000;
14952 transferToGlobalCoef=0;
14953 };
14954 componentNames[]=
14955 {
14956 "doors3"
14957 };
14958 fatalInjuryCoef=-1;
14959 class ArmorType
14960 {
14961 class Projectile
14962 {
14963 class Health
14964 {
14965 damage=3;
14966 };
14967 class Blood
14968 {
14969 damage=0;
14970 };
14971 class Shock
14972 {
14973 damage=0;
14974 };
14975 };
14976 class Melee
14977 {
14978 class Health
14979 {
14980 damage=5;
14981 };
14982 class Blood
14983 {
14984 damage=0;
14985 };
14986 class Shock
14987 {
14988 damage=0;
14989 };
14990 };
14991 class FragGrenade
14992 {
14993 class Health
14994 {
14995 damage=10;
14996 };
14997 class Blood
14998 {
14999 damage=0;
15000 };
15001 class Shock
15002 {
15003 damage=0;
15004 };
15005 };
15006 };
15007 };
15008 class door4
15009 {
15010 class Health
15011 {
15012 hitpoints=1000;
15013 transferToGlobalCoef=0;
15014 };
15015 componentNames[]=
15016 {
15017 "doors4"
15018 };
15019 fatalInjuryCoef=-1;
15020 class ArmorType
15021 {
15022 class Projectile
15023 {
15024 class Health
15025 {
15026 damage=3;
15027 };
15028 class Blood
15029 {
15030 damage=0;
15031 };
15032 class Shock
15033 {
15034 damage=0;
15035 };
15036 };
15037 class Melee
15038 {
15039 class Health
15040 {
15041 damage=5;
15042 };
15043 class Blood
15044 {
15045 damage=0;
15046 };
15047 class Shock
15048 {
15049 damage=0;
15050 };
15051 };
15052 class FragGrenade
15053 {
15054 class Health
15055 {
15056 damage=10;
15057 };
15058 class Blood
15059 {
15060 damage=0;
15061 };
15062 class Shock
15063 {
15064 damage=0;
15065 };
15066 };
15067 };
15068 };
15069 class door5
15070 {
15071 class Health
15072 {
15073 hitpoints=1000;
15074 transferToGlobalCoef=0;
15075 };
15076 componentNames[]=
15077 {
15078 "doors5"
15079 };
15080 fatalInjuryCoef=-1;
15081 class ArmorType
15082 {
15083 class Projectile
15084 {
15085 class Health
15086 {
15087 damage=3;
15088 };
15089 class Blood
15090 {
15091 damage=0;
15092 };
15093 class Shock
15094 {
15095 damage=0;
15096 };
15097 };
15098 class Melee
15099 {
15100 class Health
15101 {
15102 damage=5;
15103 };
15104 class Blood
15105 {
15106 damage=0;
15107 };
15108 class Shock
15109 {
15110 damage=0;
15111 };
15112 };
15113 class FragGrenade
15114 {
15115 class Health
15116 {
15117 damage=10;
15118 };
15119 class Blood
15120 {
15121 damage=0;
15122 };
15123 class Shock
15124 {
15125 damage=0;
15126 };
15127 };
15128 };
15129 };
15130 class door6
15131 {
15132 class Health
15133 {
15134 hitpoints=500;
15135 transferToGlobalCoef=0;
15136 };
15137 componentNames[]=
15138 {
15139 "doors6"
15140 };
15141 fatalInjuryCoef=-1;
15142 class ArmorType
15143 {
15144 class Projectile
15145 {
15146 class Health
15147 {
15148 damage=3;
15149 };
15150 class Blood
15151 {
15152 damage=0;
15153 };
15154 class Shock
15155 {
15156 damage=0;
15157 };
15158 };
15159 class Melee
15160 {
15161 class Health
15162 {
15163 damage=5;
15164 };
15165 class Blood
15166 {
15167 damage=0;
15168 };
15169 class Shock
15170 {
15171 damage=0;
15172 };
15173 };
15174 class FragGrenade
15175 {
15176 class Health
15177 {
15178 damage=10;
15179 };
15180 class Blood
15181 {
15182 damage=0;
15183 };
15184 class Shock
15185 {
15186 damage=0;
15187 };
15188 };
15189 };
15190 };
15191 };
15192 };
15193 };
15194 class Land_House_1W12_Brown: Land_House_1W12
15195 {
15196 model="\DZ\structures\Residential\Houses\House_1W12_Brown.p3d";
15197 };
15198 class Land_House_2B01: HouseNoDestruct
15199 {
15200 scope=1;
15201 model="\DZ\structures\Residential\Houses\House_2B01.p3d";
15202 class Doors
15203 {
15204 class Doors1
15205 {
15206 displayName="door 1";
15207 component="Doors1";
15208 soundPos="doors1_action";
15209 animPeriod=1;
15210 initPhase=0;
15211 initOpened=0.30000001;
15212 soundOpen="doorWoodFrontOpen";
15213 soundClose="doorWoodFrontClose";
15214 soundLocked="doorWoodFrontRattle";
15215 soundOpenABit="doorWoodFrontOpenABit";
15216 };
15217 class Doors2
15218 {
15219 displayName="door 2";
15220 component="Doors2";
15221 soundPos="doors2_action";
15222 animPeriod=1;
15223 initPhase=0;
15224 initOpened=0.69999999;
15225 soundOpen="doorWoodSmallOpen";
15226 soundClose="doorWoodSmallClose";
15227 soundLocked="doorWoodSmallRattle";
15228 soundOpenABit="doorWoodSmallOpenABit";
15229 };
15230 class Doors3
15231 {
15232 displayName="door 3";
15233 component="Doors3";
15234 soundPos="doors3_action";
15235 animPeriod=1;
15236 initPhase=0;
15237 initOpened=0.30000001;
15238 soundOpen="doorWoodFrontOpen";
15239 soundClose="doorWoodFrontClose";
15240 soundLocked="doorWoodFrontRattle";
15241 soundOpenABit="doorWoodFrontOpenABit";
15242 };
15243 class Doors4
15244 {
15245 displayName="door 4";
15246 component="Doors4";
15247 soundPos="doors4_action";
15248 animPeriod=1;
15249 initPhase=0;
15250 initOpened=0.69999999;
15251 soundOpen="doorWoodSmallOpen";
15252 soundClose="doorWoodSmallClose";
15253 soundLocked="doorWoodSmallRattle";
15254 soundOpenABit="doorWoodSmallOpenABit";
15255 };
15256 class Doors5
15257 {
15258 displayName="door 5";
15259 component="Doors5";
15260 soundPos="doors5_action";
15261 animPeriod=1;
15262 initPhase=0;
15263 initOpened=0.69999999;
15264 soundOpen="doorWoodSmallOpen";
15265 soundClose="doorWoodSmallClose";
15266 soundLocked="doorWoodSmallRattle";
15267 soundOpenABit="doorWoodSmallOpenABit";
15268 };
15269 class Doors6
15270 {
15271 displayName="door 6";
15272 component="Doors6";
15273 soundPos="doors6_action";
15274 animPeriod=1;
15275 initPhase=0;
15276 initOpened=0;
15277 soundOpen="doorMetalGateOpen";
15278 soundClose="doorMetalGateClose";
15279 soundLocked="doorMetalGateRattle";
15280 soundOpenABit="doorMetalGateOpenABit";
15281 };
15282 };
15283 class DamageSystem
15284 {
15285 class GlobalHealth
15286 {
15287 class Health
15288 {
15289 hitpoints=1000;
15290 };
15291 };
15292 class GlobalArmor
15293 {
15294 class Projectile
15295 {
15296 class Health
15297 {
15298 damage=0;
15299 };
15300 class Blood
15301 {
15302 damage=0;
15303 };
15304 class Shock
15305 {
15306 damage=0;
15307 };
15308 };
15309 class Melee
15310 {
15311 class Health
15312 {
15313 damage=0;
15314 };
15315 class Blood
15316 {
15317 damage=0;
15318 };
15319 class Shock
15320 {
15321 damage=0;
15322 };
15323 };
15324 class FragGrenade
15325 {
15326 class Health
15327 {
15328 damage=0;
15329 };
15330 class Blood
15331 {
15332 damage=0;
15333 };
15334 class Shock
15335 {
15336 damage=0;
15337 };
15338 };
15339 };
15340 class DamageZones
15341 {
15342 class door1
15343 {
15344 class Health
15345 {
15346 hitpoints=1000;
15347 transferToGlobalCoef=0;
15348 };
15349 componentNames[]=
15350 {
15351 "doors1"
15352 };
15353 fatalInjuryCoef=-1;
15354 class ArmorType
15355 {
15356 class Projectile
15357 {
15358 class Health
15359 {
15360 damage=3;
15361 };
15362 class Blood
15363 {
15364 damage=0;
15365 };
15366 class Shock
15367 {
15368 damage=0;
15369 };
15370 };
15371 class Melee
15372 {
15373 class Health
15374 {
15375 damage=5;
15376 };
15377 class Blood
15378 {
15379 damage=0;
15380 };
15381 class Shock
15382 {
15383 damage=0;
15384 };
15385 };
15386 class FragGrenade
15387 {
15388 class Health
15389 {
15390 damage=10;
15391 };
15392 class Blood
15393 {
15394 damage=0;
15395 };
15396 class Shock
15397 {
15398 damage=0;
15399 };
15400 };
15401 };
15402 };
15403 class door2
15404 {
15405 class Health
15406 {
15407 hitpoints=1000;
15408 transferToGlobalCoef=0;
15409 };
15410 componentNames[]=
15411 {
15412 "doors2"
15413 };
15414 fatalInjuryCoef=-1;
15415 class ArmorType
15416 {
15417 class Projectile
15418 {
15419 class Health
15420 {
15421 damage=3;
15422 };
15423 class Blood
15424 {
15425 damage=0;
15426 };
15427 class Shock
15428 {
15429 damage=0;
15430 };
15431 };
15432 class Melee
15433 {
15434 class Health
15435 {
15436 damage=5;
15437 };
15438 class Blood
15439 {
15440 damage=0;
15441 };
15442 class Shock
15443 {
15444 damage=0;
15445 };
15446 };
15447 class FragGrenade
15448 {
15449 class Health
15450 {
15451 damage=10;
15452 };
15453 class Blood
15454 {
15455 damage=0;
15456 };
15457 class Shock
15458 {
15459 damage=0;
15460 };
15461 };
15462 };
15463 };
15464 class door3
15465 {
15466 class Health
15467 {
15468 hitpoints=1000;
15469 transferToGlobalCoef=0;
15470 };
15471 componentNames[]=
15472 {
15473 "doors3"
15474 };
15475 fatalInjuryCoef=-1;
15476 class ArmorType
15477 {
15478 class Projectile
15479 {
15480 class Health
15481 {
15482 damage=3;
15483 };
15484 class Blood
15485 {
15486 damage=0;
15487 };
15488 class Shock
15489 {
15490 damage=0;
15491 };
15492 };
15493 class Melee
15494 {
15495 class Health
15496 {
15497 damage=5;
15498 };
15499 class Blood
15500 {
15501 damage=0;
15502 };
15503 class Shock
15504 {
15505 damage=0;
15506 };
15507 };
15508 class FragGrenade
15509 {
15510 class Health
15511 {
15512 damage=10;
15513 };
15514 class Blood
15515 {
15516 damage=0;
15517 };
15518 class Shock
15519 {
15520 damage=0;
15521 };
15522 };
15523 };
15524 };
15525 class door4
15526 {
15527 class Health
15528 {
15529 hitpoints=1000;
15530 transferToGlobalCoef=0;
15531 };
15532 componentNames[]=
15533 {
15534 "doors4"
15535 };
15536 fatalInjuryCoef=-1;
15537 class ArmorType
15538 {
15539 class Projectile
15540 {
15541 class Health
15542 {
15543 damage=3;
15544 };
15545 class Blood
15546 {
15547 damage=0;
15548 };
15549 class Shock
15550 {
15551 damage=0;
15552 };
15553 };
15554 class Melee
15555 {
15556 class Health
15557 {
15558 damage=5;
15559 };
15560 class Blood
15561 {
15562 damage=0;
15563 };
15564 class Shock
15565 {
15566 damage=0;
15567 };
15568 };
15569 class FragGrenade
15570 {
15571 class Health
15572 {
15573 damage=10;
15574 };
15575 class Blood
15576 {
15577 damage=0;
15578 };
15579 class Shock
15580 {
15581 damage=0;
15582 };
15583 };
15584 };
15585 };
15586 class door5
15587 {
15588 class Health
15589 {
15590 hitpoints=1000;
15591 transferToGlobalCoef=0;
15592 };
15593 componentNames[]=
15594 {
15595 "doors5"
15596 };
15597 fatalInjuryCoef=-1;
15598 class ArmorType
15599 {
15600 class Projectile
15601 {
15602 class Health
15603 {
15604 damage=3;
15605 };
15606 class Blood
15607 {
15608 damage=0;
15609 };
15610 class Shock
15611 {
15612 damage=0;
15613 };
15614 };
15615 class Melee
15616 {
15617 class Health
15618 {
15619 damage=5;
15620 };
15621 class Blood
15622 {
15623 damage=0;
15624 };
15625 class Shock
15626 {
15627 damage=0;
15628 };
15629 };
15630 class FragGrenade
15631 {
15632 class Health
15633 {
15634 damage=10;
15635 };
15636 class Blood
15637 {
15638 damage=0;
15639 };
15640 class Shock
15641 {
15642 damage=0;
15643 };
15644 };
15645 };
15646 };
15647 class door6
15648 {
15649 class Health
15650 {
15651 hitpoints=1000;
15652 transferToGlobalCoef=0;
15653 };
15654 componentNames[]=
15655 {
15656 "doors6"
15657 };
15658 fatalInjuryCoef=-1;
15659 class ArmorType
15660 {
15661 class Projectile
15662 {
15663 class Health
15664 {
15665 damage=3;
15666 };
15667 class Blood
15668 {
15669 damage=0;
15670 };
15671 class Shock
15672 {
15673 damage=0;
15674 };
15675 };
15676 class Melee
15677 {
15678 class Health
15679 {
15680 damage=5;
15681 };
15682 class Blood
15683 {
15684 damage=0;
15685 };
15686 class Shock
15687 {
15688 damage=0;
15689 };
15690 };
15691 class FragGrenade
15692 {
15693 class Health
15694 {
15695 damage=10;
15696 };
15697 class Blood
15698 {
15699 damage=0;
15700 };
15701 class Shock
15702 {
15703 damage=0;
15704 };
15705 };
15706 };
15707 };
15708 };
15709 };
15710 };
15711 class Land_House_2B02: HouseNoDestruct
15712 {
15713 scope=1;
15714 model="\DZ\structures\Residential\Houses\House_2B02.p3d";
15715 class Doors
15716 {
15717 class Doors1
15718 {
15719 displayName="door 1";
15720 component="Doors1";
15721 soundPos="doors1_action";
15722 animPeriod=1;
15723 initPhase=0;
15724 initOpened=0.30000001;
15725 soundOpen="doorWoodFrontOpen";
15726 soundClose="doorWoodFrontClose";
15727 soundLocked="doorWoodFrontRattle";
15728 soundOpenABit="doorWoodFrontOpenABit";
15729 };
15730 class Doors2
15731 {
15732 displayName="door 2";
15733 component="Doors2";
15734 soundPos="doors2_action";
15735 animPeriod=1;
15736 initPhase=0;
15737 initOpened=0.69999999;
15738 soundOpen="doorWoodSmallOpen";
15739 soundClose="doorWoodSmallClose";
15740 soundLocked="doorWoodSmallRattle";
15741 soundOpenABit="doorWoodSmallOpenABit";
15742 };
15743 class Doors3
15744 {
15745 displayName="door 3";
15746 component="Doors3";
15747 soundPos="doors3_action";
15748 animPeriod=1;
15749 initPhase=0;
15750 initOpened=0.69999999;
15751 soundOpen="doorWoodSmallOpen";
15752 soundClose="doorWoodSmallClose";
15753 soundLocked="doorWoodSmallRattle";
15754 soundOpenABit="doorWoodSmallOpenABit";
15755 };
15756 class Doors4
15757 {
15758 displayName="door 4";
15759 component="Doors4";
15760 soundPos="doors4_action";
15761 animPeriod=1;
15762 initPhase=0;
15763 initOpened=0.30000001;
15764 soundOpen="doorWoodFrontOpen";
15765 soundClose="doorWoodFrontClose";
15766 soundLocked="doorWoodFrontRattle";
15767 soundOpenABit="doorWoodFrontOpenABit";
15768 };
15769 class Doors5
15770 {
15771 displayName="door 5";
15772 component="Doors5";
15773 soundPos="doors5_action";
15774 animPeriod=1;
15775 initPhase=0;
15776 initOpened=0.69999999;
15777 soundOpen="doorWoodSmallOpen";
15778 soundClose="doorWoodSmallClose";
15779 soundLocked="doorWoodSmallRattle";
15780 soundOpenABit="doorWoodSmallOpenABit";
15781 };
15782 class Doors6
15783 {
15784 displayName="door 6";
15785 component="Doors6";
15786 soundPos="doors6_action";
15787 animPeriod=1;
15788 initPhase=0;
15789 initOpened=0.69999999;
15790 soundOpen="doorWoodSmallOpen";
15791 soundClose="doorWoodSmallClose";
15792 soundLocked="doorWoodSmallRattle";
15793 soundOpenABit="doorWoodSmallOpenABit";
15794 };
15795 };
15796 class DamageSystem
15797 {
15798 class GlobalHealth
15799 {
15800 class Health
15801 {
15802 hitpoints=1000;
15803 };
15804 };
15805 class GlobalArmor
15806 {
15807 class Projectile
15808 {
15809 class Health
15810 {
15811 damage=0;
15812 };
15813 class Blood
15814 {
15815 damage=0;
15816 };
15817 class Shock
15818 {
15819 damage=0;
15820 };
15821 };
15822 class Melee
15823 {
15824 class Health
15825 {
15826 damage=0;
15827 };
15828 class Blood
15829 {
15830 damage=0;
15831 };
15832 class Shock
15833 {
15834 damage=0;
15835 };
15836 };
15837 class FragGrenade
15838 {
15839 class Health
15840 {
15841 damage=0;
15842 };
15843 class Blood
15844 {
15845 damage=0;
15846 };
15847 class Shock
15848 {
15849 damage=0;
15850 };
15851 };
15852 };
15853 class DamageZones
15854 {
15855 class door1
15856 {
15857 class Health
15858 {
15859 hitpoints=1000;
15860 transferToGlobalCoef=0;
15861 };
15862 componentNames[]=
15863 {
15864 "doors1"
15865 };
15866 fatalInjuryCoef=-1;
15867 class ArmorType
15868 {
15869 class Projectile
15870 {
15871 class Health
15872 {
15873 damage=3;
15874 };
15875 class Blood
15876 {
15877 damage=0;
15878 };
15879 class Shock
15880 {
15881 damage=0;
15882 };
15883 };
15884 class Melee
15885 {
15886 class Health
15887 {
15888 damage=5;
15889 };
15890 class Blood
15891 {
15892 damage=0;
15893 };
15894 class Shock
15895 {
15896 damage=0;
15897 };
15898 };
15899 class FragGrenade
15900 {
15901 class Health
15902 {
15903 damage=10;
15904 };
15905 class Blood
15906 {
15907 damage=0;
15908 };
15909 class Shock
15910 {
15911 damage=0;
15912 };
15913 };
15914 };
15915 };
15916 class door2
15917 {
15918 class Health
15919 {
15920 hitpoints=1000;
15921 transferToGlobalCoef=0;
15922 };
15923 componentNames[]=
15924 {
15925 "doors2"
15926 };
15927 fatalInjuryCoef=-1;
15928 class ArmorType
15929 {
15930 class Projectile
15931 {
15932 class Health
15933 {
15934 damage=3;
15935 };
15936 class Blood
15937 {
15938 damage=0;
15939 };
15940 class Shock
15941 {
15942 damage=0;
15943 };
15944 };
15945 class Melee
15946 {
15947 class Health
15948 {
15949 damage=5;
15950 };
15951 class Blood
15952 {
15953 damage=0;
15954 };
15955 class Shock
15956 {
15957 damage=0;
15958 };
15959 };
15960 class FragGrenade
15961 {
15962 class Health
15963 {
15964 damage=10;
15965 };
15966 class Blood
15967 {
15968 damage=0;
15969 };
15970 class Shock
15971 {
15972 damage=0;
15973 };
15974 };
15975 };
15976 };
15977 class door3
15978 {
15979 class Health
15980 {
15981 hitpoints=1000;
15982 transferToGlobalCoef=0;
15983 };
15984 componentNames[]=
15985 {
15986 "doors3"
15987 };
15988 fatalInjuryCoef=-1;
15989 class ArmorType
15990 {
15991 class Projectile
15992 {
15993 class Health
15994 {
15995 damage=3;
15996 };
15997 class Blood
15998 {
15999 damage=0;
16000 };
16001 class Shock
16002 {
16003 damage=0;
16004 };
16005 };
16006 class Melee
16007 {
16008 class Health
16009 {
16010 damage=5;
16011 };
16012 class Blood
16013 {
16014 damage=0;
16015 };
16016 class Shock
16017 {
16018 damage=0;
16019 };
16020 };
16021 class FragGrenade
16022 {
16023 class Health
16024 {
16025 damage=10;
16026 };
16027 class Blood
16028 {
16029 damage=0;
16030 };
16031 class Shock
16032 {
16033 damage=0;
16034 };
16035 };
16036 };
16037 };
16038 class door4
16039 {
16040 class Health
16041 {
16042 hitpoints=1000;
16043 transferToGlobalCoef=0;
16044 };
16045 componentNames[]=
16046 {
16047 "doors4"
16048 };
16049 fatalInjuryCoef=-1;
16050 class ArmorType
16051 {
16052 class Projectile
16053 {
16054 class Health
16055 {
16056 damage=3;
16057 };
16058 class Blood
16059 {
16060 damage=0;
16061 };
16062 class Shock
16063 {
16064 damage=0;
16065 };
16066 };
16067 class Melee
16068 {
16069 class Health
16070 {
16071 damage=5;
16072 };
16073 class Blood
16074 {
16075 damage=0;
16076 };
16077 class Shock
16078 {
16079 damage=0;
16080 };
16081 };
16082 class FragGrenade
16083 {
16084 class Health
16085 {
16086 damage=10;
16087 };
16088 class Blood
16089 {
16090 damage=0;
16091 };
16092 class Shock
16093 {
16094 damage=0;
16095 };
16096 };
16097 };
16098 };
16099 class door5
16100 {
16101 class Health
16102 {
16103 hitpoints=1000;
16104 transferToGlobalCoef=0;
16105 };
16106 componentNames[]=
16107 {
16108 "doors5"
16109 };
16110 fatalInjuryCoef=-1;
16111 class ArmorType
16112 {
16113 class Projectile
16114 {
16115 class Health
16116 {
16117 damage=3;
16118 };
16119 class Blood
16120 {
16121 damage=0;
16122 };
16123 class Shock
16124 {
16125 damage=0;
16126 };
16127 };
16128 class Melee
16129 {
16130 class Health
16131 {
16132 damage=5;
16133 };
16134 class Blood
16135 {
16136 damage=0;
16137 };
16138 class Shock
16139 {
16140 damage=0;
16141 };
16142 };
16143 class FragGrenade
16144 {
16145 class Health
16146 {
16147 damage=10;
16148 };
16149 class Blood
16150 {
16151 damage=0;
16152 };
16153 class Shock
16154 {
16155 damage=0;
16156 };
16157 };
16158 };
16159 };
16160 class door6
16161 {
16162 class Health
16163 {
16164 hitpoints=1000;
16165 transferToGlobalCoef=0;
16166 };
16167 componentNames[]=
16168 {
16169 "doors6"
16170 };
16171 fatalInjuryCoef=-1;
16172 class ArmorType
16173 {
16174 class Projectile
16175 {
16176 class Health
16177 {
16178 damage=3;
16179 };
16180 class Blood
16181 {
16182 damage=0;
16183 };
16184 class Shock
16185 {
16186 damage=0;
16187 };
16188 };
16189 class Melee
16190 {
16191 class Health
16192 {
16193 damage=5;
16194 };
16195 class Blood
16196 {
16197 damage=0;
16198 };
16199 class Shock
16200 {
16201 damage=0;
16202 };
16203 };
16204 class FragGrenade
16205 {
16206 class Health
16207 {
16208 damage=10;
16209 };
16210 class Blood
16211 {
16212 damage=0;
16213 };
16214 class Shock
16215 {
16216 damage=0;
16217 };
16218 };
16219 };
16220 };
16221 };
16222 };
16223 };
16224 class Land_House_2B03: HouseNoDestruct
16225 {
16226 scope=1;
16227 model="\DZ\structures\Residential\Houses\House_2B03.p3d";
16228 class Doors
16229 {
16230 class Doors1
16231 {
16232 displayName="door 1";
16233 component="Doors1";
16234 soundPos="doors1_action";
16235 animPeriod=1;
16236 initPhase=0;
16237 initOpened=0.30000001;
16238 soundOpen="doorWoodFrontOpen";
16239 soundClose="doorWoodFrontClose";
16240 soundLocked="doorWoodFrontRattle";
16241 soundOpenABit="doorWoodFrontOpenABit";
16242 };
16243 class Doors2
16244 {
16245 displayName="door 2";
16246 component="Doors2";
16247 soundPos="doors2_action";
16248 animPeriod=1;
16249 initPhase=0;
16250 initOpened=0.30000001;
16251 soundOpen="doorWoodFrontOpen";
16252 soundClose="doorWoodFrontClose";
16253 soundLocked="doorWoodFrontRattle";
16254 soundOpenABit="doorWoodFrontOpenABit";
16255 };
16256 class Doors3
16257 {
16258 displayName="door 3";
16259 component="Doors3";
16260 soundPos="doors3_action";
16261 animPeriod=1;
16262 initPhase=0;
16263 initOpened=0.30000001;
16264 soundOpen="doorWoodFrontOpen";
16265 soundClose="doorWoodFrontClose";
16266 soundLocked="doorWoodFrontRattle";
16267 soundOpenABit="doorWoodFrontOpenABit";
16268 };
16269 class Doors4
16270 {
16271 displayName="door 4";
16272 component="Doors4";
16273 soundPos="doors4_action";
16274 animPeriod=1;
16275 initPhase=0;
16276 initOpened=0.69999999;
16277 soundOpen="doorWoodSmallOpen";
16278 soundClose="doorWoodSmallClose";
16279 soundLocked="doorWoodSmallRattle";
16280 soundOpenABit="doorWoodSmallOpenABit";
16281 };
16282 };
16283 class DamageSystem
16284 {
16285 class GlobalHealth
16286 {
16287 class Health
16288 {
16289 hitpoints=1000;
16290 };
16291 };
16292 class GlobalArmor
16293 {
16294 class Projectile
16295 {
16296 class Health
16297 {
16298 damage=0;
16299 };
16300 class Blood
16301 {
16302 damage=0;
16303 };
16304 class Shock
16305 {
16306 damage=0;
16307 };
16308 };
16309 class Melee
16310 {
16311 class Health
16312 {
16313 damage=0;
16314 };
16315 class Blood
16316 {
16317 damage=0;
16318 };
16319 class Shock
16320 {
16321 damage=0;
16322 };
16323 };
16324 class FragGrenade
16325 {
16326 class Health
16327 {
16328 damage=0;
16329 };
16330 class Blood
16331 {
16332 damage=0;
16333 };
16334 class Shock
16335 {
16336 damage=0;
16337 };
16338 };
16339 };
16340 class DamageZones
16341 {
16342 class door1
16343 {
16344 class Health
16345 {
16346 hitpoints=1000;
16347 transferToGlobalCoef=0;
16348 };
16349 componentNames[]=
16350 {
16351 "doors1"
16352 };
16353 fatalInjuryCoef=-1;
16354 class ArmorType
16355 {
16356 class Projectile
16357 {
16358 class Health
16359 {
16360 damage=3;
16361 };
16362 class Blood
16363 {
16364 damage=0;
16365 };
16366 class Shock
16367 {
16368 damage=0;
16369 };
16370 };
16371 class Melee
16372 {
16373 class Health
16374 {
16375 damage=5;
16376 };
16377 class Blood
16378 {
16379 damage=0;
16380 };
16381 class Shock
16382 {
16383 damage=0;
16384 };
16385 };
16386 class FragGrenade
16387 {
16388 class Health
16389 {
16390 damage=10;
16391 };
16392 class Blood
16393 {
16394 damage=0;
16395 };
16396 class Shock
16397 {
16398 damage=0;
16399 };
16400 };
16401 };
16402 };
16403 class door2
16404 {
16405 class Health
16406 {
16407 hitpoints=1000;
16408 transferToGlobalCoef=0;
16409 };
16410 componentNames[]=
16411 {
16412 "doors2"
16413 };
16414 fatalInjuryCoef=-1;
16415 class ArmorType
16416 {
16417 class Projectile
16418 {
16419 class Health
16420 {
16421 damage=3;
16422 };
16423 class Blood
16424 {
16425 damage=0;
16426 };
16427 class Shock
16428 {
16429 damage=0;
16430 };
16431 };
16432 class Melee
16433 {
16434 class Health
16435 {
16436 damage=5;
16437 };
16438 class Blood
16439 {
16440 damage=0;
16441 };
16442 class Shock
16443 {
16444 damage=0;
16445 };
16446 };
16447 class FragGrenade
16448 {
16449 class Health
16450 {
16451 damage=10;
16452 };
16453 class Blood
16454 {
16455 damage=0;
16456 };
16457 class Shock
16458 {
16459 damage=0;
16460 };
16461 };
16462 };
16463 };
16464 class door3
16465 {
16466 class Health
16467 {
16468 hitpoints=1000;
16469 transferToGlobalCoef=0;
16470 };
16471 componentNames[]=
16472 {
16473 "doors3"
16474 };
16475 fatalInjuryCoef=-1;
16476 class ArmorType
16477 {
16478 class Projectile
16479 {
16480 class Health
16481 {
16482 damage=3;
16483 };
16484 class Blood
16485 {
16486 damage=0;
16487 };
16488 class Shock
16489 {
16490 damage=0;
16491 };
16492 };
16493 class Melee
16494 {
16495 class Health
16496 {
16497 damage=5;
16498 };
16499 class Blood
16500 {
16501 damage=0;
16502 };
16503 class Shock
16504 {
16505 damage=0;
16506 };
16507 };
16508 class FragGrenade
16509 {
16510 class Health
16511 {
16512 damage=10;
16513 };
16514 class Blood
16515 {
16516 damage=0;
16517 };
16518 class Shock
16519 {
16520 damage=0;
16521 };
16522 };
16523 };
16524 };
16525 class door4
16526 {
16527 class Health
16528 {
16529 hitpoints=1000;
16530 transferToGlobalCoef=0;
16531 };
16532 componentNames[]=
16533 {
16534 "doors4"
16535 };
16536 fatalInjuryCoef=-1;
16537 class ArmorType
16538 {
16539 class Projectile
16540 {
16541 class Health
16542 {
16543 damage=3;
16544 };
16545 class Blood
16546 {
16547 damage=0;
16548 };
16549 class Shock
16550 {
16551 damage=0;
16552 };
16553 };
16554 class Melee
16555 {
16556 class Health
16557 {
16558 damage=5;
16559 };
16560 class Blood
16561 {
16562 damage=0;
16563 };
16564 class Shock
16565 {
16566 damage=0;
16567 };
16568 };
16569 class FragGrenade
16570 {
16571 class Health
16572 {
16573 damage=10;
16574 };
16575 class Blood
16576 {
16577 damage=0;
16578 };
16579 class Shock
16580 {
16581 damage=0;
16582 };
16583 };
16584 };
16585 };
16586 };
16587 };
16588 };
16589 class Land_House_2B04: HouseNoDestruct
16590 {
16591 scope=1;
16592 model="\DZ\structures\Residential\Houses\House_2B04.p3d";
16593 class Doors
16594 {
16595 class Doors1
16596 {
16597 displayName="door 1";
16598 component="Doors1";
16599 soundPos="doors1_action";
16600 animPeriod=1;
16601 initPhase=0;
16602 initOpened=0.30000001;
16603 soundOpen="doorWoodFrontOpen";
16604 soundClose="doorWoodFrontClose";
16605 soundLocked="doorWoodFrontRattle";
16606 soundOpenABit="doorWoodFrontOpenABit";
16607 };
16608 class Doors2
16609 {
16610 displayName="door 2";
16611 component="Doors2";
16612 soundPos="doors2_action";
16613 animPeriod=1;
16614 initPhase=0;
16615 initOpened=0.30000001;
16616 soundOpen="doorWoodFrontOpen";
16617 soundClose="doorWoodFrontClose";
16618 soundLocked="doorWoodFrontRattle";
16619 soundOpenABit="doorWoodFrontOpenABit";
16620 };
16621 class Doors3
16622 {
16623 displayName="door 3";
16624 component="Doors3";
16625 soundPos="doors3_action";
16626 animPeriod=1;
16627 initPhase=0;
16628 initOpened=0.69999999;
16629 soundOpen="doorWoodSmallOpen";
16630 soundClose="doorWoodSmallClose";
16631 soundLocked="doorWoodSmallRattle";
16632 soundOpenABit="doorWoodSmallOpenABit";
16633 };
16634 class Doors4
16635 {
16636 displayName="door 4";
16637 component="Doors4";
16638 soundPos="doors4_action";
16639 animPeriod=1;
16640 initPhase=0;
16641 initOpened=0.69999999;
16642 soundOpen="doorWoodSmallOpen";
16643 soundClose="doorWoodSmallClose";
16644 soundLocked="doorWoodSmallRattle";
16645 soundOpenABit="doorWoodSmallOpenABit";
16646 };
16647 };
16648 class DamageSystem
16649 {
16650 class GlobalHealth
16651 {
16652 class Health
16653 {
16654 hitpoints=1000;
16655 };
16656 };
16657 class GlobalArmor
16658 {
16659 class Projectile
16660 {
16661 class Health
16662 {
16663 damage=0;
16664 };
16665 class Blood
16666 {
16667 damage=0;
16668 };
16669 class Shock
16670 {
16671 damage=0;
16672 };
16673 };
16674 class Melee
16675 {
16676 class Health
16677 {
16678 damage=0;
16679 };
16680 class Blood
16681 {
16682 damage=0;
16683 };
16684 class Shock
16685 {
16686 damage=0;
16687 };
16688 };
16689 class FragGrenade
16690 {
16691 class Health
16692 {
16693 damage=0;
16694 };
16695 class Blood
16696 {
16697 damage=0;
16698 };
16699 class Shock
16700 {
16701 damage=0;
16702 };
16703 };
16704 };
16705 class DamageZones
16706 {
16707 class door1
16708 {
16709 class Health
16710 {
16711 hitpoints=1000;
16712 transferToGlobalCoef=0;
16713 };
16714 componentNames[]=
16715 {
16716 "doors1"
16717 };
16718 fatalInjuryCoef=-1;
16719 class ArmorType
16720 {
16721 class Projectile
16722 {
16723 class Health
16724 {
16725 damage=3;
16726 };
16727 class Blood
16728 {
16729 damage=0;
16730 };
16731 class Shock
16732 {
16733 damage=0;
16734 };
16735 };
16736 class Melee
16737 {
16738 class Health
16739 {
16740 damage=5;
16741 };
16742 class Blood
16743 {
16744 damage=0;
16745 };
16746 class Shock
16747 {
16748 damage=0;
16749 };
16750 };
16751 class FragGrenade
16752 {
16753 class Health
16754 {
16755 damage=10;
16756 };
16757 class Blood
16758 {
16759 damage=0;
16760 };
16761 class Shock
16762 {
16763 damage=0;
16764 };
16765 };
16766 };
16767 };
16768 class door2
16769 {
16770 class Health
16771 {
16772 hitpoints=1000;
16773 transferToGlobalCoef=0;
16774 };
16775 componentNames[]=
16776 {
16777 "doors2"
16778 };
16779 fatalInjuryCoef=-1;
16780 class ArmorType
16781 {
16782 class Projectile
16783 {
16784 class Health
16785 {
16786 damage=3;
16787 };
16788 class Blood
16789 {
16790 damage=0;
16791 };
16792 class Shock
16793 {
16794 damage=0;
16795 };
16796 };
16797 class Melee
16798 {
16799 class Health
16800 {
16801 damage=5;
16802 };
16803 class Blood
16804 {
16805 damage=0;
16806 };
16807 class Shock
16808 {
16809 damage=0;
16810 };
16811 };
16812 class FragGrenade
16813 {
16814 class Health
16815 {
16816 damage=10;
16817 };
16818 class Blood
16819 {
16820 damage=0;
16821 };
16822 class Shock
16823 {
16824 damage=0;
16825 };
16826 };
16827 };
16828 };
16829 class door3
16830 {
16831 class Health
16832 {
16833 hitpoints=1000;
16834 transferToGlobalCoef=0;
16835 };
16836 componentNames[]=
16837 {
16838 "doors3"
16839 };
16840 fatalInjuryCoef=-1;
16841 class ArmorType
16842 {
16843 class Projectile
16844 {
16845 class Health
16846 {
16847 damage=3;
16848 };
16849 class Blood
16850 {
16851 damage=0;
16852 };
16853 class Shock
16854 {
16855 damage=0;
16856 };
16857 };
16858 class Melee
16859 {
16860 class Health
16861 {
16862 damage=5;
16863 };
16864 class Blood
16865 {
16866 damage=0;
16867 };
16868 class Shock
16869 {
16870 damage=0;
16871 };
16872 };
16873 class FragGrenade
16874 {
16875 class Health
16876 {
16877 damage=10;
16878 };
16879 class Blood
16880 {
16881 damage=0;
16882 };
16883 class Shock
16884 {
16885 damage=0;
16886 };
16887 };
16888 };
16889 };
16890 class door4
16891 {
16892 class Health
16893 {
16894 hitpoints=1000;
16895 transferToGlobalCoef=0;
16896 };
16897 componentNames[]=
16898 {
16899 "doors4"
16900 };
16901 fatalInjuryCoef=-1;
16902 class ArmorType
16903 {
16904 class Projectile
16905 {
16906 class Health
16907 {
16908 damage=3;
16909 };
16910 class Blood
16911 {
16912 damage=0;
16913 };
16914 class Shock
16915 {
16916 damage=0;
16917 };
16918 };
16919 class Melee
16920 {
16921 class Health
16922 {
16923 damage=5;
16924 };
16925 class Blood
16926 {
16927 damage=0;
16928 };
16929 class Shock
16930 {
16931 damage=0;
16932 };
16933 };
16934 class FragGrenade
16935 {
16936 class Health
16937 {
16938 damage=10;
16939 };
16940 class Blood
16941 {
16942 damage=0;
16943 };
16944 class Shock
16945 {
16946 damage=0;
16947 };
16948 };
16949 };
16950 };
16951 };
16952 };
16953 };
16954 class Land_House_2W01: HouseNoDestruct
16955 {
16956 scope=1;
16957 model="\DZ\structures\Residential\Houses\House_2W01.p3d";
16958 class Doors
16959 {
16960 class Doors1
16961 {
16962 displayName="door 1";
16963 component="Doors1";
16964 soundPos="doors1_action";
16965 animPeriod=1;
16966 initPhase=0;
16967 initOpened=0.30000001;
16968 soundOpen="doorWoodFrontOpen";
16969 soundClose="doorWoodFrontClose";
16970 soundLocked="doorWoodFrontRattle";
16971 soundOpenABit="doorWoodFrontOpenABit";
16972 };
16973 class Doors2
16974 {
16975 displayName="door 2";
16976 component="Doors2";
16977 soundPos="doors2_action";
16978 animPeriod=1;
16979 initPhase=0;
16980 initOpened=0.69999999;
16981 soundOpen="doorWoodSmallOpen";
16982 soundClose="doorWoodSmallClose";
16983 soundLocked="doorWoodSmallRattle";
16984 soundOpenABit="doorWoodSmallOpenABit";
16985 };
16986 class Doors3
16987 {
16988 displayName="door 3";
16989 component="Doors3";
16990 soundPos="doors3_action";
16991 animPeriod=1;
16992 initPhase=0;
16993 initOpened=0.69999999;
16994 soundOpen="doorWoodSmallOpen";
16995 soundClose="doorWoodSmallClose";
16996 soundLocked="doorWoodSmallRattle";
16997 soundOpenABit="doorWoodSmallOpenABit";
16998 };
16999 class Doors4
17000 {
17001 displayName="door 4";
17002 component="Doors4";
17003 soundPos="doors4_action";
17004 animPeriod=1;
17005 initPhase=0;
17006 initOpened=0.30000001;
17007 soundOpen="doorWoodSmallOpen";
17008 soundClose="doorWoodSmallClose";
17009 soundLocked="doorWoodSmallRattle";
17010 soundOpenABit="doorWoodSmallOpenABit";
17011 };
17012 class Doors5
17013 {
17014 displayName="door 5";
17015 component="Doors5";
17016 soundPos="doors5_action";
17017 animPeriod=1;
17018 initPhase=0;
17019 initOpened=0.69999999;
17020 soundOpen="doorWoodSmallOpen";
17021 soundClose="doorWoodSmallClose";
17022 soundLocked="doorWoodSmallRattle";
17023 soundOpenABit="doorWoodSmallOpenABit";
17024 };
17025 class Doors6
17026 {
17027 displayName="door 6";
17028 component="Doors6";
17029 soundPos="doors6_action";
17030 animPeriod=1;
17031 initPhase=0;
17032 initOpened=0.69999999;
17033 soundOpen="doorWoodSmallOpen";
17034 soundClose="doorWoodSmallClose";
17035 soundLocked="doorWoodSmallRattle";
17036 soundOpenABit="doorWoodSmallOpenABit";
17037 };
17038 class Doors7
17039 {
17040 displayName="door 7";
17041 component="Doors7";
17042 soundPos="doors7_action";
17043 animPeriod=1;
17044 initPhase=0;
17045 initOpened=0.69999999;
17046 soundOpen="doorWoodSmallOpen";
17047 soundClose="doorWoodSmallClose";
17048 soundLocked="doorWoodSmallRattle";
17049 soundOpenABit="doorWoodSmallOpenABit";
17050 };
17051 class Doors8
17052 {
17053 displayName="door 8";
17054 component="Doors8";
17055 soundPos="doors8_action";
17056 animPeriod=1;
17057 initPhase=0;
17058 initOpened=0.30000001;
17059 soundOpen="doorWoodFrontOpen";
17060 soundClose="doorWoodFrontClose";
17061 soundLocked="doorWoodFrontRattle";
17062 soundOpenABit="doorWoodFrontOpenABit";
17063 };
17064 class Doors9
17065 {
17066 displayName="door 9";
17067 component="Doors9";
17068 soundPos="doors9_action";
17069 animPeriod=1;
17070 initPhase=0;
17071 initOpened=0;
17072 soundOpen="doorMetalGateOpen";
17073 soundClose="doorMetalGateClose";
17074 soundLocked="doorMetalGateRattle";
17075 soundOpenABit="doorMetalGateOpenABit";
17076 };
17077 };
17078 class DamageSystem
17079 {
17080 class GlobalHealth
17081 {
17082 class Health
17083 {
17084 hitpoints=1000;
17085 };
17086 };
17087 class GlobalArmor
17088 {
17089 class Projectile
17090 {
17091 class Health
17092 {
17093 damage=0;
17094 };
17095 class Blood
17096 {
17097 damage=0;
17098 };
17099 class Shock
17100 {
17101 damage=0;
17102 };
17103 };
17104 class Melee
17105 {
17106 class Health
17107 {
17108 damage=0;
17109 };
17110 class Blood
17111 {
17112 damage=0;
17113 };
17114 class Shock
17115 {
17116 damage=0;
17117 };
17118 };
17119 class FragGrenade
17120 {
17121 class Health
17122 {
17123 damage=0;
17124 };
17125 class Blood
17126 {
17127 damage=0;
17128 };
17129 class Shock
17130 {
17131 damage=0;
17132 };
17133 };
17134 };
17135 class DamageZones
17136 {
17137 class door1
17138 {
17139 class Health
17140 {
17141 hitpoints=1000;
17142 transferToGlobalCoef=0;
17143 };
17144 componentNames[]=
17145 {
17146 "doors1"
17147 };
17148 fatalInjuryCoef=-1;
17149 class ArmorType
17150 {
17151 class Projectile
17152 {
17153 class Health
17154 {
17155 damage=3;
17156 };
17157 class Blood
17158 {
17159 damage=0;
17160 };
17161 class Shock
17162 {
17163 damage=0;
17164 };
17165 };
17166 class Melee
17167 {
17168 class Health
17169 {
17170 damage=5;
17171 };
17172 class Blood
17173 {
17174 damage=0;
17175 };
17176 class Shock
17177 {
17178 damage=0;
17179 };
17180 };
17181 class FragGrenade
17182 {
17183 class Health
17184 {
17185 damage=10;
17186 };
17187 class Blood
17188 {
17189 damage=0;
17190 };
17191 class Shock
17192 {
17193 damage=0;
17194 };
17195 };
17196 };
17197 };
17198 class door2
17199 {
17200 class Health
17201 {
17202 hitpoints=1000;
17203 transferToGlobalCoef=0;
17204 };
17205 componentNames[]=
17206 {
17207 "doors2"
17208 };
17209 fatalInjuryCoef=-1;
17210 class ArmorType
17211 {
17212 class Projectile
17213 {
17214 class Health
17215 {
17216 damage=3;
17217 };
17218 class Blood
17219 {
17220 damage=0;
17221 };
17222 class Shock
17223 {
17224 damage=0;
17225 };
17226 };
17227 class Melee
17228 {
17229 class Health
17230 {
17231 damage=5;
17232 };
17233 class Blood
17234 {
17235 damage=0;
17236 };
17237 class Shock
17238 {
17239 damage=0;
17240 };
17241 };
17242 class FragGrenade
17243 {
17244 class Health
17245 {
17246 damage=10;
17247 };
17248 class Blood
17249 {
17250 damage=0;
17251 };
17252 class Shock
17253 {
17254 damage=0;
17255 };
17256 };
17257 };
17258 };
17259 class door3
17260 {
17261 class Health
17262 {
17263 hitpoints=1000;
17264 transferToGlobalCoef=0;
17265 };
17266 componentNames[]=
17267 {
17268 "doors3"
17269 };
17270 fatalInjuryCoef=-1;
17271 class ArmorType
17272 {
17273 class Projectile
17274 {
17275 class Health
17276 {
17277 damage=3;
17278 };
17279 class Blood
17280 {
17281 damage=0;
17282 };
17283 class Shock
17284 {
17285 damage=0;
17286 };
17287 };
17288 class Melee
17289 {
17290 class Health
17291 {
17292 damage=5;
17293 };
17294 class Blood
17295 {
17296 damage=0;
17297 };
17298 class Shock
17299 {
17300 damage=0;
17301 };
17302 };
17303 class FragGrenade
17304 {
17305 class Health
17306 {
17307 damage=10;
17308 };
17309 class Blood
17310 {
17311 damage=0;
17312 };
17313 class Shock
17314 {
17315 damage=0;
17316 };
17317 };
17318 };
17319 };
17320 class door4
17321 {
17322 class Health
17323 {
17324 hitpoints=1000;
17325 transferToGlobalCoef=0;
17326 };
17327 componentNames[]=
17328 {
17329 "doors4"
17330 };
17331 fatalInjuryCoef=-1;
17332 class ArmorType
17333 {
17334 class Projectile
17335 {
17336 class Health
17337 {
17338 damage=3;
17339 };
17340 class Blood
17341 {
17342 damage=0;
17343 };
17344 class Shock
17345 {
17346 damage=0;
17347 };
17348 };
17349 class Melee
17350 {
17351 class Health
17352 {
17353 damage=5;
17354 };
17355 class Blood
17356 {
17357 damage=0;
17358 };
17359 class Shock
17360 {
17361 damage=0;
17362 };
17363 };
17364 class FragGrenade
17365 {
17366 class Health
17367 {
17368 damage=10;
17369 };
17370 class Blood
17371 {
17372 damage=0;
17373 };
17374 class Shock
17375 {
17376 damage=0;
17377 };
17378 };
17379 };
17380 };
17381 class door5
17382 {
17383 class Health
17384 {
17385 hitpoints=1000;
17386 transferToGlobalCoef=0;
17387 };
17388 componentNames[]=
17389 {
17390 "doors5"
17391 };
17392 fatalInjuryCoef=-1;
17393 class ArmorType
17394 {
17395 class Projectile
17396 {
17397 class Health
17398 {
17399 damage=3;
17400 };
17401 class Blood
17402 {
17403 damage=0;
17404 };
17405 class Shock
17406 {
17407 damage=0;
17408 };
17409 };
17410 class Melee
17411 {
17412 class Health
17413 {
17414 damage=5;
17415 };
17416 class Blood
17417 {
17418 damage=0;
17419 };
17420 class Shock
17421 {
17422 damage=0;
17423 };
17424 };
17425 class FragGrenade
17426 {
17427 class Health
17428 {
17429 damage=10;
17430 };
17431 class Blood
17432 {
17433 damage=0;
17434 };
17435 class Shock
17436 {
17437 damage=0;
17438 };
17439 };
17440 };
17441 };
17442 class door6
17443 {
17444 class Health
17445 {
17446 hitpoints=1000;
17447 transferToGlobalCoef=0;
17448 };
17449 componentNames[]=
17450 {
17451 "doors6"
17452 };
17453 fatalInjuryCoef=-1;
17454 class ArmorType
17455 {
17456 class Projectile
17457 {
17458 class Health
17459 {
17460 damage=3;
17461 };
17462 class Blood
17463 {
17464 damage=0;
17465 };
17466 class Shock
17467 {
17468 damage=0;
17469 };
17470 };
17471 class Melee
17472 {
17473 class Health
17474 {
17475 damage=5;
17476 };
17477 class Blood
17478 {
17479 damage=0;
17480 };
17481 class Shock
17482 {
17483 damage=0;
17484 };
17485 };
17486 class FragGrenade
17487 {
17488 class Health
17489 {
17490 damage=10;
17491 };
17492 class Blood
17493 {
17494 damage=0;
17495 };
17496 class Shock
17497 {
17498 damage=0;
17499 };
17500 };
17501 };
17502 };
17503 class door7
17504 {
17505 class Health
17506 {
17507 hitpoints=1000;
17508 transferToGlobalCoef=0;
17509 };
17510 componentNames[]=
17511 {
17512 "doors7"
17513 };
17514 fatalInjuryCoef=-1;
17515 class ArmorType
17516 {
17517 class Projectile
17518 {
17519 class Health
17520 {
17521 damage=3;
17522 };
17523 class Blood
17524 {
17525 damage=0;
17526 };
17527 class Shock
17528 {
17529 damage=0;
17530 };
17531 };
17532 class Melee
17533 {
17534 class Health
17535 {
17536 damage=5;
17537 };
17538 class Blood
17539 {
17540 damage=0;
17541 };
17542 class Shock
17543 {
17544 damage=0;
17545 };
17546 };
17547 class FragGrenade
17548 {
17549 class Health
17550 {
17551 damage=10;
17552 };
17553 class Blood
17554 {
17555 damage=0;
17556 };
17557 class Shock
17558 {
17559 damage=0;
17560 };
17561 };
17562 };
17563 };
17564 class door8
17565 {
17566 class Health
17567 {
17568 hitpoints=1000;
17569 transferToGlobalCoef=0;
17570 };
17571 componentNames[]=
17572 {
17573 "doors8"
17574 };
17575 fatalInjuryCoef=-1;
17576 class ArmorType
17577 {
17578 class Projectile
17579 {
17580 class Health
17581 {
17582 damage=3;
17583 };
17584 class Blood
17585 {
17586 damage=0;
17587 };
17588 class Shock
17589 {
17590 damage=0;
17591 };
17592 };
17593 class Melee
17594 {
17595 class Health
17596 {
17597 damage=5;
17598 };
17599 class Blood
17600 {
17601 damage=0;
17602 };
17603 class Shock
17604 {
17605 damage=0;
17606 };
17607 };
17608 class FragGrenade
17609 {
17610 class Health
17611 {
17612 damage=10;
17613 };
17614 class Blood
17615 {
17616 damage=0;
17617 };
17618 class Shock
17619 {
17620 damage=0;
17621 };
17622 };
17623 };
17624 };
17625 class door9
17626 {
17627 class Health
17628 {
17629 hitpoints=500;
17630 transferToGlobalCoef=0;
17631 };
17632 componentNames[]=
17633 {
17634 "doors9"
17635 };
17636 fatalInjuryCoef=-1;
17637 class ArmorType
17638 {
17639 class Projectile
17640 {
17641 class Health
17642 {
17643 damage=3;
17644 };
17645 class Blood
17646 {
17647 damage=0;
17648 };
17649 class Shock
17650 {
17651 damage=0;
17652 };
17653 };
17654 class Melee
17655 {
17656 class Health
17657 {
17658 damage=5;
17659 };
17660 class Blood
17661 {
17662 damage=0;
17663 };
17664 class Shock
17665 {
17666 damage=0;
17667 };
17668 };
17669 class FragGrenade
17670 {
17671 class Health
17672 {
17673 damage=10;
17674 };
17675 class Blood
17676 {
17677 damage=0;
17678 };
17679 class Shock
17680 {
17681 damage=0;
17682 };
17683 };
17684 };
17685 };
17686 };
17687 };
17688 };
17689 class Land_House_2W02: HouseNoDestruct
17690 {
17691 scope=1;
17692 model="\DZ\structures\Residential\Houses\House_2W02.p3d";
17693 class Doors
17694 {
17695 class DoorsTwin1
17696 {
17697 displayName="door Twin1";
17698 component="DoorsTwin1";
17699 soundPos="doorsTwin1_action";
17700 animPeriod=1;
17701 initPhase=0;
17702 initOpened=0.30000001;
17703 soundOpen="doorWoodTwinOpen";
17704 soundClose="doorWoodTwinClose";
17705 soundLocked="doorWoodTwinRattle";
17706 soundOpenABit="doorWoodTwinOpenABit";
17707 };
17708 class Doors3
17709 {
17710 displayName="door 3";
17711 component="Doors3";
17712 soundPos="doors3_action";
17713 animPeriod=1;
17714 initPhase=0;
17715 initOpened=0.69999999;
17716 soundOpen="doorWoodSmallOpen";
17717 soundClose="doorWoodSmallClose";
17718 soundLocked="doorWoodSmallRattle";
17719 soundOpenABit="doorWoodSmallOpenABit";
17720 };
17721 class Doors4
17722 {
17723 displayName="door 4";
17724 component="Doors4";
17725 soundPos="doors4_action";
17726 animPeriod=1;
17727 initPhase=0;
17728 initOpened=0.69999999;
17729 soundOpen="doorWoodSmallOpen";
17730 soundClose="doorWoodSmallClose";
17731 soundLocked="doorWoodSmallRattle";
17732 soundOpenABit="doorWoodSmallOpenABit";
17733 };
17734 class Doors5
17735 {
17736 displayName="door 5";
17737 component="Doors5";
17738 soundPos="doors5_action";
17739 animPeriod=1;
17740 initPhase=0;
17741 initOpened=0.69999999;
17742 soundOpen="doorWoodSmallOpen";
17743 soundClose="doorWoodSmallClose";
17744 soundLocked="doorWoodSmallRattle";
17745 soundOpenABit="doorWoodSmallOpenABit";
17746 };
17747 };
17748 class DamageSystem
17749 {
17750 class GlobalHealth
17751 {
17752 class Health
17753 {
17754 hitpoints=1000;
17755 };
17756 };
17757 class GlobalArmor
17758 {
17759 class Projectile
17760 {
17761 class Health
17762 {
17763 damage=0;
17764 };
17765 class Blood
17766 {
17767 damage=0;
17768 };
17769 class Shock
17770 {
17771 damage=0;
17772 };
17773 };
17774 class Melee
17775 {
17776 class Health
17777 {
17778 damage=0;
17779 };
17780 class Blood
17781 {
17782 damage=0;
17783 };
17784 class Shock
17785 {
17786 damage=0;
17787 };
17788 };
17789 class FragGrenade
17790 {
17791 class Health
17792 {
17793 damage=0;
17794 };
17795 class Blood
17796 {
17797 damage=0;
17798 };
17799 class Shock
17800 {
17801 damage=0;
17802 };
17803 };
17804 };
17805 class DamageZones
17806 {
17807 class twin1
17808 {
17809 class Health
17810 {
17811 hitpoints=1500;
17812 transferToGlobalCoef=0;
17813 };
17814 componentNames[]=
17815 {
17816 "doorsTwin1"
17817 };
17818 fatalInjuryCoef=-1;
17819 class ArmorType
17820 {
17821 class Projectile
17822 {
17823 class Health
17824 {
17825 damage=3;
17826 };
17827 class Blood
17828 {
17829 damage=0;
17830 };
17831 class Shock
17832 {
17833 damage=0;
17834 };
17835 };
17836 class Melee
17837 {
17838 class Health
17839 {
17840 damage=5;
17841 };
17842 class Blood
17843 {
17844 damage=0;
17845 };
17846 class Shock
17847 {
17848 damage=0;
17849 };
17850 };
17851 class FragGrenade
17852 {
17853 class Health
17854 {
17855 damage=10;
17856 };
17857 class Blood
17858 {
17859 damage=0;
17860 };
17861 class Shock
17862 {
17863 damage=0;
17864 };
17865 };
17866 };
17867 };
17868 class door3
17869 {
17870 class Health
17871 {
17872 hitpoints=1000;
17873 transferToGlobalCoef=0;
17874 };
17875 componentNames[]=
17876 {
17877 "doors3"
17878 };
17879 fatalInjuryCoef=-1;
17880 class ArmorType
17881 {
17882 class Projectile
17883 {
17884 class Health
17885 {
17886 damage=3;
17887 };
17888 class Blood
17889 {
17890 damage=0;
17891 };
17892 class Shock
17893 {
17894 damage=0;
17895 };
17896 };
17897 class Melee
17898 {
17899 class Health
17900 {
17901 damage=5;
17902 };
17903 class Blood
17904 {
17905 damage=0;
17906 };
17907 class Shock
17908 {
17909 damage=0;
17910 };
17911 };
17912 class FragGrenade
17913 {
17914 class Health
17915 {
17916 damage=10;
17917 };
17918 class Blood
17919 {
17920 damage=0;
17921 };
17922 class Shock
17923 {
17924 damage=0;
17925 };
17926 };
17927 };
17928 };
17929 class door4
17930 {
17931 class Health
17932 {
17933 hitpoints=1000;
17934 transferToGlobalCoef=0;
17935 };
17936 componentNames[]=
17937 {
17938 "doors4"
17939 };
17940 fatalInjuryCoef=-1;
17941 class ArmorType
17942 {
17943 class Projectile
17944 {
17945 class Health
17946 {
17947 damage=3;
17948 };
17949 class Blood
17950 {
17951 damage=0;
17952 };
17953 class Shock
17954 {
17955 damage=0;
17956 };
17957 };
17958 class Melee
17959 {
17960 class Health
17961 {
17962 damage=5;
17963 };
17964 class Blood
17965 {
17966 damage=0;
17967 };
17968 class Shock
17969 {
17970 damage=0;
17971 };
17972 };
17973 class FragGrenade
17974 {
17975 class Health
17976 {
17977 damage=10;
17978 };
17979 class Blood
17980 {
17981 damage=0;
17982 };
17983 class Shock
17984 {
17985 damage=0;
17986 };
17987 };
17988 };
17989 };
17990 class door5
17991 {
17992 class Health
17993 {
17994 hitpoints=1000;
17995 transferToGlobalCoef=0;
17996 };
17997 componentNames[]=
17998 {
17999 "doors5"
18000 };
18001 fatalInjuryCoef=-1;
18002 class ArmorType
18003 {
18004 class Projectile
18005 {
18006 class Health
18007 {
18008 damage=3;
18009 };
18010 class Blood
18011 {
18012 damage=0;
18013 };
18014 class Shock
18015 {
18016 damage=0;
18017 };
18018 };
18019 class Melee
18020 {
18021 class Health
18022 {
18023 damage=5;
18024 };
18025 class Blood
18026 {
18027 damage=0;
18028 };
18029 class Shock
18030 {
18031 damage=0;
18032 };
18033 };
18034 class FragGrenade
18035 {
18036 class Health
18037 {
18038 damage=10;
18039 };
18040 class Blood
18041 {
18042 damage=0;
18043 };
18044 class Shock
18045 {
18046 damage=0;
18047 };
18048 };
18049 };
18050 };
18051 };
18052 };
18053 };
18054 class Land_House_2W03: HouseNoDestruct
18055 {
18056 scope=1;
18057 model="\DZ\structures\Residential\Houses\House_2W03.p3d";
18058 class Doors
18059 {
18060 class DoorsTwin1
18061 {
18062 displayName="door Twin1";
18063 component="DoorsTwin1";
18064 soundPos="doorsTwin1_action";
18065 animPeriod=1;
18066 initPhase=0;
18067 initOpened=0.30000001;
18068 soundOpen="doorWoodTwinOpen";
18069 soundClose="doorWoodTwinClose";
18070 soundLocked="doorWoodTwinRattle";
18071 soundOpenABit="doorWoodTwinOpenABit";
18072 };
18073 class Doors3
18074 {
18075 displayName="door 3";
18076 component="Doors3";
18077 soundPos="doors3_action";
18078 animPeriod=1;
18079 initPhase=0;
18080 initOpened=0.69999999;
18081 soundOpen="doorWoodSmallOpen";
18082 soundClose="doorWoodSmallClose";
18083 soundLocked="doorWoodSmallRattle";
18084 soundOpenABit="doorWoodSmallOpenABit";
18085 };
18086 };
18087 class DamageSystem
18088 {
18089 class GlobalHealth
18090 {
18091 class Health
18092 {
18093 hitpoints=1000;
18094 };
18095 };
18096 class GlobalArmor
18097 {
18098 class Projectile
18099 {
18100 class Health
18101 {
18102 damage=0;
18103 };
18104 class Blood
18105 {
18106 damage=0;
18107 };
18108 class Shock
18109 {
18110 damage=0;
18111 };
18112 };
18113 class Melee
18114 {
18115 class Health
18116 {
18117 damage=0;
18118 };
18119 class Blood
18120 {
18121 damage=0;
18122 };
18123 class Shock
18124 {
18125 damage=0;
18126 };
18127 };
18128 class FragGrenade
18129 {
18130 class Health
18131 {
18132 damage=0;
18133 };
18134 class Blood
18135 {
18136 damage=0;
18137 };
18138 class Shock
18139 {
18140 damage=0;
18141 };
18142 };
18143 };
18144 class DamageZones
18145 {
18146 class twin1
18147 {
18148 class Health
18149 {
18150 hitpoints=1500;
18151 transferToGlobalCoef=0;
18152 };
18153 componentNames[]=
18154 {
18155 "doorsTwin1"
18156 };
18157 fatalInjuryCoef=-1;
18158 class ArmorType
18159 {
18160 class Projectile
18161 {
18162 class Health
18163 {
18164 damage=3;
18165 };
18166 class Blood
18167 {
18168 damage=0;
18169 };
18170 class Shock
18171 {
18172 damage=0;
18173 };
18174 };
18175 class Melee
18176 {
18177 class Health
18178 {
18179 damage=5;
18180 };
18181 class Blood
18182 {
18183 damage=0;
18184 };
18185 class Shock
18186 {
18187 damage=0;
18188 };
18189 };
18190 class FragGrenade
18191 {
18192 class Health
18193 {
18194 damage=10;
18195 };
18196 class Blood
18197 {
18198 damage=0;
18199 };
18200 class Shock
18201 {
18202 damage=0;
18203 };
18204 };
18205 };
18206 };
18207 class door3
18208 {
18209 class Health
18210 {
18211 hitpoints=1000;
18212 transferToGlobalCoef=0;
18213 };
18214 componentNames[]=
18215 {
18216 "doors3"
18217 };
18218 fatalInjuryCoef=-1;
18219 class ArmorType
18220 {
18221 class Projectile
18222 {
18223 class Health
18224 {
18225 damage=3;
18226 };
18227 class Blood
18228 {
18229 damage=0;
18230 };
18231 class Shock
18232 {
18233 damage=0;
18234 };
18235 };
18236 class Melee
18237 {
18238 class Health
18239 {
18240 damage=5;
18241 };
18242 class Blood
18243 {
18244 damage=0;
18245 };
18246 class Shock
18247 {
18248 damage=0;
18249 };
18250 };
18251 class FragGrenade
18252 {
18253 class Health
18254 {
18255 damage=10;
18256 };
18257 class Blood
18258 {
18259 damage=0;
18260 };
18261 class Shock
18262 {
18263 damage=0;
18264 };
18265 };
18266 };
18267 };
18268 };
18269 };
18270 };
18271 class Land_House_2W03_Brown: Land_House_2W03
18272 {
18273 model="\DZ\structures\Residential\Houses\House_2W03_Brown.p3d";
18274 };
18275 class Land_House_2W04: HouseNoDestruct
18276 {
18277 scope=1;
18278 model="\DZ\structures\Residential\Houses\House_2W04.p3d";
18279 class Doors
18280 {
18281 class DoorsTwin1
18282 {
18283 displayName="door Twin1";
18284 component="DoorsTwin1";
18285 soundPos="doorsTwin1_action";
18286 animPeriod=1;
18287 initPhase=0;
18288 initOpened=0.30000001;
18289 soundOpen="doorWoodTwinOpen";
18290 soundClose="doorWoodTwinClose";
18291 soundLocked="doorWoodTwinRattle";
18292 soundOpenABit="doorWoodTwinOpenABit";
18293 };
18294 class Doors3
18295 {
18296 displayName="door 3";
18297 component="Doors3";
18298 soundPos="doors3_action";
18299 animPeriod=1;
18300 initPhase=0;
18301 initOpened=0.69999999;
18302 soundOpen="doorWoodSmallOpen";
18303 soundClose="doorWoodSmallClose";
18304 soundLocked="doorWoodSmallRattle";
18305 soundOpenABit="doorWoodSmallOpenABit";
18306 };
18307 class Doors4
18308 {
18309 displayName="door 4";
18310 component="Doors4";
18311 soundPos="doors4_action";
18312 animPeriod=1;
18313 initPhase=0;
18314 initOpened=0.69999999;
18315 soundOpen="doorWoodSmallOpen";
18316 soundClose="doorWoodSmallClose";
18317 soundLocked="doorWoodSmallRattle";
18318 soundOpenABit="doorWoodSmallOpenABit";
18319 };
18320 };
18321 class DamageSystem
18322 {
18323 class GlobalHealth
18324 {
18325 class Health
18326 {
18327 hitpoints=1000;
18328 };
18329 };
18330 class GlobalArmor
18331 {
18332 class Projectile
18333 {
18334 class Health
18335 {
18336 damage=0;
18337 };
18338 class Blood
18339 {
18340 damage=0;
18341 };
18342 class Shock
18343 {
18344 damage=0;
18345 };
18346 };
18347 class Melee
18348 {
18349 class Health
18350 {
18351 damage=0;
18352 };
18353 class Blood
18354 {
18355 damage=0;
18356 };
18357 class Shock
18358 {
18359 damage=0;
18360 };
18361 };
18362 class FragGrenade
18363 {
18364 class Health
18365 {
18366 damage=0;
18367 };
18368 class Blood
18369 {
18370 damage=0;
18371 };
18372 class Shock
18373 {
18374 damage=0;
18375 };
18376 };
18377 };
18378 class DamageZones
18379 {
18380 class twin1
18381 {
18382 class Health
18383 {
18384 hitpoints=1500;
18385 transferToGlobalCoef=0;
18386 };
18387 componentNames[]=
18388 {
18389 "doorsTwin1"
18390 };
18391 fatalInjuryCoef=-1;
18392 class ArmorType
18393 {
18394 class Projectile
18395 {
18396 class Health
18397 {
18398 damage=3;
18399 };
18400 class Blood
18401 {
18402 damage=0;
18403 };
18404 class Shock
18405 {
18406 damage=0;
18407 };
18408 };
18409 class Melee
18410 {
18411 class Health
18412 {
18413 damage=5;
18414 };
18415 class Blood
18416 {
18417 damage=0;
18418 };
18419 class Shock
18420 {
18421 damage=0;
18422 };
18423 };
18424 class FragGrenade
18425 {
18426 class Health
18427 {
18428 damage=10;
18429 };
18430 class Blood
18431 {
18432 damage=0;
18433 };
18434 class Shock
18435 {
18436 damage=0;
18437 };
18438 };
18439 };
18440 };
18441 class door3
18442 {
18443 class Health
18444 {
18445 hitpoints=1000;
18446 transferToGlobalCoef=0;
18447 };
18448 componentNames[]=
18449 {
18450 "doors3"
18451 };
18452 fatalInjuryCoef=-1;
18453 class ArmorType
18454 {
18455 class Projectile
18456 {
18457 class Health
18458 {
18459 damage=3;
18460 };
18461 class Blood
18462 {
18463 damage=0;
18464 };
18465 class Shock
18466 {
18467 damage=0;
18468 };
18469 };
18470 class Melee
18471 {
18472 class Health
18473 {
18474 damage=5;
18475 };
18476 class Blood
18477 {
18478 damage=0;
18479 };
18480 class Shock
18481 {
18482 damage=0;
18483 };
18484 };
18485 class FragGrenade
18486 {
18487 class Health
18488 {
18489 damage=10;
18490 };
18491 class Blood
18492 {
18493 damage=0;
18494 };
18495 class Shock
18496 {
18497 damage=0;
18498 };
18499 };
18500 };
18501 };
18502 class door4
18503 {
18504 class Health
18505 {
18506 hitpoints=1000;
18507 transferToGlobalCoef=0;
18508 };
18509 componentNames[]=
18510 {
18511 "doors4"
18512 };
18513 fatalInjuryCoef=-1;
18514 class ArmorType
18515 {
18516 class Projectile
18517 {
18518 class Health
18519 {
18520 damage=3;
18521 };
18522 class Blood
18523 {
18524 damage=0;
18525 };
18526 class Shock
18527 {
18528 damage=0;
18529 };
18530 };
18531 class Melee
18532 {
18533 class Health
18534 {
18535 damage=5;
18536 };
18537 class Blood
18538 {
18539 damage=0;
18540 };
18541 class Shock
18542 {
18543 damage=0;
18544 };
18545 };
18546 class FragGrenade
18547 {
18548 class Health
18549 {
18550 damage=10;
18551 };
18552 class Blood
18553 {
18554 damage=0;
18555 };
18556 class Shock
18557 {
18558 damage=0;
18559 };
18560 };
18561 };
18562 };
18563 };
18564 };
18565 };
18566 class Land_House_2W04_Yellow: Land_House_2W04
18567 {
18568 model="\DZ\structures\Residential\Houses\House_2W04_Yellow.p3d";
18569 };
18570 class Land_Village_Pub: HouseNoDestruct
18571 {
18572 scope=1;
18573 model="\DZ\structures\Residential\Houses\Village_Pub.p3d";
18574 class Doors
18575 {
18576 class Doors1
18577 {
18578 displayName="door 1";
18579 component="Doors1";
18580 soundPos="doors1_action";
18581 animPeriod=1;
18582 initPhase=0;
18583 initOpened=0.30000001;
18584 soundOpen="doorWoodFrontOpen";
18585 soundClose="doorWoodFrontClose";
18586 soundLocked="doorWoodFrontRattle";
18587 soundOpenABit="doorWoodFrontOpenABit";
18588 };
18589 class Doors2
18590 {
18591 displayName="door 2";
18592 component="Doors2";
18593 soundPos="doors2_action";
18594 animPeriod=1;
18595 initPhase=0;
18596 initOpened=0.30000001;
18597 soundOpen="doorWoodFrontOpen";
18598 soundClose="doorWoodFrontClose";
18599 soundLocked="doorWoodFrontRattle";
18600 soundOpenABit="doorWoodFrontOpenABit";
18601 };
18602 class Doors3
18603 {
18604 displayName="door 3";
18605 component="Doors3";
18606 soundPos="doors3_action";
18607 animPeriod=1;
18608 initPhase=0;
18609 initOpened=0.69999999;
18610 soundOpen="doorWoodSmallOpen";
18611 soundClose="doorWoodSmallClose";
18612 soundLocked="doorWoodSmallRattle";
18613 soundOpenABit="doorWoodSmallOpenABit";
18614 };
18615 class Doors4
18616 {
18617 displayName="door 4";
18618 component="Doors4";
18619 soundPos="doors4_action";
18620 animPeriod=1;
18621 initPhase=0;
18622 initOpened="0..7";
18623 soundOpen="doorWoodSmallOpen";
18624 soundClose="doorWoodSmallClose";
18625 soundLocked="doorWoodSmallRattle";
18626 soundOpenABit="doorWoodSmallOpenABit";
18627 };
18628 class DoorsTwin1
18629 {
18630 displayName="door Twin1";
18631 component="DoorsTwin1";
18632 soundPos="doorsTwin1_action";
18633 animPeriod=1;
18634 initPhase=0;
18635 initOpened=0.30000001;
18636 soundOpen="doorWoodTwinOpen";
18637 soundClose="doorWoodTwinClose";
18638 soundLocked="doorWoodTwinRattle";
18639 soundOpenABit="doorWoodTwinOpenABit";
18640 };
18641 };
18642 class DamageSystem
18643 {
18644 class GlobalHealth
18645 {
18646 class Health
18647 {
18648 hitpoints=1000;
18649 };
18650 };
18651 class GlobalArmor
18652 {
18653 class Projectile
18654 {
18655 class Health
18656 {
18657 damage=0;
18658 };
18659 class Blood
18660 {
18661 damage=0;
18662 };
18663 class Shock
18664 {
18665 damage=0;
18666 };
18667 };
18668 class Melee
18669 {
18670 class Health
18671 {
18672 damage=0;
18673 };
18674 class Blood
18675 {
18676 damage=0;
18677 };
18678 class Shock
18679 {
18680 damage=0;
18681 };
18682 };
18683 class FragGrenade
18684 {
18685 class Health
18686 {
18687 damage=0;
18688 };
18689 class Blood
18690 {
18691 damage=0;
18692 };
18693 class Shock
18694 {
18695 damage=0;
18696 };
18697 };
18698 };
18699 class DamageZones
18700 {
18701 class door1
18702 {
18703 class Health
18704 {
18705 hitpoints=1000;
18706 transferToGlobalCoef=0;
18707 };
18708 componentNames[]=
18709 {
18710 "doors1"
18711 };
18712 fatalInjuryCoef=-1;
18713 class ArmorType
18714 {
18715 class Projectile
18716 {
18717 class Health
18718 {
18719 damage=3;
18720 };
18721 class Blood
18722 {
18723 damage=0;
18724 };
18725 class Shock
18726 {
18727 damage=0;
18728 };
18729 };
18730 class Melee
18731 {
18732 class Health
18733 {
18734 damage=5;
18735 };
18736 class Blood
18737 {
18738 damage=0;
18739 };
18740 class Shock
18741 {
18742 damage=0;
18743 };
18744 };
18745 class FragGrenade
18746 {
18747 class Health
18748 {
18749 damage=10;
18750 };
18751 class Blood
18752 {
18753 damage=0;
18754 };
18755 class Shock
18756 {
18757 damage=0;
18758 };
18759 };
18760 };
18761 };
18762 class door2
18763 {
18764 class Health
18765 {
18766 hitpoints=1000;
18767 transferToGlobalCoef=0;
18768 };
18769 componentNames[]=
18770 {
18771 "doors2"
18772 };
18773 fatalInjuryCoef=-1;
18774 class ArmorType
18775 {
18776 class Projectile
18777 {
18778 class Health
18779 {
18780 damage=3;
18781 };
18782 class Blood
18783 {
18784 damage=0;
18785 };
18786 class Shock
18787 {
18788 damage=0;
18789 };
18790 };
18791 class Melee
18792 {
18793 class Health
18794 {
18795 damage=5;
18796 };
18797 class Blood
18798 {
18799 damage=0;
18800 };
18801 class Shock
18802 {
18803 damage=0;
18804 };
18805 };
18806 class FragGrenade
18807 {
18808 class Health
18809 {
18810 damage=10;
18811 };
18812 class Blood
18813 {
18814 damage=0;
18815 };
18816 class Shock
18817 {
18818 damage=0;
18819 };
18820 };
18821 };
18822 };
18823 class door3
18824 {
18825 class Health
18826 {
18827 hitpoints=1000;
18828 transferToGlobalCoef=0;
18829 };
18830 componentNames[]=
18831 {
18832 "doors3"
18833 };
18834 fatalInjuryCoef=-1;
18835 class ArmorType
18836 {
18837 class Projectile
18838 {
18839 class Health
18840 {
18841 damage=3;
18842 };
18843 class Blood
18844 {
18845 damage=0;
18846 };
18847 class Shock
18848 {
18849 damage=0;
18850 };
18851 };
18852 class Melee
18853 {
18854 class Health
18855 {
18856 damage=5;
18857 };
18858 class Blood
18859 {
18860 damage=0;
18861 };
18862 class Shock
18863 {
18864 damage=0;
18865 };
18866 };
18867 class FragGrenade
18868 {
18869 class Health
18870 {
18871 damage=10;
18872 };
18873 class Blood
18874 {
18875 damage=0;
18876 };
18877 class Shock
18878 {
18879 damage=0;
18880 };
18881 };
18882 };
18883 };
18884 class door4
18885 {
18886 class Health
18887 {
18888 hitpoints=1000;
18889 transferToGlobalCoef=0;
18890 };
18891 componentNames[]=
18892 {
18893 "doors4"
18894 };
18895 fatalInjuryCoef=-1;
18896 class ArmorType
18897 {
18898 class Projectile
18899 {
18900 class Health
18901 {
18902 damage=3;
18903 };
18904 class Blood
18905 {
18906 damage=0;
18907 };
18908 class Shock
18909 {
18910 damage=0;
18911 };
18912 };
18913 class Melee
18914 {
18915 class Health
18916 {
18917 damage=5;
18918 };
18919 class Blood
18920 {
18921 damage=0;
18922 };
18923 class Shock
18924 {
18925 damage=0;
18926 };
18927 };
18928 class FragGrenade
18929 {
18930 class Health
18931 {
18932 damage=10;
18933 };
18934 class Blood
18935 {
18936 damage=0;
18937 };
18938 class Shock
18939 {
18940 damage=0;
18941 };
18942 };
18943 };
18944 };
18945 class twin1
18946 {
18947 class Health
18948 {
18949 hitpoints=1500;
18950 transferToGlobalCoef=0;
18951 };
18952 componentNames[]=
18953 {
18954 "doorsTwin1"
18955 };
18956 fatalInjuryCoef=-1;
18957 class ArmorType
18958 {
18959 class Projectile
18960 {
18961 class Health
18962 {
18963 damage=3;
18964 };
18965 class Blood
18966 {
18967 damage=0;
18968 };
18969 class Shock
18970 {
18971 damage=0;
18972 };
18973 };
18974 class Melee
18975 {
18976 class Health
18977 {
18978 damage=5;
18979 };
18980 class Blood
18981 {
18982 damage=0;
18983 };
18984 class Shock
18985 {
18986 damage=0;
18987 };
18988 };
18989 class FragGrenade
18990 {
18991 class Health
18992 {
18993 damage=10;
18994 };
18995 class Blood
18996 {
18997 damage=0;
18998 };
18999 class Shock
19000 {
19001 damage=0;
19002 };
19003 };
19004 };
19005 };
19006 };
19007 };
19008 };
19009 class Land_City_Hospital: HouseNoDestruct
19010 {
19011 scope=1;
19012 model="\DZ\structures\Residential\Medical\City_Hospital.p3d";
19013 class Doors
19014 {
19015 class Doors1
19016 {
19017 displayName="door 1";
19018 component="Doors1";
19019 soundPos="doors1_action";
19020 animPeriod=1;
19021 initPhase=0;
19022 initOpened=0.69999999;
19023 soundOpen="doorWoodSmallOpen";
19024 soundClose="doorWoodSmallClose";
19025 soundLocked="doorWoodSmallRattle";
19026 soundOpenABit="doorWoodSmallOpenABit";
19027 };
19028 class Doors2
19029 {
19030 displayName="door 2";
19031 component="Doors2";
19032 soundPos="doors2_action";
19033 animPeriod=1;
19034 initPhase=0;
19035 initOpened=0.69999999;
19036 soundOpen="doorWoodSmallOpen";
19037 soundClose="doorWoodSmallClose";
19038 soundLocked="doorWoodSmallRattle";
19039 soundOpenABit="doorWoodSmallOpenABit";
19040 };
19041 class Doors3
19042 {
19043 displayName="door 3";
19044 component="Doors3";
19045 soundPos="doors3_action";
19046 animPeriod=1;
19047 initPhase=0;
19048 initOpened=0.69999999;
19049 soundOpen="doorWoodSmallOpen";
19050 soundClose="doorWoodSmallClose";
19051 soundLocked="doorWoodSmallRattle";
19052 soundOpenABit="doorWoodSmallOpenABit";
19053 };
19054 class Doors4
19055 {
19056 displayName="door 4";
19057 component="Doors4";
19058 soundPos="doors4_action";
19059 animPeriod=1;
19060 initPhase=0;
19061 initOpened=0.30000001;
19062 soundOpen="doorWoodSmallOpen";
19063 soundClose="doorWoodSmallClose";
19064 soundLocked="doorWoodSmallRattle";
19065 soundOpenABit="doorWoodSmallOpenABit";
19066 };
19067 class Doors5
19068 {
19069 displayName="door 5";
19070 component="Doors5";
19071 soundPos="doors5_action";
19072 animPeriod=1;
19073 initPhase=0;
19074 initOpened=0.69999999;
19075 soundOpen="doorWoodFrontOpen";
19076 soundClose="doorWoodFrontClose";
19077 soundLocked="doorWoodFrontRattle";
19078 soundOpenABit="doorWoodFrontOpenABit";
19079 };
19080 class DoorsTwin1
19081 {
19082 displayName="door Twin1";
19083 component="DoorsTwin1";
19084 soundPos="doorsTwin1_action";
19085 animPeriod=1;
19086 initPhase=0;
19087 initOpened=0.69999999;
19088 soundOpen="doorWoodTwinOpen";
19089 soundClose="doorWoodTwinClose";
19090 soundLocked="doorWoodTwinRattle";
19091 soundOpenABit="doorWoodTwinOpenABit";
19092 };
19093 };
19094 class DamageSystem
19095 {
19096 class GlobalHealth
19097 {
19098 class Health
19099 {
19100 hitpoints=1000;
19101 };
19102 };
19103 class GlobalArmor
19104 {
19105 class Projectile
19106 {
19107 class Health
19108 {
19109 damage=0;
19110 };
19111 class Blood
19112 {
19113 damage=0;
19114 };
19115 class Shock
19116 {
19117 damage=0;
19118 };
19119 };
19120 class Melee
19121 {
19122 class Health
19123 {
19124 damage=0;
19125 };
19126 class Blood
19127 {
19128 damage=0;
19129 };
19130 class Shock
19131 {
19132 damage=0;
19133 };
19134 };
19135 class FragGrenade
19136 {
19137 class Health
19138 {
19139 damage=0;
19140 };
19141 class Blood
19142 {
19143 damage=0;
19144 };
19145 class Shock
19146 {
19147 damage=0;
19148 };
19149 };
19150 };
19151 class DamageZones
19152 {
19153 class door1
19154 {
19155 class Health
19156 {
19157 hitpoints=1000;
19158 transferToGlobalCoef=0;
19159 };
19160 componentNames[]=
19161 {
19162 "doors1"
19163 };
19164 fatalInjuryCoef=-1;
19165 class ArmorType
19166 {
19167 class Projectile
19168 {
19169 class Health
19170 {
19171 damage=3;
19172 };
19173 class Blood
19174 {
19175 damage=0;
19176 };
19177 class Shock
19178 {
19179 damage=0;
19180 };
19181 };
19182 class Melee
19183 {
19184 class Health
19185 {
19186 damage=5;
19187 };
19188 class Blood
19189 {
19190 damage=0;
19191 };
19192 class Shock
19193 {
19194 damage=0;
19195 };
19196 };
19197 class FragGrenade
19198 {
19199 class Health
19200 {
19201 damage=10;
19202 };
19203 class Blood
19204 {
19205 damage=0;
19206 };
19207 class Shock
19208 {
19209 damage=0;
19210 };
19211 };
19212 };
19213 };
19214 class door2
19215 {
19216 class Health
19217 {
19218 hitpoints=1000;
19219 transferToGlobalCoef=0;
19220 };
19221 componentNames[]=
19222 {
19223 "doors2"
19224 };
19225 fatalInjuryCoef=-1;
19226 class ArmorType
19227 {
19228 class Projectile
19229 {
19230 class Health
19231 {
19232 damage=3;
19233 };
19234 class Blood
19235 {
19236 damage=0;
19237 };
19238 class Shock
19239 {
19240 damage=0;
19241 };
19242 };
19243 class Melee
19244 {
19245 class Health
19246 {
19247 damage=5;
19248 };
19249 class Blood
19250 {
19251 damage=0;
19252 };
19253 class Shock
19254 {
19255 damage=0;
19256 };
19257 };
19258 class FragGrenade
19259 {
19260 class Health
19261 {
19262 damage=10;
19263 };
19264 class Blood
19265 {
19266 damage=0;
19267 };
19268 class Shock
19269 {
19270 damage=0;
19271 };
19272 };
19273 };
19274 };
19275 class door3
19276 {
19277 class Health
19278 {
19279 hitpoints=1000;
19280 transferToGlobalCoef=0;
19281 };
19282 componentNames[]=
19283 {
19284 "doors3"
19285 };
19286 fatalInjuryCoef=-1;
19287 class ArmorType
19288 {
19289 class Projectile
19290 {
19291 class Health
19292 {
19293 damage=3;
19294 };
19295 class Blood
19296 {
19297 damage=0;
19298 };
19299 class Shock
19300 {
19301 damage=0;
19302 };
19303 };
19304 class Melee
19305 {
19306 class Health
19307 {
19308 damage=5;
19309 };
19310 class Blood
19311 {
19312 damage=0;
19313 };
19314 class Shock
19315 {
19316 damage=0;
19317 };
19318 };
19319 class FragGrenade
19320 {
19321 class Health
19322 {
19323 damage=10;
19324 };
19325 class Blood
19326 {
19327 damage=0;
19328 };
19329 class Shock
19330 {
19331 damage=0;
19332 };
19333 };
19334 };
19335 };
19336 class door4
19337 {
19338 class Health
19339 {
19340 hitpoints=1000;
19341 transferToGlobalCoef=0;
19342 };
19343 componentNames[]=
19344 {
19345 "doors4"
19346 };
19347 fatalInjuryCoef=-1;
19348 class ArmorType
19349 {
19350 class Projectile
19351 {
19352 class Health
19353 {
19354 damage=3;
19355 };
19356 class Blood
19357 {
19358 damage=0;
19359 };
19360 class Shock
19361 {
19362 damage=0;
19363 };
19364 };
19365 class Melee
19366 {
19367 class Health
19368 {
19369 damage=5;
19370 };
19371 class Blood
19372 {
19373 damage=0;
19374 };
19375 class Shock
19376 {
19377 damage=0;
19378 };
19379 };
19380 class FragGrenade
19381 {
19382 class Health
19383 {
19384 damage=10;
19385 };
19386 class Blood
19387 {
19388 damage=0;
19389 };
19390 class Shock
19391 {
19392 damage=0;
19393 };
19394 };
19395 };
19396 };
19397 class door5
19398 {
19399 class Health
19400 {
19401 hitpoints=1000;
19402 transferToGlobalCoef=0;
19403 };
19404 componentNames[]=
19405 {
19406 "doors5"
19407 };
19408 fatalInjuryCoef=-1;
19409 class ArmorType
19410 {
19411 class Projectile
19412 {
19413 class Health
19414 {
19415 damage=3;
19416 };
19417 class Blood
19418 {
19419 damage=0;
19420 };
19421 class Shock
19422 {
19423 damage=0;
19424 };
19425 };
19426 class Melee
19427 {
19428 class Health
19429 {
19430 damage=5;
19431 };
19432 class Blood
19433 {
19434 damage=0;
19435 };
19436 class Shock
19437 {
19438 damage=0;
19439 };
19440 };
19441 class FragGrenade
19442 {
19443 class Health
19444 {
19445 damage=10;
19446 };
19447 class Blood
19448 {
19449 damage=0;
19450 };
19451 class Shock
19452 {
19453 damage=0;
19454 };
19455 };
19456 };
19457 };
19458 class twin1
19459 {
19460 class Health
19461 {
19462 hitpoints=1500;
19463 transferToGlobalCoef=0;
19464 };
19465 componentNames[]=
19466 {
19467 "doorsTwin1"
19468 };
19469 fatalInjuryCoef=-1;
19470 class ArmorType
19471 {
19472 class Projectile
19473 {
19474 class Health
19475 {
19476 damage=3;
19477 };
19478 class Blood
19479 {
19480 damage=0;
19481 };
19482 class Shock
19483 {
19484 damage=0;
19485 };
19486 };
19487 class Melee
19488 {
19489 class Health
19490 {
19491 damage=5;
19492 };
19493 class Blood
19494 {
19495 damage=0;
19496 };
19497 class Shock
19498 {
19499 damage=0;
19500 };
19501 };
19502 class FragGrenade
19503 {
19504 class Health
19505 {
19506 damage=10;
19507 };
19508 class Blood
19509 {
19510 damage=0;
19511 };
19512 class Shock
19513 {
19514 damage=0;
19515 };
19516 };
19517 };
19518 };
19519 };
19520 };
19521 };
19522 class Land_City_Hospital_Ghost1: HouseNoDestruct
19523 {
19524 scope=1;
19525 model="\DZ\structures\Residential\Medical\City_Hospital_Ghost1.p3d";
19526 };
19527 class Land_City_Hospital_Ghost2: HouseNoDestruct
19528 {
19529 scope=1;
19530 model="\DZ\structures\Residential\Medical\City_Hospital_Ghost2.p3d";
19531 };
19532 class Land_Village_HealthCare: HouseNoDestruct
19533 {
19534 scope=1;
19535 model="\DZ\structures\Residential\Medical\Village_HealthCare.p3d";
19536 class Doors
19537 {
19538 class Doors1
19539 {
19540 displayName="door 1";
19541 component="Doors1";
19542 soundPos="doors1_action";
19543 animPeriod=1;
19544 initPhase=0;
19545 initOpened=0.30000001;
19546 soundOpen="doorWoodFrontOpen";
19547 soundClose="doorWoodFrontClose";
19548 soundLocked="doorWoodFrontRattle";
19549 soundOpenABit="doorWoodFrontOpenABit";
19550 };
19551 class Doors2
19552 {
19553 displayName="door 2";
19554 component="Doors2";
19555 soundPos="doors2_action";
19556 animPeriod=1;
19557 initPhase=0;
19558 initOpened=0.30000001;
19559 soundOpen="doorWoodFrontOpen";
19560 soundClose="doorWoodFrontClose";
19561 soundLocked="doorWoodFrontRattle";
19562 soundOpenABit="doorWoodFrontOpenABit";
19563 };
19564 class Doors3
19565 {
19566 displayName="door 3";
19567 component="Doors3";
19568 soundPos="doors3_action";
19569 animPeriod=1;
19570 initPhase=0;
19571 initOpened=0.69999999;
19572 soundOpen="doorWoodSmallOpen";
19573 soundClose="doorWoodSmallClose";
19574 soundLocked="doorWoodSmallRattle";
19575 soundOpenABit="doorWoodSmallOpenABit";
19576 };
19577 class Doors4
19578 {
19579 displayName="door 4";
19580 component="Doors4";
19581 soundPos="doors4_action";
19582 animPeriod=1;
19583 initPhase=0;
19584 initOpened=0.69999999;
19585 soundOpen="doorWoodSmallOpen";
19586 soundClose="doorWoodSmallClose";
19587 soundLocked="doorWoodSmallRattle";
19588 soundOpenABit="doorWoodSmallOpenABit";
19589 };
19590 class Doors5
19591 {
19592 displayName="door 5";
19593 component="Doors5";
19594 soundPos="doors5_action";
19595 animPeriod=1;
19596 initPhase=0;
19597 initOpened=0.69999999;
19598 soundOpen="doorWoodSmallOpen";
19599 soundClose="doorWoodSmallClose";
19600 soundLocked="doorWoodSmallRattle";
19601 soundOpenABit="doorWoodSmallOpenABit";
19602 };
19603 class Doors6
19604 {
19605 displayName="door 6";
19606 component="Doors6";
19607 soundPos="doors6_action";
19608 animPeriod=1;
19609 initPhase=0;
19610 initOpened=0.69999999;
19611 soundOpen="doorWoodSmallOpen";
19612 soundClose="doorWoodSmallClose";
19613 soundLocked="doorWoodSmallRattle";
19614 soundOpenABit="doorWoodSmallOpenABit";
19615 };
19616 class Doors7
19617 {
19618 displayName="door 7";
19619 component="Doors7";
19620 soundPos="doors7_action";
19621 animPeriod=1;
19622 initPhase=0;
19623 initOpened=0.69999999;
19624 soundOpen="doorWoodSmallOpen";
19625 soundClose="doorWoodSmallClose";
19626 soundLocked="doorWoodSmallRattle";
19627 soundOpenABit="doorWoodSmallOpenABit";
19628 };
19629 class DoorsTwin1
19630 {
19631 displayName="door Twin1";
19632 component="DoorsTwin1";
19633 soundPos="doorsTwin1_action";
19634 animPeriod=1;
19635 initPhase=0;
19636 initOpened=0.69999999;
19637 soundOpen="doorWoodTwinOpen";
19638 soundClose="doorWoodTwinClose";
19639 soundLocked="doorWoodTwinRattle";
19640 soundOpenABit="doorWoodTwinOpenABit";
19641 };
19642 class DoorsTwin2
19643 {
19644 displayName="door Twin2";
19645 component="DoorsTwin2";
19646 soundPos="doorsTwin2_action";
19647 animPeriod=1;
19648 initPhase=0;
19649 initOpened=0.30000001;
19650 soundOpen="doorWoodTwinOpen";
19651 soundClose="doorWoodTwinClose";
19652 soundLocked="doorWoodTwinRattle";
19653 soundOpenABit="doorWoodTwinOpenABit";
19654 };
19655 };
19656 class DamageSystem
19657 {
19658 class GlobalHealth
19659 {
19660 class Health
19661 {
19662 hitpoints=1000;
19663 };
19664 };
19665 class GlobalArmor
19666 {
19667 class Projectile
19668 {
19669 class Health
19670 {
19671 damage=0;
19672 };
19673 class Blood
19674 {
19675 damage=0;
19676 };
19677 class Shock
19678 {
19679 damage=0;
19680 };
19681 };
19682 class Melee
19683 {
19684 class Health
19685 {
19686 damage=0;
19687 };
19688 class Blood
19689 {
19690 damage=0;
19691 };
19692 class Shock
19693 {
19694 damage=0;
19695 };
19696 };
19697 class FragGrenade
19698 {
19699 class Health
19700 {
19701 damage=0;
19702 };
19703 class Blood
19704 {
19705 damage=0;
19706 };
19707 class Shock
19708 {
19709 damage=0;
19710 };
19711 };
19712 };
19713 class DamageZones
19714 {
19715 class door1
19716 {
19717 class Health
19718 {
19719 hitpoints=1000;
19720 transferToGlobalCoef=0;
19721 };
19722 componentNames[]=
19723 {
19724 "doors1"
19725 };
19726 fatalInjuryCoef=-1;
19727 class ArmorType
19728 {
19729 class Projectile
19730 {
19731 class Health
19732 {
19733 damage=3;
19734 };
19735 class Blood
19736 {
19737 damage=0;
19738 };
19739 class Shock
19740 {
19741 damage=0;
19742 };
19743 };
19744 class Melee
19745 {
19746 class Health
19747 {
19748 damage=5;
19749 };
19750 class Blood
19751 {
19752 damage=0;
19753 };
19754 class Shock
19755 {
19756 damage=0;
19757 };
19758 };
19759 class FragGrenade
19760 {
19761 class Health
19762 {
19763 damage=10;
19764 };
19765 class Blood
19766 {
19767 damage=0;
19768 };
19769 class Shock
19770 {
19771 damage=0;
19772 };
19773 };
19774 };
19775 };
19776 class door2
19777 {
19778 class Health
19779 {
19780 hitpoints=1000;
19781 transferToGlobalCoef=0;
19782 };
19783 componentNames[]=
19784 {
19785 "doors2"
19786 };
19787 fatalInjuryCoef=-1;
19788 class ArmorType
19789 {
19790 class Projectile
19791 {
19792 class Health
19793 {
19794 damage=3;
19795 };
19796 class Blood
19797 {
19798 damage=0;
19799 };
19800 class Shock
19801 {
19802 damage=0;
19803 };
19804 };
19805 class Melee
19806 {
19807 class Health
19808 {
19809 damage=5;
19810 };
19811 class Blood
19812 {
19813 damage=0;
19814 };
19815 class Shock
19816 {
19817 damage=0;
19818 };
19819 };
19820 class FragGrenade
19821 {
19822 class Health
19823 {
19824 damage=10;
19825 };
19826 class Blood
19827 {
19828 damage=0;
19829 };
19830 class Shock
19831 {
19832 damage=0;
19833 };
19834 };
19835 };
19836 };
19837 class door3
19838 {
19839 class Health
19840 {
19841 hitpoints=1000;
19842 transferToGlobalCoef=0;
19843 };
19844 componentNames[]=
19845 {
19846 "doors3"
19847 };
19848 fatalInjuryCoef=-1;
19849 class ArmorType
19850 {
19851 class Projectile
19852 {
19853 class Health
19854 {
19855 damage=3;
19856 };
19857 class Blood
19858 {
19859 damage=0;
19860 };
19861 class Shock
19862 {
19863 damage=0;
19864 };
19865 };
19866 class Melee
19867 {
19868 class Health
19869 {
19870 damage=5;
19871 };
19872 class Blood
19873 {
19874 damage=0;
19875 };
19876 class Shock
19877 {
19878 damage=0;
19879 };
19880 };
19881 class FragGrenade
19882 {
19883 class Health
19884 {
19885 damage=10;
19886 };
19887 class Blood
19888 {
19889 damage=0;
19890 };
19891 class Shock
19892 {
19893 damage=0;
19894 };
19895 };
19896 };
19897 };
19898 class door4
19899 {
19900 class Health
19901 {
19902 hitpoints=1000;
19903 transferToGlobalCoef=0;
19904 };
19905 componentNames[]=
19906 {
19907 "doors4"
19908 };
19909 fatalInjuryCoef=-1;
19910 class ArmorType
19911 {
19912 class Projectile
19913 {
19914 class Health
19915 {
19916 damage=3;
19917 };
19918 class Blood
19919 {
19920 damage=0;
19921 };
19922 class Shock
19923 {
19924 damage=0;
19925 };
19926 };
19927 class Melee
19928 {
19929 class Health
19930 {
19931 damage=5;
19932 };
19933 class Blood
19934 {
19935 damage=0;
19936 };
19937 class Shock
19938 {
19939 damage=0;
19940 };
19941 };
19942 class FragGrenade
19943 {
19944 class Health
19945 {
19946 damage=10;
19947 };
19948 class Blood
19949 {
19950 damage=0;
19951 };
19952 class Shock
19953 {
19954 damage=0;
19955 };
19956 };
19957 };
19958 };
19959 class door5
19960 {
19961 class Health
19962 {
19963 hitpoints=1000;
19964 transferToGlobalCoef=0;
19965 };
19966 componentNames[]=
19967 {
19968 "doors5"
19969 };
19970 fatalInjuryCoef=-1;
19971 class ArmorType
19972 {
19973 class Projectile
19974 {
19975 class Health
19976 {
19977 damage=3;
19978 };
19979 class Blood
19980 {
19981 damage=0;
19982 };
19983 class Shock
19984 {
19985 damage=0;
19986 };
19987 };
19988 class Melee
19989 {
19990 class Health
19991 {
19992 damage=5;
19993 };
19994 class Blood
19995 {
19996 damage=0;
19997 };
19998 class Shock
19999 {
20000 damage=0;
20001 };
20002 };
20003 class FragGrenade
20004 {
20005 class Health
20006 {
20007 damage=10;
20008 };
20009 class Blood
20010 {
20011 damage=0;
20012 };
20013 class Shock
20014 {
20015 damage=0;
20016 };
20017 };
20018 };
20019 };
20020 class door6
20021 {
20022 class Health
20023 {
20024 hitpoints=1000;
20025 transferToGlobalCoef=0;
20026 };
20027 componentNames[]=
20028 {
20029 "doors6"
20030 };
20031 fatalInjuryCoef=-1;
20032 class ArmorType
20033 {
20034 class Projectile
20035 {
20036 class Health
20037 {
20038 damage=3;
20039 };
20040 class Blood
20041 {
20042 damage=0;
20043 };
20044 class Shock
20045 {
20046 damage=0;
20047 };
20048 };
20049 class Melee
20050 {
20051 class Health
20052 {
20053 damage=5;
20054 };
20055 class Blood
20056 {
20057 damage=0;
20058 };
20059 class Shock
20060 {
20061 damage=0;
20062 };
20063 };
20064 class FragGrenade
20065 {
20066 class Health
20067 {
20068 damage=10;
20069 };
20070 class Blood
20071 {
20072 damage=0;
20073 };
20074 class Shock
20075 {
20076 damage=0;
20077 };
20078 };
20079 };
20080 };
20081 class door7
20082 {
20083 class Health
20084 {
20085 hitpoints=1000;
20086 transferToGlobalCoef=0;
20087 };
20088 componentNames[]=
20089 {
20090 "doors7"
20091 };
20092 fatalInjuryCoef=-1;
20093 class ArmorType
20094 {
20095 class Projectile
20096 {
20097 class Health
20098 {
20099 damage=3;
20100 };
20101 class Blood
20102 {
20103 damage=0;
20104 };
20105 class Shock
20106 {
20107 damage=0;
20108 };
20109 };
20110 class Melee
20111 {
20112 class Health
20113 {
20114 damage=5;
20115 };
20116 class Blood
20117 {
20118 damage=0;
20119 };
20120 class Shock
20121 {
20122 damage=0;
20123 };
20124 };
20125 class FragGrenade
20126 {
20127 class Health
20128 {
20129 damage=10;
20130 };
20131 class Blood
20132 {
20133 damage=0;
20134 };
20135 class Shock
20136 {
20137 damage=0;
20138 };
20139 };
20140 };
20141 };
20142 class twin1
20143 {
20144 class Health
20145 {
20146 hitpoints=1500;
20147 transferToGlobalCoef=0;
20148 };
20149 componentNames[]=
20150 {
20151 "doorsTwin1"
20152 };
20153 fatalInjuryCoef=-1;
20154 class ArmorType
20155 {
20156 class Projectile
20157 {
20158 class Health
20159 {
20160 damage=3;
20161 };
20162 class Blood
20163 {
20164 damage=0;
20165 };
20166 class Shock
20167 {
20168 damage=0;
20169 };
20170 };
20171 class Melee
20172 {
20173 class Health
20174 {
20175 damage=5;
20176 };
20177 class Blood
20178 {
20179 damage=0;
20180 };
20181 class Shock
20182 {
20183 damage=0;
20184 };
20185 };
20186 class FragGrenade
20187 {
20188 class Health
20189 {
20190 damage=10;
20191 };
20192 class Blood
20193 {
20194 damage=0;
20195 };
20196 class Shock
20197 {
20198 damage=0;
20199 };
20200 };
20201 };
20202 };
20203 class twin2
20204 {
20205 class Health
20206 {
20207 hitpoints=1500;
20208 transferToGlobalCoef=0;
20209 };
20210 componentNames[]=
20211 {
20212 "doorsTwin2"
20213 };
20214 fatalInjuryCoef=-1;
20215 class ArmorType
20216 {
20217 class Projectile
20218 {
20219 class Health
20220 {
20221 damage=3;
20222 };
20223 class Blood
20224 {
20225 damage=0;
20226 };
20227 class Shock
20228 {
20229 damage=0;
20230 };
20231 };
20232 class Melee
20233 {
20234 class Health
20235 {
20236 damage=5;
20237 };
20238 class Blood
20239 {
20240 damage=0;
20241 };
20242 class Shock
20243 {
20244 damage=0;
20245 };
20246 };
20247 class FragGrenade
20248 {
20249 class Health
20250 {
20251 damage=10;
20252 };
20253 class Blood
20254 {
20255 damage=0;
20256 };
20257 class Shock
20258 {
20259 damage=0;
20260 };
20261 };
20262 };
20263 };
20264 };
20265 };
20266 };
20267 class Land_Village_HealthCare_Ghost1: HouseNoDestruct
20268 {
20269 scope=1;
20270 model="\DZ\structures\Residential\Medical\Village_HealthCare_Ghost1.p3d";
20271 };
20272 class Land_Village_HealthCare_Ghost2: HouseNoDestruct
20273 {
20274 scope=1;
20275 model="\DZ\structures\Residential\Medical\Village_HealthCare_Ghost2.p3d";
20276 };
20277 class Land_Medical_Tent_Big: HouseNoDestruct
20278 {
20279 scope=1;
20280 model="\DZ\structures\Residential\Medical\Medical_Tent_Big.p3d";
20281 };
20282 class Land_Medical_Tent_Shower: HouseNoDestruct
20283 {
20284 scope=1;
20285 model="\DZ\structures\Residential\Medical\Medical_Tent_Shower.p3d";
20286 };
20287 class Land_Ladder: HouseNoDestruct
20288 {
20289 scope=1;
20290 model="\DZ\structures\Residential\Misc\Ladder.p3d";
20291 };
20292 class Land_Ladder_Half: HouseNoDestruct
20293 {
20294 scope=1;
20295 model="\DZ\structures\Residential\Misc\Ladder_Half.p3d";
20296 };
20297 class Land_Misc_FeedShack: HouseNoDestruct
20298 {
20299 scope=1;
20300 model="\DZ\structures\Residential\Misc\Misc_FeedShack.p3d";
20301 };
20302 class Land_Misc_DogHouse: HouseNoDestruct
20303 {
20304 scope=1;
20305 model="\DZ\structures\Residential\Misc\Misc_DogHouse.p3d";
20306 };
20307 class Land_Misc_DeerStand2: HouseNoDestruct
20308 {
20309 scope=1;
20310 model="\DZ\structures\Residential\Misc\Misc_DeerStand2.p3d";
20311 };
20312 class Land_Misc_DeerStand1: HouseNoDestruct
20313 {
20314 scope=1;
20315 model="\DZ\structures\Residential\Misc\Misc_DeerStand1.p3d";
20316 };
20317 class Land_Misc_Greenhouse: HouseNoDestruct
20318 {
20319 scope=1;
20320 model="\DZ\structures\Residential\Misc\Misc_Greenhouse.p3d";
20321 class Doors
20322 {
20323 class Doors1
20324 {
20325 displayName="door 1";
20326 component="Doors1";
20327 soundPos="doors1_action";
20328 animPeriod=1;
20329 initPhase=0;
20330 initOpened=0.30000001;
20331 soundOpen="doorWoodGreenhouseOpen";
20332 soundClose="doorWoodGreenhouseClose";
20333 soundLocked="doorWoodGreenhouseRattle";
20334 soundOpenABit="doorWoodGreenhouseOpenABit";
20335 };
20336 };
20337 class DamageSystem
20338 {
20339 class GlobalHealth
20340 {
20341 class Health
20342 {
20343 hitpoints=1000;
20344 };
20345 };
20346 class GlobalArmor
20347 {
20348 class Projectile
20349 {
20350 class Health
20351 {
20352 damage=0;
20353 };
20354 class Blood
20355 {
20356 damage=0;
20357 };
20358 class Shock
20359 {
20360 damage=0;
20361 };
20362 };
20363 class Melee
20364 {
20365 class Health
20366 {
20367 damage=0;
20368 };
20369 class Blood
20370 {
20371 damage=0;
20372 };
20373 class Shock
20374 {
20375 damage=0;
20376 };
20377 };
20378 class FragGrenade
20379 {
20380 class Health
20381 {
20382 damage=0;
20383 };
20384 class Blood
20385 {
20386 damage=0;
20387 };
20388 class Shock
20389 {
20390 damage=0;
20391 };
20392 };
20393 };
20394 class DamageZones
20395 {
20396 class door1
20397 {
20398 class Health
20399 {
20400 hitpoints=1000;
20401 transferToGlobalCoef=0;
20402 };
20403 componentNames[]=
20404 {
20405 "doors1"
20406 };
20407 fatalInjuryCoef=-1;
20408 class ArmorType
20409 {
20410 class Projectile
20411 {
20412 class Health
20413 {
20414 damage=3;
20415 };
20416 class Blood
20417 {
20418 damage=0;
20419 };
20420 class Shock
20421 {
20422 damage=0;
20423 };
20424 };
20425 class Melee
20426 {
20427 class Health
20428 {
20429 damage=5;
20430 };
20431 class Blood
20432 {
20433 damage=0;
20434 };
20435 class Shock
20436 {
20437 damage=0;
20438 };
20439 };
20440 class FragGrenade
20441 {
20442 class Health
20443 {
20444 damage=10;
20445 };
20446 class Blood
20447 {
20448 damage=0;
20449 };
20450 class Shock
20451 {
20452 damage=0;
20453 };
20454 };
20455 };
20456 };
20457 };
20458 };
20459 };
20460 class Land_Misc_Toilet_Mobile: HouseNoDestruct
20461 {
20462 scope=1;
20463 model="\DZ\structures\Residential\Misc\Misc_Toilet_Mobile.p3d";
20464 class Doors
20465 {
20466 class Doors1
20467 {
20468 displayName="door 1";
20469 component="Doors1";
20470 soundPos="doors1_action";
20471 animPeriod=1;
20472 initPhase=0;
20473 initOpened=0.30000001;
20474 soundOpen="doorWoodSmallOpen";
20475 soundClose="doorWoodSmallClose";
20476 soundLocked="doorWoodSmallRattle";
20477 soundOpenABit="doorWoodSmallOpenABit";
20478 };
20479 };
20480 class DamageSystem
20481 {
20482 class GlobalHealth
20483 {
20484 class Health
20485 {
20486 hitpoints=1000;
20487 };
20488 };
20489 class GlobalArmor
20490 {
20491 class Projectile
20492 {
20493 class Health
20494 {
20495 damage=0;
20496 };
20497 class Blood
20498 {
20499 damage=0;
20500 };
20501 class Shock
20502 {
20503 damage=0;
20504 };
20505 };
20506 class Melee
20507 {
20508 class Health
20509 {
20510 damage=0;
20511 };
20512 class Blood
20513 {
20514 damage=0;
20515 };
20516 class Shock
20517 {
20518 damage=0;
20519 };
20520 };
20521 class FragGrenade
20522 {
20523 class Health
20524 {
20525 damage=0;
20526 };
20527 class Blood
20528 {
20529 damage=0;
20530 };
20531 class Shock
20532 {
20533 damage=0;
20534 };
20535 };
20536 };
20537 class DamageZones
20538 {
20539 class door1
20540 {
20541 class Health
20542 {
20543 hitpoints=1000;
20544 transferToGlobalCoef=0;
20545 };
20546 componentNames[]=
20547 {
20548 "doors1"
20549 };
20550 fatalInjuryCoef=-1;
20551 class ArmorType
20552 {
20553 class Projectile
20554 {
20555 class Health
20556 {
20557 damage=3;
20558 };
20559 class Blood
20560 {
20561 damage=0;
20562 };
20563 class Shock
20564 {
20565 damage=0;
20566 };
20567 };
20568 class Melee
20569 {
20570 class Health
20571 {
20572 damage=5;
20573 };
20574 class Blood
20575 {
20576 damage=0;
20577 };
20578 class Shock
20579 {
20580 damage=0;
20581 };
20582 };
20583 class FragGrenade
20584 {
20585 class Health
20586 {
20587 damage=10;
20588 };
20589 class Blood
20590 {
20591 damage=0;
20592 };
20593 class Shock
20594 {
20595 damage=0;
20596 };
20597 };
20598 };
20599 };
20600 };
20601 };
20602 };
20603 class Land_Misc_Toilet_Dry: HouseNoDestruct
20604 {
20605 scope=1;
20606 model="\DZ\structures\Residential\Misc\Misc_Toilet_Dry.p3d";
20607 };
20608 class Land_misc_chickenCoop: HouseNoDestruct
20609 {
20610 scope=1;
20611 model="\DZ\structures\Residential\Misc\misc_chickenCoop.p3d";
20612 };
20613 class Land_Misc_TrailRoof_Big: HouseNoDestruct
20614 {
20615 scope=1;
20616 model="\DZ\structures\Residential\Misc\Misc_TrailRoof_Big.p3d";
20617 };
20618 class Land_Misc_TrailRoof_Small: HouseNoDestruct
20619 {
20620 scope=1;
20621 model="\DZ\structures\Residential\Misc\Misc_TrailRoof_Small.p3d";
20622 };
20623 class Land_Misc_Well_Pump_Yellow: HouseNoDestruct
20624 {
20625 scope=1;
20626 model="\DZ\structures\Residential\Misc\Misc_Well_Pump_Yellow.p3d";
20627 class AnimationSources
20628 {
20629 class Arm
20630 {
20631 source="user";
20632 initPhase=0;
20633 animPeriod=0.80000001;
20634 };
20635 };
20636 };
20637 class Land_Misc_Well_Pump_Blue: HouseNoDestruct
20638 {
20639 scope=1;
20640 model="\DZ\structures\Residential\Misc\Misc_Well_Pump_Blue.p3d";
20641 class AnimationSources
20642 {
20643 class Arm
20644 {
20645 source="user";
20646 initPhase=0;
20647 animPeriod=0.80000001;
20648 };
20649 };
20650 };
20651 class Land_Lamp_City1_amp: HouseNoDestruct
20652 {
20653 displayName="$STR_CfgVehicles_Land_Power_Pole_Conc1_Amp0";
20654 model="\dz\structures\residential\misc\Lamp_City1_amp.p3d";
20655 simulation="pasreceiver";
20656 broadcasterRange=750;
20657 range=50;
20658 gain=2;
20659 };
20660 class Land_Office_Municipal1: Church
20661 {
20662 scope=1;
20663 simulation="church";
20664 model="\DZ\structures\Residential\Offices\Office_Municipal1.p3d";
20665 featureSize=40;
20666 };
20667 class Land_Office_Municipal2: HouseNoDestruct
20668 {
20669 scope=1;
20670 model="\DZ\structures\Residential\Offices\Office_Municipal2.p3d";
20671 featureSize=50;
20672 class Doors
20673 {
20674 class DoorsTwin1
20675 {
20676 displayName="door Twin1";
20677 component="DoorsTwin1";
20678 soundPos="doorsTwin1_action";
20679 animPeriod=1;
20680 initPhase=0;
20681 initOpened=0.30000001;
20682 soundOpen="doorWoodTwinOpen";
20683 soundClose="doorWoodTwinClose";
20684 soundLocked="doorWoodTwinRattle";
20685 soundOpenABit="doorWoodTwinOpenABit";
20686 };
20687 class Doors3
20688 {
20689 displayName="door 3";
20690 component="Doors3";
20691 soundPos="doors3_action";
20692 animPeriod=1;
20693 initPhase=0;
20694 initOpened=0.30000001;
20695 soundOpen="doorWoodSmallOpen";
20696 soundClose="doorWoodSmallClose";
20697 soundLocked="doorWoodSmallRattle";
20698 soundOpenABit="doorWoodSmallOpenABit";
20699 };
20700 class Doors4
20701 {
20702 displayName="door 4";
20703 component="Doors4";
20704 soundPos="doors4_action";
20705 animPeriod=1;
20706 initPhase=0;
20707 initOpened=0.69999999;
20708 soundOpen="doorWoodSmallOpen";
20709 soundClose="doorWoodSmallClose";
20710 soundLocked="doorWoodSmallRattle";
20711 soundOpenABit="doorWoodSmallOpenABit";
20712 };
20713 class Doors5
20714 {
20715 displayName="door 5";
20716 component="Doors5";
20717 soundPos="doors5_action";
20718 animPeriod=1;
20719 initPhase=0;
20720 initOpened=0.69999999;
20721 soundOpen="doorWoodSmallOpen";
20722 soundClose="doorWoodSmallClose";
20723 soundLocked="doorWoodSmallRattle";
20724 soundOpenABit="doorWoodSmallOpenABit";
20725 };
20726 class Doors6
20727 {
20728 displayName="door 6";
20729 component="Doors6";
20730 soundPos="doors6_action";
20731 animPeriod=1;
20732 initPhase=0;
20733 initOpened=0.69999999;
20734 soundOpen="doorWoodSmallOpen";
20735 soundClose="doorWoodSmallClose";
20736 soundLocked="doorWoodSmallRattle";
20737 soundOpenABit="doorWoodSmallOpenABit";
20738 };
20739 class Doors7
20740 {
20741 displayName="door 7";
20742 component="Doors7";
20743 soundPos="doors7_action";
20744 animPeriod=1;
20745 initPhase=0;
20746 initOpened=0.69999999;
20747 soundOpen="doorWoodSmallOpen";
20748 soundClose="doorWoodSmallClose";
20749 soundLocked="doorWoodSmallRattle";
20750 soundOpenABit="doorWoodSmallOpenABit";
20751 };
20752 class Doors8
20753 {
20754 displayName="door 8";
20755 component="Doors8";
20756 soundPos="doors8_action";
20757 animPeriod=1;
20758 initPhase=0;
20759 initOpened=0.69999999;
20760 soundOpen="doorWoodSmallOpen";
20761 soundClose="doorWoodSmallClose";
20762 soundLocked="doorWoodSmallRattle";
20763 soundOpenABit="doorWoodSmallOpenABit";
20764 };
20765 class Doors9
20766 {
20767 displayName="door 9";
20768 component="Doors9";
20769 soundPos="doors9_action";
20770 animPeriod=1;
20771 initPhase=0;
20772 initOpened=0.69999999;
20773 soundOpen="doorWoodSmallOpen";
20774 soundClose="doorWoodSmallClose";
20775 soundLocked="doorWoodSmallRattle";
20776 soundOpenABit="doorWoodSmallOpenABit";
20777 };
20778 class Doors10
20779 {
20780 displayName="door 10";
20781 component="Doors10";
20782 soundPos="doors10_action";
20783 animPeriod=1;
20784 initPhase=0;
20785 initOpened=0.69999999;
20786 soundOpen="doorWoodSmallOpen";
20787 soundClose="doorWoodSmallClose";
20788 soundLocked="doorWoodSmallRattle";
20789 soundOpenABit="doorWoodSmallOpenABit";
20790 };
20791 class Doors11
20792 {
20793 displayName="door 11";
20794 component="Doors11";
20795 soundPos="doors11_action";
20796 animPeriod=1;
20797 initPhase=0;
20798 initOpened=0.69999999;
20799 soundOpen="doorWoodSmallOpen";
20800 soundClose="doorWoodSmallClose";
20801 soundLocked="doorWoodSmallRattle";
20802 soundOpenABit="doorWoodSmallOpenABit";
20803 };
20804 class Doors12
20805 {
20806 displayName="door 12";
20807 component="Doors12";
20808 soundPos="doors12_action";
20809 animPeriod=1;
20810 initPhase=0;
20811 initOpened=0.69999999;
20812 soundOpen="doorWoodSmallOpen";
20813 soundClose="doorWoodSmallClose";
20814 soundLocked="doorWoodSmallRattle";
20815 soundOpenABit="doorWoodSmallOpenABit";
20816 };
20817 class Doors13
20818 {
20819 displayName="door 13";
20820 component="Doors13";
20821 soundPos="doors13_action";
20822 animPeriod=1;
20823 initPhase=0;
20824 initOpened=0.69999999;
20825 soundOpen="doorWoodSmallOpen";
20826 soundClose="doorWoodSmallClose";
20827 soundLocked="doorWoodSmallRattle";
20828 soundOpenABit="doorWoodSmallOpenABit";
20829 };
20830 class Doors14
20831 {
20832 displayName="door 14";
20833 component="Doors14";
20834 soundPos="doors14_action";
20835 animPeriod=1;
20836 initPhase=0;
20837 initOpened=0.69999999;
20838 soundOpen="doorWoodSmallOpen";
20839 soundClose="doorWoodSmallClose";
20840 soundLocked="doorWoodSmallRattle";
20841 soundOpenABit="doorWoodSmallOpenABit";
20842 };
20843 class Doors15
20844 {
20845 displayName="door 15";
20846 component="Doors15";
20847 soundPos="doors15_action";
20848 animPeriod=1;
20849 initPhase=0;
20850 initOpened=0.69999999;
20851 soundOpen="doorWoodSmallOpen";
20852 soundClose="doorWoodSmallClose";
20853 soundLocked="doorWoodSmallRattle";
20854 soundOpenABit="doorWoodSmallOpenABit";
20855 };
20856 class Doors16
20857 {
20858 displayName="door 16";
20859 component="Doors16";
20860 soundPos="doors16_action";
20861 animPeriod=1;
20862 initPhase=0;
20863 initOpened=0.69999999;
20864 soundOpen="doorWoodSmallOpen";
20865 soundClose="doorWoodSmallClose";
20866 soundLocked="doorWoodSmallRattle";
20867 soundOpenABit="doorWoodSmallOpenABit";
20868 };
20869 };
20870 class DamageSystem
20871 {
20872 class GlobalHealth
20873 {
20874 class Health
20875 {
20876 hitpoints=1000;
20877 };
20878 };
20879 class GlobalArmor
20880 {
20881 class Projectile
20882 {
20883 class Health
20884 {
20885 damage=0;
20886 };
20887 class Blood
20888 {
20889 damage=0;
20890 };
20891 class Shock
20892 {
20893 damage=0;
20894 };
20895 };
20896 class Melee
20897 {
20898 class Health
20899 {
20900 damage=0;
20901 };
20902 class Blood
20903 {
20904 damage=0;
20905 };
20906 class Shock
20907 {
20908 damage=0;
20909 };
20910 };
20911 class FragGrenade
20912 {
20913 class Health
20914 {
20915 damage=0;
20916 };
20917 class Blood
20918 {
20919 damage=0;
20920 };
20921 class Shock
20922 {
20923 damage=0;
20924 };
20925 };
20926 };
20927 class DamageZones
20928 {
20929 class twin1
20930 {
20931 class Health
20932 {
20933 hitpoints=1500;
20934 transferToGlobalCoef=0;
20935 };
20936 componentNames[]=
20937 {
20938 "doorsTwin1"
20939 };
20940 fatalInjuryCoef=-1;
20941 class ArmorType
20942 {
20943 class Projectile
20944 {
20945 class Health
20946 {
20947 damage=3;
20948 };
20949 class Blood
20950 {
20951 damage=0;
20952 };
20953 class Shock
20954 {
20955 damage=0;
20956 };
20957 };
20958 class Melee
20959 {
20960 class Health
20961 {
20962 damage=5;
20963 };
20964 class Blood
20965 {
20966 damage=0;
20967 };
20968 class Shock
20969 {
20970 damage=0;
20971 };
20972 };
20973 class FragGrenade
20974 {
20975 class Health
20976 {
20977 damage=10;
20978 };
20979 class Blood
20980 {
20981 damage=0;
20982 };
20983 class Shock
20984 {
20985 damage=0;
20986 };
20987 };
20988 };
20989 };
20990 class door3
20991 {
20992 class Health
20993 {
20994 hitpoints=1000;
20995 transferToGlobalCoef=0;
20996 };
20997 componentNames[]=
20998 {
20999 "doors3"
21000 };
21001 fatalInjuryCoef=-1;
21002 class ArmorType
21003 {
21004 class Projectile
21005 {
21006 class Health
21007 {
21008 damage=3;
21009 };
21010 class Blood
21011 {
21012 damage=0;
21013 };
21014 class Shock
21015 {
21016 damage=0;
21017 };
21018 };
21019 class Melee
21020 {
21021 class Health
21022 {
21023 damage=5;
21024 };
21025 class Blood
21026 {
21027 damage=0;
21028 };
21029 class Shock
21030 {
21031 damage=0;
21032 };
21033 };
21034 class FragGrenade
21035 {
21036 class Health
21037 {
21038 damage=10;
21039 };
21040 class Blood
21041 {
21042 damage=0;
21043 };
21044 class Shock
21045 {
21046 damage=0;
21047 };
21048 };
21049 };
21050 };
21051 class door4
21052 {
21053 class Health
21054 {
21055 hitpoints=1000;
21056 transferToGlobalCoef=0;
21057 };
21058 componentNames[]=
21059 {
21060 "doors4"
21061 };
21062 fatalInjuryCoef=-1;
21063 class ArmorType
21064 {
21065 class Projectile
21066 {
21067 class Health
21068 {
21069 damage=3;
21070 };
21071 class Blood
21072 {
21073 damage=0;
21074 };
21075 class Shock
21076 {
21077 damage=0;
21078 };
21079 };
21080 class Melee
21081 {
21082 class Health
21083 {
21084 damage=5;
21085 };
21086 class Blood
21087 {
21088 damage=0;
21089 };
21090 class Shock
21091 {
21092 damage=0;
21093 };
21094 };
21095 class FragGrenade
21096 {
21097 class Health
21098 {
21099 damage=10;
21100 };
21101 class Blood
21102 {
21103 damage=0;
21104 };
21105 class Shock
21106 {
21107 damage=0;
21108 };
21109 };
21110 };
21111 };
21112 class door5
21113 {
21114 class Health
21115 {
21116 hitpoints=1000;
21117 transferToGlobalCoef=0;
21118 };
21119 componentNames[]=
21120 {
21121 "doors5"
21122 };
21123 fatalInjuryCoef=-1;
21124 class ArmorType
21125 {
21126 class Projectile
21127 {
21128 class Health
21129 {
21130 damage=3;
21131 };
21132 class Blood
21133 {
21134 damage=0;
21135 };
21136 class Shock
21137 {
21138 damage=0;
21139 };
21140 };
21141 class Melee
21142 {
21143 class Health
21144 {
21145 damage=5;
21146 };
21147 class Blood
21148 {
21149 damage=0;
21150 };
21151 class Shock
21152 {
21153 damage=0;
21154 };
21155 };
21156 class FragGrenade
21157 {
21158 class Health
21159 {
21160 damage=10;
21161 };
21162 class Blood
21163 {
21164 damage=0;
21165 };
21166 class Shock
21167 {
21168 damage=0;
21169 };
21170 };
21171 };
21172 };
21173 class door6
21174 {
21175 class Health
21176 {
21177 hitpoints=1000;
21178 transferToGlobalCoef=0;
21179 };
21180 componentNames[]=
21181 {
21182 "doors6"
21183 };
21184 fatalInjuryCoef=-1;
21185 class ArmorType
21186 {
21187 class Projectile
21188 {
21189 class Health
21190 {
21191 damage=3;
21192 };
21193 class Blood
21194 {
21195 damage=0;
21196 };
21197 class Shock
21198 {
21199 damage=0;
21200 };
21201 };
21202 class Melee
21203 {
21204 class Health
21205 {
21206 damage=5;
21207 };
21208 class Blood
21209 {
21210 damage=0;
21211 };
21212 class Shock
21213 {
21214 damage=0;
21215 };
21216 };
21217 class FragGrenade
21218 {
21219 class Health
21220 {
21221 damage=10;
21222 };
21223 class Blood
21224 {
21225 damage=0;
21226 };
21227 class Shock
21228 {
21229 damage=0;
21230 };
21231 };
21232 };
21233 };
21234 class door7
21235 {
21236 class Health
21237 {
21238 hitpoints=1000;
21239 transferToGlobalCoef=0;
21240 };
21241 componentNames[]=
21242 {
21243 "doors7"
21244 };
21245 fatalInjuryCoef=-1;
21246 class ArmorType
21247 {
21248 class Projectile
21249 {
21250 class Health
21251 {
21252 damage=3;
21253 };
21254 class Blood
21255 {
21256 damage=0;
21257 };
21258 class Shock
21259 {
21260 damage=0;
21261 };
21262 };
21263 class Melee
21264 {
21265 class Health
21266 {
21267 damage=5;
21268 };
21269 class Blood
21270 {
21271 damage=0;
21272 };
21273 class Shock
21274 {
21275 damage=0;
21276 };
21277 };
21278 class FragGrenade
21279 {
21280 class Health
21281 {
21282 damage=10;
21283 };
21284 class Blood
21285 {
21286 damage=0;
21287 };
21288 class Shock
21289 {
21290 damage=0;
21291 };
21292 };
21293 };
21294 };
21295 class door8
21296 {
21297 class Health
21298 {
21299 hitpoints=1000;
21300 transferToGlobalCoef=0;
21301 };
21302 componentNames[]=
21303 {
21304 "doors8"
21305 };
21306 fatalInjuryCoef=-1;
21307 class ArmorType
21308 {
21309 class Projectile
21310 {
21311 class Health
21312 {
21313 damage=3;
21314 };
21315 class Blood
21316 {
21317 damage=0;
21318 };
21319 class Shock
21320 {
21321 damage=0;
21322 };
21323 };
21324 class Melee
21325 {
21326 class Health
21327 {
21328 damage=5;
21329 };
21330 class Blood
21331 {
21332 damage=0;
21333 };
21334 class Shock
21335 {
21336 damage=0;
21337 };
21338 };
21339 class FragGrenade
21340 {
21341 class Health
21342 {
21343 damage=10;
21344 };
21345 class Blood
21346 {
21347 damage=0;
21348 };
21349 class Shock
21350 {
21351 damage=0;
21352 };
21353 };
21354 };
21355 };
21356 class door9
21357 {
21358 class Health
21359 {
21360 hitpoints=1000;
21361 transferToGlobalCoef=0;
21362 };
21363 componentNames[]=
21364 {
21365 "doors9"
21366 };
21367 fatalInjuryCoef=-1;
21368 class ArmorType
21369 {
21370 class Projectile
21371 {
21372 class Health
21373 {
21374 damage=3;
21375 };
21376 class Blood
21377 {
21378 damage=0;
21379 };
21380 class Shock
21381 {
21382 damage=0;
21383 };
21384 };
21385 class Melee
21386 {
21387 class Health
21388 {
21389 damage=5;
21390 };
21391 class Blood
21392 {
21393 damage=0;
21394 };
21395 class Shock
21396 {
21397 damage=0;
21398 };
21399 };
21400 class FragGrenade
21401 {
21402 class Health
21403 {
21404 damage=10;
21405 };
21406 class Blood
21407 {
21408 damage=0;
21409 };
21410 class Shock
21411 {
21412 damage=0;
21413 };
21414 };
21415 };
21416 };
21417 class door10
21418 {
21419 class Health
21420 {
21421 hitpoints=1000;
21422 transferToGlobalCoef=0;
21423 };
21424 componentNames[]=
21425 {
21426 "doors10"
21427 };
21428 fatalInjuryCoef=-1;
21429 class ArmorType
21430 {
21431 class Projectile
21432 {
21433 class Health
21434 {
21435 damage=3;
21436 };
21437 class Blood
21438 {
21439 damage=0;
21440 };
21441 class Shock
21442 {
21443 damage=0;
21444 };
21445 };
21446 class Melee
21447 {
21448 class Health
21449 {
21450 damage=5;
21451 };
21452 class Blood
21453 {
21454 damage=0;
21455 };
21456 class Shock
21457 {
21458 damage=0;
21459 };
21460 };
21461 class FragGrenade
21462 {
21463 class Health
21464 {
21465 damage=10;
21466 };
21467 class Blood
21468 {
21469 damage=0;
21470 };
21471 class Shock
21472 {
21473 damage=0;
21474 };
21475 };
21476 };
21477 };
21478 class door11
21479 {
21480 class Health
21481 {
21482 hitpoints=1000;
21483 transferToGlobalCoef=0;
21484 };
21485 componentNames[]=
21486 {
21487 "doors11"
21488 };
21489 fatalInjuryCoef=-1;
21490 class ArmorType
21491 {
21492 class Projectile
21493 {
21494 class Health
21495 {
21496 damage=3;
21497 };
21498 class Blood
21499 {
21500 damage=0;
21501 };
21502 class Shock
21503 {
21504 damage=0;
21505 };
21506 };
21507 class Melee
21508 {
21509 class Health
21510 {
21511 damage=5;
21512 };
21513 class Blood
21514 {
21515 damage=0;
21516 };
21517 class Shock
21518 {
21519 damage=0;
21520 };
21521 };
21522 class FragGrenade
21523 {
21524 class Health
21525 {
21526 damage=10;
21527 };
21528 class Blood
21529 {
21530 damage=0;
21531 };
21532 class Shock
21533 {
21534 damage=0;
21535 };
21536 };
21537 };
21538 };
21539 class door12
21540 {
21541 class Health
21542 {
21543 hitpoints=1000;
21544 transferToGlobalCoef=0;
21545 };
21546 componentNames[]=
21547 {
21548 "doors12"
21549 };
21550 fatalInjuryCoef=-1;
21551 class ArmorType
21552 {
21553 class Projectile
21554 {
21555 class Health
21556 {
21557 damage=3;
21558 };
21559 class Blood
21560 {
21561 damage=0;
21562 };
21563 class Shock
21564 {
21565 damage=0;
21566 };
21567 };
21568 class Melee
21569 {
21570 class Health
21571 {
21572 damage=5;
21573 };
21574 class Blood
21575 {
21576 damage=0;
21577 };
21578 class Shock
21579 {
21580 damage=0;
21581 };
21582 };
21583 class FragGrenade
21584 {
21585 class Health
21586 {
21587 damage=10;
21588 };
21589 class Blood
21590 {
21591 damage=0;
21592 };
21593 class Shock
21594 {
21595 damage=0;
21596 };
21597 };
21598 };
21599 };
21600 class door13
21601 {
21602 class Health
21603 {
21604 hitpoints=1000;
21605 transferToGlobalCoef=0;
21606 };
21607 componentNames[]=
21608 {
21609 "doors13"
21610 };
21611 fatalInjuryCoef=-1;
21612 class ArmorType
21613 {
21614 class Projectile
21615 {
21616 class Health
21617 {
21618 damage=3;
21619 };
21620 class Blood
21621 {
21622 damage=0;
21623 };
21624 class Shock
21625 {
21626 damage=0;
21627 };
21628 };
21629 class Melee
21630 {
21631 class Health
21632 {
21633 damage=5;
21634 };
21635 class Blood
21636 {
21637 damage=0;
21638 };
21639 class Shock
21640 {
21641 damage=0;
21642 };
21643 };
21644 class FragGrenade
21645 {
21646 class Health
21647 {
21648 damage=10;
21649 };
21650 class Blood
21651 {
21652 damage=0;
21653 };
21654 class Shock
21655 {
21656 damage=0;
21657 };
21658 };
21659 };
21660 };
21661 class door14
21662 {
21663 class Health
21664 {
21665 hitpoints=1000;
21666 transferToGlobalCoef=0;
21667 };
21668 componentNames[]=
21669 {
21670 "doors14"
21671 };
21672 fatalInjuryCoef=-1;
21673 class ArmorType
21674 {
21675 class Projectile
21676 {
21677 class Health
21678 {
21679 damage=3;
21680 };
21681 class Blood
21682 {
21683 damage=0;
21684 };
21685 class Shock
21686 {
21687 damage=0;
21688 };
21689 };
21690 class Melee
21691 {
21692 class Health
21693 {
21694 damage=5;
21695 };
21696 class Blood
21697 {
21698 damage=0;
21699 };
21700 class Shock
21701 {
21702 damage=0;
21703 };
21704 };
21705 class FragGrenade
21706 {
21707 class Health
21708 {
21709 damage=10;
21710 };
21711 class Blood
21712 {
21713 damage=0;
21714 };
21715 class Shock
21716 {
21717 damage=0;
21718 };
21719 };
21720 };
21721 };
21722 class door15
21723 {
21724 class Health
21725 {
21726 hitpoints=1000;
21727 transferToGlobalCoef=0;
21728 };
21729 componentNames[]=
21730 {
21731 "doors15"
21732 };
21733 fatalInjuryCoef=-1;
21734 class ArmorType
21735 {
21736 class Projectile
21737 {
21738 class Health
21739 {
21740 damage=3;
21741 };
21742 class Blood
21743 {
21744 damage=0;
21745 };
21746 class Shock
21747 {
21748 damage=0;
21749 };
21750 };
21751 class Melee
21752 {
21753 class Health
21754 {
21755 damage=5;
21756 };
21757 class Blood
21758 {
21759 damage=0;
21760 };
21761 class Shock
21762 {
21763 damage=0;
21764 };
21765 };
21766 class FragGrenade
21767 {
21768 class Health
21769 {
21770 damage=10;
21771 };
21772 class Blood
21773 {
21774 damage=0;
21775 };
21776 class Shock
21777 {
21778 damage=0;
21779 };
21780 };
21781 };
21782 };
21783 class door16
21784 {
21785 class Health
21786 {
21787 hitpoints=1000;
21788 transferToGlobalCoef=0;
21789 };
21790 componentNames[]=
21791 {
21792 "doors16"
21793 };
21794 fatalInjuryCoef=-1;
21795 class ArmorType
21796 {
21797 class Projectile
21798 {
21799 class Health
21800 {
21801 damage=3;
21802 };
21803 class Blood
21804 {
21805 damage=0;
21806 };
21807 class Shock
21808 {
21809 damage=0;
21810 };
21811 };
21812 class Melee
21813 {
21814 class Health
21815 {
21816 damage=5;
21817 };
21818 class Blood
21819 {
21820 damage=0;
21821 };
21822 class Shock
21823 {
21824 damage=0;
21825 };
21826 };
21827 class FragGrenade
21828 {
21829 class Health
21830 {
21831 damage=10;
21832 };
21833 class Blood
21834 {
21835 damage=0;
21836 };
21837 class Shock
21838 {
21839 damage=0;
21840 };
21841 };
21842 };
21843 };
21844 };
21845 };
21846 };
21847 class Land_Office1: HouseNoDestruct
21848 {
21849 scope=1;
21850 model="\DZ\structures\Residential\Offices\Office1.p3d";
21851 class Doors
21852 {
21853 class DoorsTwin1
21854 {
21855 displayName="door Twin1";
21856 component="DoorsTwin1";
21857 soundPos="doorsTwin1_action";
21858 animPeriod=1;
21859 initPhase=0;
21860 initOpened=0.30000001;
21861 soundOpen="doorWoodTwinOpen";
21862 soundClose="doorWoodTwinClose";
21863 soundLocked="doorWoodTwinRattle";
21864 soundOpenABit="doorWoodTwinOpenABit";
21865 };
21866 class DoorsTwin2
21867 {
21868 displayName="door Twin2";
21869 component="DoorsTwin2";
21870 soundPos="doorsTwin2_action";
21871 animPeriod=1;
21872 initPhase=0;
21873 initOpened=0.30000001;
21874 soundOpen="doorWoodTwinOpen";
21875 soundClose="doorWoodTwinClose";
21876 soundLocked="doorWoodTwinRattle";
21877 soundOpenABit="doorWoodTwinOpenABit";
21878 };
21879 class DoorsTwin3
21880 {
21881 displayName="door Twin3";
21882 component="DoorsTwin3";
21883 soundPos="doorsTwin3_action";
21884 animPeriod=1;
21885 initPhase=0;
21886 initOpened=0.30000001;
21887 soundOpen="doorWoodTwinOpen";
21888 soundClose="doorWoodTwinClose";
21889 soundLocked="doorWoodTwinRattle";
21890 soundOpenABit="doorWoodTwinOpenABit";
21891 };
21892 class DoorsTwin4
21893 {
21894 displayName="door Twin4";
21895 component="DoorsTwin4";
21896 soundPos="doorsTwin4_action";
21897 animPeriod=1;
21898 initPhase=0;
21899 initOpened=0.30000001;
21900 soundOpen="doorWoodTwinOpen";
21901 soundClose="doorWoodTwinClose";
21902 soundLocked="doorWoodTwinRattle";
21903 soundOpenABit="doorWoodTwinOpenABit";
21904 };
21905 class DoorsTwin5
21906 {
21907 displayName="door Twin5";
21908 component="DoorsTwin5";
21909 soundPos="doorsTwin5_action";
21910 animPeriod=1;
21911 initPhase=0;
21912 initOpened=0.30000001;
21913 soundOpen="doorWoodTwinOpen";
21914 soundClose="doorWoodTwinClose";
21915 soundLocked="doorWoodTwinRattle";
21916 soundOpenABit="doorWoodTwinOpenABit";
21917 };
21918 class DoorsTwin6
21919 {
21920 displayName="door Twin6";
21921 component="DoorsTwin6";
21922 soundPos="doorsTwin6_action";
21923 animPeriod=1;
21924 initPhase=0;
21925 initOpened=0.30000001;
21926 soundOpen="doorWoodTwinOpen";
21927 soundClose="doorWoodTwinClose";
21928 soundLocked="doorWoodTwinRattle";
21929 soundOpenABit="doorWoodTwinOpenABit";
21930 };
21931 class DoorsTwin7
21932 {
21933 displayName="door Twin7";
21934 component="DoorsTwin7";
21935 soundPos="doorsTwin7_action";
21936 animPeriod=1;
21937 initPhase=0;
21938 initOpened=0.30000001;
21939 soundOpen="doorWoodTwinOpen";
21940 soundClose="doorWoodTwinClose";
21941 soundLocked="doorWoodTwinRattle";
21942 soundOpenABit="doorWoodTwinOpenABit";
21943 };
21944 class Doors15
21945 {
21946 displayName="door 15";
21947 component="Doors15";
21948 soundPos="doors15_action";
21949 animPeriod=1;
21950 initPhase=0;
21951 initOpened=0.69999999;
21952 soundOpen="doorWoodSmallOpen";
21953 soundClose="doorWoodSmallClose";
21954 soundLocked="doorWoodSmallRattle";
21955 soundOpenABit="doorWoodSmallOpenABit";
21956 };
21957 class Doors16
21958 {
21959 displayName="door 16";
21960 component="Doors16";
21961 soundPos="doors16_action";
21962 animPeriod=1;
21963 initPhase=0;
21964 initOpened=0.69999999;
21965 soundOpen="doorWoodSmallOpen";
21966 soundClose="doorWoodSmallClose";
21967 soundLocked="doorWoodSmallRattle";
21968 soundOpenABit="doorWoodSmallOpenABit";
21969 };
21970 class Doors17
21971 {
21972 displayName="door 17";
21973 component="Doors17";
21974 soundPos="doors17_action";
21975 animPeriod=1;
21976 initPhase=0;
21977 initOpened=0.69999999;
21978 soundOpen="doorWoodSmallOpen";
21979 soundClose="doorWoodSmallClose";
21980 soundLocked="doorWoodSmallRattle";
21981 soundOpenABit="doorWoodSmallOpenABit";
21982 };
21983 class Doors18
21984 {
21985 displayName="door 18";
21986 component="Doors18";
21987 soundPos="doors18_action";
21988 animPeriod=1;
21989 initPhase=0;
21990 initOpened=0.69999999;
21991 soundOpen="doorWoodSmallOpen";
21992 soundClose="doorWoodSmallClose";
21993 soundLocked="doorWoodSmallRattle";
21994 soundOpenABit="doorWoodSmallOpenABit";
21995 };
21996 class Doors19
21997 {
21998 displayName="door 19";
21999 component="Doors19";
22000 soundPos="doors19_action";
22001 animPeriod=1;
22002 initPhase=0;
22003 initOpened=0.69999999;
22004 soundOpen="doorWoodSmallOpen";
22005 soundClose="doorWoodSmallClose";
22006 soundLocked="doorWoodSmallRattle";
22007 soundOpenABit="doorWoodSmallOpenABit";
22008 };
22009 class Doors20
22010 {
22011 displayName="door 20";
22012 component="Doors20";
22013 soundPos="doors20_action";
22014 animPeriod=1;
22015 initPhase=0;
22016 initOpened=0.69999999;
22017 soundOpen="doorWoodSmallOpen";
22018 soundClose="doorWoodSmallClose";
22019 soundLocked="doorWoodSmallRattle";
22020 soundOpenABit="doorWoodSmallOpenABit";
22021 };
22022 class Doors21
22023 {
22024 displayName="door 21";
22025 component="Doors21";
22026 soundPos="doors21_action";
22027 animPeriod=1;
22028 initPhase=0;
22029 initOpened=0.69999999;
22030 soundOpen="doorWoodSmallOpen";
22031 soundClose="doorWoodSmallClose";
22032 soundLocked="doorWoodSmallRattle";
22033 soundOpenABit="doorWoodSmallOpenABit";
22034 };
22035 class Doors22
22036 {
22037 displayName="door 22";
22038 component="Doors22";
22039 soundPos="doors22_action";
22040 animPeriod=1;
22041 initPhase=0;
22042 initOpened=0.69999999;
22043 soundOpen="doorWoodSmallOpen";
22044 soundClose="doorWoodSmallClose";
22045 soundLocked="doorWoodSmallRattle";
22046 soundOpenABit="doorWoodSmallOpenABit";
22047 };
22048 class Doors23
22049 {
22050 displayName="door 23";
22051 component="Doors23";
22052 soundPos="doors23_action";
22053 animPeriod=1;
22054 initPhase=0;
22055 initOpened=0.69999999;
22056 soundOpen="doorWoodSmallOpen";
22057 soundClose="doorWoodSmallClose";
22058 soundLocked="doorWoodSmallRattle";
22059 soundOpenABit="doorWoodSmallOpenABit";
22060 };
22061 class Doors24
22062 {
22063 displayName="door 24";
22064 component="Doors24";
22065 soundPos="doors24_action";
22066 animPeriod=1;
22067 initPhase=0;
22068 initOpened=0.69999999;
22069 soundOpen="doorWoodSmallOpen";
22070 soundClose="doorWoodSmallClose";
22071 soundLocked="doorWoodSmallRattle";
22072 soundOpenABit="doorWoodSmallOpenABit";
22073 };
22074 class Doors25
22075 {
22076 displayName="door 25";
22077 component="Doors25";
22078 soundPos="doors25_action";
22079 animPeriod=1;
22080 initPhase=0;
22081 initOpened=0.30000001;
22082 soundOpen="doorWoodSmallOpen";
22083 soundClose="doorWoodSmallClose";
22084 soundLocked="doorWoodSmallRattle";
22085 soundOpenABit="doorWoodSmallOpenABit";
22086 };
22087 class Doors26
22088 {
22089 displayName="door 26";
22090 component="Doors26";
22091 soundPos="doors26_action";
22092 animPeriod=1;
22093 initPhase=0;
22094 initOpened=0.30000001;
22095 soundOpen="doorWoodSmallOpen";
22096 soundClose="doorWoodSmallClose";
22097 soundLocked="doorWoodSmallRattle";
22098 soundOpenABit="doorWoodSmallOpenABit";
22099 };
22100 class Doors27
22101 {
22102 displayName="door 27";
22103 component="Doors27";
22104 soundPos="doors27_action";
22105 animPeriod=1;
22106 initPhase=0;
22107 initOpened=0.30000001;
22108 soundOpen="doorWoodSmallOpen";
22109 soundClose="doorWoodSmallClose";
22110 soundLocked="doorWoodSmallRattle";
22111 soundOpenABit="doorWoodSmallOpenABit";
22112 };
22113 };
22114 class DamageSystem
22115 {
22116 class GlobalHealth
22117 {
22118 class Health
22119 {
22120 hitpoints=1000;
22121 };
22122 };
22123 class GlobalArmor
22124 {
22125 class Projectile
22126 {
22127 class Health
22128 {
22129 damage=0;
22130 };
22131 class Blood
22132 {
22133 damage=0;
22134 };
22135 class Shock
22136 {
22137 damage=0;
22138 };
22139 };
22140 class Melee
22141 {
22142 class Health
22143 {
22144 damage=0;
22145 };
22146 class Blood
22147 {
22148 damage=0;
22149 };
22150 class Shock
22151 {
22152 damage=0;
22153 };
22154 };
22155 class FragGrenade
22156 {
22157 class Health
22158 {
22159 damage=0;
22160 };
22161 class Blood
22162 {
22163 damage=0;
22164 };
22165 class Shock
22166 {
22167 damage=0;
22168 };
22169 };
22170 };
22171 class DamageZones
22172 {
22173 class twin1
22174 {
22175 class Health
22176 {
22177 hitpoints=1500;
22178 transferToGlobalCoef=0;
22179 };
22180 componentNames[]=
22181 {
22182 "doorsTwin1"
22183 };
22184 fatalInjuryCoef=-1;
22185 class ArmorType
22186 {
22187 class Projectile
22188 {
22189 class Health
22190 {
22191 damage=3;
22192 };
22193 class Blood
22194 {
22195 damage=0;
22196 };
22197 class Shock
22198 {
22199 damage=0;
22200 };
22201 };
22202 class Melee
22203 {
22204 class Health
22205 {
22206 damage=5;
22207 };
22208 class Blood
22209 {
22210 damage=0;
22211 };
22212 class Shock
22213 {
22214 damage=0;
22215 };
22216 };
22217 class FragGrenade
22218 {
22219 class Health
22220 {
22221 damage=10;
22222 };
22223 class Blood
22224 {
22225 damage=0;
22226 };
22227 class Shock
22228 {
22229 damage=0;
22230 };
22231 };
22232 };
22233 };
22234 class twin2
22235 {
22236 class Health
22237 {
22238 hitpoints=1500;
22239 transferToGlobalCoef=0;
22240 };
22241 componentNames[]=
22242 {
22243 "doorsTwin2"
22244 };
22245 fatalInjuryCoef=-1;
22246 class ArmorType
22247 {
22248 class Projectile
22249 {
22250 class Health
22251 {
22252 damage=3;
22253 };
22254 class Blood
22255 {
22256 damage=0;
22257 };
22258 class Shock
22259 {
22260 damage=0;
22261 };
22262 };
22263 class Melee
22264 {
22265 class Health
22266 {
22267 damage=5;
22268 };
22269 class Blood
22270 {
22271 damage=0;
22272 };
22273 class Shock
22274 {
22275 damage=0;
22276 };
22277 };
22278 class FragGrenade
22279 {
22280 class Health
22281 {
22282 damage=10;
22283 };
22284 class Blood
22285 {
22286 damage=0;
22287 };
22288 class Shock
22289 {
22290 damage=0;
22291 };
22292 };
22293 };
22294 };
22295 class twin3
22296 {
22297 class Health
22298 {
22299 hitpoints=1500;
22300 transferToGlobalCoef=0;
22301 };
22302 componentNames[]=
22303 {
22304 "doorsTwin3"
22305 };
22306 fatalInjuryCoef=-1;
22307 class ArmorType
22308 {
22309 class Projectile
22310 {
22311 class Health
22312 {
22313 damage=3;
22314 };
22315 class Blood
22316 {
22317 damage=0;
22318 };
22319 class Shock
22320 {
22321 damage=0;
22322 };
22323 };
22324 class Melee
22325 {
22326 class Health
22327 {
22328 damage=5;
22329 };
22330 class Blood
22331 {
22332 damage=0;
22333 };
22334 class Shock
22335 {
22336 damage=0;
22337 };
22338 };
22339 class FragGrenade
22340 {
22341 class Health
22342 {
22343 damage=10;
22344 };
22345 class Blood
22346 {
22347 damage=0;
22348 };
22349 class Shock
22350 {
22351 damage=0;
22352 };
22353 };
22354 };
22355 };
22356 class twin4
22357 {
22358 class Health
22359 {
22360 hitpoints=1500;
22361 transferToGlobalCoef=0;
22362 };
22363 componentNames[]=
22364 {
22365 "doorsTwin4"
22366 };
22367 fatalInjuryCoef=-1;
22368 class ArmorType
22369 {
22370 class Projectile
22371 {
22372 class Health
22373 {
22374 damage=3;
22375 };
22376 class Blood
22377 {
22378 damage=0;
22379 };
22380 class Shock
22381 {
22382 damage=0;
22383 };
22384 };
22385 class Melee
22386 {
22387 class Health
22388 {
22389 damage=5;
22390 };
22391 class Blood
22392 {
22393 damage=0;
22394 };
22395 class Shock
22396 {
22397 damage=0;
22398 };
22399 };
22400 class FragGrenade
22401 {
22402 class Health
22403 {
22404 damage=10;
22405 };
22406 class Blood
22407 {
22408 damage=0;
22409 };
22410 class Shock
22411 {
22412 damage=0;
22413 };
22414 };
22415 };
22416 };
22417 class twin5
22418 {
22419 class Health
22420 {
22421 hitpoints=1500;
22422 transferToGlobalCoef=0;
22423 };
22424 componentNames[]=
22425 {
22426 "doorsTwin5"
22427 };
22428 fatalInjuryCoef=-1;
22429 class ArmorType
22430 {
22431 class Projectile
22432 {
22433 class Health
22434 {
22435 damage=3;
22436 };
22437 class Blood
22438 {
22439 damage=0;
22440 };
22441 class Shock
22442 {
22443 damage=0;
22444 };
22445 };
22446 class Melee
22447 {
22448 class Health
22449 {
22450 damage=5;
22451 };
22452 class Blood
22453 {
22454 damage=0;
22455 };
22456 class Shock
22457 {
22458 damage=0;
22459 };
22460 };
22461 class FragGrenade
22462 {
22463 class Health
22464 {
22465 damage=10;
22466 };
22467 class Blood
22468 {
22469 damage=0;
22470 };
22471 class Shock
22472 {
22473 damage=0;
22474 };
22475 };
22476 };
22477 };
22478 class twin6
22479 {
22480 class Health
22481 {
22482 hitpoints=1500;
22483 transferToGlobalCoef=0;
22484 };
22485 componentNames[]=
22486 {
22487 "doorsTwin6"
22488 };
22489 fatalInjuryCoef=-1;
22490 class ArmorType
22491 {
22492 class Projectile
22493 {
22494 class Health
22495 {
22496 damage=3;
22497 };
22498 class Blood
22499 {
22500 damage=0;
22501 };
22502 class Shock
22503 {
22504 damage=0;
22505 };
22506 };
22507 class Melee
22508 {
22509 class Health
22510 {
22511 damage=5;
22512 };
22513 class Blood
22514 {
22515 damage=0;
22516 };
22517 class Shock
22518 {
22519 damage=0;
22520 };
22521 };
22522 class FragGrenade
22523 {
22524 class Health
22525 {
22526 damage=10;
22527 };
22528 class Blood
22529 {
22530 damage=0;
22531 };
22532 class Shock
22533 {
22534 damage=0;
22535 };
22536 };
22537 };
22538 };
22539 class twin7
22540 {
22541 class Health
22542 {
22543 hitpoints=1500;
22544 transferToGlobalCoef=0;
22545 };
22546 componentNames[]=
22547 {
22548 "doorsTwin7"
22549 };
22550 fatalInjuryCoef=-1;
22551 class ArmorType
22552 {
22553 class Projectile
22554 {
22555 class Health
22556 {
22557 damage=3;
22558 };
22559 class Blood
22560 {
22561 damage=0;
22562 };
22563 class Shock
22564 {
22565 damage=0;
22566 };
22567 };
22568 class Melee
22569 {
22570 class Health
22571 {
22572 damage=5;
22573 };
22574 class Blood
22575 {
22576 damage=0;
22577 };
22578 class Shock
22579 {
22580 damage=0;
22581 };
22582 };
22583 class FragGrenade
22584 {
22585 class Health
22586 {
22587 damage=10;
22588 };
22589 class Blood
22590 {
22591 damage=0;
22592 };
22593 class Shock
22594 {
22595 damage=0;
22596 };
22597 };
22598 };
22599 };
22600 class door15
22601 {
22602 class Health
22603 {
22604 hitpoints=1000;
22605 transferToGlobalCoef=0;
22606 };
22607 componentNames[]=
22608 {
22609 "doors15"
22610 };
22611 fatalInjuryCoef=-1;
22612 class ArmorType
22613 {
22614 class Projectile
22615 {
22616 class Health
22617 {
22618 damage=3;
22619 };
22620 class Blood
22621 {
22622 damage=0;
22623 };
22624 class Shock
22625 {
22626 damage=0;
22627 };
22628 };
22629 class Melee
22630 {
22631 class Health
22632 {
22633 damage=5;
22634 };
22635 class Blood
22636 {
22637 damage=0;
22638 };
22639 class Shock
22640 {
22641 damage=0;
22642 };
22643 };
22644 class FragGrenade
22645 {
22646 class Health
22647 {
22648 damage=10;
22649 };
22650 class Blood
22651 {
22652 damage=0;
22653 };
22654 class Shock
22655 {
22656 damage=0;
22657 };
22658 };
22659 };
22660 };
22661 class door16
22662 {
22663 class Health
22664 {
22665 hitpoints=1000;
22666 transferToGlobalCoef=0;
22667 };
22668 componentNames[]=
22669 {
22670 "doors16"
22671 };
22672 fatalInjuryCoef=-1;
22673 class ArmorType
22674 {
22675 class Projectile
22676 {
22677 class Health
22678 {
22679 damage=3;
22680 };
22681 class Blood
22682 {
22683 damage=0;
22684 };
22685 class Shock
22686 {
22687 damage=0;
22688 };
22689 };
22690 class Melee
22691 {
22692 class Health
22693 {
22694 damage=5;
22695 };
22696 class Blood
22697 {
22698 damage=0;
22699 };
22700 class Shock
22701 {
22702 damage=0;
22703 };
22704 };
22705 class FragGrenade
22706 {
22707 class Health
22708 {
22709 damage=10;
22710 };
22711 class Blood
22712 {
22713 damage=0;
22714 };
22715 class Shock
22716 {
22717 damage=0;
22718 };
22719 };
22720 };
22721 };
22722 class door17
22723 {
22724 class Health
22725 {
22726 hitpoints=1000;
22727 transferToGlobalCoef=0;
22728 };
22729 componentNames[]=
22730 {
22731 "doors17"
22732 };
22733 fatalInjuryCoef=-1;
22734 class ArmorType
22735 {
22736 class Projectile
22737 {
22738 class Health
22739 {
22740 damage=3;
22741 };
22742 class Blood
22743 {
22744 damage=0;
22745 };
22746 class Shock
22747 {
22748 damage=0;
22749 };
22750 };
22751 class Melee
22752 {
22753 class Health
22754 {
22755 damage=5;
22756 };
22757 class Blood
22758 {
22759 damage=0;
22760 };
22761 class Shock
22762 {
22763 damage=0;
22764 };
22765 };
22766 class FragGrenade
22767 {
22768 class Health
22769 {
22770 damage=10;
22771 };
22772 class Blood
22773 {
22774 damage=0;
22775 };
22776 class Shock
22777 {
22778 damage=0;
22779 };
22780 };
22781 };
22782 };
22783 class door18
22784 {
22785 class Health
22786 {
22787 hitpoints=1000;
22788 transferToGlobalCoef=0;
22789 };
22790 componentNames[]=
22791 {
22792 "doors18"
22793 };
22794 fatalInjuryCoef=-1;
22795 class ArmorType
22796 {
22797 class Projectile
22798 {
22799 class Health
22800 {
22801 damage=3;
22802 };
22803 class Blood
22804 {
22805 damage=0;
22806 };
22807 class Shock
22808 {
22809 damage=0;
22810 };
22811 };
22812 class Melee
22813 {
22814 class Health
22815 {
22816 damage=5;
22817 };
22818 class Blood
22819 {
22820 damage=0;
22821 };
22822 class Shock
22823 {
22824 damage=0;
22825 };
22826 };
22827 class FragGrenade
22828 {
22829 class Health
22830 {
22831 damage=10;
22832 };
22833 class Blood
22834 {
22835 damage=0;
22836 };
22837 class Shock
22838 {
22839 damage=0;
22840 };
22841 };
22842 };
22843 };
22844 class door19
22845 {
22846 class Health
22847 {
22848 hitpoints=1000;
22849 transferToGlobalCoef=0;
22850 };
22851 componentNames[]=
22852 {
22853 "doors19"
22854 };
22855 fatalInjuryCoef=-1;
22856 class ArmorType
22857 {
22858 class Projectile
22859 {
22860 class Health
22861 {
22862 damage=3;
22863 };
22864 class Blood
22865 {
22866 damage=0;
22867 };
22868 class Shock
22869 {
22870 damage=0;
22871 };
22872 };
22873 class Melee
22874 {
22875 class Health
22876 {
22877 damage=5;
22878 };
22879 class Blood
22880 {
22881 damage=0;
22882 };
22883 class Shock
22884 {
22885 damage=0;
22886 };
22887 };
22888 class FragGrenade
22889 {
22890 class Health
22891 {
22892 damage=10;
22893 };
22894 class Blood
22895 {
22896 damage=0;
22897 };
22898 class Shock
22899 {
22900 damage=0;
22901 };
22902 };
22903 };
22904 };
22905 class door20
22906 {
22907 class Health
22908 {
22909 hitpoints=1000;
22910 transferToGlobalCoef=0;
22911 };
22912 componentNames[]=
22913 {
22914 "doors20"
22915 };
22916 fatalInjuryCoef=-1;
22917 class ArmorType
22918 {
22919 class Projectile
22920 {
22921 class Health
22922 {
22923 damage=3;
22924 };
22925 class Blood
22926 {
22927 damage=0;
22928 };
22929 class Shock
22930 {
22931 damage=0;
22932 };
22933 };
22934 class Melee
22935 {
22936 class Health
22937 {
22938 damage=5;
22939 };
22940 class Blood
22941 {
22942 damage=0;
22943 };
22944 class Shock
22945 {
22946 damage=0;
22947 };
22948 };
22949 class FragGrenade
22950 {
22951 class Health
22952 {
22953 damage=10;
22954 };
22955 class Blood
22956 {
22957 damage=0;
22958 };
22959 class Shock
22960 {
22961 damage=0;
22962 };
22963 };
22964 };
22965 };
22966 class door21
22967 {
22968 class Health
22969 {
22970 hitpoints=1000;
22971 transferToGlobalCoef=0;
22972 };
22973 componentNames[]=
22974 {
22975 "doors21"
22976 };
22977 fatalInjuryCoef=-1;
22978 class ArmorType
22979 {
22980 class Projectile
22981 {
22982 class Health
22983 {
22984 damage=3;
22985 };
22986 class Blood
22987 {
22988 damage=0;
22989 };
22990 class Shock
22991 {
22992 damage=0;
22993 };
22994 };
22995 class Melee
22996 {
22997 class Health
22998 {
22999 damage=5;
23000 };
23001 class Blood
23002 {
23003 damage=0;
23004 };
23005 class Shock
23006 {
23007 damage=0;
23008 };
23009 };
23010 class FragGrenade
23011 {
23012 class Health
23013 {
23014 damage=10;
23015 };
23016 class Blood
23017 {
23018 damage=0;
23019 };
23020 class Shock
23021 {
23022 damage=0;
23023 };
23024 };
23025 };
23026 };
23027 class door22
23028 {
23029 class Health
23030 {
23031 hitpoints=1000;
23032 transferToGlobalCoef=0;
23033 };
23034 componentNames[]=
23035 {
23036 "doors22"
23037 };
23038 fatalInjuryCoef=-1;
23039 class ArmorType
23040 {
23041 class Projectile
23042 {
23043 class Health
23044 {
23045 damage=3;
23046 };
23047 class Blood
23048 {
23049 damage=0;
23050 };
23051 class Shock
23052 {
23053 damage=0;
23054 };
23055 };
23056 class Melee
23057 {
23058 class Health
23059 {
23060 damage=5;
23061 };
23062 class Blood
23063 {
23064 damage=0;
23065 };
23066 class Shock
23067 {
23068 damage=0;
23069 };
23070 };
23071 class FragGrenade
23072 {
23073 class Health
23074 {
23075 damage=10;
23076 };
23077 class Blood
23078 {
23079 damage=0;
23080 };
23081 class Shock
23082 {
23083 damage=0;
23084 };
23085 };
23086 };
23087 };
23088 class door23
23089 {
23090 class Health
23091 {
23092 hitpoints=1000;
23093 transferToGlobalCoef=0;
23094 };
23095 componentNames[]=
23096 {
23097 "doors23"
23098 };
23099 fatalInjuryCoef=-1;
23100 class ArmorType
23101 {
23102 class Projectile
23103 {
23104 class Health
23105 {
23106 damage=3;
23107 };
23108 class Blood
23109 {
23110 damage=0;
23111 };
23112 class Shock
23113 {
23114 damage=0;
23115 };
23116 };
23117 class Melee
23118 {
23119 class Health
23120 {
23121 damage=5;
23122 };
23123 class Blood
23124 {
23125 damage=0;
23126 };
23127 class Shock
23128 {
23129 damage=0;
23130 };
23131 };
23132 class FragGrenade
23133 {
23134 class Health
23135 {
23136 damage=10;
23137 };
23138 class Blood
23139 {
23140 damage=0;
23141 };
23142 class Shock
23143 {
23144 damage=0;
23145 };
23146 };
23147 };
23148 };
23149 class door24
23150 {
23151 class Health
23152 {
23153 hitpoints=1000;
23154 transferToGlobalCoef=0;
23155 };
23156 componentNames[]=
23157 {
23158 "doors24"
23159 };
23160 fatalInjuryCoef=-1;
23161 class ArmorType
23162 {
23163 class Projectile
23164 {
23165 class Health
23166 {
23167 damage=3;
23168 };
23169 class Blood
23170 {
23171 damage=0;
23172 };
23173 class Shock
23174 {
23175 damage=0;
23176 };
23177 };
23178 class Melee
23179 {
23180 class Health
23181 {
23182 damage=5;
23183 };
23184 class Blood
23185 {
23186 damage=0;
23187 };
23188 class Shock
23189 {
23190 damage=0;
23191 };
23192 };
23193 class FragGrenade
23194 {
23195 class Health
23196 {
23197 damage=10;
23198 };
23199 class Blood
23200 {
23201 damage=0;
23202 };
23203 class Shock
23204 {
23205 damage=0;
23206 };
23207 };
23208 };
23209 };
23210 class door25
23211 {
23212 class Health
23213 {
23214 hitpoints=1000;
23215 transferToGlobalCoef=0;
23216 };
23217 componentNames[]=
23218 {
23219 "doors25"
23220 };
23221 fatalInjuryCoef=-1;
23222 class ArmorType
23223 {
23224 class Projectile
23225 {
23226 class Health
23227 {
23228 damage=3;
23229 };
23230 class Blood
23231 {
23232 damage=0;
23233 };
23234 class Shock
23235 {
23236 damage=0;
23237 };
23238 };
23239 class Melee
23240 {
23241 class Health
23242 {
23243 damage=5;
23244 };
23245 class Blood
23246 {
23247 damage=0;
23248 };
23249 class Shock
23250 {
23251 damage=0;
23252 };
23253 };
23254 class FragGrenade
23255 {
23256 class Health
23257 {
23258 damage=10;
23259 };
23260 class Blood
23261 {
23262 damage=0;
23263 };
23264 class Shock
23265 {
23266 damage=0;
23267 };
23268 };
23269 };
23270 };
23271 class door26
23272 {
23273 class Health
23274 {
23275 hitpoints=1000;
23276 transferToGlobalCoef=0;
23277 };
23278 componentNames[]=
23279 {
23280 "doors26"
23281 };
23282 fatalInjuryCoef=-1;
23283 class ArmorType
23284 {
23285 class Projectile
23286 {
23287 class Health
23288 {
23289 damage=3;
23290 };
23291 class Blood
23292 {
23293 damage=0;
23294 };
23295 class Shock
23296 {
23297 damage=0;
23298 };
23299 };
23300 class Melee
23301 {
23302 class Health
23303 {
23304 damage=5;
23305 };
23306 class Blood
23307 {
23308 damage=0;
23309 };
23310 class Shock
23311 {
23312 damage=0;
23313 };
23314 };
23315 class FragGrenade
23316 {
23317 class Health
23318 {
23319 damage=10;
23320 };
23321 class Blood
23322 {
23323 damage=0;
23324 };
23325 class Shock
23326 {
23327 damage=0;
23328 };
23329 };
23330 };
23331 };
23332 class door27
23333 {
23334 class Health
23335 {
23336 hitpoints=1000;
23337 transferToGlobalCoef=0;
23338 };
23339 componentNames[]=
23340 {
23341 "doors27"
23342 };
23343 fatalInjuryCoef=-1;
23344 class ArmorType
23345 {
23346 class Projectile
23347 {
23348 class Health
23349 {
23350 damage=3;
23351 };
23352 class Blood
23353 {
23354 damage=0;
23355 };
23356 class Shock
23357 {
23358 damage=0;
23359 };
23360 };
23361 class Melee
23362 {
23363 class Health
23364 {
23365 damage=5;
23366 };
23367 class Blood
23368 {
23369 damage=0;
23370 };
23371 class Shock
23372 {
23373 damage=0;
23374 };
23375 };
23376 class FragGrenade
23377 {
23378 class Health
23379 {
23380 damage=10;
23381 };
23382 class Blood
23383 {
23384 damage=0;
23385 };
23386 class Shock
23387 {
23388 damage=0;
23389 };
23390 };
23391 };
23392 };
23393 };
23394 };
23395 };
23396 class Land_Office2: HouseNoDestruct
23397 {
23398 scope=1;
23399 model="\DZ\structures\Residential\Offices\Office2.p3d";
23400 class Doors
23401 {
23402 class Doors1
23403 {
23404 displayName="door 1";
23405 component="Doors1";
23406 soundPos="doors1_action";
23407 animPeriod=1;
23408 initPhase=0;
23409 initOpened=0.30000001;
23410 soundOpen="doorWoodFrontOpen";
23411 soundClose="doorWoodFrontClose";
23412 soundLocked="doorWoodFrontRattle";
23413 soundOpenABit="doorWoodFrontOpenABit";
23414 };
23415 class Doors2
23416 {
23417 displayName="door 2";
23418 component="Doors2";
23419 soundPos="doors2_action";
23420 animPeriod=1;
23421 initPhase=0;
23422 initOpened=0.69999999;
23423 soundOpen="doorWoodSmallOpen";
23424 soundClose="doorWoodSmallClose";
23425 soundLocked="doorWoodSmallRattle";
23426 soundOpenABit="doorWoodSmallOpenABit";
23427 };
23428 class Doors3
23429 {
23430 displayName="door 3";
23431 component="Doors3";
23432 soundPos="doors3_action";
23433 animPeriod=1;
23434 initPhase=0;
23435 initOpened=0.69999999;
23436 soundOpen="doorWoodSmallOpen";
23437 soundClose="doorWoodSmallClose";
23438 soundLocked="doorWoodSmallRattle";
23439 soundOpenABit="doorWoodSmallOpenABit";
23440 };
23441 class Doors4
23442 {
23443 displayName="door 4";
23444 component="Doors4";
23445 soundPos="doors4_action";
23446 animPeriod=1;
23447 initPhase=0;
23448 initOpened=0.69999999;
23449 soundOpen="doorWoodSmallOpen";
23450 soundClose="doorWoodSmallClose";
23451 soundLocked="doorWoodSmallRattle";
23452 soundOpenABit="doorWoodSmallOpenABit";
23453 };
23454 class Doors5
23455 {
23456 displayName="door 5";
23457 component="Doors5";
23458 soundPos="doors5_action";
23459 animPeriod=1;
23460 initPhase=0;
23461 initOpened=0.30000001;
23462 soundOpen="doorWoodFrontOpen";
23463 soundClose="doorWoodFrontClose";
23464 soundLocked="doorWoodFrontRattle";
23465 soundOpenABit="doorWoodFrontOpenABit";
23466 };
23467 class Doors10
23468 {
23469 displayName="door 10";
23470 component="Doors10";
23471 soundPos="doors10_action";
23472 animPeriod=1;
23473 initPhase=0;
23474 initOpened=0.69999999;
23475 soundOpen="doorWoodSmallOpen";
23476 soundClose="doorWoodSmallClose";
23477 soundLocked="doorWoodSmallRattle";
23478 soundOpenABit="doorWoodSmallOpenABit";
23479 };
23480 class Doors11
23481 {
23482 displayName="door 11";
23483 component="Doors11";
23484 soundPos="doors11_action";
23485 animPeriod=1;
23486 initPhase=0;
23487 initOpened=0.69999999;
23488 soundOpen="doorWoodSmallOpen";
23489 soundClose="doorWoodSmallClose";
23490 soundLocked="doorWoodSmallRattle";
23491 soundOpenABit="doorWoodSmallOpenABit";
23492 };
23493 class Doors14
23494 {
23495 displayName="door 14";
23496 component="Doors14";
23497 soundPos="doors14_action";
23498 animPeriod=1;
23499 initPhase=0;
23500 initOpened=0.69999999;
23501 soundOpen="doorWoodSmallOpen";
23502 soundClose="doorWoodSmallClose";
23503 soundLocked="doorWoodSmallRattle";
23504 soundOpenABit="doorWoodSmallOpenABit";
23505 };
23506 class DoorsTwin1
23507 {
23508 displayName="door Twin1";
23509 component="DoorsTwin1";
23510 soundPos="doorsTwin1_action";
23511 animPeriod=1;
23512 initPhase=0;
23513 initOpened=0.69999999;
23514 soundOpen="doorWoodTwinOpen";
23515 soundClose="doorWoodTwinClose";
23516 soundLocked="doorWoodTwinRattle";
23517 soundOpenABit="doorWoodTwinOpenABit";
23518 };
23519 class DoorsTwin2
23520 {
23521 displayName="door Twin2";
23522 component="DoorsTwin2";
23523 soundPos="doorsTwin2_action";
23524 animPeriod=1;
23525 initPhase=0;
23526 initOpened=0.69999999;
23527 soundOpen="doorWoodTwinOpen";
23528 soundClose="doorWoodTwinClose";
23529 soundLocked="doorWoodTwinRattle";
23530 soundOpenABit="doorWoodTwinOpenABit";
23531 };
23532 class DoorsTwin3
23533 {
23534 displayName="door Twin3";
23535 component="DoorsTwin3";
23536 soundPos="doorsTwin3_action";
23537 animPeriod=1;
23538 initPhase=0;
23539 initOpened=0.69999999;
23540 soundOpen="doorWoodTwinOpen";
23541 soundClose="doorWoodTwinClose";
23542 soundLocked="doorWoodTwinRattle";
23543 soundOpenABit="doorWoodTwinOpenABit";
23544 };
23545 class DoorsTwin4
23546 {
23547 displayName="door Twin4";
23548 component="DoorsTwin4";
23549 soundPos="doorsTwin4_action";
23550 animPeriod=1;
23551 initPhase=0;
23552 initOpened=0.69999999;
23553 soundOpen="doorWoodTwinOpen";
23554 soundClose="doorWoodTwinClose";
23555 soundLocked="doorWoodTwinRattle";
23556 soundOpenABit="doorWoodTwinOpenABit";
23557 };
23558 class DoorsTwin5
23559 {
23560 displayName="door Twin5";
23561 component="DoorsTwin5";
23562 soundPos="doorsTwin5_action";
23563 animPeriod=1;
23564 initPhase=0;
23565 initOpened=0.30000001;
23566 soundOpen="doorWoodTwinOpen";
23567 soundClose="doorWoodTwinClose";
23568 soundLocked="doorWoodTwinRattle";
23569 soundOpenABit="doorWoodTwinOpenABit";
23570 };
23571 };
23572 class DamageSystem
23573 {
23574 class GlobalHealth
23575 {
23576 class Health
23577 {
23578 hitpoints=1000;
23579 };
23580 };
23581 class GlobalArmor
23582 {
23583 class Projectile
23584 {
23585 class Health
23586 {
23587 damage=0;
23588 };
23589 class Blood
23590 {
23591 damage=0;
23592 };
23593 class Shock
23594 {
23595 damage=0;
23596 };
23597 };
23598 class Melee
23599 {
23600 class Health
23601 {
23602 damage=0;
23603 };
23604 class Blood
23605 {
23606 damage=0;
23607 };
23608 class Shock
23609 {
23610 damage=0;
23611 };
23612 };
23613 class FragGrenade
23614 {
23615 class Health
23616 {
23617 damage=0;
23618 };
23619 class Blood
23620 {
23621 damage=0;
23622 };
23623 class Shock
23624 {
23625 damage=0;
23626 };
23627 };
23628 };
23629 class DamageZones
23630 {
23631 class door1
23632 {
23633 class Health
23634 {
23635 hitpoints=1000;
23636 transferToGlobalCoef=0;
23637 };
23638 componentNames[]=
23639 {
23640 "doors1"
23641 };
23642 fatalInjuryCoef=-1;
23643 class ArmorType
23644 {
23645 class Projectile
23646 {
23647 class Health
23648 {
23649 damage=3;
23650 };
23651 class Blood
23652 {
23653 damage=0;
23654 };
23655 class Shock
23656 {
23657 damage=0;
23658 };
23659 };
23660 class Melee
23661 {
23662 class Health
23663 {
23664 damage=5;
23665 };
23666 class Blood
23667 {
23668 damage=0;
23669 };
23670 class Shock
23671 {
23672 damage=0;
23673 };
23674 };
23675 class FragGrenade
23676 {
23677 class Health
23678 {
23679 damage=10;
23680 };
23681 class Blood
23682 {
23683 damage=0;
23684 };
23685 class Shock
23686 {
23687 damage=0;
23688 };
23689 };
23690 };
23691 };
23692 class door2
23693 {
23694 class Health
23695 {
23696 hitpoints=1000;
23697 transferToGlobalCoef=0;
23698 };
23699 componentNames[]=
23700 {
23701 "doors2"
23702 };
23703 fatalInjuryCoef=-1;
23704 class ArmorType
23705 {
23706 class Projectile
23707 {
23708 class Health
23709 {
23710 damage=3;
23711 };
23712 class Blood
23713 {
23714 damage=0;
23715 };
23716 class Shock
23717 {
23718 damage=0;
23719 };
23720 };
23721 class Melee
23722 {
23723 class Health
23724 {
23725 damage=5;
23726 };
23727 class Blood
23728 {
23729 damage=0;
23730 };
23731 class Shock
23732 {
23733 damage=0;
23734 };
23735 };
23736 class FragGrenade
23737 {
23738 class Health
23739 {
23740 damage=10;
23741 };
23742 class Blood
23743 {
23744 damage=0;
23745 };
23746 class Shock
23747 {
23748 damage=0;
23749 };
23750 };
23751 };
23752 };
23753 class door3
23754 {
23755 class Health
23756 {
23757 hitpoints=1000;
23758 transferToGlobalCoef=0;
23759 };
23760 componentNames[]=
23761 {
23762 "doors3"
23763 };
23764 fatalInjuryCoef=-1;
23765 class ArmorType
23766 {
23767 class Projectile
23768 {
23769 class Health
23770 {
23771 damage=3;
23772 };
23773 class Blood
23774 {
23775 damage=0;
23776 };
23777 class Shock
23778 {
23779 damage=0;
23780 };
23781 };
23782 class Melee
23783 {
23784 class Health
23785 {
23786 damage=5;
23787 };
23788 class Blood
23789 {
23790 damage=0;
23791 };
23792 class Shock
23793 {
23794 damage=0;
23795 };
23796 };
23797 class FragGrenade
23798 {
23799 class Health
23800 {
23801 damage=10;
23802 };
23803 class Blood
23804 {
23805 damage=0;
23806 };
23807 class Shock
23808 {
23809 damage=0;
23810 };
23811 };
23812 };
23813 };
23814 class door4
23815 {
23816 class Health
23817 {
23818 hitpoints=1000;
23819 transferToGlobalCoef=0;
23820 };
23821 componentNames[]=
23822 {
23823 "doors4"
23824 };
23825 fatalInjuryCoef=-1;
23826 class ArmorType
23827 {
23828 class Projectile
23829 {
23830 class Health
23831 {
23832 damage=3;
23833 };
23834 class Blood
23835 {
23836 damage=0;
23837 };
23838 class Shock
23839 {
23840 damage=0;
23841 };
23842 };
23843 class Melee
23844 {
23845 class Health
23846 {
23847 damage=5;
23848 };
23849 class Blood
23850 {
23851 damage=0;
23852 };
23853 class Shock
23854 {
23855 damage=0;
23856 };
23857 };
23858 class FragGrenade
23859 {
23860 class Health
23861 {
23862 damage=10;
23863 };
23864 class Blood
23865 {
23866 damage=0;
23867 };
23868 class Shock
23869 {
23870 damage=0;
23871 };
23872 };
23873 };
23874 };
23875 class door5
23876 {
23877 class Health
23878 {
23879 hitpoints=1000;
23880 transferToGlobalCoef=0;
23881 };
23882 componentNames[]=
23883 {
23884 "doors5"
23885 };
23886 fatalInjuryCoef=-1;
23887 class ArmorType
23888 {
23889 class Projectile
23890 {
23891 class Health
23892 {
23893 damage=3;
23894 };
23895 class Blood
23896 {
23897 damage=0;
23898 };
23899 class Shock
23900 {
23901 damage=0;
23902 };
23903 };
23904 class Melee
23905 {
23906 class Health
23907 {
23908 damage=5;
23909 };
23910 class Blood
23911 {
23912 damage=0;
23913 };
23914 class Shock
23915 {
23916 damage=0;
23917 };
23918 };
23919 class FragGrenade
23920 {
23921 class Health
23922 {
23923 damage=10;
23924 };
23925 class Blood
23926 {
23927 damage=0;
23928 };
23929 class Shock
23930 {
23931 damage=0;
23932 };
23933 };
23934 };
23935 };
23936 class door10
23937 {
23938 class Health
23939 {
23940 hitpoints=1000;
23941 transferToGlobalCoef=0;
23942 };
23943 componentNames[]=
23944 {
23945 "doors10"
23946 };
23947 fatalInjuryCoef=-1;
23948 class ArmorType
23949 {
23950 class Projectile
23951 {
23952 class Health
23953 {
23954 damage=3;
23955 };
23956 class Blood
23957 {
23958 damage=0;
23959 };
23960 class Shock
23961 {
23962 damage=0;
23963 };
23964 };
23965 class Melee
23966 {
23967 class Health
23968 {
23969 damage=5;
23970 };
23971 class Blood
23972 {
23973 damage=0;
23974 };
23975 class Shock
23976 {
23977 damage=0;
23978 };
23979 };
23980 class FragGrenade
23981 {
23982 class Health
23983 {
23984 damage=10;
23985 };
23986 class Blood
23987 {
23988 damage=0;
23989 };
23990 class Shock
23991 {
23992 damage=0;
23993 };
23994 };
23995 };
23996 };
23997 class door11
23998 {
23999 class Health
24000 {
24001 hitpoints=1000;
24002 transferToGlobalCoef=0;
24003 };
24004 componentNames[]=
24005 {
24006 "doors11"
24007 };
24008 fatalInjuryCoef=-1;
24009 class ArmorType
24010 {
24011 class Projectile
24012 {
24013 class Health
24014 {
24015 damage=3;
24016 };
24017 class Blood
24018 {
24019 damage=0;
24020 };
24021 class Shock
24022 {
24023 damage=0;
24024 };
24025 };
24026 class Melee
24027 {
24028 class Health
24029 {
24030 damage=5;
24031 };
24032 class Blood
24033 {
24034 damage=0;
24035 };
24036 class Shock
24037 {
24038 damage=0;
24039 };
24040 };
24041 class FragGrenade
24042 {
24043 class Health
24044 {
24045 damage=10;
24046 };
24047 class Blood
24048 {
24049 damage=0;
24050 };
24051 class Shock
24052 {
24053 damage=0;
24054 };
24055 };
24056 };
24057 };
24058 class door14
24059 {
24060 class Health
24061 {
24062 hitpoints=1000;
24063 transferToGlobalCoef=0;
24064 };
24065 componentNames[]=
24066 {
24067 "doors14"
24068 };
24069 fatalInjuryCoef=-1;
24070 class ArmorType
24071 {
24072 class Projectile
24073 {
24074 class Health
24075 {
24076 damage=3;
24077 };
24078 class Blood
24079 {
24080 damage=0;
24081 };
24082 class Shock
24083 {
24084 damage=0;
24085 };
24086 };
24087 class Melee
24088 {
24089 class Health
24090 {
24091 damage=5;
24092 };
24093 class Blood
24094 {
24095 damage=0;
24096 };
24097 class Shock
24098 {
24099 damage=0;
24100 };
24101 };
24102 class FragGrenade
24103 {
24104 class Health
24105 {
24106 damage=10;
24107 };
24108 class Blood
24109 {
24110 damage=0;
24111 };
24112 class Shock
24113 {
24114 damage=0;
24115 };
24116 };
24117 };
24118 };
24119 class twin1
24120 {
24121 class Health
24122 {
24123 hitpoints=1500;
24124 transferToGlobalCoef=0;
24125 };
24126 componentNames[]=
24127 {
24128 "doorsTwin1"
24129 };
24130 fatalInjuryCoef=-1;
24131 class ArmorType
24132 {
24133 class Projectile
24134 {
24135 class Health
24136 {
24137 damage=3;
24138 };
24139 class Blood
24140 {
24141 damage=0;
24142 };
24143 class Shock
24144 {
24145 damage=0;
24146 };
24147 };
24148 class Melee
24149 {
24150 class Health
24151 {
24152 damage=5;
24153 };
24154 class Blood
24155 {
24156 damage=0;
24157 };
24158 class Shock
24159 {
24160 damage=0;
24161 };
24162 };
24163 class FragGrenade
24164 {
24165 class Health
24166 {
24167 damage=10;
24168 };
24169 class Blood
24170 {
24171 damage=0;
24172 };
24173 class Shock
24174 {
24175 damage=0;
24176 };
24177 };
24178 };
24179 };
24180 class twin2
24181 {
24182 class Health
24183 {
24184 hitpoints=1500;
24185 transferToGlobalCoef=0;
24186 };
24187 componentNames[]=
24188 {
24189 "doorsTwin2"
24190 };
24191 fatalInjuryCoef=-1;
24192 class ArmorType
24193 {
24194 class Projectile
24195 {
24196 class Health
24197 {
24198 damage=3;
24199 };
24200 class Blood
24201 {
24202 damage=0;
24203 };
24204 class Shock
24205 {
24206 damage=0;
24207 };
24208 };
24209 class Melee
24210 {
24211 class Health
24212 {
24213 damage=5;
24214 };
24215 class Blood
24216 {
24217 damage=0;
24218 };
24219 class Shock
24220 {
24221 damage=0;
24222 };
24223 };
24224 class FragGrenade
24225 {
24226 class Health
24227 {
24228 damage=10;
24229 };
24230 class Blood
24231 {
24232 damage=0;
24233 };
24234 class Shock
24235 {
24236 damage=0;
24237 };
24238 };
24239 };
24240 };
24241 class twin3
24242 {
24243 class Health
24244 {
24245 hitpoints=1500;
24246 transferToGlobalCoef=0;
24247 };
24248 componentNames[]=
24249 {
24250 "doorsTwin3"
24251 };
24252 fatalInjuryCoef=-1;
24253 class ArmorType
24254 {
24255 class Projectile
24256 {
24257 class Health
24258 {
24259 damage=3;
24260 };
24261 class Blood
24262 {
24263 damage=0;
24264 };
24265 class Shock
24266 {
24267 damage=0;
24268 };
24269 };
24270 class Melee
24271 {
24272 class Health
24273 {
24274 damage=5;
24275 };
24276 class Blood
24277 {
24278 damage=0;
24279 };
24280 class Shock
24281 {
24282 damage=0;
24283 };
24284 };
24285 class FragGrenade
24286 {
24287 class Health
24288 {
24289 damage=10;
24290 };
24291 class Blood
24292 {
24293 damage=0;
24294 };
24295 class Shock
24296 {
24297 damage=0;
24298 };
24299 };
24300 };
24301 };
24302 class twin4
24303 {
24304 class Health
24305 {
24306 hitpoints=1500;
24307 transferToGlobalCoef=0;
24308 };
24309 componentNames[]=
24310 {
24311 "doorsTwin4"
24312 };
24313 fatalInjuryCoef=-1;
24314 class ArmorType
24315 {
24316 class Projectile
24317 {
24318 class Health
24319 {
24320 damage=3;
24321 };
24322 class Blood
24323 {
24324 damage=0;
24325 };
24326 class Shock
24327 {
24328 damage=0;
24329 };
24330 };
24331 class Melee
24332 {
24333 class Health
24334 {
24335 damage=5;
24336 };
24337 class Blood
24338 {
24339 damage=0;
24340 };
24341 class Shock
24342 {
24343 damage=0;
24344 };
24345 };
24346 class FragGrenade
24347 {
24348 class Health
24349 {
24350 damage=10;
24351 };
24352 class Blood
24353 {
24354 damage=0;
24355 };
24356 class Shock
24357 {
24358 damage=0;
24359 };
24360 };
24361 };
24362 };
24363 class twin5
24364 {
24365 class Health
24366 {
24367 hitpoints=1500;
24368 transferToGlobalCoef=0;
24369 };
24370 componentNames[]=
24371 {
24372 "doorsTwin5"
24373 };
24374 fatalInjuryCoef=-1;
24375 class ArmorType
24376 {
24377 class Projectile
24378 {
24379 class Health
24380 {
24381 damage=3;
24382 };
24383 class Blood
24384 {
24385 damage=0;
24386 };
24387 class Shock
24388 {
24389 damage=0;
24390 };
24391 };
24392 class Melee
24393 {
24394 class Health
24395 {
24396 damage=5;
24397 };
24398 class Blood
24399 {
24400 damage=0;
24401 };
24402 class Shock
24403 {
24404 damage=0;
24405 };
24406 };
24407 class FragGrenade
24408 {
24409 class Health
24410 {
24411 damage=10;
24412 };
24413 class Blood
24414 {
24415 damage=0;
24416 };
24417 class Shock
24418 {
24419 damage=0;
24420 };
24421 };
24422 };
24423 };
24424 };
24425 };
24426 };
24427 class Land_Office2_Ghost1: HouseNoDestruct
24428 {
24429 scope=1;
24430 model="\DZ\structures\Residential\Offices\Office2_Ghost1.p3d";
24431 };
24432 class Land_Office2_Ghost2: HouseNoDestruct
24433 {
24434 scope=1;
24435 model="\DZ\structures\Residential\Offices\Office2_Ghost2.p3d";
24436 };
24437 class Land_Village_PoliceStation: HouseNoDestruct
24438 {
24439 scope=1;
24440 model="\DZ\structures\Residential\Police\Village_PoliceStation.p3d";
24441 class Doors
24442 {
24443 class Doors1
24444 {
24445 displayName="door 1";
24446 component="Doors1";
24447 soundPos="doors1_action";
24448 animPeriod=1;
24449 initPhase=0;
24450 initOpened=0.30000001;
24451 soundOpen="doorWoodFrontOpen";
24452 soundClose="doorWoodFrontClose";
24453 soundLocked="doorWoodFrontRattle";
24454 soundOpenABit="doorWoodFrontOpenABit";
24455 };
24456 class Doors2
24457 {
24458 displayName="door 2";
24459 component="Doors2";
24460 soundPos="doors2_action";
24461 animPeriod=1;
24462 initPhase=0;
24463 initOpened=0.30000001;
24464 soundOpen="doorWoodSmallOpen";
24465 soundClose="doorWoodSmallClose";
24466 soundLocked="doorWoodSmallRattle";
24467 soundOpenABit="doorWoodSmallOpenABit";
24468 };
24469 class Doors3
24470 {
24471 displayName="door 3";
24472 component="Doors3";
24473 soundPos="doors3_action";
24474 animPeriod=1;
24475 initPhase=0;
24476 initOpened=0.30000001;
24477 soundOpen="doorWoodFrontOpen";
24478 soundClose="doorWoodFrontClose";
24479 soundLocked="doorWoodFrontRattle";
24480 soundOpenABit="doorWoodFrontOpenABit";
24481 };
24482 class Doors4
24483 {
24484 displayName="door 4";
24485 component="Doors4";
24486 soundPos="doors4_action";
24487 animPeriod=1;
24488 initPhase=0;
24489 initOpened=0.69999999;
24490 soundOpen="doorWoodSmallOpen";
24491 soundClose="doorWoodSmallClose";
24492 soundLocked="doorWoodSmallRattle";
24493 soundOpenABit="doorWoodSmallOpenABit";
24494 };
24495 class Doors5
24496 {
24497 displayName="door 5";
24498 component="Doors5";
24499 soundPos="doors5_action";
24500 animPeriod=1;
24501 initPhase=0;
24502 initOpened=0.69999999;
24503 soundOpen="doorWoodSmallOpen";
24504 soundClose="doorWoodSmallClose";
24505 soundLocked="doorWoodSmallRattle";
24506 soundOpenABit="doorWoodSmallOpenABit";
24507 };
24508 class Doors6
24509 {
24510 displayName="door 6";
24511 component="Doors6";
24512 soundPos="doors6_action";
24513 animPeriod=1;
24514 initPhase=0;
24515 initOpened=0.69999999;
24516 soundOpen="doorWoodSmallOpen";
24517 soundClose="doorWoodSmallClose";
24518 soundLocked="doorWoodSmallRattle";
24519 soundOpenABit="doorWoodSmallOpenABit";
24520 };
24521 class Doors7
24522 {
24523 displayName="door 7";
24524 component="Doors7";
24525 soundPos="doors7_action";
24526 animPeriod=1;
24527 initPhase=0;
24528 initOpened=0.69999999;
24529 soundOpen="doorWoodSmallOpen";
24530 soundClose="doorWoodSmallClose";
24531 soundLocked="doorWoodSmallRattle";
24532 soundOpenABit="doorWoodSmallOpenABit";
24533 };
24534 class Doors8
24535 {
24536 displayName="door 8";
24537 component="Doors8";
24538 soundPos="doors8_action";
24539 animPeriod=1;
24540 initPhase=0;
24541 initOpened=0.69999999;
24542 soundOpen="doorMetalSmallOpen";
24543 soundClose="doorMetalSmallClose";
24544 soundLocked="doorMetalSmallRattle";
24545 soundOpenABit="doorMetalSmallOpenABit";
24546 };
24547 class Doors9
24548 {
24549 displayName="door 9";
24550 component="Doors9";
24551 soundPos="doors9_action";
24552 animPeriod=1;
24553 initPhase=0;
24554 initOpened=0.69999999;
24555 soundOpen="doorWoodSmallOpen";
24556 soundClose="doorWoodSmallClose";
24557 soundLocked="doorWoodSmallRattle";
24558 soundOpenABit="doorWoodSmallOpenABit";
24559 };
24560 class Doors10
24561 {
24562 displayName="door 10";
24563 component="Doors10";
24564 soundPos="doors10_action";
24565 animPeriod=1;
24566 initPhase=0;
24567 initOpened=0.69999999;
24568 soundOpen="doorWoodSmallOpen";
24569 soundClose="doorWoodSmallClose";
24570 soundLocked="doorWoodSmallRattle";
24571 soundOpenABit="doorWoodSmallOpenABit";
24572 };
24573 class Doors11
24574 {
24575 displayName="door 11";
24576 component="Doors11";
24577 soundPos="doors11_action";
24578 animPeriod=1;
24579 initPhase=0;
24580 initOpened=0.69999999;
24581 soundOpen="doorWoodSmallOpen";
24582 soundClose="doorWoodSmallClose";
24583 soundLocked="doorWoodSmallRattle";
24584 soundOpenABit="doorWoodSmallOpenABit";
24585 };
24586 class Doors12
24587 {
24588 displayName="door 12";
24589 component="Doors12";
24590 soundPos="doors12_action";
24591 animPeriod=1;
24592 initPhase=0;
24593 initOpened=0.69999999;
24594 soundOpen="doorWoodSmallOpen";
24595 soundClose="doorWoodSmallClose";
24596 soundLocked="doorWoodSmallRattle";
24597 soundOpenABit="doorWoodSmallOpenABit";
24598 };
24599 class Doors13
24600 {
24601 displayName="door 13";
24602 component="Doors13";
24603 soundPos="doors13_action";
24604 animPeriod=1;
24605 initPhase=0;
24606 initOpened=0.69999999;
24607 soundOpen="doorWoodSmallOpen";
24608 soundClose="doorWoodSmallClose";
24609 soundLocked="doorWoodSmallRattle";
24610 soundOpenABit="doorWoodSmallOpenABit";
24611 };
24612 class Doors14
24613 {
24614 displayName="door 14";
24615 component="Doors14";
24616 soundPos="doors14_action";
24617 animPeriod=1;
24618 initPhase=0;
24619 initOpened=0.69999999;
24620 soundOpen="doorWoodSmallOpen";
24621 soundClose="doorWoodSmallClose";
24622 soundLocked="doorWoodSmallRattle";
24623 soundOpenABit="doorWoodSmallOpenABit";
24624 };
24625 class Doors15
24626 {
24627 displayName="door 15";
24628 component="Doors15";
24629 soundPos="doors15_action";
24630 animPeriod=1;
24631 initPhase=0;
24632 initOpened=0.69999999;
24633 soundOpen="doorWoodSmallOpen";
24634 soundClose="doorWoodSmallClose";
24635 soundLocked="doorWoodSmallRattle";
24636 soundOpenABit="doorWoodSmallOpenABit";
24637 };
24638 };
24639 class DamageSystem
24640 {
24641 class GlobalHealth
24642 {
24643 class Health
24644 {
24645 hitpoints=1000;
24646 };
24647 };
24648 class GlobalArmor
24649 {
24650 class Projectile
24651 {
24652 class Health
24653 {
24654 damage=0;
24655 };
24656 class Blood
24657 {
24658 damage=0;
24659 };
24660 class Shock
24661 {
24662 damage=0;
24663 };
24664 };
24665 class Melee
24666 {
24667 class Health
24668 {
24669 damage=0;
24670 };
24671 class Blood
24672 {
24673 damage=0;
24674 };
24675 class Shock
24676 {
24677 damage=0;
24678 };
24679 };
24680 class FragGrenade
24681 {
24682 class Health
24683 {
24684 damage=0;
24685 };
24686 class Blood
24687 {
24688 damage=0;
24689 };
24690 class Shock
24691 {
24692 damage=0;
24693 };
24694 };
24695 };
24696 class DamageZones
24697 {
24698 class door1
24699 {
24700 class Health
24701 {
24702 hitpoints=1000;
24703 transferToGlobalCoef=0;
24704 };
24705 componentNames[]=
24706 {
24707 "doors1"
24708 };
24709 fatalInjuryCoef=-1;
24710 class ArmorType
24711 {
24712 class Projectile
24713 {
24714 class Health
24715 {
24716 damage=3;
24717 };
24718 class Blood
24719 {
24720 damage=0;
24721 };
24722 class Shock
24723 {
24724 damage=0;
24725 };
24726 };
24727 class Melee
24728 {
24729 class Health
24730 {
24731 damage=5;
24732 };
24733 class Blood
24734 {
24735 damage=0;
24736 };
24737 class Shock
24738 {
24739 damage=0;
24740 };
24741 };
24742 class FragGrenade
24743 {
24744 class Health
24745 {
24746 damage=10;
24747 };
24748 class Blood
24749 {
24750 damage=0;
24751 };
24752 class Shock
24753 {
24754 damage=0;
24755 };
24756 };
24757 };
24758 };
24759 class door2
24760 {
24761 class Health
24762 {
24763 hitpoints=1000;
24764 transferToGlobalCoef=0;
24765 };
24766 componentNames[]=
24767 {
24768 "doors2"
24769 };
24770 fatalInjuryCoef=-1;
24771 class ArmorType
24772 {
24773 class Projectile
24774 {
24775 class Health
24776 {
24777 damage=3;
24778 };
24779 class Blood
24780 {
24781 damage=0;
24782 };
24783 class Shock
24784 {
24785 damage=0;
24786 };
24787 };
24788 class Melee
24789 {
24790 class Health
24791 {
24792 damage=5;
24793 };
24794 class Blood
24795 {
24796 damage=0;
24797 };
24798 class Shock
24799 {
24800 damage=0;
24801 };
24802 };
24803 class FragGrenade
24804 {
24805 class Health
24806 {
24807 damage=10;
24808 };
24809 class Blood
24810 {
24811 damage=0;
24812 };
24813 class Shock
24814 {
24815 damage=0;
24816 };
24817 };
24818 };
24819 };
24820 class door3
24821 {
24822 class Health
24823 {
24824 hitpoints=1000;
24825 transferToGlobalCoef=0;
24826 };
24827 componentNames[]=
24828 {
24829 "doors3"
24830 };
24831 fatalInjuryCoef=-1;
24832 class ArmorType
24833 {
24834 class Projectile
24835 {
24836 class Health
24837 {
24838 damage=3;
24839 };
24840 class Blood
24841 {
24842 damage=0;
24843 };
24844 class Shock
24845 {
24846 damage=0;
24847 };
24848 };
24849 class Melee
24850 {
24851 class Health
24852 {
24853 damage=5;
24854 };
24855 class Blood
24856 {
24857 damage=0;
24858 };
24859 class Shock
24860 {
24861 damage=0;
24862 };
24863 };
24864 class FragGrenade
24865 {
24866 class Health
24867 {
24868 damage=10;
24869 };
24870 class Blood
24871 {
24872 damage=0;
24873 };
24874 class Shock
24875 {
24876 damage=0;
24877 };
24878 };
24879 };
24880 };
24881 class door4
24882 {
24883 class Health
24884 {
24885 hitpoints=1000;
24886 transferToGlobalCoef=0;
24887 };
24888 componentNames[]=
24889 {
24890 "doors4"
24891 };
24892 fatalInjuryCoef=-1;
24893 class ArmorType
24894 {
24895 class Projectile
24896 {
24897 class Health
24898 {
24899 damage=3;
24900 };
24901 class Blood
24902 {
24903 damage=0;
24904 };
24905 class Shock
24906 {
24907 damage=0;
24908 };
24909 };
24910 class Melee
24911 {
24912 class Health
24913 {
24914 damage=5;
24915 };
24916 class Blood
24917 {
24918 damage=0;
24919 };
24920 class Shock
24921 {
24922 damage=0;
24923 };
24924 };
24925 class FragGrenade
24926 {
24927 class Health
24928 {
24929 damage=10;
24930 };
24931 class Blood
24932 {
24933 damage=0;
24934 };
24935 class Shock
24936 {
24937 damage=0;
24938 };
24939 };
24940 };
24941 };
24942 class door5
24943 {
24944 class Health
24945 {
24946 hitpoints=1000;
24947 transferToGlobalCoef=0;
24948 };
24949 componentNames[]=
24950 {
24951 "doors5"
24952 };
24953 fatalInjuryCoef=-1;
24954 class ArmorType
24955 {
24956 class Projectile
24957 {
24958 class Health
24959 {
24960 damage=3;
24961 };
24962 class Blood
24963 {
24964 damage=0;
24965 };
24966 class Shock
24967 {
24968 damage=0;
24969 };
24970 };
24971 class Melee
24972 {
24973 class Health
24974 {
24975 damage=5;
24976 };
24977 class Blood
24978 {
24979 damage=0;
24980 };
24981 class Shock
24982 {
24983 damage=0;
24984 };
24985 };
24986 class FragGrenade
24987 {
24988 class Health
24989 {
24990 damage=10;
24991 };
24992 class Blood
24993 {
24994 damage=0;
24995 };
24996 class Shock
24997 {
24998 damage=0;
24999 };
25000 };
25001 };
25002 };
25003 class door6
25004 {
25005 class Health
25006 {
25007 hitpoints=1000;
25008 transferToGlobalCoef=0;
25009 };
25010 componentNames[]=
25011 {
25012 "doors6"
25013 };
25014 fatalInjuryCoef=-1;
25015 class ArmorType
25016 {
25017 class Projectile
25018 {
25019 class Health
25020 {
25021 damage=3;
25022 };
25023 class Blood
25024 {
25025 damage=0;
25026 };
25027 class Shock
25028 {
25029 damage=0;
25030 };
25031 };
25032 class Melee
25033 {
25034 class Health
25035 {
25036 damage=5;
25037 };
25038 class Blood
25039 {
25040 damage=0;
25041 };
25042 class Shock
25043 {
25044 damage=0;
25045 };
25046 };
25047 class FragGrenade
25048 {
25049 class Health
25050 {
25051 damage=10;
25052 };
25053 class Blood
25054 {
25055 damage=0;
25056 };
25057 class Shock
25058 {
25059 damage=0;
25060 };
25061 };
25062 };
25063 };
25064 class door7
25065 {
25066 class Health
25067 {
25068 hitpoints=1000;
25069 transferToGlobalCoef=0;
25070 };
25071 componentNames[]=
25072 {
25073 "doors7"
25074 };
25075 fatalInjuryCoef=-1;
25076 class ArmorType
25077 {
25078 class Projectile
25079 {
25080 class Health
25081 {
25082 damage=3;
25083 };
25084 class Blood
25085 {
25086 damage=0;
25087 };
25088 class Shock
25089 {
25090 damage=0;
25091 };
25092 };
25093 class Melee
25094 {
25095 class Health
25096 {
25097 damage=5;
25098 };
25099 class Blood
25100 {
25101 damage=0;
25102 };
25103 class Shock
25104 {
25105 damage=0;
25106 };
25107 };
25108 class FragGrenade
25109 {
25110 class Health
25111 {
25112 damage=10;
25113 };
25114 class Blood
25115 {
25116 damage=0;
25117 };
25118 class Shock
25119 {
25120 damage=0;
25121 };
25122 };
25123 };
25124 };
25125 class door8
25126 {
25127 class Health
25128 {
25129 hitpoints=1000;
25130 transferToGlobalCoef=0;
25131 };
25132 componentNames[]=
25133 {
25134 "doors8"
25135 };
25136 fatalInjuryCoef=-1;
25137 class ArmorType
25138 {
25139 class Projectile
25140 {
25141 class Health
25142 {
25143 damage=3;
25144 };
25145 class Blood
25146 {
25147 damage=0;
25148 };
25149 class Shock
25150 {
25151 damage=0;
25152 };
25153 };
25154 class Melee
25155 {
25156 class Health
25157 {
25158 damage=5;
25159 };
25160 class Blood
25161 {
25162 damage=0;
25163 };
25164 class Shock
25165 {
25166 damage=0;
25167 };
25168 };
25169 class FragGrenade
25170 {
25171 class Health
25172 {
25173 damage=10;
25174 };
25175 class Blood
25176 {
25177 damage=0;
25178 };
25179 class Shock
25180 {
25181 damage=0;
25182 };
25183 };
25184 };
25185 };
25186 class door9
25187 {
25188 class Health
25189 {
25190 hitpoints=1000;
25191 transferToGlobalCoef=0;
25192 };
25193 componentNames[]=
25194 {
25195 "doors9"
25196 };
25197 fatalInjuryCoef=-1;
25198 class ArmorType
25199 {
25200 class Projectile
25201 {
25202 class Health
25203 {
25204 damage=3;
25205 };
25206 class Blood
25207 {
25208 damage=0;
25209 };
25210 class Shock
25211 {
25212 damage=0;
25213 };
25214 };
25215 class Melee
25216 {
25217 class Health
25218 {
25219 damage=5;
25220 };
25221 class Blood
25222 {
25223 damage=0;
25224 };
25225 class Shock
25226 {
25227 damage=0;
25228 };
25229 };
25230 class FragGrenade
25231 {
25232 class Health
25233 {
25234 damage=10;
25235 };
25236 class Blood
25237 {
25238 damage=0;
25239 };
25240 class Shock
25241 {
25242 damage=0;
25243 };
25244 };
25245 };
25246 };
25247 class door10
25248 {
25249 class Health
25250 {
25251 hitpoints=1000;
25252 transferToGlobalCoef=0;
25253 };
25254 componentNames[]=
25255 {
25256 "doors10"
25257 };
25258 fatalInjuryCoef=-1;
25259 class ArmorType
25260 {
25261 class Projectile
25262 {
25263 class Health
25264 {
25265 damage=3;
25266 };
25267 class Blood
25268 {
25269 damage=0;
25270 };
25271 class Shock
25272 {
25273 damage=0;
25274 };
25275 };
25276 class Melee
25277 {
25278 class Health
25279 {
25280 damage=5;
25281 };
25282 class Blood
25283 {
25284 damage=0;
25285 };
25286 class Shock
25287 {
25288 damage=0;
25289 };
25290 };
25291 class FragGrenade
25292 {
25293 class Health
25294 {
25295 damage=10;
25296 };
25297 class Blood
25298 {
25299 damage=0;
25300 };
25301 class Shock
25302 {
25303 damage=0;
25304 };
25305 };
25306 };
25307 };
25308 class door11
25309 {
25310 class Health
25311 {
25312 hitpoints=1000;
25313 transferToGlobalCoef=0;
25314 };
25315 componentNames[]=
25316 {
25317 "doors11"
25318 };
25319 fatalInjuryCoef=-1;
25320 class ArmorType
25321 {
25322 class Projectile
25323 {
25324 class Health
25325 {
25326 damage=3;
25327 };
25328 class Blood
25329 {
25330 damage=0;
25331 };
25332 class Shock
25333 {
25334 damage=0;
25335 };
25336 };
25337 class Melee
25338 {
25339 class Health
25340 {
25341 damage=5;
25342 };
25343 class Blood
25344 {
25345 damage=0;
25346 };
25347 class Shock
25348 {
25349 damage=0;
25350 };
25351 };
25352 class FragGrenade
25353 {
25354 class Health
25355 {
25356 damage=10;
25357 };
25358 class Blood
25359 {
25360 damage=0;
25361 };
25362 class Shock
25363 {
25364 damage=0;
25365 };
25366 };
25367 };
25368 };
25369 class door12
25370 {
25371 class Health
25372 {
25373 hitpoints=1000;
25374 transferToGlobalCoef=0;
25375 };
25376 componentNames[]=
25377 {
25378 "doors12"
25379 };
25380 fatalInjuryCoef=-1;
25381 class ArmorType
25382 {
25383 class Projectile
25384 {
25385 class Health
25386 {
25387 damage=3;
25388 };
25389 class Blood
25390 {
25391 damage=0;
25392 };
25393 class Shock
25394 {
25395 damage=0;
25396 };
25397 };
25398 class Melee
25399 {
25400 class Health
25401 {
25402 damage=5;
25403 };
25404 class Blood
25405 {
25406 damage=0;
25407 };
25408 class Shock
25409 {
25410 damage=0;
25411 };
25412 };
25413 class FragGrenade
25414 {
25415 class Health
25416 {
25417 damage=10;
25418 };
25419 class Blood
25420 {
25421 damage=0;
25422 };
25423 class Shock
25424 {
25425 damage=0;
25426 };
25427 };
25428 };
25429 };
25430 class door13
25431 {
25432 class Health
25433 {
25434 hitpoints=1000;
25435 transferToGlobalCoef=0;
25436 };
25437 componentNames[]=
25438 {
25439 "doors13"
25440 };
25441 fatalInjuryCoef=-1;
25442 class ArmorType
25443 {
25444 class Projectile
25445 {
25446 class Health
25447 {
25448 damage=3;
25449 };
25450 class Blood
25451 {
25452 damage=0;
25453 };
25454 class Shock
25455 {
25456 damage=0;
25457 };
25458 };
25459 class Melee
25460 {
25461 class Health
25462 {
25463 damage=5;
25464 };
25465 class Blood
25466 {
25467 damage=0;
25468 };
25469 class Shock
25470 {
25471 damage=0;
25472 };
25473 };
25474 class FragGrenade
25475 {
25476 class Health
25477 {
25478 damage=10;
25479 };
25480 class Blood
25481 {
25482 damage=0;
25483 };
25484 class Shock
25485 {
25486 damage=0;
25487 };
25488 };
25489 };
25490 };
25491 class door14
25492 {
25493 class Health
25494 {
25495 hitpoints=1000;
25496 transferToGlobalCoef=0;
25497 };
25498 componentNames[]=
25499 {
25500 "doors14"
25501 };
25502 fatalInjuryCoef=-1;
25503 class ArmorType
25504 {
25505 class Projectile
25506 {
25507 class Health
25508 {
25509 damage=3;
25510 };
25511 class Blood
25512 {
25513 damage=0;
25514 };
25515 class Shock
25516 {
25517 damage=0;
25518 };
25519 };
25520 class Melee
25521 {
25522 class Health
25523 {
25524 damage=5;
25525 };
25526 class Blood
25527 {
25528 damage=0;
25529 };
25530 class Shock
25531 {
25532 damage=0;
25533 };
25534 };
25535 class FragGrenade
25536 {
25537 class Health
25538 {
25539 damage=10;
25540 };
25541 class Blood
25542 {
25543 damage=0;
25544 };
25545 class Shock
25546 {
25547 damage=0;
25548 };
25549 };
25550 };
25551 };
25552 class door15
25553 {
25554 class Health
25555 {
25556 hitpoints=1000;
25557 transferToGlobalCoef=0;
25558 };
25559 componentNames[]=
25560 {
25561 "doors15"
25562 };
25563 fatalInjuryCoef=-1;
25564 class ArmorType
25565 {
25566 class Projectile
25567 {
25568 class Health
25569 {
25570 damage=3;
25571 };
25572 class Blood
25573 {
25574 damage=0;
25575 };
25576 class Shock
25577 {
25578 damage=0;
25579 };
25580 };
25581 class Melee
25582 {
25583 class Health
25584 {
25585 damage=5;
25586 };
25587 class Blood
25588 {
25589 damage=0;
25590 };
25591 class Shock
25592 {
25593 damage=0;
25594 };
25595 };
25596 class FragGrenade
25597 {
25598 class Health
25599 {
25600 damage=10;
25601 };
25602 class Blood
25603 {
25604 damage=0;
25605 };
25606 class Shock
25607 {
25608 damage=0;
25609 };
25610 };
25611 };
25612 };
25613 };
25614 };
25615 };
25616 class Land_City_PoliceStation: HouseNoDestruct
25617 {
25618 scope=1;
25619 model="\DZ\structures\Residential\Police\City_PoliceStation.p3d";
25620 class Doors
25621 {
25622 class DoorsTwin1
25623 {
25624 displayName="door Twin1";
25625 component="DoorsTwin1";
25626 soundPos="doorsTwin1_action";
25627 animPeriod=1;
25628 initPhase=0;
25629 initOpened=0.30000001;
25630 soundOpen="doorWoodTwinOpen";
25631 soundClose="doorWoodTwinClose";
25632 soundLocked="doorWoodTwinRattle";
25633 soundOpenABit="doorWoodTwinOpenABit";
25634 };
25635 class DoorsTwin2
25636 {
25637 displayName="door Twin2";
25638 component="DoorsTwin2";
25639 soundPos="doorsTwin2_action";
25640 animPeriod=1;
25641 initPhase=0;
25642 initOpened=0.69999999;
25643 soundOpen="doorWoodTwinOpen";
25644 soundClose="doorWoodTwinClose";
25645 soundLocked="doorWoodTwinRattle";
25646 soundOpenABit="doorWoodTwinOpenABit";
25647 };
25648 class DoorsTwin3
25649 {
25650 displayName="door Twin3";
25651 component="DoorsTwin3";
25652 soundPos="doorsTwin3_action";
25653 animPeriod=1;
25654 initPhase=0;
25655 initOpened=0.69999999;
25656 soundOpen="doorWoodTwinOpen";
25657 soundClose="doorWoodTwinClose";
25658 soundLocked="doorWoodTwinRattle";
25659 soundOpenABit="doorWoodTwinOpenABit";
25660 };
25661 class Doors3
25662 {
25663 displayName="door 3";
25664 component="Doors3";
25665 soundPos="doors3_action";
25666 animPeriod=1;
25667 initPhase=0;
25668 initOpened=0.69999999;
25669 soundOpen="doorWoodSmallOpen";
25670 soundClose="doorWoodSmallClose";
25671 soundLocked="doorWoodSmallRattle";
25672 soundOpenABit="doorWoodSmallOpenABit";
25673 };
25674 class Doors4
25675 {
25676 displayName="door 4";
25677 component="Doors4";
25678 soundPos="doors4_action";
25679 animPeriod=1;
25680 initPhase=0;
25681 initOpened=0.69999999;
25682 soundOpen="doorWoodSmallOpen";
25683 soundClose="doorWoodSmallClose";
25684 soundLocked="doorWoodSmallRattle";
25685 soundOpenABit="doorWoodSmallOpenABit";
25686 };
25687 class Doors5
25688 {
25689 displayName="door 5";
25690 component="Doors5";
25691 soundPos="doors5_action";
25692 animPeriod=1;
25693 initPhase=0;
25694 initOpened=0.69999999;
25695 soundOpen="doorWoodSmallOpen";
25696 soundClose="doorWoodSmallClose";
25697 soundLocked="doorWoodSmallRattle";
25698 soundOpenABit="doorWoodSmallOpenABit";
25699 };
25700 class Doors8
25701 {
25702 displayName="door 8";
25703 component="Doors8";
25704 soundPos="doors8_action";
25705 animPeriod=1;
25706 initPhase=0;
25707 initOpened=0.69999999;
25708 soundOpen="doorWoodSmallOpen";
25709 soundClose="doorWoodSmallClose";
25710 soundLocked="doorWoodSmallRattle";
25711 soundOpenABit="doorWoodSmallOpenABit";
25712 };
25713 class Doors9
25714 {
25715 displayName="door 9";
25716 component="Doors9";
25717 soundPos="doors9_action";
25718 animPeriod=1;
25719 initPhase=0;
25720 initOpened=0.69999999;
25721 soundOpen="doorWoodSmallOpen";
25722 soundClose="doorWoodSmallClose";
25723 soundLocked="doorWoodSmallRattle";
25724 soundOpenABit="doorWoodSmallOpenABit";
25725 };
25726 class Doors10
25727 {
25728 displayName="door 10";
25729 component="Doors10";
25730 soundPos="doors10_action";
25731 animPeriod=1;
25732 initPhase=0;
25733 initOpened=0.69999999;
25734 soundOpen="doorWoodSmallOpen";
25735 soundClose="doorWoodSmallClose";
25736 soundLocked="doorWoodSmallRattle";
25737 soundOpenABit="doorWoodSmallOpenABit";
25738 };
25739 class Doors11
25740 {
25741 displayName="door 11";
25742 component="Doors11";
25743 soundPos="doors11_action";
25744 animPeriod=1;
25745 initPhase=0;
25746 initOpened=0.69999999;
25747 soundOpen="doorMetalSmallOpen";
25748 soundClose="doorMetalSmallClose";
25749 soundLocked="doorMetalSmallRattle";
25750 soundOpenABit="doorMetalSmallOpenABit";
25751 };
25752 class Doors12
25753 {
25754 displayName="door 12";
25755 component="Doors12";
25756 soundPos="doors12_action";
25757 animPeriod=1;
25758 initPhase=0;
25759 initOpened=0.69999999;
25760 soundOpen="doorWoodSmallOpen";
25761 soundClose="doorWoodSmallClose";
25762 soundLocked="doorWoodSmallRattle";
25763 soundOpenABit="doorWoodSmallOpenABit";
25764 };
25765 class Doors13
25766 {
25767 displayName="door 13";
25768 component="Doors13";
25769 soundPos="doors13_action";
25770 animPeriod=1;
25771 initPhase=0;
25772 initOpened=0.69999999;
25773 soundOpen="doorMetalSmallOpen";
25774 soundClose="doorMetalSmallClose";
25775 soundLocked="doorMetalSmallRattle";
25776 soundOpenABit="doorMetalSmallOpenABit";
25777 };
25778 class Doors15
25779 {
25780 displayName="door 15";
25781 component="Doors15";
25782 soundPos="doors15_action";
25783 animPeriod=1;
25784 initPhase=0;
25785 initOpened=0.69999999;
25786 soundOpen="doorWoodSmallOpen";
25787 soundClose="doorWoodSmallClose";
25788 soundLocked="doorWoodSmallRattle";
25789 soundOpenABit="doorWoodSmallOpenABit";
25790 };
25791 class Doors16
25792 {
25793 displayName="door 16";
25794 component="Doors16";
25795 soundPos="doors16_action";
25796 animPeriod=1;
25797 initPhase=0;
25798 initOpened=0.69999999;
25799 soundOpen="doorWoodSmallOpen";
25800 soundClose="doorWoodSmallClose";
25801 soundLocked="doorWoodSmallRattle";
25802 soundOpenABit="doorWoodSmallOpenABit";
25803 };
25804 class Doors17
25805 {
25806 displayName="door 17";
25807 component="Doors17";
25808 soundPos="doors17_action";
25809 animPeriod=1;
25810 initPhase=0;
25811 initOpened=0.69999999;
25812 soundOpen="doorWoodSmallOpen";
25813 soundClose="doorWoodSmallClose";
25814 soundLocked="doorWoodSmallRattle";
25815 soundOpenABit="doorWoodSmallOpenABit";
25816 };
25817 class Doors18
25818 {
25819 displayName="door 18";
25820 component="Doors18";
25821 soundPos="doors18_action";
25822 animPeriod=1;
25823 initPhase=0;
25824 initOpened=0.30000001;
25825 soundOpen="doorWoodSmallOpen";
25826 soundClose="doorWoodSmallClose";
25827 soundLocked="doorWoodSmallRattle";
25828 soundOpenABit="doorWoodSmallOpenABit";
25829 };
25830 class Doors19
25831 {
25832 displayName="door 19";
25833 component="Doors19";
25834 soundPos="doors19_action";
25835 animPeriod=1;
25836 initPhase=0;
25837 initOpened=0.69999999;
25838 soundOpen="doorWoodSmallOpen";
25839 soundClose="doorWoodSmallClose";
25840 soundLocked="doorWoodSmallRattle";
25841 soundOpenABit="doorWoodSmallOpenABit";
25842 };
25843 class Doors20
25844 {
25845 displayName="door 20";
25846 component="Doors20";
25847 soundPos="doors20_action";
25848 animPeriod=1;
25849 initPhase=0;
25850 initOpened=0.69999999;
25851 soundOpen="doorWoodSmallOpen";
25852 soundClose="doorWoodSmallClose";
25853 soundLocked="doorWoodSmallRattle";
25854 soundOpenABit="doorWoodSmallOpenABit";
25855 };
25856 class Doors21
25857 {
25858 displayName="door 21";
25859 component="Doors21";
25860 soundPos="doors21_action";
25861 animPeriod=1;
25862 initPhase=0;
25863 initOpened=0.69999999;
25864 soundOpen="doorWoodSmallOpen";
25865 soundClose="doorWoodSmallClose";
25866 soundLocked="doorWoodSmallRattle";
25867 soundOpenABit="doorWoodSmallOpenABit";
25868 };
25869 };
25870 class DamageSystem
25871 {
25872 class GlobalHealth
25873 {
25874 class Health
25875 {
25876 hitpoints=1000;
25877 };
25878 };
25879 class GlobalArmor
25880 {
25881 class Projectile
25882 {
25883 class Health
25884 {
25885 damage=0;
25886 };
25887 class Blood
25888 {
25889 damage=0;
25890 };
25891 class Shock
25892 {
25893 damage=0;
25894 };
25895 };
25896 class Melee
25897 {
25898 class Health
25899 {
25900 damage=0;
25901 };
25902 class Blood
25903 {
25904 damage=0;
25905 };
25906 class Shock
25907 {
25908 damage=0;
25909 };
25910 };
25911 class FragGrenade
25912 {
25913 class Health
25914 {
25915 damage=0;
25916 };
25917 class Blood
25918 {
25919 damage=0;
25920 };
25921 class Shock
25922 {
25923 damage=0;
25924 };
25925 };
25926 };
25927 class DamageZones
25928 {
25929 class twin1
25930 {
25931 class Health
25932 {
25933 hitpoints=1500;
25934 transferToGlobalCoef=0;
25935 };
25936 componentNames[]=
25937 {
25938 "doorsTwin1"
25939 };
25940 fatalInjuryCoef=-1;
25941 class ArmorType
25942 {
25943 class Projectile
25944 {
25945 class Health
25946 {
25947 damage=3;
25948 };
25949 class Blood
25950 {
25951 damage=0;
25952 };
25953 class Shock
25954 {
25955 damage=0;
25956 };
25957 };
25958 class Melee
25959 {
25960 class Health
25961 {
25962 damage=5;
25963 };
25964 class Blood
25965 {
25966 damage=0;
25967 };
25968 class Shock
25969 {
25970 damage=0;
25971 };
25972 };
25973 class FragGrenade
25974 {
25975 class Health
25976 {
25977 damage=10;
25978 };
25979 class Blood
25980 {
25981 damage=0;
25982 };
25983 class Shock
25984 {
25985 damage=0;
25986 };
25987 };
25988 };
25989 };
25990 class twin2
25991 {
25992 class Health
25993 {
25994 hitpoints=1500;
25995 transferToGlobalCoef=0;
25996 };
25997 componentNames[]=
25998 {
25999 "doorsTwin2"
26000 };
26001 fatalInjuryCoef=-1;
26002 class ArmorType
26003 {
26004 class Projectile
26005 {
26006 class Health
26007 {
26008 damage=3;
26009 };
26010 class Blood
26011 {
26012 damage=0;
26013 };
26014 class Shock
26015 {
26016 damage=0;
26017 };
26018 };
26019 class Melee
26020 {
26021 class Health
26022 {
26023 damage=5;
26024 };
26025 class Blood
26026 {
26027 damage=0;
26028 };
26029 class Shock
26030 {
26031 damage=0;
26032 };
26033 };
26034 class FragGrenade
26035 {
26036 class Health
26037 {
26038 damage=10;
26039 };
26040 class Blood
26041 {
26042 damage=0;
26043 };
26044 class Shock
26045 {
26046 damage=0;
26047 };
26048 };
26049 };
26050 };
26051 class twin3
26052 {
26053 class Health
26054 {
26055 hitpoints=1500;
26056 transferToGlobalCoef=0;
26057 };
26058 componentNames[]=
26059 {
26060 "doorsTwin3"
26061 };
26062 fatalInjuryCoef=-1;
26063 class ArmorType
26064 {
26065 class Projectile
26066 {
26067 class Health
26068 {
26069 damage=3;
26070 };
26071 class Blood
26072 {
26073 damage=0;
26074 };
26075 class Shock
26076 {
26077 damage=0;
26078 };
26079 };
26080 class Melee
26081 {
26082 class Health
26083 {
26084 damage=5;
26085 };
26086 class Blood
26087 {
26088 damage=0;
26089 };
26090 class Shock
26091 {
26092 damage=0;
26093 };
26094 };
26095 class FragGrenade
26096 {
26097 class Health
26098 {
26099 damage=10;
26100 };
26101 class Blood
26102 {
26103 damage=0;
26104 };
26105 class Shock
26106 {
26107 damage=0;
26108 };
26109 };
26110 };
26111 };
26112 class door3
26113 {
26114 class Health
26115 {
26116 hitpoints=1000;
26117 transferToGlobalCoef=0;
26118 };
26119 componentNames[]=
26120 {
26121 "doors3"
26122 };
26123 fatalInjuryCoef=-1;
26124 class ArmorType
26125 {
26126 class Projectile
26127 {
26128 class Health
26129 {
26130 damage=3;
26131 };
26132 class Blood
26133 {
26134 damage=0;
26135 };
26136 class Shock
26137 {
26138 damage=0;
26139 };
26140 };
26141 class Melee
26142 {
26143 class Health
26144 {
26145 damage=5;
26146 };
26147 class Blood
26148 {
26149 damage=0;
26150 };
26151 class Shock
26152 {
26153 damage=0;
26154 };
26155 };
26156 class FragGrenade
26157 {
26158 class Health
26159 {
26160 damage=10;
26161 };
26162 class Blood
26163 {
26164 damage=0;
26165 };
26166 class Shock
26167 {
26168 damage=0;
26169 };
26170 };
26171 };
26172 };
26173 class door4
26174 {
26175 class Health
26176 {
26177 hitpoints=1000;
26178 transferToGlobalCoef=0;
26179 };
26180 componentNames[]=
26181 {
26182 "doors4"
26183 };
26184 fatalInjuryCoef=-1;
26185 class ArmorType
26186 {
26187 class Projectile
26188 {
26189 class Health
26190 {
26191 damage=3;
26192 };
26193 class Blood
26194 {
26195 damage=0;
26196 };
26197 class Shock
26198 {
26199 damage=0;
26200 };
26201 };
26202 class Melee
26203 {
26204 class Health
26205 {
26206 damage=5;
26207 };
26208 class Blood
26209 {
26210 damage=0;
26211 };
26212 class Shock
26213 {
26214 damage=0;
26215 };
26216 };
26217 class FragGrenade
26218 {
26219 class Health
26220 {
26221 damage=10;
26222 };
26223 class Blood
26224 {
26225 damage=0;
26226 };
26227 class Shock
26228 {
26229 damage=0;
26230 };
26231 };
26232 };
26233 };
26234 class door5
26235 {
26236 class Health
26237 {
26238 hitpoints=1000;
26239 transferToGlobalCoef=0;
26240 };
26241 componentNames[]=
26242 {
26243 "doors5"
26244 };
26245 fatalInjuryCoef=-1;
26246 class ArmorType
26247 {
26248 class Projectile
26249 {
26250 class Health
26251 {
26252 damage=3;
26253 };
26254 class Blood
26255 {
26256 damage=0;
26257 };
26258 class Shock
26259 {
26260 damage=0;
26261 };
26262 };
26263 class Melee
26264 {
26265 class Health
26266 {
26267 damage=5;
26268 };
26269 class Blood
26270 {
26271 damage=0;
26272 };
26273 class Shock
26274 {
26275 damage=0;
26276 };
26277 };
26278 class FragGrenade
26279 {
26280 class Health
26281 {
26282 damage=10;
26283 };
26284 class Blood
26285 {
26286 damage=0;
26287 };
26288 class Shock
26289 {
26290 damage=0;
26291 };
26292 };
26293 };
26294 };
26295 class door8
26296 {
26297 class Health
26298 {
26299 hitpoints=1000;
26300 transferToGlobalCoef=0;
26301 };
26302 componentNames[]=
26303 {
26304 "doors8"
26305 };
26306 fatalInjuryCoef=-1;
26307 class ArmorType
26308 {
26309 class Projectile
26310 {
26311 class Health
26312 {
26313 damage=3;
26314 };
26315 class Blood
26316 {
26317 damage=0;
26318 };
26319 class Shock
26320 {
26321 damage=0;
26322 };
26323 };
26324 class Melee
26325 {
26326 class Health
26327 {
26328 damage=5;
26329 };
26330 class Blood
26331 {
26332 damage=0;
26333 };
26334 class Shock
26335 {
26336 damage=0;
26337 };
26338 };
26339 class FragGrenade
26340 {
26341 class Health
26342 {
26343 damage=10;
26344 };
26345 class Blood
26346 {
26347 damage=0;
26348 };
26349 class Shock
26350 {
26351 damage=0;
26352 };
26353 };
26354 };
26355 };
26356 class door9
26357 {
26358 class Health
26359 {
26360 hitpoints=1000;
26361 transferToGlobalCoef=0;
26362 };
26363 componentNames[]=
26364 {
26365 "doors9"
26366 };
26367 fatalInjuryCoef=-1;
26368 class ArmorType
26369 {
26370 class Projectile
26371 {
26372 class Health
26373 {
26374 damage=3;
26375 };
26376 class Blood
26377 {
26378 damage=0;
26379 };
26380 class Shock
26381 {
26382 damage=0;
26383 };
26384 };
26385 class Melee
26386 {
26387 class Health
26388 {
26389 damage=5;
26390 };
26391 class Blood
26392 {
26393 damage=0;
26394 };
26395 class Shock
26396 {
26397 damage=0;
26398 };
26399 };
26400 class FragGrenade
26401 {
26402 class Health
26403 {
26404 damage=10;
26405 };
26406 class Blood
26407 {
26408 damage=0;
26409 };
26410 class Shock
26411 {
26412 damage=0;
26413 };
26414 };
26415 };
26416 };
26417 class door10
26418 {
26419 class Health
26420 {
26421 hitpoints=1000;
26422 transferToGlobalCoef=0;
26423 };
26424 componentNames[]=
26425 {
26426 "doors10"
26427 };
26428 fatalInjuryCoef=-1;
26429 class ArmorType
26430 {
26431 class Projectile
26432 {
26433 class Health
26434 {
26435 damage=3;
26436 };
26437 class Blood
26438 {
26439 damage=0;
26440 };
26441 class Shock
26442 {
26443 damage=0;
26444 };
26445 };
26446 class Melee
26447 {
26448 class Health
26449 {
26450 damage=5;
26451 };
26452 class Blood
26453 {
26454 damage=0;
26455 };
26456 class Shock
26457 {
26458 damage=0;
26459 };
26460 };
26461 class FragGrenade
26462 {
26463 class Health
26464 {
26465 damage=10;
26466 };
26467 class Blood
26468 {
26469 damage=0;
26470 };
26471 class Shock
26472 {
26473 damage=0;
26474 };
26475 };
26476 };
26477 };
26478 class door11
26479 {
26480 class Health
26481 {
26482 hitpoints=1000;
26483 transferToGlobalCoef=0;
26484 };
26485 componentNames[]=
26486 {
26487 "doors11"
26488 };
26489 fatalInjuryCoef=-1;
26490 class ArmorType
26491 {
26492 class Projectile
26493 {
26494 class Health
26495 {
26496 damage=3;
26497 };
26498 class Blood
26499 {
26500 damage=0;
26501 };
26502 class Shock
26503 {
26504 damage=0;
26505 };
26506 };
26507 class Melee
26508 {
26509 class Health
26510 {
26511 damage=5;
26512 };
26513 class Blood
26514 {
26515 damage=0;
26516 };
26517 class Shock
26518 {
26519 damage=0;
26520 };
26521 };
26522 class FragGrenade
26523 {
26524 class Health
26525 {
26526 damage=10;
26527 };
26528 class Blood
26529 {
26530 damage=0;
26531 };
26532 class Shock
26533 {
26534 damage=0;
26535 };
26536 };
26537 };
26538 };
26539 class door12
26540 {
26541 class Health
26542 {
26543 hitpoints=1000;
26544 transferToGlobalCoef=0;
26545 };
26546 componentNames[]=
26547 {
26548 "doors12"
26549 };
26550 fatalInjuryCoef=-1;
26551 class ArmorType
26552 {
26553 class Projectile
26554 {
26555 class Health
26556 {
26557 damage=3;
26558 };
26559 class Blood
26560 {
26561 damage=0;
26562 };
26563 class Shock
26564 {
26565 damage=0;
26566 };
26567 };
26568 class Melee
26569 {
26570 class Health
26571 {
26572 damage=5;
26573 };
26574 class Blood
26575 {
26576 damage=0;
26577 };
26578 class Shock
26579 {
26580 damage=0;
26581 };
26582 };
26583 class FragGrenade
26584 {
26585 class Health
26586 {
26587 damage=10;
26588 };
26589 class Blood
26590 {
26591 damage=0;
26592 };
26593 class Shock
26594 {
26595 damage=0;
26596 };
26597 };
26598 };
26599 };
26600 class door13
26601 {
26602 class Health
26603 {
26604 hitpoints=1000;
26605 transferToGlobalCoef=0;
26606 };
26607 componentNames[]=
26608 {
26609 "doors13"
26610 };
26611 fatalInjuryCoef=-1;
26612 class ArmorType
26613 {
26614 class Projectile
26615 {
26616 class Health
26617 {
26618 damage=3;
26619 };
26620 class Blood
26621 {
26622 damage=0;
26623 };
26624 class Shock
26625 {
26626 damage=0;
26627 };
26628 };
26629 class Melee
26630 {
26631 class Health
26632 {
26633 damage=5;
26634 };
26635 class Blood
26636 {
26637 damage=0;
26638 };
26639 class Shock
26640 {
26641 damage=0;
26642 };
26643 };
26644 class FragGrenade
26645 {
26646 class Health
26647 {
26648 damage=10;
26649 };
26650 class Blood
26651 {
26652 damage=0;
26653 };
26654 class Shock
26655 {
26656 damage=0;
26657 };
26658 };
26659 };
26660 };
26661 class door15
26662 {
26663 class Health
26664 {
26665 hitpoints=1000;
26666 transferToGlobalCoef=0;
26667 };
26668 componentNames[]=
26669 {
26670 "doors15"
26671 };
26672 fatalInjuryCoef=-1;
26673 class ArmorType
26674 {
26675 class Projectile
26676 {
26677 class Health
26678 {
26679 damage=3;
26680 };
26681 class Blood
26682 {
26683 damage=0;
26684 };
26685 class Shock
26686 {
26687 damage=0;
26688 };
26689 };
26690 class Melee
26691 {
26692 class Health
26693 {
26694 damage=5;
26695 };
26696 class Blood
26697 {
26698 damage=0;
26699 };
26700 class Shock
26701 {
26702 damage=0;
26703 };
26704 };
26705 class FragGrenade
26706 {
26707 class Health
26708 {
26709 damage=10;
26710 };
26711 class Blood
26712 {
26713 damage=0;
26714 };
26715 class Shock
26716 {
26717 damage=0;
26718 };
26719 };
26720 };
26721 };
26722 class door16
26723 {
26724 class Health
26725 {
26726 hitpoints=1000;
26727 transferToGlobalCoef=0;
26728 };
26729 componentNames[]=
26730 {
26731 "doors16"
26732 };
26733 fatalInjuryCoef=-1;
26734 class ArmorType
26735 {
26736 class Projectile
26737 {
26738 class Health
26739 {
26740 damage=3;
26741 };
26742 class Blood
26743 {
26744 damage=0;
26745 };
26746 class Shock
26747 {
26748 damage=0;
26749 };
26750 };
26751 class Melee
26752 {
26753 class Health
26754 {
26755 damage=5;
26756 };
26757 class Blood
26758 {
26759 damage=0;
26760 };
26761 class Shock
26762 {
26763 damage=0;
26764 };
26765 };
26766 class FragGrenade
26767 {
26768 class Health
26769 {
26770 damage=10;
26771 };
26772 class Blood
26773 {
26774 damage=0;
26775 };
26776 class Shock
26777 {
26778 damage=0;
26779 };
26780 };
26781 };
26782 };
26783 class door17
26784 {
26785 class Health
26786 {
26787 hitpoints=1000;
26788 transferToGlobalCoef=0;
26789 };
26790 componentNames[]=
26791 {
26792 "doors17"
26793 };
26794 fatalInjuryCoef=-1;
26795 class ArmorType
26796 {
26797 class Projectile
26798 {
26799 class Health
26800 {
26801 damage=3;
26802 };
26803 class Blood
26804 {
26805 damage=0;
26806 };
26807 class Shock
26808 {
26809 damage=0;
26810 };
26811 };
26812 class Melee
26813 {
26814 class Health
26815 {
26816 damage=5;
26817 };
26818 class Blood
26819 {
26820 damage=0;
26821 };
26822 class Shock
26823 {
26824 damage=0;
26825 };
26826 };
26827 class FragGrenade
26828 {
26829 class Health
26830 {
26831 damage=10;
26832 };
26833 class Blood
26834 {
26835 damage=0;
26836 };
26837 class Shock
26838 {
26839 damage=0;
26840 };
26841 };
26842 };
26843 };
26844 class door18
26845 {
26846 class Health
26847 {
26848 hitpoints=1000;
26849 transferToGlobalCoef=0;
26850 };
26851 componentNames[]=
26852 {
26853 "doors18"
26854 };
26855 fatalInjuryCoef=-1;
26856 class ArmorType
26857 {
26858 class Projectile
26859 {
26860 class Health
26861 {
26862 damage=3;
26863 };
26864 class Blood
26865 {
26866 damage=0;
26867 };
26868 class Shock
26869 {
26870 damage=0;
26871 };
26872 };
26873 class Melee
26874 {
26875 class Health
26876 {
26877 damage=5;
26878 };
26879 class Blood
26880 {
26881 damage=0;
26882 };
26883 class Shock
26884 {
26885 damage=0;
26886 };
26887 };
26888 class FragGrenade
26889 {
26890 class Health
26891 {
26892 damage=10;
26893 };
26894 class Blood
26895 {
26896 damage=0;
26897 };
26898 class Shock
26899 {
26900 damage=0;
26901 };
26902 };
26903 };
26904 };
26905 class door19
26906 {
26907 class Health
26908 {
26909 hitpoints=1000;
26910 transferToGlobalCoef=0;
26911 };
26912 componentNames[]=
26913 {
26914 "doors19"
26915 };
26916 fatalInjuryCoef=-1;
26917 class ArmorType
26918 {
26919 class Projectile
26920 {
26921 class Health
26922 {
26923 damage=3;
26924 };
26925 class Blood
26926 {
26927 damage=0;
26928 };
26929 class Shock
26930 {
26931 damage=0;
26932 };
26933 };
26934 class Melee
26935 {
26936 class Health
26937 {
26938 damage=5;
26939 };
26940 class Blood
26941 {
26942 damage=0;
26943 };
26944 class Shock
26945 {
26946 damage=0;
26947 };
26948 };
26949 class FragGrenade
26950 {
26951 class Health
26952 {
26953 damage=10;
26954 };
26955 class Blood
26956 {
26957 damage=0;
26958 };
26959 class Shock
26960 {
26961 damage=0;
26962 };
26963 };
26964 };
26965 };
26966 class door20
26967 {
26968 class Health
26969 {
26970 hitpoints=1000;
26971 transferToGlobalCoef=0;
26972 };
26973 componentNames[]=
26974 {
26975 "doors20"
26976 };
26977 fatalInjuryCoef=-1;
26978 class ArmorType
26979 {
26980 class Projectile
26981 {
26982 class Health
26983 {
26984 damage=3;
26985 };
26986 class Blood
26987 {
26988 damage=0;
26989 };
26990 class Shock
26991 {
26992 damage=0;
26993 };
26994 };
26995 class Melee
26996 {
26997 class Health
26998 {
26999 damage=5;
27000 };
27001 class Blood
27002 {
27003 damage=0;
27004 };
27005 class Shock
27006 {
27007 damage=0;
27008 };
27009 };
27010 class FragGrenade
27011 {
27012 class Health
27013 {
27014 damage=10;
27015 };
27016 class Blood
27017 {
27018 damage=0;
27019 };
27020 class Shock
27021 {
27022 damage=0;
27023 };
27024 };
27025 };
27026 };
27027 class door21
27028 {
27029 class Health
27030 {
27031 hitpoints=1000;
27032 transferToGlobalCoef=0;
27033 };
27034 componentNames[]=
27035 {
27036 "doors21"
27037 };
27038 fatalInjuryCoef=-1;
27039 class ArmorType
27040 {
27041 class Projectile
27042 {
27043 class Health
27044 {
27045 damage=3;
27046 };
27047 class Blood
27048 {
27049 damage=0;
27050 };
27051 class Shock
27052 {
27053 damage=0;
27054 };
27055 };
27056 class Melee
27057 {
27058 class Health
27059 {
27060 damage=5;
27061 };
27062 class Blood
27063 {
27064 damage=0;
27065 };
27066 class Shock
27067 {
27068 damage=0;
27069 };
27070 };
27071 class FragGrenade
27072 {
27073 class Health
27074 {
27075 damage=10;
27076 };
27077 class Blood
27078 {
27079 damage=0;
27080 };
27081 class Shock
27082 {
27083 damage=0;
27084 };
27085 };
27086 };
27087 };
27088 };
27089 };
27090 };
27091 class Land_City_School: HouseNoDestruct
27092 {
27093 scope=1;
27094 model="\DZ\structures\Residential\Schools\City_School.p3d";
27095 class Doors
27096 {
27097 class DoorsTwin1
27098 {
27099 displayName="door Twin1";
27100 component="DoorsTwin1";
27101 soundPos="doorsTwin1_action";
27102 animPeriod=1;
27103 initPhase=0;
27104 initOpened=0.30000001;
27105 soundOpen="doorMetalTwinOpen";
27106 soundClose="doorMetalTwinClose";
27107 soundLocked="doorMetalTwinRattle";
27108 soundOpenABit="doorMetalTwinOpenABit";
27109 };
27110 class DoorsTwin2
27111 {
27112 displayName="door Twin2";
27113 component="DoorsTwin2";
27114 soundPos="doorsTwin2_action";
27115 animPeriod=1;
27116 initPhase=0;
27117 initOpened=0.69999999;
27118 soundOpen="doorWoodTwinOpen";
27119 soundClose="doorWoodTwinClose";
27120 soundLocked="doorWoodTwinRattle";
27121 soundOpenABit="doorWoodTwinOpenABit";
27122 };
27123 class DoorsTwin3
27124 {
27125 displayName="door Twin3";
27126 component="DoorsTwin3";
27127 soundPos="doorsTwin3_action";
27128 animPeriod=1;
27129 initPhase=0;
27130 initOpened=0.69999999;
27131 soundOpen="doorWoodTwinOpen";
27132 soundClose="doorWoodTwinClose";
27133 soundLocked="doorWoodTwinRattle";
27134 soundOpenABit="doorWoodTwinOpenABit";
27135 };
27136 class DoorsTwin4
27137 {
27138 displayName="door Twin4";
27139 component="DoorsTwin4";
27140 soundPos="doorsTwin4_action";
27141 animPeriod=1;
27142 initPhase=0;
27143 initOpened=0.69999999;
27144 soundOpen="doorWoodTwinOpen";
27145 soundClose="doorWoodTwinClose";
27146 soundLocked="doorWoodTwinRattle";
27147 soundOpenABit="doorWoodTwinOpenABit";
27148 };
27149 class DoorsTwin5
27150 {
27151 displayName="door Twin5";
27152 component="DoorsTwin5";
27153 soundPos="doorsTwin5_action";
27154 animPeriod=1;
27155 initPhase=0;
27156 initOpened=0.69999999;
27157 soundOpen="doorWoodTwinOpen";
27158 soundClose="doorWoodTwinClose";
27159 soundLocked="doorWoodTwinRattle";
27160 soundOpenABit="doorWoodTwinOpenABit";
27161 };
27162 class DoorsTwin6
27163 {
27164 displayName="door Twin6";
27165 component="DoorsTwin6";
27166 soundPos="doorsTwin6_action";
27167 animPeriod=1;
27168 initPhase=0;
27169 initOpened=0.69999999;
27170 soundOpen="doorWoodTwinOpen";
27171 soundClose="doorWoodTwinClose";
27172 soundLocked="doorWoodTwinRattle";
27173 soundOpenABit="doorWoodTwinOpenABit";
27174 };
27175 class DoorsTwin7
27176 {
27177 displayName="door Twin7";
27178 component="DoorsTwin7";
27179 soundPos="doorsTwin7_action";
27180 animPeriod=1;
27181 initPhase=0;
27182 initOpened=0.69999999;
27183 soundOpen="doorWoodTwinOpen";
27184 soundClose="doorWoodTwinClose";
27185 soundLocked="doorWoodTwinRattle";
27186 soundOpenABit="doorWoodTwinOpenABit";
27187 };
27188 class Doors15
27189 {
27190 displayName="door 15";
27191 component="Doors15";
27192 soundPos="doors15_action";
27193 animPeriod=1;
27194 initPhase=0;
27195 initOpened=0.69999999;
27196 soundOpen="doorWoodSmallOpen";
27197 soundClose="doorWoodSmallClose";
27198 soundLocked="doorWoodSmallRattle";
27199 soundOpenABit="doorWoodSmallOpenABit";
27200 };
27201 class Doors16
27202 {
27203 displayName="door 16";
27204 component="Doors16";
27205 soundPos="doors16_action";
27206 animPeriod=1;
27207 initPhase=0;
27208 initOpened=0.69999999;
27209 soundOpen="doorWoodSmallOpen";
27210 soundClose="doorWoodSmallClose";
27211 soundLocked="doorWoodSmallRattle";
27212 soundOpenABit="doorWoodSmallOpenABit";
27213 };
27214 class Doors17
27215 {
27216 displayName="door 17";
27217 component="Doors17";
27218 soundPos="doors17_action";
27219 animPeriod=1;
27220 initPhase=0;
27221 initOpened=0.69999999;
27222 soundOpen="doorWoodSmallOpen";
27223 soundClose="doorWoodSmallClose";
27224 soundLocked="doorWoodSmallRattle";
27225 soundOpenABit="doorWoodSmallOpenABit";
27226 };
27227 class Doors18
27228 {
27229 displayName="door 18";
27230 component="Doors18";
27231 soundPos="doors18_action";
27232 animPeriod=1;
27233 initPhase=0;
27234 initOpened=0.69999999;
27235 soundOpen="doorWoodSmallOpen";
27236 soundClose="doorWoodSmallClose";
27237 soundLocked="doorWoodSmallRattle";
27238 soundOpenABit="doorWoodSmallOpenABit";
27239 };
27240 class Doors19
27241 {
27242 displayName="door 19";
27243 component="Doors19";
27244 soundPos="doors19_action";
27245 animPeriod=1;
27246 initPhase=0;
27247 initOpened=0.69999999;
27248 soundOpen="doorWoodSmallOpen";
27249 soundClose="doorWoodSmallClose";
27250 soundLocked="doorWoodSmallRattle";
27251 soundOpenABit="doorWoodSmallOpenABit";
27252 };
27253 class Doors20
27254 {
27255 displayName="door 20";
27256 component="Doors20";
27257 soundPos="doors20_action";
27258 animPeriod=1;
27259 initPhase=0;
27260 initOpened=0.69999999;
27261 soundOpen="doorWoodSmallOpen";
27262 soundClose="doorWoodSmallClose";
27263 soundLocked="doorWoodSmallRattle";
27264 soundOpenABit="doorWoodSmallOpenABit";
27265 };
27266 class Doors21
27267 {
27268 displayName="door 21";
27269 component="Doors21";
27270 soundPos="doors21_action";
27271 animPeriod=1;
27272 initPhase=0;
27273 initOpened=0.69999999;
27274 soundOpen="doorWoodSmallOpen";
27275 soundClose="doorWoodSmallClose";
27276 soundLocked="doorWoodSmallRattle";
27277 soundOpenABit="doorWoodSmallOpenABit";
27278 };
27279 class Doors22
27280 {
27281 displayName="door 22";
27282 component="Doors22";
27283 soundPos="doors22_action";
27284 animPeriod=1;
27285 initPhase=0;
27286 initOpened=0.69999999;
27287 soundOpen="doorWoodSmallOpen";
27288 soundClose="doorWoodSmallClose";
27289 soundLocked="doorWoodSmallRattle";
27290 soundOpenABit="doorWoodSmallOpenABit";
27291 };
27292 class Doors23
27293 {
27294 displayName="door 23";
27295 component="Doors23";
27296 soundPos="doors23_action";
27297 animPeriod=1;
27298 initPhase=0;
27299 initOpened=0.69999999;
27300 soundOpen="doorWoodSmallOpen";
27301 soundClose="doorWoodSmallClose";
27302 soundLocked="doorWoodSmallRattle";
27303 soundOpenABit="doorWoodSmallOpenABit";
27304 };
27305 class Doors24
27306 {
27307 displayName="door 24";
27308 component="Doors24";
27309 soundPos="doors24_action";
27310 animPeriod=1;
27311 initPhase=0;
27312 initOpened=0.69999999;
27313 soundOpen="doorWoodSmallOpen";
27314 soundClose="doorWoodSmallClose";
27315 soundLocked="doorWoodSmallRattle";
27316 soundOpenABit="doorWoodSmallOpenABit";
27317 };
27318 class Doors25
27319 {
27320 displayName="door 25";
27321 component="Doors25";
27322 soundPos="doors25_action";
27323 animPeriod=1;
27324 initPhase=0;
27325 initOpened=0.69999999;
27326 soundOpen="doorWoodSmallOpen";
27327 soundClose="doorWoodSmallClose";
27328 soundLocked="doorWoodSmallRattle";
27329 soundOpenABit="doorWoodSmallOpenABit";
27330 };
27331 class Doors26
27332 {
27333 displayName="door 26";
27334 component="Doors26";
27335 soundPos="doors26_action";
27336 animPeriod=1;
27337 initPhase=0;
27338 initOpened=0.69999999;
27339 soundOpen="doorWoodSmallOpen";
27340 soundClose="doorWoodSmallClose";
27341 soundLocked="doorWoodSmallRattle";
27342 soundOpenABit="doorWoodSmallOpenABit";
27343 };
27344 class Doors27
27345 {
27346 displayName="door 27";
27347 component="Doors27";
27348 soundPos="doors27_action";
27349 animPeriod=1;
27350 initPhase=0;
27351 initOpened=0.69999999;
27352 soundOpen="doorWoodSmallOpen";
27353 soundClose="doorWoodSmallClose";
27354 soundLocked="doorWoodSmallRattle";
27355 soundOpenABit="doorWoodSmallOpenABit";
27356 };
27357 class Doors28
27358 {
27359 displayName="door 28";
27360 component="Doors28";
27361 soundPos="doors28_action";
27362 animPeriod=1;
27363 initPhase=0;
27364 initOpened=0.69999999;
27365 soundOpen="doorWoodSmallOpen";
27366 soundClose="doorWoodSmallClose";
27367 soundLocked="doorWoodSmallRattle";
27368 soundOpenABit="doorWoodSmallOpenABit";
27369 };
27370 class Doors29
27371 {
27372 displayName="door 29";
27373 component="Doors29";
27374 soundPos="doors29_action";
27375 animPeriod=1;
27376 initPhase=0;
27377 initOpened=0.69999999;
27378 soundOpen="doorWoodSmallOpen";
27379 soundClose="doorWoodSmallClose";
27380 soundLocked="doorWoodSmallRattle";
27381 soundOpenABit="doorWoodSmallOpenABit";
27382 };
27383 class Doors30
27384 {
27385 displayName="door 30";
27386 component="Doors30";
27387 soundPos="doors30_action";
27388 animPeriod=1;
27389 initPhase=0;
27390 initOpened=0.30000001;
27391 soundOpen="doorWoodSmallOpen";
27392 soundClose="doorWoodSmallClose";
27393 soundLocked="doorWoodSmallRattle";
27394 soundOpenABit="doorWoodSmallOpenABit";
27395 };
27396 class Doors31
27397 {
27398 displayName="door 31";
27399 component="Doors31";
27400 soundPos="doors31_action";
27401 animPeriod=1;
27402 initPhase=0;
27403 initOpened=0.69999999;
27404 soundOpen="doorWoodSmallOpen";
27405 soundClose="doorWoodSmallClose";
27406 soundLocked="doorWoodSmallRattle";
27407 soundOpenABit="doorWoodSmallOpenABit";
27408 };
27409 class Doors32
27410 {
27411 displayName="door 32";
27412 component="Doors32";
27413 soundPos="doors32_action";
27414 animPeriod=1;
27415 initPhase=0;
27416 initOpened=0.69999999;
27417 soundOpen="doorWoodSmallOpen";
27418 soundClose="doorWoodSmallClose";
27419 soundLocked="doorWoodSmallRattle";
27420 soundOpenABit="doorWoodSmallOpenABit";
27421 };
27422 class Doors33
27423 {
27424 displayName="door 33";
27425 component="Doors33";
27426 soundPos="doors33_action";
27427 animPeriod=1;
27428 initPhase=0;
27429 initOpened=0.30000001;
27430 soundOpen="doorWoodSmallOpen";
27431 soundClose="doorWoodSmallClose";
27432 soundLocked="doorWoodSmallRattle";
27433 soundOpenABit="doorWoodSmallOpenABit";
27434 };
27435 class Doors34
27436 {
27437 displayName="door 34";
27438 component="Doors34";
27439 soundPos="doors34_action";
27440 animPeriod=1;
27441 initPhase=0;
27442 initOpened=0.30000001;
27443 soundOpen="doorWoodSmallOpen";
27444 soundClose="doorWoodSmallClose";
27445 soundLocked="doorWoodSmallRattle";
27446 soundOpenABit="doorWoodSmallOpenABit";
27447 };
27448 class Doors35
27449 {
27450 displayName="door 35";
27451 component="Doors35";
27452 soundPos="doors35_action";
27453 animPeriod=1;
27454 initPhase=0;
27455 initOpened=0.30000001;
27456 soundOpen="doorWoodSmallOpen";
27457 soundClose="doorWoodSmallClose";
27458 soundLocked="doorWoodSmallRattle";
27459 soundOpenABit="doorWoodSmallOpenABit";
27460 };
27461 class Doors36
27462 {
27463 displayName="door 36";
27464 component="Doors36";
27465 soundPos="doors36_action";
27466 animPeriod=1;
27467 initPhase=0;
27468 initOpened=0.69999999;
27469 soundOpen="doorWoodSmallOpen";
27470 soundClose="doorWoodSmallClose";
27471 soundLocked="doorWoodSmallRattle";
27472 soundOpenABit="doorWoodSmallOpenABit";
27473 };
27474 class Doors37
27475 {
27476 displayName="door 37";
27477 component="Doors37";
27478 soundPos="doors37_action";
27479 animPeriod=1;
27480 initPhase=0;
27481 initOpened=0.69999999;
27482 soundOpen="doorWoodSmallOpen";
27483 soundClose="doorWoodSmallClose";
27484 soundLocked="doorWoodSmallRattle";
27485 soundOpenABit="doorWoodSmallOpenABit";
27486 };
27487 };
27488 class DamageSystem
27489 {
27490 class GlobalHealth
27491 {
27492 class Health
27493 {
27494 hitpoints=1000;
27495 };
27496 };
27497 class GlobalArmor
27498 {
27499 class Projectile
27500 {
27501 class Health
27502 {
27503 damage=0;
27504 };
27505 class Blood
27506 {
27507 damage=0;
27508 };
27509 class Shock
27510 {
27511 damage=0;
27512 };
27513 };
27514 class Melee
27515 {
27516 class Health
27517 {
27518 damage=0;
27519 };
27520 class Blood
27521 {
27522 damage=0;
27523 };
27524 class Shock
27525 {
27526 damage=0;
27527 };
27528 };
27529 class FragGrenade
27530 {
27531 class Health
27532 {
27533 damage=0;
27534 };
27535 class Blood
27536 {
27537 damage=0;
27538 };
27539 class Shock
27540 {
27541 damage=0;
27542 };
27543 };
27544 };
27545 class DamageZones
27546 {
27547 class twin1
27548 {
27549 class Health
27550 {
27551 hitpoints=2000;
27552 transferToGlobalCoef=0;
27553 };
27554 componentNames[]=
27555 {
27556 "doorsTwin1"
27557 };
27558 fatalInjuryCoef=-1;
27559 class ArmorType
27560 {
27561 class Projectile
27562 {
27563 class Health
27564 {
27565 damage=2;
27566 };
27567 class Blood
27568 {
27569 damage=0;
27570 };
27571 class Shock
27572 {
27573 damage=0;
27574 };
27575 };
27576 class Melee
27577 {
27578 class Health
27579 {
27580 damage=2.5;
27581 };
27582 class Blood
27583 {
27584 damage=0;
27585 };
27586 class Shock
27587 {
27588 damage=0;
27589 };
27590 };
27591 class FragGrenade
27592 {
27593 class Health
27594 {
27595 damage=3;
27596 };
27597 class Blood
27598 {
27599 damage=0;
27600 };
27601 class Shock
27602 {
27603 damage=0;
27604 };
27605 };
27606 };
27607 };
27608 class twin2
27609 {
27610 class Health
27611 {
27612 hitpoints=1500;
27613 transferToGlobalCoef=0;
27614 };
27615 componentNames[]=
27616 {
27617 "doorsTwin2"
27618 };
27619 fatalInjuryCoef=-1;
27620 class ArmorType
27621 {
27622 class Projectile
27623 {
27624 class Health
27625 {
27626 damage=3;
27627 };
27628 class Blood
27629 {
27630 damage=0;
27631 };
27632 class Shock
27633 {
27634 damage=0;
27635 };
27636 };
27637 class Melee
27638 {
27639 class Health
27640 {
27641 damage=5;
27642 };
27643 class Blood
27644 {
27645 damage=0;
27646 };
27647 class Shock
27648 {
27649 damage=0;
27650 };
27651 };
27652 class FragGrenade
27653 {
27654 class Health
27655 {
27656 damage=10;
27657 };
27658 class Blood
27659 {
27660 damage=0;
27661 };
27662 class Shock
27663 {
27664 damage=0;
27665 };
27666 };
27667 };
27668 };
27669 class twin3
27670 {
27671 class Health
27672 {
27673 hitpoints=1500;
27674 transferToGlobalCoef=0;
27675 };
27676 componentNames[]=
27677 {
27678 "doorsTwin3"
27679 };
27680 fatalInjuryCoef=-1;
27681 class ArmorType
27682 {
27683 class Projectile
27684 {
27685 class Health
27686 {
27687 damage=3;
27688 };
27689 class Blood
27690 {
27691 damage=0;
27692 };
27693 class Shock
27694 {
27695 damage=0;
27696 };
27697 };
27698 class Melee
27699 {
27700 class Health
27701 {
27702 damage=5;
27703 };
27704 class Blood
27705 {
27706 damage=0;
27707 };
27708 class Shock
27709 {
27710 damage=0;
27711 };
27712 };
27713 class FragGrenade
27714 {
27715 class Health
27716 {
27717 damage=10;
27718 };
27719 class Blood
27720 {
27721 damage=0;
27722 };
27723 class Shock
27724 {
27725 damage=0;
27726 };
27727 };
27728 };
27729 };
27730 class twin4
27731 {
27732 class Health
27733 {
27734 hitpoints=1500;
27735 transferToGlobalCoef=0;
27736 };
27737 componentNames[]=
27738 {
27739 "doorsTwin4"
27740 };
27741 fatalInjuryCoef=-1;
27742 class ArmorType
27743 {
27744 class Projectile
27745 {
27746 class Health
27747 {
27748 damage=3;
27749 };
27750 class Blood
27751 {
27752 damage=0;
27753 };
27754 class Shock
27755 {
27756 damage=0;
27757 };
27758 };
27759 class Melee
27760 {
27761 class Health
27762 {
27763 damage=5;
27764 };
27765 class Blood
27766 {
27767 damage=0;
27768 };
27769 class Shock
27770 {
27771 damage=0;
27772 };
27773 };
27774 class FragGrenade
27775 {
27776 class Health
27777 {
27778 damage=10;
27779 };
27780 class Blood
27781 {
27782 damage=0;
27783 };
27784 class Shock
27785 {
27786 damage=0;
27787 };
27788 };
27789 };
27790 };
27791 class twin5
27792 {
27793 class Health
27794 {
27795 hitpoints=1500;
27796 transferToGlobalCoef=0;
27797 };
27798 componentNames[]=
27799 {
27800 "doorsTwin5"
27801 };
27802 fatalInjuryCoef=-1;
27803 class ArmorType
27804 {
27805 class Projectile
27806 {
27807 class Health
27808 {
27809 damage=3;
27810 };
27811 class Blood
27812 {
27813 damage=0;
27814 };
27815 class Shock
27816 {
27817 damage=0;
27818 };
27819 };
27820 class Melee
27821 {
27822 class Health
27823 {
27824 damage=5;
27825 };
27826 class Blood
27827 {
27828 damage=0;
27829 };
27830 class Shock
27831 {
27832 damage=0;
27833 };
27834 };
27835 class FragGrenade
27836 {
27837 class Health
27838 {
27839 damage=10;
27840 };
27841 class Blood
27842 {
27843 damage=0;
27844 };
27845 class Shock
27846 {
27847 damage=0;
27848 };
27849 };
27850 };
27851 };
27852 class twin6
27853 {
27854 class Health
27855 {
27856 hitpoints=1500;
27857 transferToGlobalCoef=0;
27858 };
27859 componentNames[]=
27860 {
27861 "doorsTwin6"
27862 };
27863 fatalInjuryCoef=-1;
27864 class ArmorType
27865 {
27866 class Projectile
27867 {
27868 class Health
27869 {
27870 damage=3;
27871 };
27872 class Blood
27873 {
27874 damage=0;
27875 };
27876 class Shock
27877 {
27878 damage=0;
27879 };
27880 };
27881 class Melee
27882 {
27883 class Health
27884 {
27885 damage=5;
27886 };
27887 class Blood
27888 {
27889 damage=0;
27890 };
27891 class Shock
27892 {
27893 damage=0;
27894 };
27895 };
27896 class FragGrenade
27897 {
27898 class Health
27899 {
27900 damage=10;
27901 };
27902 class Blood
27903 {
27904 damage=0;
27905 };
27906 class Shock
27907 {
27908 damage=0;
27909 };
27910 };
27911 };
27912 };
27913 class twin7
27914 {
27915 class Health
27916 {
27917 hitpoints=1500;
27918 transferToGlobalCoef=0;
27919 };
27920 componentNames[]=
27921 {
27922 "doorsTwin7"
27923 };
27924 fatalInjuryCoef=-1;
27925 class ArmorType
27926 {
27927 class Projectile
27928 {
27929 class Health
27930 {
27931 damage=3;
27932 };
27933 class Blood
27934 {
27935 damage=0;
27936 };
27937 class Shock
27938 {
27939 damage=0;
27940 };
27941 };
27942 class Melee
27943 {
27944 class Health
27945 {
27946 damage=5;
27947 };
27948 class Blood
27949 {
27950 damage=0;
27951 };
27952 class Shock
27953 {
27954 damage=0;
27955 };
27956 };
27957 class FragGrenade
27958 {
27959 class Health
27960 {
27961 damage=10;
27962 };
27963 class Blood
27964 {
27965 damage=0;
27966 };
27967 class Shock
27968 {
27969 damage=0;
27970 };
27971 };
27972 };
27973 };
27974 class door15
27975 {
27976 class Health
27977 {
27978 hitpoints=1000;
27979 transferToGlobalCoef=0;
27980 };
27981 componentNames[]=
27982 {
27983 "doors15"
27984 };
27985 fatalInjuryCoef=-1;
27986 class ArmorType
27987 {
27988 class Projectile
27989 {
27990 class Health
27991 {
27992 damage=3;
27993 };
27994 class Blood
27995 {
27996 damage=0;
27997 };
27998 class Shock
27999 {
28000 damage=0;
28001 };
28002 };
28003 class Melee
28004 {
28005 class Health
28006 {
28007 damage=5;
28008 };
28009 class Blood
28010 {
28011 damage=0;
28012 };
28013 class Shock
28014 {
28015 damage=0;
28016 };
28017 };
28018 class FragGrenade
28019 {
28020 class Health
28021 {
28022 damage=10;
28023 };
28024 class Blood
28025 {
28026 damage=0;
28027 };
28028 class Shock
28029 {
28030 damage=0;
28031 };
28032 };
28033 };
28034 };
28035 class door16
28036 {
28037 class Health
28038 {
28039 hitpoints=1000;
28040 transferToGlobalCoef=0;
28041 };
28042 componentNames[]=
28043 {
28044 "doors16"
28045 };
28046 fatalInjuryCoef=-1;
28047 class ArmorType
28048 {
28049 class Projectile
28050 {
28051 class Health
28052 {
28053 damage=3;
28054 };
28055 class Blood
28056 {
28057 damage=0;
28058 };
28059 class Shock
28060 {
28061 damage=0;
28062 };
28063 };
28064 class Melee
28065 {
28066 class Health
28067 {
28068 damage=5;
28069 };
28070 class Blood
28071 {
28072 damage=0;
28073 };
28074 class Shock
28075 {
28076 damage=0;
28077 };
28078 };
28079 class FragGrenade
28080 {
28081 class Health
28082 {
28083 damage=10;
28084 };
28085 class Blood
28086 {
28087 damage=0;
28088 };
28089 class Shock
28090 {
28091 damage=0;
28092 };
28093 };
28094 };
28095 };
28096 class door17
28097 {
28098 class Health
28099 {
28100 hitpoints=1000;
28101 transferToGlobalCoef=0;
28102 };
28103 componentNames[]=
28104 {
28105 "doors17"
28106 };
28107 fatalInjuryCoef=-1;
28108 class ArmorType
28109 {
28110 class Projectile
28111 {
28112 class Health
28113 {
28114 damage=3;
28115 };
28116 class Blood
28117 {
28118 damage=0;
28119 };
28120 class Shock
28121 {
28122 damage=0;
28123 };
28124 };
28125 class Melee
28126 {
28127 class Health
28128 {
28129 damage=5;
28130 };
28131 class Blood
28132 {
28133 damage=0;
28134 };
28135 class Shock
28136 {
28137 damage=0;
28138 };
28139 };
28140 class FragGrenade
28141 {
28142 class Health
28143 {
28144 damage=10;
28145 };
28146 class Blood
28147 {
28148 damage=0;
28149 };
28150 class Shock
28151 {
28152 damage=0;
28153 };
28154 };
28155 };
28156 };
28157 class door18
28158 {
28159 class Health
28160 {
28161 hitpoints=1000;
28162 transferToGlobalCoef=0;
28163 };
28164 componentNames[]=
28165 {
28166 "doors18"
28167 };
28168 fatalInjuryCoef=-1;
28169 class ArmorType
28170 {
28171 class Projectile
28172 {
28173 class Health
28174 {
28175 damage=3;
28176 };
28177 class Blood
28178 {
28179 damage=0;
28180 };
28181 class Shock
28182 {
28183 damage=0;
28184 };
28185 };
28186 class Melee
28187 {
28188 class Health
28189 {
28190 damage=5;
28191 };
28192 class Blood
28193 {
28194 damage=0;
28195 };
28196 class Shock
28197 {
28198 damage=0;
28199 };
28200 };
28201 class FragGrenade
28202 {
28203 class Health
28204 {
28205 damage=10;
28206 };
28207 class Blood
28208 {
28209 damage=0;
28210 };
28211 class Shock
28212 {
28213 damage=0;
28214 };
28215 };
28216 };
28217 };
28218 class door19
28219 {
28220 class Health
28221 {
28222 hitpoints=1000;
28223 transferToGlobalCoef=0;
28224 };
28225 componentNames[]=
28226 {
28227 "doors19"
28228 };
28229 fatalInjuryCoef=-1;
28230 class ArmorType
28231 {
28232 class Projectile
28233 {
28234 class Health
28235 {
28236 damage=3;
28237 };
28238 class Blood
28239 {
28240 damage=0;
28241 };
28242 class Shock
28243 {
28244 damage=0;
28245 };
28246 };
28247 class Melee
28248 {
28249 class Health
28250 {
28251 damage=5;
28252 };
28253 class Blood
28254 {
28255 damage=0;
28256 };
28257 class Shock
28258 {
28259 damage=0;
28260 };
28261 };
28262 class FragGrenade
28263 {
28264 class Health
28265 {
28266 damage=10;
28267 };
28268 class Blood
28269 {
28270 damage=0;
28271 };
28272 class Shock
28273 {
28274 damage=0;
28275 };
28276 };
28277 };
28278 };
28279 class door20
28280 {
28281 class Health
28282 {
28283 hitpoints=1000;
28284 transferToGlobalCoef=0;
28285 };
28286 componentNames[]=
28287 {
28288 "doors20"
28289 };
28290 fatalInjuryCoef=-1;
28291 class ArmorType
28292 {
28293 class Projectile
28294 {
28295 class Health
28296 {
28297 damage=3;
28298 };
28299 class Blood
28300 {
28301 damage=0;
28302 };
28303 class Shock
28304 {
28305 damage=0;
28306 };
28307 };
28308 class Melee
28309 {
28310 class Health
28311 {
28312 damage=5;
28313 };
28314 class Blood
28315 {
28316 damage=0;
28317 };
28318 class Shock
28319 {
28320 damage=0;
28321 };
28322 };
28323 class FragGrenade
28324 {
28325 class Health
28326 {
28327 damage=10;
28328 };
28329 class Blood
28330 {
28331 damage=0;
28332 };
28333 class Shock
28334 {
28335 damage=0;
28336 };
28337 };
28338 };
28339 };
28340 class door21
28341 {
28342 class Health
28343 {
28344 hitpoints=1000;
28345 transferToGlobalCoef=0;
28346 };
28347 componentNames[]=
28348 {
28349 "doors21"
28350 };
28351 fatalInjuryCoef=-1;
28352 class ArmorType
28353 {
28354 class Projectile
28355 {
28356 class Health
28357 {
28358 damage=3;
28359 };
28360 class Blood
28361 {
28362 damage=0;
28363 };
28364 class Shock
28365 {
28366 damage=0;
28367 };
28368 };
28369 class Melee
28370 {
28371 class Health
28372 {
28373 damage=5;
28374 };
28375 class Blood
28376 {
28377 damage=0;
28378 };
28379 class Shock
28380 {
28381 damage=0;
28382 };
28383 };
28384 class FragGrenade
28385 {
28386 class Health
28387 {
28388 damage=10;
28389 };
28390 class Blood
28391 {
28392 damage=0;
28393 };
28394 class Shock
28395 {
28396 damage=0;
28397 };
28398 };
28399 };
28400 };
28401 class door22
28402 {
28403 class Health
28404 {
28405 hitpoints=1000;
28406 transferToGlobalCoef=0;
28407 };
28408 componentNames[]=
28409 {
28410 "doors22"
28411 };
28412 fatalInjuryCoef=-1;
28413 class ArmorType
28414 {
28415 class Projectile
28416 {
28417 class Health
28418 {
28419 damage=3;
28420 };
28421 class Blood
28422 {
28423 damage=0;
28424 };
28425 class Shock
28426 {
28427 damage=0;
28428 };
28429 };
28430 class Melee
28431 {
28432 class Health
28433 {
28434 damage=5;
28435 };
28436 class Blood
28437 {
28438 damage=0;
28439 };
28440 class Shock
28441 {
28442 damage=0;
28443 };
28444 };
28445 class FragGrenade
28446 {
28447 class Health
28448 {
28449 damage=10;
28450 };
28451 class Blood
28452 {
28453 damage=0;
28454 };
28455 class Shock
28456 {
28457 damage=0;
28458 };
28459 };
28460 };
28461 };
28462 class door23
28463 {
28464 class Health
28465 {
28466 hitpoints=1000;
28467 transferToGlobalCoef=0;
28468 };
28469 componentNames[]=
28470 {
28471 "doors23"
28472 };
28473 fatalInjuryCoef=-1;
28474 class ArmorType
28475 {
28476 class Projectile
28477 {
28478 class Health
28479 {
28480 damage=3;
28481 };
28482 class Blood
28483 {
28484 damage=0;
28485 };
28486 class Shock
28487 {
28488 damage=0;
28489 };
28490 };
28491 class Melee
28492 {
28493 class Health
28494 {
28495 damage=5;
28496 };
28497 class Blood
28498 {
28499 damage=0;
28500 };
28501 class Shock
28502 {
28503 damage=0;
28504 };
28505 };
28506 class FragGrenade
28507 {
28508 class Health
28509 {
28510 damage=10;
28511 };
28512 class Blood
28513 {
28514 damage=0;
28515 };
28516 class Shock
28517 {
28518 damage=0;
28519 };
28520 };
28521 };
28522 };
28523 class door24
28524 {
28525 class Health
28526 {
28527 hitpoints=1000;
28528 transferToGlobalCoef=0;
28529 };
28530 componentNames[]=
28531 {
28532 "doors24"
28533 };
28534 fatalInjuryCoef=-1;
28535 class ArmorType
28536 {
28537 class Projectile
28538 {
28539 class Health
28540 {
28541 damage=3;
28542 };
28543 class Blood
28544 {
28545 damage=0;
28546 };
28547 class Shock
28548 {
28549 damage=0;
28550 };
28551 };
28552 class Melee
28553 {
28554 class Health
28555 {
28556 damage=5;
28557 };
28558 class Blood
28559 {
28560 damage=0;
28561 };
28562 class Shock
28563 {
28564 damage=0;
28565 };
28566 };
28567 class FragGrenade
28568 {
28569 class Health
28570 {
28571 damage=10;
28572 };
28573 class Blood
28574 {
28575 damage=0;
28576 };
28577 class Shock
28578 {
28579 damage=0;
28580 };
28581 };
28582 };
28583 };
28584 class door25
28585 {
28586 class Health
28587 {
28588 hitpoints=1000;
28589 transferToGlobalCoef=0;
28590 };
28591 componentNames[]=
28592 {
28593 "doors25"
28594 };
28595 fatalInjuryCoef=-1;
28596 class ArmorType
28597 {
28598 class Projectile
28599 {
28600 class Health
28601 {
28602 damage=3;
28603 };
28604 class Blood
28605 {
28606 damage=0;
28607 };
28608 class Shock
28609 {
28610 damage=0;
28611 };
28612 };
28613 class Melee
28614 {
28615 class Health
28616 {
28617 damage=5;
28618 };
28619 class Blood
28620 {
28621 damage=0;
28622 };
28623 class Shock
28624 {
28625 damage=0;
28626 };
28627 };
28628 class FragGrenade
28629 {
28630 class Health
28631 {
28632 damage=10;
28633 };
28634 class Blood
28635 {
28636 damage=0;
28637 };
28638 class Shock
28639 {
28640 damage=0;
28641 };
28642 };
28643 };
28644 };
28645 class door26
28646 {
28647 class Health
28648 {
28649 hitpoints=1000;
28650 transferToGlobalCoef=0;
28651 };
28652 componentNames[]=
28653 {
28654 "doors26"
28655 };
28656 fatalInjuryCoef=-1;
28657 class ArmorType
28658 {
28659 class Projectile
28660 {
28661 class Health
28662 {
28663 damage=3;
28664 };
28665 class Blood
28666 {
28667 damage=0;
28668 };
28669 class Shock
28670 {
28671 damage=0;
28672 };
28673 };
28674 class Melee
28675 {
28676 class Health
28677 {
28678 damage=5;
28679 };
28680 class Blood
28681 {
28682 damage=0;
28683 };
28684 class Shock
28685 {
28686 damage=0;
28687 };
28688 };
28689 class FragGrenade
28690 {
28691 class Health
28692 {
28693 damage=10;
28694 };
28695 class Blood
28696 {
28697 damage=0;
28698 };
28699 class Shock
28700 {
28701 damage=0;
28702 };
28703 };
28704 };
28705 };
28706 class door27
28707 {
28708 class Health
28709 {
28710 hitpoints=1000;
28711 transferToGlobalCoef=0;
28712 };
28713 componentNames[]=
28714 {
28715 "doors27"
28716 };
28717 fatalInjuryCoef=-1;
28718 class ArmorType
28719 {
28720 class Projectile
28721 {
28722 class Health
28723 {
28724 damage=3;
28725 };
28726 class Blood
28727 {
28728 damage=0;
28729 };
28730 class Shock
28731 {
28732 damage=0;
28733 };
28734 };
28735 class Melee
28736 {
28737 class Health
28738 {
28739 damage=5;
28740 };
28741 class Blood
28742 {
28743 damage=0;
28744 };
28745 class Shock
28746 {
28747 damage=0;
28748 };
28749 };
28750 class FragGrenade
28751 {
28752 class Health
28753 {
28754 damage=10;
28755 };
28756 class Blood
28757 {
28758 damage=0;
28759 };
28760 class Shock
28761 {
28762 damage=0;
28763 };
28764 };
28765 };
28766 };
28767 class door28
28768 {
28769 class Health
28770 {
28771 hitpoints=1000;
28772 transferToGlobalCoef=0;
28773 };
28774 componentNames[]=
28775 {
28776 "doors28"
28777 };
28778 fatalInjuryCoef=-1;
28779 class ArmorType
28780 {
28781 class Projectile
28782 {
28783 class Health
28784 {
28785 damage=3;
28786 };
28787 class Blood
28788 {
28789 damage=0;
28790 };
28791 class Shock
28792 {
28793 damage=0;
28794 };
28795 };
28796 class Melee
28797 {
28798 class Health
28799 {
28800 damage=5;
28801 };
28802 class Blood
28803 {
28804 damage=0;
28805 };
28806 class Shock
28807 {
28808 damage=0;
28809 };
28810 };
28811 class FragGrenade
28812 {
28813 class Health
28814 {
28815 damage=10;
28816 };
28817 class Blood
28818 {
28819 damage=0;
28820 };
28821 class Shock
28822 {
28823 damage=0;
28824 };
28825 };
28826 };
28827 };
28828 class door29
28829 {
28830 class Health
28831 {
28832 hitpoints=1000;
28833 transferToGlobalCoef=0;
28834 };
28835 componentNames[]=
28836 {
28837 "doors29"
28838 };
28839 fatalInjuryCoef=-1;
28840 class ArmorType
28841 {
28842 class Projectile
28843 {
28844 class Health
28845 {
28846 damage=3;
28847 };
28848 class Blood
28849 {
28850 damage=0;
28851 };
28852 class Shock
28853 {
28854 damage=0;
28855 };
28856 };
28857 class Melee
28858 {
28859 class Health
28860 {
28861 damage=5;
28862 };
28863 class Blood
28864 {
28865 damage=0;
28866 };
28867 class Shock
28868 {
28869 damage=0;
28870 };
28871 };
28872 class FragGrenade
28873 {
28874 class Health
28875 {
28876 damage=10;
28877 };
28878 class Blood
28879 {
28880 damage=0;
28881 };
28882 class Shock
28883 {
28884 damage=0;
28885 };
28886 };
28887 };
28888 };
28889 class door30
28890 {
28891 class Health
28892 {
28893 hitpoints=1000;
28894 transferToGlobalCoef=0;
28895 };
28896 componentNames[]=
28897 {
28898 "doors30"
28899 };
28900 fatalInjuryCoef=-1;
28901 class ArmorType
28902 {
28903 class Projectile
28904 {
28905 class Health
28906 {
28907 damage=3;
28908 };
28909 class Blood
28910 {
28911 damage=0;
28912 };
28913 class Shock
28914 {
28915 damage=0;
28916 };
28917 };
28918 class Melee
28919 {
28920 class Health
28921 {
28922 damage=5;
28923 };
28924 class Blood
28925 {
28926 damage=0;
28927 };
28928 class Shock
28929 {
28930 damage=0;
28931 };
28932 };
28933 class FragGrenade
28934 {
28935 class Health
28936 {
28937 damage=10;
28938 };
28939 class Blood
28940 {
28941 damage=0;
28942 };
28943 class Shock
28944 {
28945 damage=0;
28946 };
28947 };
28948 };
28949 };
28950 class door31
28951 {
28952 class Health
28953 {
28954 hitpoints=1000;
28955 transferToGlobalCoef=0;
28956 };
28957 componentNames[]=
28958 {
28959 "doors31"
28960 };
28961 fatalInjuryCoef=-1;
28962 class ArmorType
28963 {
28964 class Projectile
28965 {
28966 class Health
28967 {
28968 damage=3;
28969 };
28970 class Blood
28971 {
28972 damage=0;
28973 };
28974 class Shock
28975 {
28976 damage=0;
28977 };
28978 };
28979 class Melee
28980 {
28981 class Health
28982 {
28983 damage=5;
28984 };
28985 class Blood
28986 {
28987 damage=0;
28988 };
28989 class Shock
28990 {
28991 damage=0;
28992 };
28993 };
28994 class FragGrenade
28995 {
28996 class Health
28997 {
28998 damage=10;
28999 };
29000 class Blood
29001 {
29002 damage=0;
29003 };
29004 class Shock
29005 {
29006 damage=0;
29007 };
29008 };
29009 };
29010 };
29011 class door32
29012 {
29013 class Health
29014 {
29015 hitpoints=1000;
29016 transferToGlobalCoef=0;
29017 };
29018 componentNames[]=
29019 {
29020 "doors32"
29021 };
29022 fatalInjuryCoef=-1;
29023 class ArmorType
29024 {
29025 class Projectile
29026 {
29027 class Health
29028 {
29029 damage=3;
29030 };
29031 class Blood
29032 {
29033 damage=0;
29034 };
29035 class Shock
29036 {
29037 damage=0;
29038 };
29039 };
29040 class Melee
29041 {
29042 class Health
29043 {
29044 damage=5;
29045 };
29046 class Blood
29047 {
29048 damage=0;
29049 };
29050 class Shock
29051 {
29052 damage=0;
29053 };
29054 };
29055 class FragGrenade
29056 {
29057 class Health
29058 {
29059 damage=10;
29060 };
29061 class Blood
29062 {
29063 damage=0;
29064 };
29065 class Shock
29066 {
29067 damage=0;
29068 };
29069 };
29070 };
29071 };
29072 class door33
29073 {
29074 class Health
29075 {
29076 hitpoints=1000;
29077 transferToGlobalCoef=0;
29078 };
29079 componentNames[]=
29080 {
29081 "doors33"
29082 };
29083 fatalInjuryCoef=-1;
29084 class ArmorType
29085 {
29086 class Projectile
29087 {
29088 class Health
29089 {
29090 damage=3;
29091 };
29092 class Blood
29093 {
29094 damage=0;
29095 };
29096 class Shock
29097 {
29098 damage=0;
29099 };
29100 };
29101 class Melee
29102 {
29103 class Health
29104 {
29105 damage=5;
29106 };
29107 class Blood
29108 {
29109 damage=0;
29110 };
29111 class Shock
29112 {
29113 damage=0;
29114 };
29115 };
29116 class FragGrenade
29117 {
29118 class Health
29119 {
29120 damage=10;
29121 };
29122 class Blood
29123 {
29124 damage=0;
29125 };
29126 class Shock
29127 {
29128 damage=0;
29129 };
29130 };
29131 };
29132 };
29133 class door34
29134 {
29135 class Health
29136 {
29137 hitpoints=1000;
29138 transferToGlobalCoef=0;
29139 };
29140 componentNames[]=
29141 {
29142 "doors34"
29143 };
29144 fatalInjuryCoef=-1;
29145 class ArmorType
29146 {
29147 class Projectile
29148 {
29149 class Health
29150 {
29151 damage=3;
29152 };
29153 class Blood
29154 {
29155 damage=0;
29156 };
29157 class Shock
29158 {
29159 damage=0;
29160 };
29161 };
29162 class Melee
29163 {
29164 class Health
29165 {
29166 damage=5;
29167 };
29168 class Blood
29169 {
29170 damage=0;
29171 };
29172 class Shock
29173 {
29174 damage=0;
29175 };
29176 };
29177 class FragGrenade
29178 {
29179 class Health
29180 {
29181 damage=10;
29182 };
29183 class Blood
29184 {
29185 damage=0;
29186 };
29187 class Shock
29188 {
29189 damage=0;
29190 };
29191 };
29192 };
29193 };
29194 class door35
29195 {
29196 class Health
29197 {
29198 hitpoints=1000;
29199 transferToGlobalCoef=0;
29200 };
29201 componentNames[]=
29202 {
29203 "doors35"
29204 };
29205 fatalInjuryCoef=-1;
29206 class ArmorType
29207 {
29208 class Projectile
29209 {
29210 class Health
29211 {
29212 damage=3;
29213 };
29214 class Blood
29215 {
29216 damage=0;
29217 };
29218 class Shock
29219 {
29220 damage=0;
29221 };
29222 };
29223 class Melee
29224 {
29225 class Health
29226 {
29227 damage=5;
29228 };
29229 class Blood
29230 {
29231 damage=0;
29232 };
29233 class Shock
29234 {
29235 damage=0;
29236 };
29237 };
29238 class FragGrenade
29239 {
29240 class Health
29241 {
29242 damage=10;
29243 };
29244 class Blood
29245 {
29246 damage=0;
29247 };
29248 class Shock
29249 {
29250 damage=0;
29251 };
29252 };
29253 };
29254 };
29255 class door36
29256 {
29257 class Health
29258 {
29259 hitpoints=1000;
29260 transferToGlobalCoef=0;
29261 };
29262 componentNames[]=
29263 {
29264 "doors36"
29265 };
29266 fatalInjuryCoef=-1;
29267 class ArmorType
29268 {
29269 class Projectile
29270 {
29271 class Health
29272 {
29273 damage=3;
29274 };
29275 class Blood
29276 {
29277 damage=0;
29278 };
29279 class Shock
29280 {
29281 damage=0;
29282 };
29283 };
29284 class Melee
29285 {
29286 class Health
29287 {
29288 damage=5;
29289 };
29290 class Blood
29291 {
29292 damage=0;
29293 };
29294 class Shock
29295 {
29296 damage=0;
29297 };
29298 };
29299 class FragGrenade
29300 {
29301 class Health
29302 {
29303 damage=10;
29304 };
29305 class Blood
29306 {
29307 damage=0;
29308 };
29309 class Shock
29310 {
29311 damage=0;
29312 };
29313 };
29314 };
29315 };
29316 class door37
29317 {
29318 class Health
29319 {
29320 hitpoints=1000;
29321 transferToGlobalCoef=0;
29322 };
29323 componentNames[]=
29324 {
29325 "doors37"
29326 };
29327 fatalInjuryCoef=-1;
29328 class ArmorType
29329 {
29330 class Projectile
29331 {
29332 class Health
29333 {
29334 damage=3;
29335 };
29336 class Blood
29337 {
29338 damage=0;
29339 };
29340 class Shock
29341 {
29342 damage=0;
29343 };
29344 };
29345 class Melee
29346 {
29347 class Health
29348 {
29349 damage=5;
29350 };
29351 class Blood
29352 {
29353 damage=0;
29354 };
29355 class Shock
29356 {
29357 damage=0;
29358 };
29359 };
29360 class FragGrenade
29361 {
29362 class Health
29363 {
29364 damage=10;
29365 };
29366 class Blood
29367 {
29368 damage=0;
29369 };
29370 class Shock
29371 {
29372 damage=0;
29373 };
29374 };
29375 };
29376 };
29377 };
29378 };
29379 };
29380 class Land_Shed_M1: HouseNoDestruct
29381 {
29382 scope=1;
29383 model="\DZ\structures\Residential\Sheds\Shed_M1.p3d";
29384 class Doors
29385 {
29386 class Doors1
29387 {
29388 displayName="door 1";
29389 component="Doors1";
29390 soundPos="doors1_action";
29391 animPeriod=1;
29392 initPhase=0;
29393 initOpened=0.30000001;
29394 soundOpen="doorMetalSmallOpen";
29395 soundClose="doorMetalSmallClose";
29396 soundLocked="doorMetalSmallRattle";
29397 soundOpenABit="doorMetalSmallOpenABit";
29398 };
29399 };
29400 class DamageSystem
29401 {
29402 class GlobalHealth
29403 {
29404 class Health
29405 {
29406 hitpoints=1000;
29407 };
29408 };
29409 class GlobalArmor
29410 {
29411 class Projectile
29412 {
29413 class Health
29414 {
29415 damage=0;
29416 };
29417 class Blood
29418 {
29419 damage=0;
29420 };
29421 class Shock
29422 {
29423 damage=0;
29424 };
29425 };
29426 class Melee
29427 {
29428 class Health
29429 {
29430 damage=0;
29431 };
29432 class Blood
29433 {
29434 damage=0;
29435 };
29436 class Shock
29437 {
29438 damage=0;
29439 };
29440 };
29441 class FragGrenade
29442 {
29443 class Health
29444 {
29445 damage=0;
29446 };
29447 class Blood
29448 {
29449 damage=0;
29450 };
29451 class Shock
29452 {
29453 damage=0;
29454 };
29455 };
29456 };
29457 class DamageZones
29458 {
29459 class door1
29460 {
29461 class Health
29462 {
29463 hitpoints=1000;
29464 transferToGlobalCoef=0;
29465 };
29466 componentNames[]=
29467 {
29468 "doors1"
29469 };
29470 fatalInjuryCoef=-1;
29471 class ArmorType
29472 {
29473 class Projectile
29474 {
29475 class Health
29476 {
29477 damage=2;
29478 };
29479 class Blood
29480 {
29481 damage=0;
29482 };
29483 class Shock
29484 {
29485 damage=0;
29486 };
29487 };
29488 class Melee
29489 {
29490 class Health
29491 {
29492 damage=2.5;
29493 };
29494 class Blood
29495 {
29496 damage=0;
29497 };
29498 class Shock
29499 {
29500 damage=0;
29501 };
29502 };
29503 class FragGrenade
29504 {
29505 class Health
29506 {
29507 damage=3;
29508 };
29509 class Blood
29510 {
29511 damage=0;
29512 };
29513 class Shock
29514 {
29515 damage=0;
29516 };
29517 };
29518 };
29519 };
29520 };
29521 };
29522 };
29523 class Land_Shed_M3: HouseNoDestruct
29524 {
29525 scope=1;
29526 model="\DZ\structures\Residential\Sheds\Shed_M3.p3d";
29527 bounding="BSphere";
29528 class Doors
29529 {
29530 class Doors1
29531 {
29532 displayName="door 1";
29533 component="Doors1";
29534 soundPos="doors1_action";
29535 animPeriod=1;
29536 initPhase=0;
29537 initOpened=0.30000001;
29538 soundOpen="doorMetalSmallOpen";
29539 soundClose="doorMetalSmallClose";
29540 soundLocked="doorMetalSmallRattle";
29541 soundOpenABit="doorMetalSmallOpenABit";
29542 };
29543 };
29544 class DamageSystem
29545 {
29546 class GlobalHealth
29547 {
29548 class Health
29549 {
29550 hitpoints=1000;
29551 };
29552 };
29553 class GlobalArmor
29554 {
29555 class Projectile
29556 {
29557 class Health
29558 {
29559 damage=0;
29560 };
29561 class Blood
29562 {
29563 damage=0;
29564 };
29565 class Shock
29566 {
29567 damage=0;
29568 };
29569 };
29570 class Melee
29571 {
29572 class Health
29573 {
29574 damage=0;
29575 };
29576 class Blood
29577 {
29578 damage=0;
29579 };
29580 class Shock
29581 {
29582 damage=0;
29583 };
29584 };
29585 class FragGrenade
29586 {
29587 class Health
29588 {
29589 damage=0;
29590 };
29591 class Blood
29592 {
29593 damage=0;
29594 };
29595 class Shock
29596 {
29597 damage=0;
29598 };
29599 };
29600 };
29601 class DamageZones
29602 {
29603 class door1
29604 {
29605 class Health
29606 {
29607 hitpoints=1000;
29608 transferToGlobalCoef=0;
29609 };
29610 componentNames[]=
29611 {
29612 "doors1"
29613 };
29614 fatalInjuryCoef=-1;
29615 class ArmorType
29616 {
29617 class Projectile
29618 {
29619 class Health
29620 {
29621 damage=2;
29622 };
29623 class Blood
29624 {
29625 damage=0;
29626 };
29627 class Shock
29628 {
29629 damage=0;
29630 };
29631 };
29632 class Melee
29633 {
29634 class Health
29635 {
29636 damage=2.5;
29637 };
29638 class Blood
29639 {
29640 damage=0;
29641 };
29642 class Shock
29643 {
29644 damage=0;
29645 };
29646 };
29647 class FragGrenade
29648 {
29649 class Health
29650 {
29651 damage=3;
29652 };
29653 class Blood
29654 {
29655 damage=0;
29656 };
29657 class Shock
29658 {
29659 damage=0;
29660 };
29661 };
29662 };
29663 };
29664 };
29665 };
29666 };
29667 class Land_Shed_M4: HouseNoDestruct
29668 {
29669 scope=1;
29670 model="\DZ\structures\Residential\Sheds\Shed_M4.p3d";
29671 };
29672 class Land_Shed_W1: HouseNoDestruct
29673 {
29674 scope=1;
29675 model="\DZ\structures\Residential\Sheds\Shed_W1.p3d";
29676 class Doors
29677 {
29678 class Doors1
29679 {
29680 displayName="door 1";
29681 component="Doors1";
29682 soundPos="doors1_action";
29683 animPeriod=1;
29684 initPhase=0;
29685 initOpened=0.30000001;
29686 soundOpen="doorWoodNolatchOpen";
29687 soundClose="doorWoodNolatchClose";
29688 soundLocked="doorWoodNolatchRattle";
29689 soundOpenABit="doorWoodNolatchOpenABit";
29690 };
29691 };
29692 class DamageSystem
29693 {
29694 class GlobalHealth
29695 {
29696 class Health
29697 {
29698 hitpoints=1000;
29699 };
29700 };
29701 class GlobalArmor
29702 {
29703 class Projectile
29704 {
29705 class Health
29706 {
29707 damage=0;
29708 };
29709 class Blood
29710 {
29711 damage=0;
29712 };
29713 class Shock
29714 {
29715 damage=0;
29716 };
29717 };
29718 class Melee
29719 {
29720 class Health
29721 {
29722 damage=0;
29723 };
29724 class Blood
29725 {
29726 damage=0;
29727 };
29728 class Shock
29729 {
29730 damage=0;
29731 };
29732 };
29733 class FragGrenade
29734 {
29735 class Health
29736 {
29737 damage=0;
29738 };
29739 class Blood
29740 {
29741 damage=0;
29742 };
29743 class Shock
29744 {
29745 damage=0;
29746 };
29747 };
29748 };
29749 class DamageZones
29750 {
29751 class door1
29752 {
29753 class Health
29754 {
29755 hitpoints=1000;
29756 transferToGlobalCoef=0;
29757 };
29758 componentNames[]=
29759 {
29760 "doors1"
29761 };
29762 fatalInjuryCoef=-1;
29763 class ArmorType
29764 {
29765 class Projectile
29766 {
29767 class Health
29768 {
29769 damage=3;
29770 };
29771 class Blood
29772 {
29773 damage=0;
29774 };
29775 class Shock
29776 {
29777 damage=0;
29778 };
29779 };
29780 class Melee
29781 {
29782 class Health
29783 {
29784 damage=5;
29785 };
29786 class Blood
29787 {
29788 damage=0;
29789 };
29790 class Shock
29791 {
29792 damage=0;
29793 };
29794 };
29795 class FragGrenade
29796 {
29797 class Health
29798 {
29799 damage=10;
29800 };
29801 class Blood
29802 {
29803 damage=0;
29804 };
29805 class Shock
29806 {
29807 damage=0;
29808 };
29809 };
29810 };
29811 };
29812 };
29813 };
29814 };
29815 class Land_Shed_W2: HouseNoDestruct
29816 {
29817 scope=1;
29818 model="\DZ\structures\Residential\Sheds\Shed_W2.p3d";
29819 class Doors
29820 {
29821 class Doors1
29822 {
29823 displayName="door 1";
29824 component="Doors1";
29825 soundPos="doors1_action";
29826 animPeriod=1;
29827 initPhase=0;
29828 initOpened=0.30000001;
29829 soundOpen="doorWoodNolatchOpen";
29830 soundClose="doorWoodNolatchClose";
29831 soundLocked="doorWoodNolatchRattle";
29832 soundOpenABit="doorWoodNolatchOpenABit";
29833 };
29834 };
29835 class DamageSystem
29836 {
29837 class GlobalHealth
29838 {
29839 class Health
29840 {
29841 hitpoints=1000;
29842 };
29843 };
29844 class GlobalArmor
29845 {
29846 class Projectile
29847 {
29848 class Health
29849 {
29850 damage=0;
29851 };
29852 class Blood
29853 {
29854 damage=0;
29855 };
29856 class Shock
29857 {
29858 damage=0;
29859 };
29860 };
29861 class Melee
29862 {
29863 class Health
29864 {
29865 damage=0;
29866 };
29867 class Blood
29868 {
29869 damage=0;
29870 };
29871 class Shock
29872 {
29873 damage=0;
29874 };
29875 };
29876 class FragGrenade
29877 {
29878 class Health
29879 {
29880 damage=0;
29881 };
29882 class Blood
29883 {
29884 damage=0;
29885 };
29886 class Shock
29887 {
29888 damage=0;
29889 };
29890 };
29891 };
29892 class DamageZones
29893 {
29894 class door1
29895 {
29896 class Health
29897 {
29898 hitpoints=1000;
29899 transferToGlobalCoef=0;
29900 };
29901 componentNames[]=
29902 {
29903 "doors1"
29904 };
29905 fatalInjuryCoef=-1;
29906 class ArmorType
29907 {
29908 class Projectile
29909 {
29910 class Health
29911 {
29912 damage=3;
29913 };
29914 class Blood
29915 {
29916 damage=0;
29917 };
29918 class Shock
29919 {
29920 damage=0;
29921 };
29922 };
29923 class Melee
29924 {
29925 class Health
29926 {
29927 damage=5;
29928 };
29929 class Blood
29930 {
29931 damage=0;
29932 };
29933 class Shock
29934 {
29935 damage=0;
29936 };
29937 };
29938 class FragGrenade
29939 {
29940 class Health
29941 {
29942 damage=10;
29943 };
29944 class Blood
29945 {
29946 damage=0;
29947 };
29948 class Shock
29949 {
29950 damage=0;
29951 };
29952 };
29953 };
29954 };
29955 };
29956 };
29957 };
29958 class Land_Shed_W3: HouseNoDestruct
29959 {
29960 scope=1;
29961 model="\DZ\structures\Residential\Sheds\Shed_W3.p3d";
29962 class Doors
29963 {
29964 class Doors1
29965 {
29966 displayName="door 1";
29967 component="Doors1";
29968 soundPos="doors1_action";
29969 animPeriod=1;
29970 initPhase=0;
29971 initOpened=0.30000001;
29972 soundOpen="doorWoodNolatchOpen";
29973 soundClose="doorWoodNolatchClose";
29974 soundLocked="doorWoodNolatchRattle";
29975 soundOpenABit="doorWoodNolatchOpenABit";
29976 };
29977 };
29978 class DamageSystem
29979 {
29980 class GlobalHealth
29981 {
29982 class Health
29983 {
29984 hitpoints=1000;
29985 };
29986 };
29987 class GlobalArmor
29988 {
29989 class Projectile
29990 {
29991 class Health
29992 {
29993 damage=0;
29994 };
29995 class Blood
29996 {
29997 damage=0;
29998 };
29999 class Shock
30000 {
30001 damage=0;
30002 };
30003 };
30004 class Melee
30005 {
30006 class Health
30007 {
30008 damage=0;
30009 };
30010 class Blood
30011 {
30012 damage=0;
30013 };
30014 class Shock
30015 {
30016 damage=0;
30017 };
30018 };
30019 class FragGrenade
30020 {
30021 class Health
30022 {
30023 damage=0;
30024 };
30025 class Blood
30026 {
30027 damage=0;
30028 };
30029 class Shock
30030 {
30031 damage=0;
30032 };
30033 };
30034 };
30035 class DamageZones
30036 {
30037 class door1
30038 {
30039 class Health
30040 {
30041 hitpoints=1000;
30042 transferToGlobalCoef=0;
30043 };
30044 componentNames[]=
30045 {
30046 "doors1"
30047 };
30048 fatalInjuryCoef=-1;
30049 class ArmorType
30050 {
30051 class Projectile
30052 {
30053 class Health
30054 {
30055 damage=3;
30056 };
30057 class Blood
30058 {
30059 damage=0;
30060 };
30061 class Shock
30062 {
30063 damage=0;
30064 };
30065 };
30066 class Melee
30067 {
30068 class Health
30069 {
30070 damage=5;
30071 };
30072 class Blood
30073 {
30074 damage=0;
30075 };
30076 class Shock
30077 {
30078 damage=0;
30079 };
30080 };
30081 class FragGrenade
30082 {
30083 class Health
30084 {
30085 damage=10;
30086 };
30087 class Blood
30088 {
30089 damage=0;
30090 };
30091 class Shock
30092 {
30093 damage=0;
30094 };
30095 };
30096 };
30097 };
30098 };
30099 };
30100 };
30101 class Land_Shed_W4: HouseNoDestruct
30102 {
30103 scope=1;
30104 model="\DZ\structures\Residential\Sheds\Shed_W4.p3d";
30105 class Doors
30106 {
30107 class Doors1
30108 {
30109 displayName="door 1";
30110 component="Doors1";
30111 soundPos="doors1_action";
30112 animPeriod=1;
30113 initPhase=0;
30114 initOpened=0.30000001;
30115 soundOpen="doorWoodNolatchOpen";
30116 soundClose="doorWoodNolatchClose";
30117 soundLocked="doorWoodNolatchRattle";
30118 soundOpenABit="doorWoodNolatchOpenABit";
30119 };
30120 };
30121 class DamageSystem
30122 {
30123 class GlobalHealth
30124 {
30125 class Health
30126 {
30127 hitpoints=1000;
30128 };
30129 };
30130 class GlobalArmor
30131 {
30132 class Projectile
30133 {
30134 class Health
30135 {
30136 damage=0;
30137 };
30138 class Blood
30139 {
30140 damage=0;
30141 };
30142 class Shock
30143 {
30144 damage=0;
30145 };
30146 };
30147 class Melee
30148 {
30149 class Health
30150 {
30151 damage=0;
30152 };
30153 class Blood
30154 {
30155 damage=0;
30156 };
30157 class Shock
30158 {
30159 damage=0;
30160 };
30161 };
30162 class FragGrenade
30163 {
30164 class Health
30165 {
30166 damage=0;
30167 };
30168 class Blood
30169 {
30170 damage=0;
30171 };
30172 class Shock
30173 {
30174 damage=0;
30175 };
30176 };
30177 };
30178 class DamageZones
30179 {
30180 class door1
30181 {
30182 class Health
30183 {
30184 hitpoints=1000;
30185 transferToGlobalCoef=0;
30186 };
30187 componentNames[]=
30188 {
30189 "doors1"
30190 };
30191 fatalInjuryCoef=-1;
30192 class ArmorType
30193 {
30194 class Projectile
30195 {
30196 class Health
30197 {
30198 damage=3;
30199 };
30200 class Blood
30201 {
30202 damage=0;
30203 };
30204 class Shock
30205 {
30206 damage=0;
30207 };
30208 };
30209 class Melee
30210 {
30211 class Health
30212 {
30213 damage=5;
30214 };
30215 class Blood
30216 {
30217 damage=0;
30218 };
30219 class Shock
30220 {
30221 damage=0;
30222 };
30223 };
30224 class FragGrenade
30225 {
30226 class Health
30227 {
30228 damage=10;
30229 };
30230 class Blood
30231 {
30232 damage=0;
30233 };
30234 class Shock
30235 {
30236 damage=0;
30237 };
30238 };
30239 };
30240 };
30241 };
30242 };
30243 };
30244 class Land_Shed_W5: HouseNoDestruct
30245 {
30246 scope=1;
30247 model="\DZ\structures\Residential\Sheds\Shed_W5.p3d";
30248 class Doors
30249 {
30250 class Doors1
30251 {
30252 displayName="door 1";
30253 component="Doors1";
30254 soundPos="doors1_action";
30255 animPeriod=1;
30256 initPhase=0;
30257 initOpened=0.30000001;
30258 soundOpen="doorWoodNolatchOpen";
30259 soundClose="doorWoodNolatchClose";
30260 soundLocked="doorWoodNolatchRattle";
30261 soundOpenABit="doorWoodNolatchOpenABit";
30262 };
30263 };
30264 class DamageSystem
30265 {
30266 class GlobalHealth
30267 {
30268 class Health
30269 {
30270 hitpoints=1000;
30271 };
30272 };
30273 class GlobalArmor
30274 {
30275 class Projectile
30276 {
30277 class Health
30278 {
30279 damage=0;
30280 };
30281 class Blood
30282 {
30283 damage=0;
30284 };
30285 class Shock
30286 {
30287 damage=0;
30288 };
30289 };
30290 class Melee
30291 {
30292 class Health
30293 {
30294 damage=0;
30295 };
30296 class Blood
30297 {
30298 damage=0;
30299 };
30300 class Shock
30301 {
30302 damage=0;
30303 };
30304 };
30305 class FragGrenade
30306 {
30307 class Health
30308 {
30309 damage=0;
30310 };
30311 class Blood
30312 {
30313 damage=0;
30314 };
30315 class Shock
30316 {
30317 damage=0;
30318 };
30319 };
30320 };
30321 class DamageZones
30322 {
30323 class door1
30324 {
30325 class Health
30326 {
30327 hitpoints=1000;
30328 transferToGlobalCoef=0;
30329 };
30330 componentNames[]=
30331 {
30332 "doors1"
30333 };
30334 fatalInjuryCoef=-1;
30335 class ArmorType
30336 {
30337 class Projectile
30338 {
30339 class Health
30340 {
30341 damage=3;
30342 };
30343 class Blood
30344 {
30345 damage=0;
30346 };
30347 class Shock
30348 {
30349 damage=0;
30350 };
30351 };
30352 class Melee
30353 {
30354 class Health
30355 {
30356 damage=5;
30357 };
30358 class Blood
30359 {
30360 damage=0;
30361 };
30362 class Shock
30363 {
30364 damage=0;
30365 };
30366 };
30367 class FragGrenade
30368 {
30369 class Health
30370 {
30371 damage=10;
30372 };
30373 class Blood
30374 {
30375 damage=0;
30376 };
30377 class Shock
30378 {
30379 damage=0;
30380 };
30381 };
30382 };
30383 };
30384 };
30385 };
30386 };
30387 class Land_Shed_W6: HouseNoDestruct
30388 {
30389 scope=1;
30390 model="\DZ\structures\Residential\Sheds\Shed_W6.p3d";
30391 class Doors
30392 {
30393 class Doors1
30394 {
30395 displayName="door 1";
30396 component="Doors1";
30397 soundPos="doors1_action";
30398 animPeriod=1;
30399 initPhase=0;
30400 initOpened=0.30000001;
30401 soundOpen="doorWoodLargeOpen";
30402 soundClose="doorWoodLargeClose";
30403 soundLocked="doorWoodLargeRattle";
30404 soundOpenABit="doorWoodLargeOpenABit";
30405 };
30406 class Doors2
30407 {
30408 displayName="door 2";
30409 component="Doors2";
30410 soundPos="doors2_action";
30411 animPeriod=1;
30412 initPhase=0;
30413 initOpened=0.30000001;
30414 soundOpen="doorWoodLargeOpen";
30415 soundClose="doorWoodLargeClose";
30416 soundLocked="doorWoodLargeRattle";
30417 soundOpenABit="doorWoodLargeOpenABit";
30418 };
30419 };
30420 class DamageSystem
30421 {
30422 class GlobalHealth
30423 {
30424 class Health
30425 {
30426 hitpoints=1000;
30427 };
30428 };
30429 class GlobalArmor
30430 {
30431 class Projectile
30432 {
30433 class Health
30434 {
30435 damage=0;
30436 };
30437 class Blood
30438 {
30439 damage=0;
30440 };
30441 class Shock
30442 {
30443 damage=0;
30444 };
30445 };
30446 class Melee
30447 {
30448 class Health
30449 {
30450 damage=0;
30451 };
30452 class Blood
30453 {
30454 damage=0;
30455 };
30456 class Shock
30457 {
30458 damage=0;
30459 };
30460 };
30461 class FragGrenade
30462 {
30463 class Health
30464 {
30465 damage=0;
30466 };
30467 class Blood
30468 {
30469 damage=0;
30470 };
30471 class Shock
30472 {
30473 damage=0;
30474 };
30475 };
30476 };
30477 class DamageZones
30478 {
30479 class door1
30480 {
30481 class Health
30482 {
30483 hitpoints=1000;
30484 transferToGlobalCoef=0;
30485 };
30486 componentNames[]=
30487 {
30488 "doors1"
30489 };
30490 fatalInjuryCoef=-1;
30491 class ArmorType
30492 {
30493 class Projectile
30494 {
30495 class Health
30496 {
30497 damage=3;
30498 };
30499 class Blood
30500 {
30501 damage=0;
30502 };
30503 class Shock
30504 {
30505 damage=0;
30506 };
30507 };
30508 class Melee
30509 {
30510 class Health
30511 {
30512 damage=5;
30513 };
30514 class Blood
30515 {
30516 damage=0;
30517 };
30518 class Shock
30519 {
30520 damage=0;
30521 };
30522 };
30523 class FragGrenade
30524 {
30525 class Health
30526 {
30527 damage=10;
30528 };
30529 class Blood
30530 {
30531 damage=0;
30532 };
30533 class Shock
30534 {
30535 damage=0;
30536 };
30537 };
30538 };
30539 };
30540 class door2
30541 {
30542 class Health
30543 {
30544 hitpoints=1000;
30545 transferToGlobalCoef=0;
30546 };
30547 componentNames[]=
30548 {
30549 "doors2"
30550 };
30551 fatalInjuryCoef=-1;
30552 class ArmorType
30553 {
30554 class Projectile
30555 {
30556 class Health
30557 {
30558 damage=3;
30559 };
30560 class Blood
30561 {
30562 damage=0;
30563 };
30564 class Shock
30565 {
30566 damage=0;
30567 };
30568 };
30569 class Melee
30570 {
30571 class Health
30572 {
30573 damage=5;
30574 };
30575 class Blood
30576 {
30577 damage=0;
30578 };
30579 class Shock
30580 {
30581 damage=0;
30582 };
30583 };
30584 class FragGrenade
30585 {
30586 class Health
30587 {
30588 damage=10;
30589 };
30590 class Blood
30591 {
30592 damage=0;
30593 };
30594 class Shock
30595 {
30596 damage=0;
30597 };
30598 };
30599 };
30600 };
30601 };
30602 };
30603 };
30604 class Land_City_Store: HouseNoDestruct
30605 {
30606 scope=1;
30607 model="\DZ\structures\Residential\Stores\City_Store.p3d";
30608 class Doors
30609 {
30610 class DoorsTwin1
30611 {
30612 displayName="door Twin1";
30613 component="DoorsTwin1";
30614 soundPos="doorsTwin1_action";
30615 animPeriod=1;
30616 initPhase=0;
30617 initOpened=0.30000001;
30618 soundOpen="doorMetalTwinOpen";
30619 soundClose="doorMetalTwinClose";
30620 soundLocked="doorMetalTwinRattle";
30621 soundOpenABit="doorMetalTwinOpenABit";
30622 };
30623 class DoorsTwin2
30624 {
30625 displayName="door Twin2";
30626 component="DoorsTwin2";
30627 soundPos="doorsTwin2_action";
30628 animPeriod=1;
30629 initPhase=0;
30630 initOpened=0.30000001;
30631 soundOpen="doorMetalTwinOpen";
30632 soundClose="doorMetalTwinClose";
30633 soundLocked="doorMetalTwinRattle";
30634 soundOpenABit="doorMetalTwinOpenABit";
30635 };
30636 class DoorsTwin3
30637 {
30638 displayName="door Twin3";
30639 component="DoorsTwin3";
30640 soundPos="doorsTwin3_action";
30641 animPeriod=1;
30642 initPhase=0;
30643 initOpened=0.30000001;
30644 soundOpen="doorMetalTwinOpen";
30645 soundClose="doorMetalTwinClose";
30646 soundLocked="doorMetalTwinRattle";
30647 soundOpenABit="doorMetalTwinOpenABit";
30648 };
30649 class DoorsTwin4
30650 {
30651 displayName="door Twin4";
30652 component="DoorsTwin4";
30653 soundPos="doorsTwin4_action";
30654 animPeriod=1;
30655 initPhase=0;
30656 initOpened=0.30000001;
30657 soundOpen="doorMetalTwinOpen";
30658 soundClose="doorMetalTwinClose";
30659 soundLocked="doorMetalTwinRattle";
30660 soundOpenABit="doorMetalTwinOpenABit";
30661 };
30662 class DoorsTwin5
30663 {
30664 displayName="door Twin5";
30665 component="DoorsTwin5";
30666 soundPos="doorsTwin5_action";
30667 animPeriod=1;
30668 initPhase=0;
30669 initOpened=0.30000001;
30670 soundOpen="doorMetalTwinOpen";
30671 soundClose="doorMetalTwinClose";
30672 soundLocked="doorMetalTwinRattle";
30673 soundOpenABit="doorMetalTwinOpenABit";
30674 };
30675 };
30676 class DamageSystem
30677 {
30678 class GlobalHealth
30679 {
30680 class Health
30681 {
30682 hitpoints=1000;
30683 };
30684 };
30685 class GlobalArmor
30686 {
30687 class Projectile
30688 {
30689 class Health
30690 {
30691 damage=0;
30692 };
30693 class Blood
30694 {
30695 damage=0;
30696 };
30697 class Shock
30698 {
30699 damage=0;
30700 };
30701 };
30702 class Melee
30703 {
30704 class Health
30705 {
30706 damage=0;
30707 };
30708 class Blood
30709 {
30710 damage=0;
30711 };
30712 class Shock
30713 {
30714 damage=0;
30715 };
30716 };
30717 class FragGrenade
30718 {
30719 class Health
30720 {
30721 damage=0;
30722 };
30723 class Blood
30724 {
30725 damage=0;
30726 };
30727 class Shock
30728 {
30729 damage=0;
30730 };
30731 };
30732 };
30733 class DamageZones
30734 {
30735 class twin1
30736 {
30737 class Health
30738 {
30739 hitpoints=1500;
30740 transferToGlobalCoef=0;
30741 };
30742 componentNames[]=
30743 {
30744 "doorsTwin1"
30745 };
30746 fatalInjuryCoef=-1;
30747 class ArmorType
30748 {
30749 class Projectile
30750 {
30751 class Health
30752 {
30753 damage=2;
30754 };
30755 class Blood
30756 {
30757 damage=0;
30758 };
30759 class Shock
30760 {
30761 damage=0;
30762 };
30763 };
30764 class Melee
30765 {
30766 class Health
30767 {
30768 damage=2.5;
30769 };
30770 class Blood
30771 {
30772 damage=0;
30773 };
30774 class Shock
30775 {
30776 damage=0;
30777 };
30778 };
30779 class FragGrenade
30780 {
30781 class Health
30782 {
30783 damage=3;
30784 };
30785 class Blood
30786 {
30787 damage=0;
30788 };
30789 class Shock
30790 {
30791 damage=0;
30792 };
30793 };
30794 };
30795 };
30796 class twin2
30797 {
30798 class Health
30799 {
30800 hitpoints=1500;
30801 transferToGlobalCoef=0;
30802 };
30803 componentNames[]=
30804 {
30805 "doorsTwin2"
30806 };
30807 fatalInjuryCoef=-1;
30808 class ArmorType
30809 {
30810 class Projectile
30811 {
30812 class Health
30813 {
30814 damage=2;
30815 };
30816 class Blood
30817 {
30818 damage=0;
30819 };
30820 class Shock
30821 {
30822 damage=0;
30823 };
30824 };
30825 class Melee
30826 {
30827 class Health
30828 {
30829 damage=2.5;
30830 };
30831 class Blood
30832 {
30833 damage=0;
30834 };
30835 class Shock
30836 {
30837 damage=0;
30838 };
30839 };
30840 class FragGrenade
30841 {
30842 class Health
30843 {
30844 damage=3;
30845 };
30846 class Blood
30847 {
30848 damage=0;
30849 };
30850 class Shock
30851 {
30852 damage=0;
30853 };
30854 };
30855 };
30856 };
30857 class twin3
30858 {
30859 class Health
30860 {
30861 hitpoints=1500;
30862 transferToGlobalCoef=0;
30863 };
30864 componentNames[]=
30865 {
30866 "doorsTwin3"
30867 };
30868 fatalInjuryCoef=-1;
30869 class ArmorType
30870 {
30871 class Projectile
30872 {
30873 class Health
30874 {
30875 damage=2;
30876 };
30877 class Blood
30878 {
30879 damage=0;
30880 };
30881 class Shock
30882 {
30883 damage=0;
30884 };
30885 };
30886 class Melee
30887 {
30888 class Health
30889 {
30890 damage=2.5;
30891 };
30892 class Blood
30893 {
30894 damage=0;
30895 };
30896 class Shock
30897 {
30898 damage=0;
30899 };
30900 };
30901 class FragGrenade
30902 {
30903 class Health
30904 {
30905 damage=3;
30906 };
30907 class Blood
30908 {
30909 damage=0;
30910 };
30911 class Shock
30912 {
30913 damage=0;
30914 };
30915 };
30916 };
30917 };
30918 class twin4
30919 {
30920 class Health
30921 {
30922 hitpoints=1500;
30923 transferToGlobalCoef=0;
30924 };
30925 componentNames[]=
30926 {
30927 "doorsTwin4"
30928 };
30929 fatalInjuryCoef=-1;
30930 class ArmorType
30931 {
30932 class Projectile
30933 {
30934 class Health
30935 {
30936 damage=2;
30937 };
30938 class Blood
30939 {
30940 damage=0;
30941 };
30942 class Shock
30943 {
30944 damage=0;
30945 };
30946 };
30947 class Melee
30948 {
30949 class Health
30950 {
30951 damage=2.5;
30952 };
30953 class Blood
30954 {
30955 damage=0;
30956 };
30957 class Shock
30958 {
30959 damage=0;
30960 };
30961 };
30962 class FragGrenade
30963 {
30964 class Health
30965 {
30966 damage=3;
30967 };
30968 class Blood
30969 {
30970 damage=0;
30971 };
30972 class Shock
30973 {
30974 damage=0;
30975 };
30976 };
30977 };
30978 };
30979 class twin5
30980 {
30981 class Health
30982 {
30983 hitpoints=1500;
30984 transferToGlobalCoef=0;
30985 };
30986 componentNames[]=
30987 {
30988 "doorsTwin5"
30989 };
30990 fatalInjuryCoef=-1;
30991 class ArmorType
30992 {
30993 class Projectile
30994 {
30995 class Health
30996 {
30997 damage=2;
30998 };
30999 class Blood
31000 {
31001 damage=0;
31002 };
31003 class Shock
31004 {
31005 damage=0;
31006 };
31007 };
31008 class Melee
31009 {
31010 class Health
31011 {
31012 damage=2.5;
31013 };
31014 class Blood
31015 {
31016 damage=0;
31017 };
31018 class Shock
31019 {
31020 damage=0;
31021 };
31022 };
31023 class FragGrenade
31024 {
31025 class Health
31026 {
31027 damage=3;
31028 };
31029 class Blood
31030 {
31031 damage=0;
31032 };
31033 class Shock
31034 {
31035 damage=0;
31036 };
31037 };
31038 };
31039 };
31040 };
31041 };
31042 };
31043 class Land_City_Store_WithStairs: Land_City_Store
31044 {
31045 model="\DZ\structures\Residential\Stores\City_Store_WithStairs.p3d";
31046 };
31047 class Land_Village_store: HouseNoDestruct
31048 {
31049 scope=1;
31050 model="\DZ\structures\Residential\Stores\Village_Store.p3d";
31051 class Doors
31052 {
31053 class DoorsTwin1
31054 {
31055 displayName="door Twin1";
31056 component="DoorsTwin1";
31057 soundPos="doorsTwin1_action";
31058 animPeriod=1;
31059 initPhase=0;
31060 initOpened=0.30000001;
31061 soundOpen="doorWoodTwinOpen";
31062 soundClose="doorWoodTwinClose";
31063 soundLocked="doorWoodTwinRattle";
31064 soundOpenABit="doorWoodTwinOpenABit";
31065 };
31066 class Doors3
31067 {
31068 displayName="door 3";
31069 component="Doors3";
31070 soundPos="doors3_action";
31071 animPeriod=1;
31072 initPhase=0;
31073 initOpened=0.30000001;
31074 soundOpen="doorWoodSmallOpen";
31075 soundClose="doorWoodSmallClose";
31076 soundLocked="doorWoodSmallRattle";
31077 soundOpenABit="doorWoodSmallOpenABit";
31078 };
31079 class Doors4
31080 {
31081 displayName="door 4";
31082 component="Doors4";
31083 soundPos="doors4_action";
31084 animPeriod=1;
31085 initPhase=0;
31086 initOpened=0.69999999;
31087 soundOpen="doorWoodSmallOpen";
31088 soundClose="doorWoodSmallClose";
31089 soundLocked="doorWoodSmallRattle";
31090 soundOpenABit="doorWoodSmallOpenABit";
31091 };
31092 };
31093 class DamageSystem
31094 {
31095 class GlobalHealth
31096 {
31097 class Health
31098 {
31099 hitpoints=1000;
31100 };
31101 };
31102 class GlobalArmor
31103 {
31104 class Projectile
31105 {
31106 class Health
31107 {
31108 damage=0;
31109 };
31110 class Blood
31111 {
31112 damage=0;
31113 };
31114 class Shock
31115 {
31116 damage=0;
31117 };
31118 };
31119 class Melee
31120 {
31121 class Health
31122 {
31123 damage=0;
31124 };
31125 class Blood
31126 {
31127 damage=0;
31128 };
31129 class Shock
31130 {
31131 damage=0;
31132 };
31133 };
31134 class FragGrenade
31135 {
31136 class Health
31137 {
31138 damage=0;
31139 };
31140 class Blood
31141 {
31142 damage=0;
31143 };
31144 class Shock
31145 {
31146 damage=0;
31147 };
31148 };
31149 };
31150 class DamageZones
31151 {
31152 class twin1
31153 {
31154 class Health
31155 {
31156 hitpoints=1500;
31157 transferToGlobalCoef=0;
31158 };
31159 componentNames[]=
31160 {
31161 "doorsTwin1"
31162 };
31163 fatalInjuryCoef=-1;
31164 class ArmorType
31165 {
31166 class Projectile
31167 {
31168 class Health
31169 {
31170 damage=3;
31171 };
31172 class Blood
31173 {
31174 damage=0;
31175 };
31176 class Shock
31177 {
31178 damage=0;
31179 };
31180 };
31181 class Melee
31182 {
31183 class Health
31184 {
31185 damage=5;
31186 };
31187 class Blood
31188 {
31189 damage=0;
31190 };
31191 class Shock
31192 {
31193 damage=0;
31194 };
31195 };
31196 class FragGrenade
31197 {
31198 class Health
31199 {
31200 damage=10;
31201 };
31202 class Blood
31203 {
31204 damage=0;
31205 };
31206 class Shock
31207 {
31208 damage=0;
31209 };
31210 };
31211 };
31212 };
31213 class door3
31214 {
31215 class Health
31216 {
31217 hitpoints=1000;
31218 transferToGlobalCoef=0;
31219 };
31220 componentNames[]=
31221 {
31222 "doors3"
31223 };
31224 fatalInjuryCoef=-1;
31225 class ArmorType
31226 {
31227 class Projectile
31228 {
31229 class Health
31230 {
31231 damage=3;
31232 };
31233 class Blood
31234 {
31235 damage=0;
31236 };
31237 class Shock
31238 {
31239 damage=0;
31240 };
31241 };
31242 class Melee
31243 {
31244 class Health
31245 {
31246 damage=5;
31247 };
31248 class Blood
31249 {
31250 damage=0;
31251 };
31252 class Shock
31253 {
31254 damage=0;
31255 };
31256 };
31257 class FragGrenade
31258 {
31259 class Health
31260 {
31261 damage=10;
31262 };
31263 class Blood
31264 {
31265 damage=0;
31266 };
31267 class Shock
31268 {
31269 damage=0;
31270 };
31271 };
31272 };
31273 };
31274 class door4
31275 {
31276 class Health
31277 {
31278 hitpoints=1000;
31279 transferToGlobalCoef=0;
31280 };
31281 componentNames[]=
31282 {
31283 "doors4"
31284 };
31285 fatalInjuryCoef=-1;
31286 class ArmorType
31287 {
31288 class Projectile
31289 {
31290 class Health
31291 {
31292 damage=3;
31293 };
31294 class Blood
31295 {
31296 damage=0;
31297 };
31298 class Shock
31299 {
31300 damage=0;
31301 };
31302 };
31303 class Melee
31304 {
31305 class Health
31306 {
31307 damage=5;
31308 };
31309 class Blood
31310 {
31311 damage=0;
31312 };
31313 class Shock
31314 {
31315 damage=0;
31316 };
31317 };
31318 class FragGrenade
31319 {
31320 class Health
31321 {
31322 damage=10;
31323 };
31324 class Blood
31325 {
31326 damage=0;
31327 };
31328 class Shock
31329 {
31330 damage=0;
31331 };
31332 };
31333 };
31334 };
31335 };
31336 };
31337 };
31338 class Land_Tenement_Big: HouseNoDestruct
31339 {
31340 scope=1;
31341 model="\DZ\structures\Residential\Tenements\Tenement_Big.p3d";
31342 class Doors
31343 {
31344 class Doors1
31345 {
31346 displayName="door 1";
31347 component="Doors1";
31348 soundPos="doors1_action";
31349 animPeriod=1;
31350 initPhase=0;
31351 initOpened=0.69999999;
31352 soundOpen="doorWoodSmallOpen";
31353 soundClose="doorWoodSmallClose";
31354 soundLocked="doorWoodSmallRattle";
31355 soundOpenABit="doorWoodSmallOpenABit";
31356 };
31357 class Doors2
31358 {
31359 displayName="door 2";
31360 component="Doors2";
31361 soundPos="doors2_action";
31362 animPeriod=1;
31363 initPhase=0;
31364 initOpened=0.69999999;
31365 soundOpen="doorWoodSmallOpen";
31366 soundClose="doorWoodSmallClose";
31367 soundLocked="doorWoodSmallRattle";
31368 soundOpenABit="doorWoodSmallOpenABit";
31369 };
31370 class Doors3
31371 {
31372 displayName="door 3";
31373 component="Doors3";
31374 soundPos="doors3_action";
31375 animPeriod=1;
31376 initPhase=0;
31377 initOpened=0.69999999;
31378 soundOpen="doorWoodSmallOpen";
31379 soundClose="doorWoodSmallClose";
31380 soundLocked="doorWoodSmallRattle";
31381 soundOpenABit="doorWoodSmallOpenABit";
31382 };
31383 class Doors4
31384 {
31385 displayName="door 4";
31386 component="Doors4";
31387 soundPos="doors4_action";
31388 animPeriod=1;
31389 initPhase=0;
31390 initOpened=0.69999999;
31391 soundOpen="doorWoodSmallOpen";
31392 soundClose="doorWoodSmallClose";
31393 soundLocked="doorWoodSmallRattle";
31394 soundOpenABit="doorWoodSmallOpenABit";
31395 };
31396 class Doors5
31397 {
31398 displayName="door 5";
31399 component="Doors5";
31400 soundPos="doors5_action";
31401 animPeriod=1;
31402 initPhase=0;
31403 initOpened=0.69999999;
31404 soundOpen="doorWoodSmallOpen";
31405 soundClose="doorWoodSmallClose";
31406 soundLocked="doorWoodSmallRattle";
31407 soundOpenABit="doorWoodSmallOpenABit";
31408 };
31409 class Doors6
31410 {
31411 displayName="door 6";
31412 component="Doors6";
31413 soundPos="doors6_action";
31414 animPeriod=1;
31415 initPhase=0;
31416 initOpened=0.69999999;
31417 soundOpen="doorWoodSmallOpen";
31418 soundClose="doorWoodSmallClose";
31419 soundLocked="doorWoodSmallRattle";
31420 soundOpenABit="doorWoodSmallOpenABit";
31421 };
31422 class Doors7
31423 {
31424 displayName="door 7";
31425 component="Doors7";
31426 soundPos="doors7_action";
31427 animPeriod=1;
31428 initPhase=0;
31429 initOpened=0.69999999;
31430 soundOpen="doorWoodSmallOpen";
31431 soundClose="doorWoodSmallClose";
31432 soundLocked="doorWoodSmallRattle";
31433 soundOpenABit="doorWoodSmallOpenABit";
31434 };
31435 class Doors8
31436 {
31437 displayName="door 8";
31438 component="Doors8";
31439 soundPos="doors8_action";
31440 animPeriod=1;
31441 initPhase=0;
31442 initOpened=0.69999999;
31443 soundOpen="doorWoodSmallOpen";
31444 soundClose="doorWoodSmallClose";
31445 soundLocked="doorWoodSmallRattle";
31446 soundOpenABit="doorWoodSmallOpenABit";
31447 };
31448 class Doors9
31449 {
31450 displayName="door 9";
31451 component="Doors9";
31452 soundPos="doors9_action";
31453 animPeriod=1;
31454 initPhase=0;
31455 initOpened=0.69999999;
31456 soundOpen="doorWoodSmallOpen";
31457 soundClose="doorWoodSmallClose";
31458 soundLocked="doorWoodSmallRattle";
31459 soundOpenABit="doorWoodSmallOpenABit";
31460 };
31461 class Doors10
31462 {
31463 displayName="door 10";
31464 component="Doors10";
31465 soundPos="doors10_action";
31466 animPeriod=1;
31467 initPhase=0;
31468 initOpened=0.69999999;
31469 soundOpen="doorWoodSmallOpen";
31470 soundClose="doorWoodSmallClose";
31471 soundLocked="doorWoodSmallRattle";
31472 soundOpenABit="doorWoodSmallOpenABit";
31473 };
31474 class Doors11
31475 {
31476 displayName="door 11";
31477 component="Doors11";
31478 soundPos="doors11_action";
31479 animPeriod=1;
31480 initPhase=0;
31481 initOpened=0.69999999;
31482 soundOpen="doorWoodSmallOpen";
31483 soundClose="doorWoodSmallClose";
31484 soundLocked="doorWoodSmallRattle";
31485 soundOpenABit="doorWoodSmallOpenABit";
31486 };
31487 class Doors12
31488 {
31489 displayName="door 12";
31490 component="Doors12";
31491 soundPos="doors12_action";
31492 animPeriod=1;
31493 initPhase=0;
31494 initOpened=0.69999999;
31495 soundOpen="doorWoodSmallOpen";
31496 soundClose="doorWoodSmallClose";
31497 soundLocked="doorWoodSmallRattle";
31498 soundOpenABit="doorWoodSmallOpenABit";
31499 };
31500 class Doors13
31501 {
31502 displayName="door 13";
31503 component="Doors13";
31504 soundPos="doors13_action";
31505 animPeriod=1;
31506 initPhase=0;
31507 initOpened=0.69999999;
31508 soundOpen="doorWoodSmallOpen";
31509 soundClose="doorWoodSmallClose";
31510 soundLocked="doorWoodSmallRattle";
31511 soundOpenABit="doorWoodSmallOpenABit";
31512 };
31513 class Doors14
31514 {
31515 displayName="door 14";
31516 component="Doors14";
31517 soundPos="doors14_action";
31518 animPeriod=1;
31519 initPhase=0;
31520 initOpened=0.69999999;
31521 soundOpen="doorWoodSmallOpen";
31522 soundClose="doorWoodSmallClose";
31523 soundLocked="doorWoodSmallRattle";
31524 soundOpenABit="doorWoodSmallOpenABit";
31525 };
31526 class Doors15
31527 {
31528 displayName="door 15";
31529 component="Doors15";
31530 soundPos="doors15_action";
31531 animPeriod=1;
31532 initPhase=0;
31533 initOpened=0.69999999;
31534 soundOpen="doorWoodSmallOpen";
31535 soundClose="doorWoodSmallClose";
31536 soundLocked="doorWoodSmallRattle";
31537 soundOpenABit="doorWoodSmallOpenABit";
31538 };
31539 class Doors16
31540 {
31541 displayName="door 16";
31542 component="Doors16";
31543 soundPos="doors16_action";
31544 animPeriod=1;
31545 initPhase=0;
31546 initOpened=0.69999999;
31547 soundOpen="doorWoodSmallOpen";
31548 soundClose="doorWoodSmallClose";
31549 soundLocked="doorWoodSmallRattle";
31550 soundOpenABit="doorWoodSmallOpenABit";
31551 };
31552 class Doors17
31553 {
31554 displayName="door 17";
31555 component="Doors17";
31556 soundPos="doors17_action";
31557 animPeriod=1;
31558 initPhase=0;
31559 initOpened=0.69999999;
31560 soundOpen="doorWoodSmallOpen";
31561 soundClose="doorWoodSmallClose";
31562 soundLocked="doorWoodSmallRattle";
31563 soundOpenABit="doorWoodSmallOpenABit";
31564 };
31565 class Doors18
31566 {
31567 displayName="door 18";
31568 component="Doors18";
31569 soundPos="doors18_action";
31570 animPeriod=1;
31571 initPhase=0;
31572 initOpened=0.69999999;
31573 soundOpen="doorWoodSmallOpen";
31574 soundClose="doorWoodSmallClose";
31575 soundLocked="doorWoodSmallRattle";
31576 soundOpenABit="doorWoodSmallOpenABit";
31577 };
31578 class Doors19
31579 {
31580 displayName="door 19";
31581 component="Doors19";
31582 soundPos="doors19_action";
31583 animPeriod=1;
31584 initPhase=0;
31585 initOpened=0.69999999;
31586 soundOpen="doorWoodSmallOpen";
31587 soundClose="doorWoodSmallClose";
31588 soundLocked="doorWoodSmallRattle";
31589 soundOpenABit="doorWoodSmallOpenABit";
31590 };
31591 class Doors20
31592 {
31593 displayName="door 20";
31594 component="Doors20";
31595 soundPos="doors20_action";
31596 animPeriod=1;
31597 initPhase=0;
31598 initOpened=0.69999999;
31599 soundOpen="doorWoodSmallOpen";
31600 soundClose="doorWoodSmallClose";
31601 soundLocked="doorWoodSmallRattle";
31602 soundOpenABit="doorWoodSmallOpenABit";
31603 };
31604 class Doors21
31605 {
31606 displayName="door 21";
31607 component="Doors21";
31608 soundPos="doors21_action";
31609 animPeriod=1;
31610 initPhase=0;
31611 initOpened=0.69999999;
31612 soundOpen="doorWoodSmallOpen";
31613 soundClose="doorWoodSmallClose";
31614 soundLocked="doorWoodSmallRattle";
31615 soundOpenABit="doorWoodSmallOpenABit";
31616 };
31617 class Doors22
31618 {
31619 displayName="door 22";
31620 component="Doors22";
31621 soundPos="doors22_action";
31622 animPeriod=1;
31623 initPhase=0;
31624 initOpened=0.69999999;
31625 soundOpen="doorWoodSmallOpen";
31626 soundClose="doorWoodSmallClose";
31627 soundLocked="doorWoodSmallRattle";
31628 soundOpenABit="doorWoodSmallOpenABit";
31629 };
31630 class Doors23
31631 {
31632 displayName="door 23";
31633 component="Doors23";
31634 soundPos="doors23_action";
31635 animPeriod=1;
31636 initPhase=0;
31637 initOpened=0.69999999;
31638 soundOpen="doorWoodSmallOpen";
31639 soundClose="doorWoodSmallClose";
31640 soundLocked="doorWoodSmallRattle";
31641 soundOpenABit="doorWoodSmallOpenABit";
31642 };
31643 class Doors24
31644 {
31645 displayName="door 24";
31646 component="Doors24";
31647 soundPos="doors24_action";
31648 animPeriod=1;
31649 initPhase=0;
31650 initOpened=0.69999999;
31651 soundOpen="doorWoodSmallOpen";
31652 soundClose="doorWoodSmallClose";
31653 soundLocked="doorWoodSmallRattle";
31654 soundOpenABit="doorWoodSmallOpenABit";
31655 };
31656 class Doors25
31657 {
31658 displayName="door 25";
31659 component="Doors25";
31660 soundPos="doors25_action";
31661 animPeriod=1;
31662 initPhase=0;
31663 initOpened=0.69999999;
31664 soundOpen="doorWoodSmallOpen";
31665 soundClose="doorWoodSmallClose";
31666 soundLocked="doorWoodSmallRattle";
31667 soundOpenABit="doorWoodSmallOpenABit";
31668 };
31669 class Doors26
31670 {
31671 displayName="door 26";
31672 component="Doors26";
31673 soundPos="doors26_action";
31674 animPeriod=1;
31675 initPhase=0;
31676 initOpened=0.69999999;
31677 soundOpen="doorWoodSmallOpen";
31678 soundClose="doorWoodSmallClose";
31679 soundLocked="doorWoodSmallRattle";
31680 soundOpenABit="doorWoodSmallOpenABit";
31681 };
31682 class Doors27
31683 {
31684 displayName="door 27";
31685 component="Doors27";
31686 soundPos="doors27_action";
31687 animPeriod=1;
31688 initPhase=0;
31689 initOpened=0.69999999;
31690 soundOpen="doorWoodSmallOpen";
31691 soundClose="doorWoodSmallClose";
31692 soundLocked="doorWoodSmallRattle";
31693 soundOpenABit="doorWoodSmallOpenABit";
31694 };
31695 class Doors28
31696 {
31697 displayName="door 28";
31698 component="Doors28";
31699 soundPos="doors28_action";
31700 animPeriod=1;
31701 initPhase=0;
31702 initOpened=0.69999999;
31703 soundOpen="doorWoodSmallOpen";
31704 soundClose="doorWoodSmallClose";
31705 soundLocked="doorWoodSmallRattle";
31706 soundOpenABit="doorWoodSmallOpenABit";
31707 };
31708 class Doors29
31709 {
31710 displayName="door 29";
31711 component="Doors29";
31712 soundPos="doors29_action";
31713 animPeriod=1;
31714 initPhase=0;
31715 initOpened=0.69999999;
31716 soundOpen="doorWoodSmallOpen";
31717 soundClose="doorWoodSmallClose";
31718 soundLocked="doorWoodSmallRattle";
31719 soundOpenABit="doorWoodSmallOpenABit";
31720 };
31721 class Doors30
31722 {
31723 displayName="door 30";
31724 component="Doors30";
31725 soundPos="doors30_action";
31726 animPeriod=1;
31727 initPhase=0;
31728 initOpened=0.69999999;
31729 soundOpen="doorWoodSmallOpen";
31730 soundClose="doorWoodSmallClose";
31731 soundLocked="doorWoodSmallRattle";
31732 soundOpenABit="doorWoodSmallOpenABit";
31733 };
31734 class Doors31
31735 {
31736 displayName="door 31";
31737 component="Doors31";
31738 soundPos="doors31_action";
31739 animPeriod=1;
31740 initPhase=0;
31741 initOpened=0.69999999;
31742 soundOpen="doorWoodSmallOpen";
31743 soundClose="doorWoodSmallClose";
31744 soundLocked="doorWoodSmallRattle";
31745 soundOpenABit="doorWoodSmallOpenABit";
31746 };
31747 class Doors32
31748 {
31749 displayName="door 32";
31750 component="Doors32";
31751 soundPos="doors32_action";
31752 animPeriod=1;
31753 initPhase=0;
31754 initOpened=0.69999999;
31755 soundOpen="doorWoodSmallOpen";
31756 soundClose="doorWoodSmallClose";
31757 soundLocked="doorWoodSmallRattle";
31758 soundOpenABit="doorWoodSmallOpenABit";
31759 };
31760 class Doors33
31761 {
31762 displayName="door 33";
31763 component="Doors33";
31764 soundPos="doors33_action";
31765 animPeriod=1;
31766 initPhase=0;
31767 initOpened=0.69999999;
31768 soundOpen="doorWoodSmallOpen";
31769 soundClose="doorWoodSmallClose";
31770 soundLocked="doorWoodSmallRattle";
31771 soundOpenABit="doorWoodSmallOpenABit";
31772 };
31773 class Doors34
31774 {
31775 displayName="door 34";
31776 component="Doors34";
31777 soundPos="doors34_action";
31778 animPeriod=1;
31779 initPhase=0;
31780 initOpened=0.69999999;
31781 soundOpen="doorWoodSmallOpen";
31782 soundClose="doorWoodSmallClose";
31783 soundLocked="doorWoodSmallRattle";
31784 soundOpenABit="doorWoodSmallOpenABit";
31785 };
31786 class Doors35
31787 {
31788 displayName="door 35";
31789 component="Doors35";
31790 soundPos="doors35_action";
31791 animPeriod=1;
31792 initPhase=0;
31793 initOpened=0.69999999;
31794 soundOpen="doorWoodSmallOpen";
31795 soundClose="doorWoodSmallClose";
31796 soundLocked="doorWoodSmallRattle";
31797 soundOpenABit="doorWoodSmallOpenABit";
31798 };
31799 class Doors36
31800 {
31801 displayName="door 36";
31802 component="Doors36";
31803 soundPos="doors36_action";
31804 animPeriod=1;
31805 initPhase=0;
31806 initOpened=0.69999999;
31807 soundOpen="doorWoodSmallOpen";
31808 soundClose="doorWoodSmallClose";
31809 soundLocked="doorWoodSmallRattle";
31810 soundOpenABit="doorWoodSmallOpenABit";
31811 };
31812 };
31813 class DamageSystem
31814 {
31815 class GlobalHealth
31816 {
31817 class Health
31818 {
31819 hitpoints=1000;
31820 };
31821 };
31822 class GlobalArmor
31823 {
31824 class Projectile
31825 {
31826 class Health
31827 {
31828 damage=0;
31829 };
31830 class Blood
31831 {
31832 damage=0;
31833 };
31834 class Shock
31835 {
31836 damage=0;
31837 };
31838 };
31839 class Melee
31840 {
31841 class Health
31842 {
31843 damage=0;
31844 };
31845 class Blood
31846 {
31847 damage=0;
31848 };
31849 class Shock
31850 {
31851 damage=0;
31852 };
31853 };
31854 class FragGrenade
31855 {
31856 class Health
31857 {
31858 damage=0;
31859 };
31860 class Blood
31861 {
31862 damage=0;
31863 };
31864 class Shock
31865 {
31866 damage=0;
31867 };
31868 };
31869 };
31870 class DamageZones
31871 {
31872 class door1
31873 {
31874 class Health
31875 {
31876 hitpoints=1000;
31877 transferToGlobalCoef=0;
31878 };
31879 componentNames[]=
31880 {
31881 "doors1"
31882 };
31883 fatalInjuryCoef=-1;
31884 class ArmorType
31885 {
31886 class Projectile
31887 {
31888 class Health
31889 {
31890 damage=3;
31891 };
31892 class Blood
31893 {
31894 damage=0;
31895 };
31896 class Shock
31897 {
31898 damage=0;
31899 };
31900 };
31901 class Melee
31902 {
31903 class Health
31904 {
31905 damage=5;
31906 };
31907 class Blood
31908 {
31909 damage=0;
31910 };
31911 class Shock
31912 {
31913 damage=0;
31914 };
31915 };
31916 class FragGrenade
31917 {
31918 class Health
31919 {
31920 damage=10;
31921 };
31922 class Blood
31923 {
31924 damage=0;
31925 };
31926 class Shock
31927 {
31928 damage=0;
31929 };
31930 };
31931 };
31932 };
31933 class door2
31934 {
31935 class Health
31936 {
31937 hitpoints=1000;
31938 transferToGlobalCoef=0;
31939 };
31940 componentNames[]=
31941 {
31942 "doors2"
31943 };
31944 fatalInjuryCoef=-1;
31945 class ArmorType
31946 {
31947 class Projectile
31948 {
31949 class Health
31950 {
31951 damage=3;
31952 };
31953 class Blood
31954 {
31955 damage=0;
31956 };
31957 class Shock
31958 {
31959 damage=0;
31960 };
31961 };
31962 class Melee
31963 {
31964 class Health
31965 {
31966 damage=5;
31967 };
31968 class Blood
31969 {
31970 damage=0;
31971 };
31972 class Shock
31973 {
31974 damage=0;
31975 };
31976 };
31977 class FragGrenade
31978 {
31979 class Health
31980 {
31981 damage=10;
31982 };
31983 class Blood
31984 {
31985 damage=0;
31986 };
31987 class Shock
31988 {
31989 damage=0;
31990 };
31991 };
31992 };
31993 };
31994 class door3
31995 {
31996 class Health
31997 {
31998 hitpoints=1000;
31999 transferToGlobalCoef=0;
32000 };
32001 componentNames[]=
32002 {
32003 "doors3"
32004 };
32005 fatalInjuryCoef=-1;
32006 class ArmorType
32007 {
32008 class Projectile
32009 {
32010 class Health
32011 {
32012 damage=3;
32013 };
32014 class Blood
32015 {
32016 damage=0;
32017 };
32018 class Shock
32019 {
32020 damage=0;
32021 };
32022 };
32023 class Melee
32024 {
32025 class Health
32026 {
32027 damage=5;
32028 };
32029 class Blood
32030 {
32031 damage=0;
32032 };
32033 class Shock
32034 {
32035 damage=0;
32036 };
32037 };
32038 class FragGrenade
32039 {
32040 class Health
32041 {
32042 damage=10;
32043 };
32044 class Blood
32045 {
32046 damage=0;
32047 };
32048 class Shock
32049 {
32050 damage=0;
32051 };
32052 };
32053 };
32054 };
32055 class door4
32056 {
32057 class Health
32058 {
32059 hitpoints=1000;
32060 transferToGlobalCoef=0;
32061 };
32062 componentNames[]=
32063 {
32064 "doors4"
32065 };
32066 fatalInjuryCoef=-1;
32067 class ArmorType
32068 {
32069 class Projectile
32070 {
32071 class Health
32072 {
32073 damage=3;
32074 };
32075 class Blood
32076 {
32077 damage=0;
32078 };
32079 class Shock
32080 {
32081 damage=0;
32082 };
32083 };
32084 class Melee
32085 {
32086 class Health
32087 {
32088 damage=5;
32089 };
32090 class Blood
32091 {
32092 damage=0;
32093 };
32094 class Shock
32095 {
32096 damage=0;
32097 };
32098 };
32099 class FragGrenade
32100 {
32101 class Health
32102 {
32103 damage=10;
32104 };
32105 class Blood
32106 {
32107 damage=0;
32108 };
32109 class Shock
32110 {
32111 damage=0;
32112 };
32113 };
32114 };
32115 };
32116 class door5
32117 {
32118 class Health
32119 {
32120 hitpoints=1000;
32121 transferToGlobalCoef=0;
32122 };
32123 componentNames[]=
32124 {
32125 "doors5"
32126 };
32127 fatalInjuryCoef=-1;
32128 class ArmorType
32129 {
32130 class Projectile
32131 {
32132 class Health
32133 {
32134 damage=3;
32135 };
32136 class Blood
32137 {
32138 damage=0;
32139 };
32140 class Shock
32141 {
32142 damage=0;
32143 };
32144 };
32145 class Melee
32146 {
32147 class Health
32148 {
32149 damage=5;
32150 };
32151 class Blood
32152 {
32153 damage=0;
32154 };
32155 class Shock
32156 {
32157 damage=0;
32158 };
32159 };
32160 class FragGrenade
32161 {
32162 class Health
32163 {
32164 damage=10;
32165 };
32166 class Blood
32167 {
32168 damage=0;
32169 };
32170 class Shock
32171 {
32172 damage=0;
32173 };
32174 };
32175 };
32176 };
32177 class door6
32178 {
32179 class Health
32180 {
32181 hitpoints=1000;
32182 transferToGlobalCoef=0;
32183 };
32184 componentNames[]=
32185 {
32186 "doors6"
32187 };
32188 fatalInjuryCoef=-1;
32189 class ArmorType
32190 {
32191 class Projectile
32192 {
32193 class Health
32194 {
32195 damage=3;
32196 };
32197 class Blood
32198 {
32199 damage=0;
32200 };
32201 class Shock
32202 {
32203 damage=0;
32204 };
32205 };
32206 class Melee
32207 {
32208 class Health
32209 {
32210 damage=5;
32211 };
32212 class Blood
32213 {
32214 damage=0;
32215 };
32216 class Shock
32217 {
32218 damage=0;
32219 };
32220 };
32221 class FragGrenade
32222 {
32223 class Health
32224 {
32225 damage=10;
32226 };
32227 class Blood
32228 {
32229 damage=0;
32230 };
32231 class Shock
32232 {
32233 damage=0;
32234 };
32235 };
32236 };
32237 };
32238 class door7
32239 {
32240 class Health
32241 {
32242 hitpoints=1000;
32243 transferToGlobalCoef=0;
32244 };
32245 componentNames[]=
32246 {
32247 "doors7"
32248 };
32249 fatalInjuryCoef=-1;
32250 class ArmorType
32251 {
32252 class Projectile
32253 {
32254 class Health
32255 {
32256 damage=3;
32257 };
32258 class Blood
32259 {
32260 damage=0;
32261 };
32262 class Shock
32263 {
32264 damage=0;
32265 };
32266 };
32267 class Melee
32268 {
32269 class Health
32270 {
32271 damage=5;
32272 };
32273 class Blood
32274 {
32275 damage=0;
32276 };
32277 class Shock
32278 {
32279 damage=0;
32280 };
32281 };
32282 class FragGrenade
32283 {
32284 class Health
32285 {
32286 damage=10;
32287 };
32288 class Blood
32289 {
32290 damage=0;
32291 };
32292 class Shock
32293 {
32294 damage=0;
32295 };
32296 };
32297 };
32298 };
32299 class door8
32300 {
32301 class Health
32302 {
32303 hitpoints=1000;
32304 transferToGlobalCoef=0;
32305 };
32306 componentNames[]=
32307 {
32308 "doors8"
32309 };
32310 fatalInjuryCoef=-1;
32311 class ArmorType
32312 {
32313 class Projectile
32314 {
32315 class Health
32316 {
32317 damage=3;
32318 };
32319 class Blood
32320 {
32321 damage=0;
32322 };
32323 class Shock
32324 {
32325 damage=0;
32326 };
32327 };
32328 class Melee
32329 {
32330 class Health
32331 {
32332 damage=5;
32333 };
32334 class Blood
32335 {
32336 damage=0;
32337 };
32338 class Shock
32339 {
32340 damage=0;
32341 };
32342 };
32343 class FragGrenade
32344 {
32345 class Health
32346 {
32347 damage=10;
32348 };
32349 class Blood
32350 {
32351 damage=0;
32352 };
32353 class Shock
32354 {
32355 damage=0;
32356 };
32357 };
32358 };
32359 };
32360 class door9
32361 {
32362 class Health
32363 {
32364 hitpoints=1000;
32365 transferToGlobalCoef=0;
32366 };
32367 componentNames[]=
32368 {
32369 "doors9"
32370 };
32371 fatalInjuryCoef=-1;
32372 class ArmorType
32373 {
32374 class Projectile
32375 {
32376 class Health
32377 {
32378 damage=3;
32379 };
32380 class Blood
32381 {
32382 damage=0;
32383 };
32384 class Shock
32385 {
32386 damage=0;
32387 };
32388 };
32389 class Melee
32390 {
32391 class Health
32392 {
32393 damage=5;
32394 };
32395 class Blood
32396 {
32397 damage=0;
32398 };
32399 class Shock
32400 {
32401 damage=0;
32402 };
32403 };
32404 class FragGrenade
32405 {
32406 class Health
32407 {
32408 damage=10;
32409 };
32410 class Blood
32411 {
32412 damage=0;
32413 };
32414 class Shock
32415 {
32416 damage=0;
32417 };
32418 };
32419 };
32420 };
32421 class door10
32422 {
32423 class Health
32424 {
32425 hitpoints=1000;
32426 transferToGlobalCoef=0;
32427 };
32428 componentNames[]=
32429 {
32430 "doors10"
32431 };
32432 fatalInjuryCoef=-1;
32433 class ArmorType
32434 {
32435 class Projectile
32436 {
32437 class Health
32438 {
32439 damage=3;
32440 };
32441 class Blood
32442 {
32443 damage=0;
32444 };
32445 class Shock
32446 {
32447 damage=0;
32448 };
32449 };
32450 class Melee
32451 {
32452 class Health
32453 {
32454 damage=5;
32455 };
32456 class Blood
32457 {
32458 damage=0;
32459 };
32460 class Shock
32461 {
32462 damage=0;
32463 };
32464 };
32465 class FragGrenade
32466 {
32467 class Health
32468 {
32469 damage=10;
32470 };
32471 class Blood
32472 {
32473 damage=0;
32474 };
32475 class Shock
32476 {
32477 damage=0;
32478 };
32479 };
32480 };
32481 };
32482 class door11
32483 {
32484 class Health
32485 {
32486 hitpoints=1000;
32487 transferToGlobalCoef=0;
32488 };
32489 componentNames[]=
32490 {
32491 "doors11"
32492 };
32493 fatalInjuryCoef=-1;
32494 class ArmorType
32495 {
32496 class Projectile
32497 {
32498 class Health
32499 {
32500 damage=3;
32501 };
32502 class Blood
32503 {
32504 damage=0;
32505 };
32506 class Shock
32507 {
32508 damage=0;
32509 };
32510 };
32511 class Melee
32512 {
32513 class Health
32514 {
32515 damage=5;
32516 };
32517 class Blood
32518 {
32519 damage=0;
32520 };
32521 class Shock
32522 {
32523 damage=0;
32524 };
32525 };
32526 class FragGrenade
32527 {
32528 class Health
32529 {
32530 damage=10;
32531 };
32532 class Blood
32533 {
32534 damage=0;
32535 };
32536 class Shock
32537 {
32538 damage=0;
32539 };
32540 };
32541 };
32542 };
32543 class door12
32544 {
32545 class Health
32546 {
32547 hitpoints=1000;
32548 transferToGlobalCoef=0;
32549 };
32550 componentNames[]=
32551 {
32552 "doors12"
32553 };
32554 fatalInjuryCoef=-1;
32555 class ArmorType
32556 {
32557 class Projectile
32558 {
32559 class Health
32560 {
32561 damage=3;
32562 };
32563 class Blood
32564 {
32565 damage=0;
32566 };
32567 class Shock
32568 {
32569 damage=0;
32570 };
32571 };
32572 class Melee
32573 {
32574 class Health
32575 {
32576 damage=5;
32577 };
32578 class Blood
32579 {
32580 damage=0;
32581 };
32582 class Shock
32583 {
32584 damage=0;
32585 };
32586 };
32587 class FragGrenade
32588 {
32589 class Health
32590 {
32591 damage=10;
32592 };
32593 class Blood
32594 {
32595 damage=0;
32596 };
32597 class Shock
32598 {
32599 damage=0;
32600 };
32601 };
32602 };
32603 };
32604 class door13
32605 {
32606 class Health
32607 {
32608 hitpoints=1000;
32609 transferToGlobalCoef=0;
32610 };
32611 componentNames[]=
32612 {
32613 "doors13"
32614 };
32615 fatalInjuryCoef=-1;
32616 class ArmorType
32617 {
32618 class Projectile
32619 {
32620 class Health
32621 {
32622 damage=3;
32623 };
32624 class Blood
32625 {
32626 damage=0;
32627 };
32628 class Shock
32629 {
32630 damage=0;
32631 };
32632 };
32633 class Melee
32634 {
32635 class Health
32636 {
32637 damage=5;
32638 };
32639 class Blood
32640 {
32641 damage=0;
32642 };
32643 class Shock
32644 {
32645 damage=0;
32646 };
32647 };
32648 class FragGrenade
32649 {
32650 class Health
32651 {
32652 damage=10;
32653 };
32654 class Blood
32655 {
32656 damage=0;
32657 };
32658 class Shock
32659 {
32660 damage=0;
32661 };
32662 };
32663 };
32664 };
32665 class door14
32666 {
32667 class Health
32668 {
32669 hitpoints=1000;
32670 transferToGlobalCoef=0;
32671 };
32672 componentNames[]=
32673 {
32674 "doors14"
32675 };
32676 fatalInjuryCoef=-1;
32677 class ArmorType
32678 {
32679 class Projectile
32680 {
32681 class Health
32682 {
32683 damage=3;
32684 };
32685 class Blood
32686 {
32687 damage=0;
32688 };
32689 class Shock
32690 {
32691 damage=0;
32692 };
32693 };
32694 class Melee
32695 {
32696 class Health
32697 {
32698 damage=5;
32699 };
32700 class Blood
32701 {
32702 damage=0;
32703 };
32704 class Shock
32705 {
32706 damage=0;
32707 };
32708 };
32709 class FragGrenade
32710 {
32711 class Health
32712 {
32713 damage=10;
32714 };
32715 class Blood
32716 {
32717 damage=0;
32718 };
32719 class Shock
32720 {
32721 damage=0;
32722 };
32723 };
32724 };
32725 };
32726 class door15
32727 {
32728 class Health
32729 {
32730 hitpoints=1000;
32731 transferToGlobalCoef=0;
32732 };
32733 componentNames[]=
32734 {
32735 "doors15"
32736 };
32737 fatalInjuryCoef=-1;
32738 class ArmorType
32739 {
32740 class Projectile
32741 {
32742 class Health
32743 {
32744 damage=3;
32745 };
32746 class Blood
32747 {
32748 damage=0;
32749 };
32750 class Shock
32751 {
32752 damage=0;
32753 };
32754 };
32755 class Melee
32756 {
32757 class Health
32758 {
32759 damage=5;
32760 };
32761 class Blood
32762 {
32763 damage=0;
32764 };
32765 class Shock
32766 {
32767 damage=0;
32768 };
32769 };
32770 class FragGrenade
32771 {
32772 class Health
32773 {
32774 damage=10;
32775 };
32776 class Blood
32777 {
32778 damage=0;
32779 };
32780 class Shock
32781 {
32782 damage=0;
32783 };
32784 };
32785 };
32786 };
32787 class door16
32788 {
32789 class Health
32790 {
32791 hitpoints=1000;
32792 transferToGlobalCoef=0;
32793 };
32794 componentNames[]=
32795 {
32796 "doors16"
32797 };
32798 fatalInjuryCoef=-1;
32799 class ArmorType
32800 {
32801 class Projectile
32802 {
32803 class Health
32804 {
32805 damage=3;
32806 };
32807 class Blood
32808 {
32809 damage=0;
32810 };
32811 class Shock
32812 {
32813 damage=0;
32814 };
32815 };
32816 class Melee
32817 {
32818 class Health
32819 {
32820 damage=5;
32821 };
32822 class Blood
32823 {
32824 damage=0;
32825 };
32826 class Shock
32827 {
32828 damage=0;
32829 };
32830 };
32831 class FragGrenade
32832 {
32833 class Health
32834 {
32835 damage=10;
32836 };
32837 class Blood
32838 {
32839 damage=0;
32840 };
32841 class Shock
32842 {
32843 damage=0;
32844 };
32845 };
32846 };
32847 };
32848 class door17
32849 {
32850 class Health
32851 {
32852 hitpoints=1000;
32853 transferToGlobalCoef=0;
32854 };
32855 componentNames[]=
32856 {
32857 "doors17"
32858 };
32859 fatalInjuryCoef=-1;
32860 class ArmorType
32861 {
32862 class Projectile
32863 {
32864 class Health
32865 {
32866 damage=3;
32867 };
32868 class Blood
32869 {
32870 damage=0;
32871 };
32872 class Shock
32873 {
32874 damage=0;
32875 };
32876 };
32877 class Melee
32878 {
32879 class Health
32880 {
32881 damage=5;
32882 };
32883 class Blood
32884 {
32885 damage=0;
32886 };
32887 class Shock
32888 {
32889 damage=0;
32890 };
32891 };
32892 class FragGrenade
32893 {
32894 class Health
32895 {
32896 damage=10;
32897 };
32898 class Blood
32899 {
32900 damage=0;
32901 };
32902 class Shock
32903 {
32904 damage=0;
32905 };
32906 };
32907 };
32908 };
32909 class door18
32910 {
32911 class Health
32912 {
32913 hitpoints=1000;
32914 transferToGlobalCoef=0;
32915 };
32916 componentNames[]=
32917 {
32918 "doors18"
32919 };
32920 fatalInjuryCoef=-1;
32921 class ArmorType
32922 {
32923 class Projectile
32924 {
32925 class Health
32926 {
32927 damage=3;
32928 };
32929 class Blood
32930 {
32931 damage=0;
32932 };
32933 class Shock
32934 {
32935 damage=0;
32936 };
32937 };
32938 class Melee
32939 {
32940 class Health
32941 {
32942 damage=5;
32943 };
32944 class Blood
32945 {
32946 damage=0;
32947 };
32948 class Shock
32949 {
32950 damage=0;
32951 };
32952 };
32953 class FragGrenade
32954 {
32955 class Health
32956 {
32957 damage=10;
32958 };
32959 class Blood
32960 {
32961 damage=0;
32962 };
32963 class Shock
32964 {
32965 damage=0;
32966 };
32967 };
32968 };
32969 };
32970 class door19
32971 {
32972 class Health
32973 {
32974 hitpoints=1000;
32975 transferToGlobalCoef=0;
32976 };
32977 componentNames[]=
32978 {
32979 "doors19"
32980 };
32981 fatalInjuryCoef=-1;
32982 class ArmorType
32983 {
32984 class Projectile
32985 {
32986 class Health
32987 {
32988 damage=3;
32989 };
32990 class Blood
32991 {
32992 damage=0;
32993 };
32994 class Shock
32995 {
32996 damage=0;
32997 };
32998 };
32999 class Melee
33000 {
33001 class Health
33002 {
33003 damage=5;
33004 };
33005 class Blood
33006 {
33007 damage=0;
33008 };
33009 class Shock
33010 {
33011 damage=0;
33012 };
33013 };
33014 class FragGrenade
33015 {
33016 class Health
33017 {
33018 damage=10;
33019 };
33020 class Blood
33021 {
33022 damage=0;
33023 };
33024 class Shock
33025 {
33026 damage=0;
33027 };
33028 };
33029 };
33030 };
33031 class door20
33032 {
33033 class Health
33034 {
33035 hitpoints=1000;
33036 transferToGlobalCoef=0;
33037 };
33038 componentNames[]=
33039 {
33040 "doors20"
33041 };
33042 fatalInjuryCoef=-1;
33043 class ArmorType
33044 {
33045 class Projectile
33046 {
33047 class Health
33048 {
33049 damage=3;
33050 };
33051 class Blood
33052 {
33053 damage=0;
33054 };
33055 class Shock
33056 {
33057 damage=0;
33058 };
33059 };
33060 class Melee
33061 {
33062 class Health
33063 {
33064 damage=5;
33065 };
33066 class Blood
33067 {
33068 damage=0;
33069 };
33070 class Shock
33071 {
33072 damage=0;
33073 };
33074 };
33075 class FragGrenade
33076 {
33077 class Health
33078 {
33079 damage=10;
33080 };
33081 class Blood
33082 {
33083 damage=0;
33084 };
33085 class Shock
33086 {
33087 damage=0;
33088 };
33089 };
33090 };
33091 };
33092 class door21
33093 {
33094 class Health
33095 {
33096 hitpoints=1000;
33097 transferToGlobalCoef=0;
33098 };
33099 componentNames[]=
33100 {
33101 "doors21"
33102 };
33103 fatalInjuryCoef=-1;
33104 class ArmorType
33105 {
33106 class Projectile
33107 {
33108 class Health
33109 {
33110 damage=3;
33111 };
33112 class Blood
33113 {
33114 damage=0;
33115 };
33116 class Shock
33117 {
33118 damage=0;
33119 };
33120 };
33121 class Melee
33122 {
33123 class Health
33124 {
33125 damage=5;
33126 };
33127 class Blood
33128 {
33129 damage=0;
33130 };
33131 class Shock
33132 {
33133 damage=0;
33134 };
33135 };
33136 class FragGrenade
33137 {
33138 class Health
33139 {
33140 damage=10;
33141 };
33142 class Blood
33143 {
33144 damage=0;
33145 };
33146 class Shock
33147 {
33148 damage=0;
33149 };
33150 };
33151 };
33152 };
33153 class door22
33154 {
33155 class Health
33156 {
33157 hitpoints=1000;
33158 transferToGlobalCoef=0;
33159 };
33160 componentNames[]=
33161 {
33162 "doors22"
33163 };
33164 fatalInjuryCoef=-1;
33165 class ArmorType
33166 {
33167 class Projectile
33168 {
33169 class Health
33170 {
33171 damage=3;
33172 };
33173 class Blood
33174 {
33175 damage=0;
33176 };
33177 class Shock
33178 {
33179 damage=0;
33180 };
33181 };
33182 class Melee
33183 {
33184 class Health
33185 {
33186 damage=5;
33187 };
33188 class Blood
33189 {
33190 damage=0;
33191 };
33192 class Shock
33193 {
33194 damage=0;
33195 };
33196 };
33197 class FragGrenade
33198 {
33199 class Health
33200 {
33201 damage=10;
33202 };
33203 class Blood
33204 {
33205 damage=0;
33206 };
33207 class Shock
33208 {
33209 damage=0;
33210 };
33211 };
33212 };
33213 };
33214 class door23
33215 {
33216 class Health
33217 {
33218 hitpoints=1000;
33219 transferToGlobalCoef=0;
33220 };
33221 componentNames[]=
33222 {
33223 "doors23"
33224 };
33225 fatalInjuryCoef=-1;
33226 class ArmorType
33227 {
33228 class Projectile
33229 {
33230 class Health
33231 {
33232 damage=3;
33233 };
33234 class Blood
33235 {
33236 damage=0;
33237 };
33238 class Shock
33239 {
33240 damage=0;
33241 };
33242 };
33243 class Melee
33244 {
33245 class Health
33246 {
33247 damage=5;
33248 };
33249 class Blood
33250 {
33251 damage=0;
33252 };
33253 class Shock
33254 {
33255 damage=0;
33256 };
33257 };
33258 class FragGrenade
33259 {
33260 class Health
33261 {
33262 damage=10;
33263 };
33264 class Blood
33265 {
33266 damage=0;
33267 };
33268 class Shock
33269 {
33270 damage=0;
33271 };
33272 };
33273 };
33274 };
33275 class door24
33276 {
33277 class Health
33278 {
33279 hitpoints=1000;
33280 transferToGlobalCoef=0;
33281 };
33282 componentNames[]=
33283 {
33284 "doors24"
33285 };
33286 fatalInjuryCoef=-1;
33287 class ArmorType
33288 {
33289 class Projectile
33290 {
33291 class Health
33292 {
33293 damage=3;
33294 };
33295 class Blood
33296 {
33297 damage=0;
33298 };
33299 class Shock
33300 {
33301 damage=0;
33302 };
33303 };
33304 class Melee
33305 {
33306 class Health
33307 {
33308 damage=5;
33309 };
33310 class Blood
33311 {
33312 damage=0;
33313 };
33314 class Shock
33315 {
33316 damage=0;
33317 };
33318 };
33319 class FragGrenade
33320 {
33321 class Health
33322 {
33323 damage=10;
33324 };
33325 class Blood
33326 {
33327 damage=0;
33328 };
33329 class Shock
33330 {
33331 damage=0;
33332 };
33333 };
33334 };
33335 };
33336 class door25
33337 {
33338 class Health
33339 {
33340 hitpoints=1000;
33341 transferToGlobalCoef=0;
33342 };
33343 componentNames[]=
33344 {
33345 "doors25"
33346 };
33347 fatalInjuryCoef=-1;
33348 class ArmorType
33349 {
33350 class Projectile
33351 {
33352 class Health
33353 {
33354 damage=3;
33355 };
33356 class Blood
33357 {
33358 damage=0;
33359 };
33360 class Shock
33361 {
33362 damage=0;
33363 };
33364 };
33365 class Melee
33366 {
33367 class Health
33368 {
33369 damage=5;
33370 };
33371 class Blood
33372 {
33373 damage=0;
33374 };
33375 class Shock
33376 {
33377 damage=0;
33378 };
33379 };
33380 class FragGrenade
33381 {
33382 class Health
33383 {
33384 damage=10;
33385 };
33386 class Blood
33387 {
33388 damage=0;
33389 };
33390 class Shock
33391 {
33392 damage=0;
33393 };
33394 };
33395 };
33396 };
33397 class door26
33398 {
33399 class Health
33400 {
33401 hitpoints=1000;
33402 transferToGlobalCoef=0;
33403 };
33404 componentNames[]=
33405 {
33406 "doors26"
33407 };
33408 fatalInjuryCoef=-1;
33409 class ArmorType
33410 {
33411 class Projectile
33412 {
33413 class Health
33414 {
33415 damage=3;
33416 };
33417 class Blood
33418 {
33419 damage=0;
33420 };
33421 class Shock
33422 {
33423 damage=0;
33424 };
33425 };
33426 class Melee
33427 {
33428 class Health
33429 {
33430 damage=5;
33431 };
33432 class Blood
33433 {
33434 damage=0;
33435 };
33436 class Shock
33437 {
33438 damage=0;
33439 };
33440 };
33441 class FragGrenade
33442 {
33443 class Health
33444 {
33445 damage=10;
33446 };
33447 class Blood
33448 {
33449 damage=0;
33450 };
33451 class Shock
33452 {
33453 damage=0;
33454 };
33455 };
33456 };
33457 };
33458 class door27
33459 {
33460 class Health
33461 {
33462 hitpoints=1000;
33463 transferToGlobalCoef=0;
33464 };
33465 componentNames[]=
33466 {
33467 "doors27"
33468 };
33469 fatalInjuryCoef=-1;
33470 class ArmorType
33471 {
33472 class Projectile
33473 {
33474 class Health
33475 {
33476 damage=3;
33477 };
33478 class Blood
33479 {
33480 damage=0;
33481 };
33482 class Shock
33483 {
33484 damage=0;
33485 };
33486 };
33487 class Melee
33488 {
33489 class Health
33490 {
33491 damage=5;
33492 };
33493 class Blood
33494 {
33495 damage=0;
33496 };
33497 class Shock
33498 {
33499 damage=0;
33500 };
33501 };
33502 class FragGrenade
33503 {
33504 class Health
33505 {
33506 damage=10;
33507 };
33508 class Blood
33509 {
33510 damage=0;
33511 };
33512 class Shock
33513 {
33514 damage=0;
33515 };
33516 };
33517 };
33518 };
33519 class door28
33520 {
33521 class Health
33522 {
33523 hitpoints=1000;
33524 transferToGlobalCoef=0;
33525 };
33526 componentNames[]=
33527 {
33528 "doors28"
33529 };
33530 fatalInjuryCoef=-1;
33531 class ArmorType
33532 {
33533 class Projectile
33534 {
33535 class Health
33536 {
33537 damage=3;
33538 };
33539 class Blood
33540 {
33541 damage=0;
33542 };
33543 class Shock
33544 {
33545 damage=0;
33546 };
33547 };
33548 class Melee
33549 {
33550 class Health
33551 {
33552 damage=5;
33553 };
33554 class Blood
33555 {
33556 damage=0;
33557 };
33558 class Shock
33559 {
33560 damage=0;
33561 };
33562 };
33563 class FragGrenade
33564 {
33565 class Health
33566 {
33567 damage=10;
33568 };
33569 class Blood
33570 {
33571 damage=0;
33572 };
33573 class Shock
33574 {
33575 damage=0;
33576 };
33577 };
33578 };
33579 };
33580 class door29
33581 {
33582 class Health
33583 {
33584 hitpoints=1000;
33585 transferToGlobalCoef=0;
33586 };
33587 componentNames[]=
33588 {
33589 "doors29"
33590 };
33591 fatalInjuryCoef=-1;
33592 class ArmorType
33593 {
33594 class Projectile
33595 {
33596 class Health
33597 {
33598 damage=3;
33599 };
33600 class Blood
33601 {
33602 damage=0;
33603 };
33604 class Shock
33605 {
33606 damage=0;
33607 };
33608 };
33609 class Melee
33610 {
33611 class Health
33612 {
33613 damage=5;
33614 };
33615 class Blood
33616 {
33617 damage=0;
33618 };
33619 class Shock
33620 {
33621 damage=0;
33622 };
33623 };
33624 class FragGrenade
33625 {
33626 class Health
33627 {
33628 damage=10;
33629 };
33630 class Blood
33631 {
33632 damage=0;
33633 };
33634 class Shock
33635 {
33636 damage=0;
33637 };
33638 };
33639 };
33640 };
33641 class door30
33642 {
33643 class Health
33644 {
33645 hitpoints=1000;
33646 transferToGlobalCoef=0;
33647 };
33648 componentNames[]=
33649 {
33650 "doors30"
33651 };
33652 fatalInjuryCoef=-1;
33653 class ArmorType
33654 {
33655 class Projectile
33656 {
33657 class Health
33658 {
33659 damage=3;
33660 };
33661 class Blood
33662 {
33663 damage=0;
33664 };
33665 class Shock
33666 {
33667 damage=0;
33668 };
33669 };
33670 class Melee
33671 {
33672 class Health
33673 {
33674 damage=5;
33675 };
33676 class Blood
33677 {
33678 damage=0;
33679 };
33680 class Shock
33681 {
33682 damage=0;
33683 };
33684 };
33685 class FragGrenade
33686 {
33687 class Health
33688 {
33689 damage=10;
33690 };
33691 class Blood
33692 {
33693 damage=0;
33694 };
33695 class Shock
33696 {
33697 damage=0;
33698 };
33699 };
33700 };
33701 };
33702 class door31
33703 {
33704 class Health
33705 {
33706 hitpoints=1000;
33707 transferToGlobalCoef=0;
33708 };
33709 componentNames[]=
33710 {
33711 "doors31"
33712 };
33713 fatalInjuryCoef=-1;
33714 class ArmorType
33715 {
33716 class Projectile
33717 {
33718 class Health
33719 {
33720 damage=3;
33721 };
33722 class Blood
33723 {
33724 damage=0;
33725 };
33726 class Shock
33727 {
33728 damage=0;
33729 };
33730 };
33731 class Melee
33732 {
33733 class Health
33734 {
33735 damage=5;
33736 };
33737 class Blood
33738 {
33739 damage=0;
33740 };
33741 class Shock
33742 {
33743 damage=0;
33744 };
33745 };
33746 class FragGrenade
33747 {
33748 class Health
33749 {
33750 damage=10;
33751 };
33752 class Blood
33753 {
33754 damage=0;
33755 };
33756 class Shock
33757 {
33758 damage=0;
33759 };
33760 };
33761 };
33762 };
33763 class door32
33764 {
33765 class Health
33766 {
33767 hitpoints=1000;
33768 transferToGlobalCoef=0;
33769 };
33770 componentNames[]=
33771 {
33772 "doors32"
33773 };
33774 fatalInjuryCoef=-1;
33775 class ArmorType
33776 {
33777 class Projectile
33778 {
33779 class Health
33780 {
33781 damage=3;
33782 };
33783 class Blood
33784 {
33785 damage=0;
33786 };
33787 class Shock
33788 {
33789 damage=0;
33790 };
33791 };
33792 class Melee
33793 {
33794 class Health
33795 {
33796 damage=5;
33797 };
33798 class Blood
33799 {
33800 damage=0;
33801 };
33802 class Shock
33803 {
33804 damage=0;
33805 };
33806 };
33807 class FragGrenade
33808 {
33809 class Health
33810 {
33811 damage=10;
33812 };
33813 class Blood
33814 {
33815 damage=0;
33816 };
33817 class Shock
33818 {
33819 damage=0;
33820 };
33821 };
33822 };
33823 };
33824 class door33
33825 {
33826 class Health
33827 {
33828 hitpoints=1000;
33829 transferToGlobalCoef=0;
33830 };
33831 componentNames[]=
33832 {
33833 "doors33"
33834 };
33835 fatalInjuryCoef=-1;
33836 class ArmorType
33837 {
33838 class Projectile
33839 {
33840 class Health
33841 {
33842 damage=3;
33843 };
33844 class Blood
33845 {
33846 damage=0;
33847 };
33848 class Shock
33849 {
33850 damage=0;
33851 };
33852 };
33853 class Melee
33854 {
33855 class Health
33856 {
33857 damage=5;
33858 };
33859 class Blood
33860 {
33861 damage=0;
33862 };
33863 class Shock
33864 {
33865 damage=0;
33866 };
33867 };
33868 class FragGrenade
33869 {
33870 class Health
33871 {
33872 damage=10;
33873 };
33874 class Blood
33875 {
33876 damage=0;
33877 };
33878 class Shock
33879 {
33880 damage=0;
33881 };
33882 };
33883 };
33884 };
33885 class door34
33886 {
33887 class Health
33888 {
33889 hitpoints=1000;
33890 transferToGlobalCoef=0;
33891 };
33892 componentNames[]=
33893 {
33894 "doors34"
33895 };
33896 fatalInjuryCoef=-1;
33897 class ArmorType
33898 {
33899 class Projectile
33900 {
33901 class Health
33902 {
33903 damage=3;
33904 };
33905 class Blood
33906 {
33907 damage=0;
33908 };
33909 class Shock
33910 {
33911 damage=0;
33912 };
33913 };
33914 class Melee
33915 {
33916 class Health
33917 {
33918 damage=5;
33919 };
33920 class Blood
33921 {
33922 damage=0;
33923 };
33924 class Shock
33925 {
33926 damage=0;
33927 };
33928 };
33929 class FragGrenade
33930 {
33931 class Health
33932 {
33933 damage=10;
33934 };
33935 class Blood
33936 {
33937 damage=0;
33938 };
33939 class Shock
33940 {
33941 damage=0;
33942 };
33943 };
33944 };
33945 };
33946 class door35
33947 {
33948 class Health
33949 {
33950 hitpoints=1000;
33951 transferToGlobalCoef=0;
33952 };
33953 componentNames[]=
33954 {
33955 "doors35"
33956 };
33957 fatalInjuryCoef=-1;
33958 class ArmorType
33959 {
33960 class Projectile
33961 {
33962 class Health
33963 {
33964 damage=3;
33965 };
33966 class Blood
33967 {
33968 damage=0;
33969 };
33970 class Shock
33971 {
33972 damage=0;
33973 };
33974 };
33975 class Melee
33976 {
33977 class Health
33978 {
33979 damage=5;
33980 };
33981 class Blood
33982 {
33983 damage=0;
33984 };
33985 class Shock
33986 {
33987 damage=0;
33988 };
33989 };
33990 class FragGrenade
33991 {
33992 class Health
33993 {
33994 damage=10;
33995 };
33996 class Blood
33997 {
33998 damage=0;
33999 };
34000 class Shock
34001 {
34002 damage=0;
34003 };
34004 };
34005 };
34006 };
34007 class door36
34008 {
34009 class Health
34010 {
34011 hitpoints=1000;
34012 transferToGlobalCoef=0;
34013 };
34014 componentNames[]=
34015 {
34016 "doors36"
34017 };
34018 fatalInjuryCoef=-1;
34019 class ArmorType
34020 {
34021 class Projectile
34022 {
34023 class Health
34024 {
34025 damage=3;
34026 };
34027 class Blood
34028 {
34029 damage=0;
34030 };
34031 class Shock
34032 {
34033 damage=0;
34034 };
34035 };
34036 class Melee
34037 {
34038 class Health
34039 {
34040 damage=5;
34041 };
34042 class Blood
34043 {
34044 damage=0;
34045 };
34046 class Shock
34047 {
34048 damage=0;
34049 };
34050 };
34051 class FragGrenade
34052 {
34053 class Health
34054 {
34055 damage=10;
34056 };
34057 class Blood
34058 {
34059 damage=0;
34060 };
34061 class Shock
34062 {
34063 damage=0;
34064 };
34065 };
34066 };
34067 };
34068 };
34069 };
34070 };
34071 class Land_Tenement_Small: HouseNoDestruct
34072 {
34073 scope=1;
34074 model="\DZ\structures\Residential\Tenements\Tenement_Small.p3d";
34075 class Doors
34076 {
34077 class Doors1
34078 {
34079 displayName="door 1";
34080 component="Doors1";
34081 soundPos="doors1_action";
34082 animPeriod=1;
34083 initPhase=0;
34084 initOpened=0.69999999;
34085 soundOpen="doorWoodSmallOpen";
34086 soundClose="doorWoodSmallClose";
34087 soundLocked="doorWoodSmallRattle";
34088 soundOpenABit="doorWoodSmallOpenABit";
34089 };
34090 class Doors2
34091 {
34092 displayName="door 2";
34093 component="Doors2";
34094 soundPos="doors2_action";
34095 animPeriod=1;
34096 initPhase=0;
34097 initOpened=0.69999999;
34098 soundOpen="doorWoodSmallOpen";
34099 soundClose="doorWoodSmallClose";
34100 soundLocked="doorWoodSmallRattle";
34101 soundOpenABit="doorWoodSmallOpenABit";
34102 };
34103 class Doors3
34104 {
34105 displayName="door 3";
34106 component="Doors3";
34107 soundPos="doors3_action";
34108 animPeriod=1;
34109 initPhase=0;
34110 initOpened=0.69999999;
34111 soundOpen="doorWoodSmallOpen";
34112 soundClose="doorWoodSmallClose";
34113 soundLocked="doorWoodSmallRattle";
34114 soundOpenABit="doorWoodSmallOpenABit";
34115 };
34116 class Doors4
34117 {
34118 displayName="door 4";
34119 component="Doors4";
34120 soundPos="doors4_action";
34121 animPeriod=1;
34122 initPhase=0;
34123 initOpened=0.69999999;
34124 soundOpen="doorWoodSmallOpen";
34125 soundClose="doorWoodSmallClose";
34126 soundLocked="doorWoodSmallRattle";
34127 soundOpenABit="doorWoodSmallOpenABit";
34128 };
34129 class Doors5
34130 {
34131 displayName="door 5";
34132 component="Doors5";
34133 soundPos="doors5_action";
34134 animPeriod=1;
34135 initPhase=0;
34136 initOpened=0.69999999;
34137 soundOpen="doorWoodSmallOpen";
34138 soundClose="doorWoodSmallClose";
34139 soundLocked="doorWoodSmallRattle";
34140 soundOpenABit="doorWoodSmallOpenABit";
34141 };
34142 class Doors6
34143 {
34144 displayName="door 6";
34145 component="Doors6";
34146 soundPos="doors6_action";
34147 animPeriod=1;
34148 initPhase=0;
34149 initOpened=0.69999999;
34150 soundOpen="doorWoodSmallOpen";
34151 soundClose="doorWoodSmallClose";
34152 soundLocked="doorWoodSmallRattle";
34153 soundOpenABit="doorWoodSmallOpenABit";
34154 };
34155 class Doors7
34156 {
34157 displayName="door 7";
34158 component="Doors7";
34159 soundPos="doors7_action";
34160 animPeriod=1;
34161 initPhase=0;
34162 initOpened=0.69999999;
34163 soundOpen="doorWoodSmallOpen";
34164 soundClose="doorWoodSmallClose";
34165 soundLocked="doorWoodSmallRattle";
34166 soundOpenABit="doorWoodSmallOpenABit";
34167 };
34168 class Doors8
34169 {
34170 displayName="door 8";
34171 component="Doors8";
34172 soundPos="doors8_action";
34173 animPeriod=1;
34174 initPhase=0;
34175 initOpened=0.69999999;
34176 soundOpen="doorWoodSmallOpen";
34177 soundClose="doorWoodSmallClose";
34178 soundLocked="doorWoodSmallRattle";
34179 soundOpenABit="doorWoodSmallOpenABit";
34180 };
34181 class Doors9
34182 {
34183 displayName="door 9";
34184 component="Doors9";
34185 soundPos="doors9_action";
34186 animPeriod=1;
34187 initPhase=0;
34188 initOpened=0.69999999;
34189 soundOpen="doorWoodSmallOpen";
34190 soundClose="doorWoodSmallClose";
34191 soundLocked="doorWoodSmallRattle";
34192 soundOpenABit="doorWoodSmallOpenABit";
34193 };
34194 class Doors10
34195 {
34196 displayName="door 10";
34197 component="Doors10";
34198 soundPos="doors10_action";
34199 animPeriod=1;
34200 initPhase=0;
34201 initOpened=0.69999999;
34202 soundOpen="doorWoodSmallOpen";
34203 soundClose="doorWoodSmallClose";
34204 soundLocked="doorWoodSmallRattle";
34205 soundOpenABit="doorWoodSmallOpenABit";
34206 };
34207 class Doors11
34208 {
34209 displayName="door 11";
34210 component="Doors11";
34211 soundPos="doors11_action";
34212 animPeriod=1;
34213 initPhase=0;
34214 initOpened=0.69999999;
34215 soundOpen="doorWoodSmallOpen";
34216 soundClose="doorWoodSmallClose";
34217 soundLocked="doorWoodSmallRattle";
34218 soundOpenABit="doorWoodSmallOpenABit";
34219 };
34220 class Doors12
34221 {
34222 displayName="door 12";
34223 component="Doors12";
34224 soundPos="doors12_action";
34225 animPeriod=1;
34226 initPhase=0;
34227 initOpened=0.69999999;
34228 soundOpen="doorWoodSmallOpen";
34229 soundClose="doorWoodSmallClose";
34230 soundLocked="doorWoodSmallRattle";
34231 soundOpenABit="doorWoodSmallOpenABit";
34232 };
34233 class Doors13
34234 {
34235 displayName="door 13";
34236 component="Doors13";
34237 soundPos="doors13_action";
34238 animPeriod=1;
34239 initPhase=0;
34240 initOpened=0.69999999;
34241 soundOpen="doorWoodSmallOpen";
34242 soundClose="doorWoodSmallClose";
34243 soundLocked="doorWoodSmallRattle";
34244 soundOpenABit="doorWoodSmallOpenABit";
34245 };
34246 class Doors14
34247 {
34248 displayName="door 14";
34249 component="Doors14";
34250 soundPos="doors14_action";
34251 animPeriod=1;
34252 initPhase=0;
34253 initOpened=0.69999999;
34254 soundOpen="doorWoodSmallOpen";
34255 soundClose="doorWoodSmallClose";
34256 soundLocked="doorWoodSmallRattle";
34257 soundOpenABit="doorWoodSmallOpenABit";
34258 };
34259 class Doors15
34260 {
34261 displayName="door 15";
34262 component="Doors15";
34263 soundPos="doors15_action";
34264 animPeriod=1;
34265 initPhase=0;
34266 initOpened=0.69999999;
34267 soundOpen="doorWoodSmallOpen";
34268 soundClose="doorWoodSmallClose";
34269 soundLocked="doorWoodSmallRattle";
34270 soundOpenABit="doorWoodSmallOpenABit";
34271 };
34272 class Doors16
34273 {
34274 displayName="door 16";
34275 component="Doors16";
34276 soundPos="doors16_action";
34277 animPeriod=1;
34278 initPhase=0;
34279 initOpened=0.69999999;
34280 soundOpen="doorWoodSmallOpen";
34281 soundClose="doorWoodSmallClose";
34282 soundLocked="doorWoodSmallRattle";
34283 soundOpenABit="doorWoodSmallOpenABit";
34284 };
34285 class Doors17
34286 {
34287 displayName="door 17";
34288 component="Doors17";
34289 soundPos="doors17_action";
34290 animPeriod=1;
34291 initPhase=0;
34292 initOpened=0.69999999;
34293 soundOpen="doorWoodSmallOpen";
34294 soundClose="doorWoodSmallClose";
34295 soundLocked="doorWoodSmallRattle";
34296 soundOpenABit="doorWoodSmallOpenABit";
34297 };
34298 class Doors18
34299 {
34300 displayName="door 18";
34301 component="Doors18";
34302 soundPos="doors18_action";
34303 animPeriod=1;
34304 initPhase=0;
34305 initOpened=0.69999999;
34306 soundOpen="doorWoodSmallOpen";
34307 soundClose="doorWoodSmallClose";
34308 soundLocked="doorWoodSmallRattle";
34309 soundOpenABit="doorWoodSmallOpenABit";
34310 };
34311 class Doors19
34312 {
34313 displayName="door 19";
34314 component="Doors19";
34315 soundPos="doors19_action";
34316 animPeriod=1;
34317 initPhase=0;
34318 initOpened=0.69999999;
34319 soundOpen="doorWoodSmallOpen";
34320 soundClose="doorWoodSmallClose";
34321 soundLocked="doorWoodSmallRattle";
34322 soundOpenABit="doorWoodSmallOpenABit";
34323 };
34324 class Doors20
34325 {
34326 displayName="door 20";
34327 component="Doors20";
34328 soundPos="doors20_action";
34329 animPeriod=1;
34330 initPhase=0;
34331 initOpened=0.69999999;
34332 soundOpen="doorWoodSmallOpen";
34333 soundClose="doorWoodSmallClose";
34334 soundLocked="doorWoodSmallRattle";
34335 soundOpenABit="doorWoodSmallOpenABit";
34336 };
34337 class Doors21
34338 {
34339 displayName="door 21";
34340 component="Doors21";
34341 soundPos="doors21_action";
34342 animPeriod=1;
34343 initPhase=0;
34344 initOpened=0.69999999;
34345 soundOpen="doorWoodSmallOpen";
34346 soundClose="doorWoodSmallClose";
34347 soundLocked="doorWoodSmallRattle";
34348 soundOpenABit="doorWoodSmallOpenABit";
34349 };
34350 class Doors22
34351 {
34352 displayName="door 22";
34353 component="Doors22";
34354 soundPos="doors22_action";
34355 animPeriod=1;
34356 initPhase=0;
34357 initOpened=0.69999999;
34358 soundOpen="doorWoodSmallOpen";
34359 soundClose="doorWoodSmallClose";
34360 soundLocked="doorWoodSmallRattle";
34361 soundOpenABit="doorWoodSmallOpenABit";
34362 };
34363 class Doors23
34364 {
34365 displayName="door 23";
34366 component="Doors23";
34367 soundPos="doors23_action";
34368 animPeriod=1;
34369 initPhase=0;
34370 initOpened=0.69999999;
34371 soundOpen="doorWoodSmallOpen";
34372 soundClose="doorWoodSmallClose";
34373 soundLocked="doorWoodSmallRattle";
34374 soundOpenABit="doorWoodSmallOpenABit";
34375 };
34376 class Doors24
34377 {
34378 displayName="door 24";
34379 component="Doors24";
34380 soundPos="doors24_action";
34381 animPeriod=1;
34382 initPhase=0;
34383 initOpened=0.69999999;
34384 soundOpen="doorWoodSmallOpen";
34385 soundClose="doorWoodSmallClose";
34386 soundLocked="doorWoodSmallRattle";
34387 soundOpenABit="doorWoodSmallOpenABit";
34388 };
34389 class Doors25
34390 {
34391 displayName="door 25";
34392 component="Doors25";
34393 soundPos="doors25_action";
34394 animPeriod=1;
34395 initPhase=0;
34396 initOpened=0.69999999;
34397 soundOpen="doorWoodSmallOpen";
34398 soundClose="doorWoodSmallClose";
34399 soundLocked="doorWoodSmallRattle";
34400 soundOpenABit="doorWoodSmallOpenABit";
34401 };
34402 class Doors26
34403 {
34404 displayName="door 26";
34405 component="Doors26";
34406 soundPos="doors26_action";
34407 animPeriod=1;
34408 initPhase=0;
34409 initOpened=0.69999999;
34410 soundOpen="doorWoodSmallOpen";
34411 soundClose="doorWoodSmallClose";
34412 soundLocked="doorWoodSmallRattle";
34413 soundOpenABit="doorWoodSmallOpenABit";
34414 };
34415 class Doors27
34416 {
34417 displayName="door 27";
34418 component="Doors27";
34419 soundPos="doors27_action";
34420 animPeriod=1;
34421 initPhase=0;
34422 initOpened=0.69999999;
34423 soundOpen="doorWoodSmallOpen";
34424 soundClose="doorWoodSmallClose";
34425 soundLocked="doorWoodSmallRattle";
34426 soundOpenABit="doorWoodSmallOpenABit";
34427 };
34428 class Doors28
34429 {
34430 displayName="door 28";
34431 component="Doors28";
34432 soundPos="doors28_action";
34433 animPeriod=1;
34434 initPhase=0;
34435 initOpened=0.69999999;
34436 soundOpen="doorWoodSmallOpen";
34437 soundClose="doorWoodSmallClose";
34438 soundLocked="doorWoodSmallRattle";
34439 soundOpenABit="doorWoodSmallOpenABit";
34440 };
34441 class Doors29
34442 {
34443 displayName="door 29";
34444 component="Doors29";
34445 soundPos="doors29_action";
34446 animPeriod=1;
34447 initPhase=0;
34448 initOpened=0.69999999;
34449 soundOpen="doorWoodSmallOpen";
34450 soundClose="doorWoodSmallClose";
34451 soundLocked="doorWoodSmallRattle";
34452 soundOpenABit="doorWoodSmallOpenABit";
34453 };
34454 class Doors30
34455 {
34456 displayName="door 30";
34457 component="Doors30";
34458 soundPos="doors30_action";
34459 animPeriod=1;
34460 initPhase=0;
34461 initOpened=0.69999999;
34462 soundOpen="doorWoodSmallOpen";
34463 soundClose="doorWoodSmallClose";
34464 soundLocked="doorWoodSmallRattle";
34465 soundOpenABit="doorWoodSmallOpenABit";
34466 };
34467 class Doors31
34468 {
34469 displayName="door 31";
34470 component="Doors31";
34471 soundPos="doors31_action";
34472 animPeriod=1;
34473 initPhase=0;
34474 initOpened=0.69999999;
34475 soundOpen="doorWoodSmallOpen";
34476 soundClose="doorWoodSmallClose";
34477 soundLocked="doorWoodSmallRattle";
34478 soundOpenABit="doorWoodSmallOpenABit";
34479 };
34480 class Doors32
34481 {
34482 displayName="door 32";
34483 component="Doors32";
34484 soundPos="doors32_action";
34485 animPeriod=1;
34486 initPhase=0;
34487 initOpened=0.69999999;
34488 soundOpen="doorWoodSmallOpen";
34489 soundClose="doorWoodSmallClose";
34490 soundLocked="doorWoodSmallRattle";
34491 soundOpenABit="doorWoodSmallOpenABit";
34492 };
34493 class Doors33
34494 {
34495 displayName="door 33";
34496 component="Doors33";
34497 soundPos="doors33_action";
34498 animPeriod=1;
34499 initPhase=0;
34500 initOpened=0.69999999;
34501 soundOpen="doorWoodSmallOpen";
34502 soundClose="doorWoodSmallClose";
34503 soundLocked="doorWoodSmallRattle";
34504 soundOpenABit="doorWoodSmallOpenABit";
34505 };
34506 class Doors34
34507 {
34508 displayName="door 34";
34509 component="Doors34";
34510 soundPos="doors34_action";
34511 animPeriod=1;
34512 initPhase=0;
34513 initOpened=0.69999999;
34514 soundOpen="doorWoodSmallOpen";
34515 soundClose="doorWoodSmallClose";
34516 soundLocked="doorWoodSmallRattle";
34517 soundOpenABit="doorWoodSmallOpenABit";
34518 };
34519 class Doors35
34520 {
34521 displayName="door 35";
34522 component="Doors35";
34523 soundPos="doors35_action";
34524 animPeriod=1;
34525 initPhase=0;
34526 initOpened=0.69999999;
34527 soundOpen="doorWoodSmallOpen";
34528 soundClose="doorWoodSmallClose";
34529 soundLocked="doorWoodSmallRattle";
34530 soundOpenABit="doorWoodSmallOpenABit";
34531 };
34532 };
34533 class DamageSystem
34534 {
34535 class GlobalHealth
34536 {
34537 class Health
34538 {
34539 hitpoints=1000;
34540 };
34541 };
34542 class GlobalArmor
34543 {
34544 class Projectile
34545 {
34546 class Health
34547 {
34548 damage=0;
34549 };
34550 class Blood
34551 {
34552 damage=0;
34553 };
34554 class Shock
34555 {
34556 damage=0;
34557 };
34558 };
34559 class Melee
34560 {
34561 class Health
34562 {
34563 damage=0;
34564 };
34565 class Blood
34566 {
34567 damage=0;
34568 };
34569 class Shock
34570 {
34571 damage=0;
34572 };
34573 };
34574 class FragGrenade
34575 {
34576 class Health
34577 {
34578 damage=0;
34579 };
34580 class Blood
34581 {
34582 damage=0;
34583 };
34584 class Shock
34585 {
34586 damage=0;
34587 };
34588 };
34589 };
34590 class DamageZones
34591 {
34592 class door1
34593 {
34594 class Health
34595 {
34596 hitpoints=1000;
34597 transferToGlobalCoef=0;
34598 };
34599 componentNames[]=
34600 {
34601 "doors1"
34602 };
34603 fatalInjuryCoef=-1;
34604 class ArmorType
34605 {
34606 class Projectile
34607 {
34608 class Health
34609 {
34610 damage=3;
34611 };
34612 class Blood
34613 {
34614 damage=0;
34615 };
34616 class Shock
34617 {
34618 damage=0;
34619 };
34620 };
34621 class Melee
34622 {
34623 class Health
34624 {
34625 damage=5;
34626 };
34627 class Blood
34628 {
34629 damage=0;
34630 };
34631 class Shock
34632 {
34633 damage=0;
34634 };
34635 };
34636 class FragGrenade
34637 {
34638 class Health
34639 {
34640 damage=10;
34641 };
34642 class Blood
34643 {
34644 damage=0;
34645 };
34646 class Shock
34647 {
34648 damage=0;
34649 };
34650 };
34651 };
34652 };
34653 class door2
34654 {
34655 class Health
34656 {
34657 hitpoints=1000;
34658 transferToGlobalCoef=0;
34659 };
34660 componentNames[]=
34661 {
34662 "doors2"
34663 };
34664 fatalInjuryCoef=-1;
34665 class ArmorType
34666 {
34667 class Projectile
34668 {
34669 class Health
34670 {
34671 damage=3;
34672 };
34673 class Blood
34674 {
34675 damage=0;
34676 };
34677 class Shock
34678 {
34679 damage=0;
34680 };
34681 };
34682 class Melee
34683 {
34684 class Health
34685 {
34686 damage=5;
34687 };
34688 class Blood
34689 {
34690 damage=0;
34691 };
34692 class Shock
34693 {
34694 damage=0;
34695 };
34696 };
34697 class FragGrenade
34698 {
34699 class Health
34700 {
34701 damage=10;
34702 };
34703 class Blood
34704 {
34705 damage=0;
34706 };
34707 class Shock
34708 {
34709 damage=0;
34710 };
34711 };
34712 };
34713 };
34714 class door3
34715 {
34716 class Health
34717 {
34718 hitpoints=1000;
34719 transferToGlobalCoef=0;
34720 };
34721 componentNames[]=
34722 {
34723 "doors3"
34724 };
34725 fatalInjuryCoef=-1;
34726 class ArmorType
34727 {
34728 class Projectile
34729 {
34730 class Health
34731 {
34732 damage=3;
34733 };
34734 class Blood
34735 {
34736 damage=0;
34737 };
34738 class Shock
34739 {
34740 damage=0;
34741 };
34742 };
34743 class Melee
34744 {
34745 class Health
34746 {
34747 damage=5;
34748 };
34749 class Blood
34750 {
34751 damage=0;
34752 };
34753 class Shock
34754 {
34755 damage=0;
34756 };
34757 };
34758 class FragGrenade
34759 {
34760 class Health
34761 {
34762 damage=10;
34763 };
34764 class Blood
34765 {
34766 damage=0;
34767 };
34768 class Shock
34769 {
34770 damage=0;
34771 };
34772 };
34773 };
34774 };
34775 class door4
34776 {
34777 class Health
34778 {
34779 hitpoints=1000;
34780 transferToGlobalCoef=0;
34781 };
34782 componentNames[]=
34783 {
34784 "doors4"
34785 };
34786 fatalInjuryCoef=-1;
34787 class ArmorType
34788 {
34789 class Projectile
34790 {
34791 class Health
34792 {
34793 damage=3;
34794 };
34795 class Blood
34796 {
34797 damage=0;
34798 };
34799 class Shock
34800 {
34801 damage=0;
34802 };
34803 };
34804 class Melee
34805 {
34806 class Health
34807 {
34808 damage=5;
34809 };
34810 class Blood
34811 {
34812 damage=0;
34813 };
34814 class Shock
34815 {
34816 damage=0;
34817 };
34818 };
34819 class FragGrenade
34820 {
34821 class Health
34822 {
34823 damage=10;
34824 };
34825 class Blood
34826 {
34827 damage=0;
34828 };
34829 class Shock
34830 {
34831 damage=0;
34832 };
34833 };
34834 };
34835 };
34836 class door5
34837 {
34838 class Health
34839 {
34840 hitpoints=1000;
34841 transferToGlobalCoef=0;
34842 };
34843 componentNames[]=
34844 {
34845 "doors5"
34846 };
34847 fatalInjuryCoef=-1;
34848 class ArmorType
34849 {
34850 class Projectile
34851 {
34852 class Health
34853 {
34854 damage=3;
34855 };
34856 class Blood
34857 {
34858 damage=0;
34859 };
34860 class Shock
34861 {
34862 damage=0;
34863 };
34864 };
34865 class Melee
34866 {
34867 class Health
34868 {
34869 damage=5;
34870 };
34871 class Blood
34872 {
34873 damage=0;
34874 };
34875 class Shock
34876 {
34877 damage=0;
34878 };
34879 };
34880 class FragGrenade
34881 {
34882 class Health
34883 {
34884 damage=10;
34885 };
34886 class Blood
34887 {
34888 damage=0;
34889 };
34890 class Shock
34891 {
34892 damage=0;
34893 };
34894 };
34895 };
34896 };
34897 class door6
34898 {
34899 class Health
34900 {
34901 hitpoints=1000;
34902 transferToGlobalCoef=0;
34903 };
34904 componentNames[]=
34905 {
34906 "doors6"
34907 };
34908 fatalInjuryCoef=-1;
34909 class ArmorType
34910 {
34911 class Projectile
34912 {
34913 class Health
34914 {
34915 damage=3;
34916 };
34917 class Blood
34918 {
34919 damage=0;
34920 };
34921 class Shock
34922 {
34923 damage=0;
34924 };
34925 };
34926 class Melee
34927 {
34928 class Health
34929 {
34930 damage=5;
34931 };
34932 class Blood
34933 {
34934 damage=0;
34935 };
34936 class Shock
34937 {
34938 damage=0;
34939 };
34940 };
34941 class FragGrenade
34942 {
34943 class Health
34944 {
34945 damage=10;
34946 };
34947 class Blood
34948 {
34949 damage=0;
34950 };
34951 class Shock
34952 {
34953 damage=0;
34954 };
34955 };
34956 };
34957 };
34958 class door7
34959 {
34960 class Health
34961 {
34962 hitpoints=1000;
34963 transferToGlobalCoef=0;
34964 };
34965 componentNames[]=
34966 {
34967 "doors7"
34968 };
34969 fatalInjuryCoef=-1;
34970 class ArmorType
34971 {
34972 class Projectile
34973 {
34974 class Health
34975 {
34976 damage=3;
34977 };
34978 class Blood
34979 {
34980 damage=0;
34981 };
34982 class Shock
34983 {
34984 damage=0;
34985 };
34986 };
34987 class Melee
34988 {
34989 class Health
34990 {
34991 damage=5;
34992 };
34993 class Blood
34994 {
34995 damage=0;
34996 };
34997 class Shock
34998 {
34999 damage=0;
35000 };
35001 };
35002 class FragGrenade
35003 {
35004 class Health
35005 {
35006 damage=10;
35007 };
35008 class Blood
35009 {
35010 damage=0;
35011 };
35012 class Shock
35013 {
35014 damage=0;
35015 };
35016 };
35017 };
35018 };
35019 class door8
35020 {
35021 class Health
35022 {
35023 hitpoints=1000;
35024 transferToGlobalCoef=0;
35025 };
35026 componentNames[]=
35027 {
35028 "doors8"
35029 };
35030 fatalInjuryCoef=-1;
35031 class ArmorType
35032 {
35033 class Projectile
35034 {
35035 class Health
35036 {
35037 damage=3;
35038 };
35039 class Blood
35040 {
35041 damage=0;
35042 };
35043 class Shock
35044 {
35045 damage=0;
35046 };
35047 };
35048 class Melee
35049 {
35050 class Health
35051 {
35052 damage=5;
35053 };
35054 class Blood
35055 {
35056 damage=0;
35057 };
35058 class Shock
35059 {
35060 damage=0;
35061 };
35062 };
35063 class FragGrenade
35064 {
35065 class Health
35066 {
35067 damage=10;
35068 };
35069 class Blood
35070 {
35071 damage=0;
35072 };
35073 class Shock
35074 {
35075 damage=0;
35076 };
35077 };
35078 };
35079 };
35080 class door9
35081 {
35082 class Health
35083 {
35084 hitpoints=1000;
35085 transferToGlobalCoef=0;
35086 };
35087 componentNames[]=
35088 {
35089 "doors9"
35090 };
35091 fatalInjuryCoef=-1;
35092 class ArmorType
35093 {
35094 class Projectile
35095 {
35096 class Health
35097 {
35098 damage=3;
35099 };
35100 class Blood
35101 {
35102 damage=0;
35103 };
35104 class Shock
35105 {
35106 damage=0;
35107 };
35108 };
35109 class Melee
35110 {
35111 class Health
35112 {
35113 damage=5;
35114 };
35115 class Blood
35116 {
35117 damage=0;
35118 };
35119 class Shock
35120 {
35121 damage=0;
35122 };
35123 };
35124 class FragGrenade
35125 {
35126 class Health
35127 {
35128 damage=10;
35129 };
35130 class Blood
35131 {
35132 damage=0;
35133 };
35134 class Shock
35135 {
35136 damage=0;
35137 };
35138 };
35139 };
35140 };
35141 class door10
35142 {
35143 class Health
35144 {
35145 hitpoints=1000;
35146 transferToGlobalCoef=0;
35147 };
35148 componentNames[]=
35149 {
35150 "doors10"
35151 };
35152 fatalInjuryCoef=-1;
35153 class ArmorType
35154 {
35155 class Projectile
35156 {
35157 class Health
35158 {
35159 damage=3;
35160 };
35161 class Blood
35162 {
35163 damage=0;
35164 };
35165 class Shock
35166 {
35167 damage=0;
35168 };
35169 };
35170 class Melee
35171 {
35172 class Health
35173 {
35174 damage=5;
35175 };
35176 class Blood
35177 {
35178 damage=0;
35179 };
35180 class Shock
35181 {
35182 damage=0;
35183 };
35184 };
35185 class FragGrenade
35186 {
35187 class Health
35188 {
35189 damage=10;
35190 };
35191 class Blood
35192 {
35193 damage=0;
35194 };
35195 class Shock
35196 {
35197 damage=0;
35198 };
35199 };
35200 };
35201 };
35202 class door11
35203 {
35204 class Health
35205 {
35206 hitpoints=1000;
35207 transferToGlobalCoef=0;
35208 };
35209 componentNames[]=
35210 {
35211 "doors11"
35212 };
35213 fatalInjuryCoef=-1;
35214 class ArmorType
35215 {
35216 class Projectile
35217 {
35218 class Health
35219 {
35220 damage=3;
35221 };
35222 class Blood
35223 {
35224 damage=0;
35225 };
35226 class Shock
35227 {
35228 damage=0;
35229 };
35230 };
35231 class Melee
35232 {
35233 class Health
35234 {
35235 damage=5;
35236 };
35237 class Blood
35238 {
35239 damage=0;
35240 };
35241 class Shock
35242 {
35243 damage=0;
35244 };
35245 };
35246 class FragGrenade
35247 {
35248 class Health
35249 {
35250 damage=10;
35251 };
35252 class Blood
35253 {
35254 damage=0;
35255 };
35256 class Shock
35257 {
35258 damage=0;
35259 };
35260 };
35261 };
35262 };
35263 class door12
35264 {
35265 class Health
35266 {
35267 hitpoints=1000;
35268 transferToGlobalCoef=0;
35269 };
35270 componentNames[]=
35271 {
35272 "doors12"
35273 };
35274 fatalInjuryCoef=-1;
35275 class ArmorType
35276 {
35277 class Projectile
35278 {
35279 class Health
35280 {
35281 damage=3;
35282 };
35283 class Blood
35284 {
35285 damage=0;
35286 };
35287 class Shock
35288 {
35289 damage=0;
35290 };
35291 };
35292 class Melee
35293 {
35294 class Health
35295 {
35296 damage=5;
35297 };
35298 class Blood
35299 {
35300 damage=0;
35301 };
35302 class Shock
35303 {
35304 damage=0;
35305 };
35306 };
35307 class FragGrenade
35308 {
35309 class Health
35310 {
35311 damage=10;
35312 };
35313 class Blood
35314 {
35315 damage=0;
35316 };
35317 class Shock
35318 {
35319 damage=0;
35320 };
35321 };
35322 };
35323 };
35324 class door13
35325 {
35326 class Health
35327 {
35328 hitpoints=1000;
35329 transferToGlobalCoef=0;
35330 };
35331 componentNames[]=
35332 {
35333 "doors13"
35334 };
35335 fatalInjuryCoef=-1;
35336 class ArmorType
35337 {
35338 class Projectile
35339 {
35340 class Health
35341 {
35342 damage=3;
35343 };
35344 class Blood
35345 {
35346 damage=0;
35347 };
35348 class Shock
35349 {
35350 damage=0;
35351 };
35352 };
35353 class Melee
35354 {
35355 class Health
35356 {
35357 damage=5;
35358 };
35359 class Blood
35360 {
35361 damage=0;
35362 };
35363 class Shock
35364 {
35365 damage=0;
35366 };
35367 };
35368 class FragGrenade
35369 {
35370 class Health
35371 {
35372 damage=10;
35373 };
35374 class Blood
35375 {
35376 damage=0;
35377 };
35378 class Shock
35379 {
35380 damage=0;
35381 };
35382 };
35383 };
35384 };
35385 class door14
35386 {
35387 class Health
35388 {
35389 hitpoints=1000;
35390 transferToGlobalCoef=0;
35391 };
35392 componentNames[]=
35393 {
35394 "doors14"
35395 };
35396 fatalInjuryCoef=-1;
35397 class ArmorType
35398 {
35399 class Projectile
35400 {
35401 class Health
35402 {
35403 damage=3;
35404 };
35405 class Blood
35406 {
35407 damage=0;
35408 };
35409 class Shock
35410 {
35411 damage=0;
35412 };
35413 };
35414 class Melee
35415 {
35416 class Health
35417 {
35418 damage=5;
35419 };
35420 class Blood
35421 {
35422 damage=0;
35423 };
35424 class Shock
35425 {
35426 damage=0;
35427 };
35428 };
35429 class FragGrenade
35430 {
35431 class Health
35432 {
35433 damage=10;
35434 };
35435 class Blood
35436 {
35437 damage=0;
35438 };
35439 class Shock
35440 {
35441 damage=0;
35442 };
35443 };
35444 };
35445 };
35446 class door15
35447 {
35448 class Health
35449 {
35450 hitpoints=1000;
35451 transferToGlobalCoef=0;
35452 };
35453 componentNames[]=
35454 {
35455 "doors15"
35456 };
35457 fatalInjuryCoef=-1;
35458 class ArmorType
35459 {
35460 class Projectile
35461 {
35462 class Health
35463 {
35464 damage=3;
35465 };
35466 class Blood
35467 {
35468 damage=0;
35469 };
35470 class Shock
35471 {
35472 damage=0;
35473 };
35474 };
35475 class Melee
35476 {
35477 class Health
35478 {
35479 damage=5;
35480 };
35481 class Blood
35482 {
35483 damage=0;
35484 };
35485 class Shock
35486 {
35487 damage=0;
35488 };
35489 };
35490 class FragGrenade
35491 {
35492 class Health
35493 {
35494 damage=10;
35495 };
35496 class Blood
35497 {
35498 damage=0;
35499 };
35500 class Shock
35501 {
35502 damage=0;
35503 };
35504 };
35505 };
35506 };
35507 class door16
35508 {
35509 class Health
35510 {
35511 hitpoints=1000;
35512 transferToGlobalCoef=0;
35513 };
35514 componentNames[]=
35515 {
35516 "doors16"
35517 };
35518 fatalInjuryCoef=-1;
35519 class ArmorType
35520 {
35521 class Projectile
35522 {
35523 class Health
35524 {
35525 damage=3;
35526 };
35527 class Blood
35528 {
35529 damage=0;
35530 };
35531 class Shock
35532 {
35533 damage=0;
35534 };
35535 };
35536 class Melee
35537 {
35538 class Health
35539 {
35540 damage=5;
35541 };
35542 class Blood
35543 {
35544 damage=0;
35545 };
35546 class Shock
35547 {
35548 damage=0;
35549 };
35550 };
35551 class FragGrenade
35552 {
35553 class Health
35554 {
35555 damage=10;
35556 };
35557 class Blood
35558 {
35559 damage=0;
35560 };
35561 class Shock
35562 {
35563 damage=0;
35564 };
35565 };
35566 };
35567 };
35568 class door17
35569 {
35570 class Health
35571 {
35572 hitpoints=1000;
35573 transferToGlobalCoef=0;
35574 };
35575 componentNames[]=
35576 {
35577 "doors17"
35578 };
35579 fatalInjuryCoef=-1;
35580 class ArmorType
35581 {
35582 class Projectile
35583 {
35584 class Health
35585 {
35586 damage=3;
35587 };
35588 class Blood
35589 {
35590 damage=0;
35591 };
35592 class Shock
35593 {
35594 damage=0;
35595 };
35596 };
35597 class Melee
35598 {
35599 class Health
35600 {
35601 damage=5;
35602 };
35603 class Blood
35604 {
35605 damage=0;
35606 };
35607 class Shock
35608 {
35609 damage=0;
35610 };
35611 };
35612 class FragGrenade
35613 {
35614 class Health
35615 {
35616 damage=10;
35617 };
35618 class Blood
35619 {
35620 damage=0;
35621 };
35622 class Shock
35623 {
35624 damage=0;
35625 };
35626 };
35627 };
35628 };
35629 class door18
35630 {
35631 class Health
35632 {
35633 hitpoints=1000;
35634 transferToGlobalCoef=0;
35635 };
35636 componentNames[]=
35637 {
35638 "doors18"
35639 };
35640 fatalInjuryCoef=-1;
35641 class ArmorType
35642 {
35643 class Projectile
35644 {
35645 class Health
35646 {
35647 damage=3;
35648 };
35649 class Blood
35650 {
35651 damage=0;
35652 };
35653 class Shock
35654 {
35655 damage=0;
35656 };
35657 };
35658 class Melee
35659 {
35660 class Health
35661 {
35662 damage=5;
35663 };
35664 class Blood
35665 {
35666 damage=0;
35667 };
35668 class Shock
35669 {
35670 damage=0;
35671 };
35672 };
35673 class FragGrenade
35674 {
35675 class Health
35676 {
35677 damage=10;
35678 };
35679 class Blood
35680 {
35681 damage=0;
35682 };
35683 class Shock
35684 {
35685 damage=0;
35686 };
35687 };
35688 };
35689 };
35690 class door19
35691 {
35692 class Health
35693 {
35694 hitpoints=1000;
35695 transferToGlobalCoef=0;
35696 };
35697 componentNames[]=
35698 {
35699 "doors19"
35700 };
35701 fatalInjuryCoef=-1;
35702 class ArmorType
35703 {
35704 class Projectile
35705 {
35706 class Health
35707 {
35708 damage=3;
35709 };
35710 class Blood
35711 {
35712 damage=0;
35713 };
35714 class Shock
35715 {
35716 damage=0;
35717 };
35718 };
35719 class Melee
35720 {
35721 class Health
35722 {
35723 damage=5;
35724 };
35725 class Blood
35726 {
35727 damage=0;
35728 };
35729 class Shock
35730 {
35731 damage=0;
35732 };
35733 };
35734 class FragGrenade
35735 {
35736 class Health
35737 {
35738 damage=10;
35739 };
35740 class Blood
35741 {
35742 damage=0;
35743 };
35744 class Shock
35745 {
35746 damage=0;
35747 };
35748 };
35749 };
35750 };
35751 class door20
35752 {
35753 class Health
35754 {
35755 hitpoints=1000;
35756 transferToGlobalCoef=0;
35757 };
35758 componentNames[]=
35759 {
35760 "doors20"
35761 };
35762 fatalInjuryCoef=-1;
35763 class ArmorType
35764 {
35765 class Projectile
35766 {
35767 class Health
35768 {
35769 damage=3;
35770 };
35771 class Blood
35772 {
35773 damage=0;
35774 };
35775 class Shock
35776 {
35777 damage=0;
35778 };
35779 };
35780 class Melee
35781 {
35782 class Health
35783 {
35784 damage=5;
35785 };
35786 class Blood
35787 {
35788 damage=0;
35789 };
35790 class Shock
35791 {
35792 damage=0;
35793 };
35794 };
35795 class FragGrenade
35796 {
35797 class Health
35798 {
35799 damage=10;
35800 };
35801 class Blood
35802 {
35803 damage=0;
35804 };
35805 class Shock
35806 {
35807 damage=0;
35808 };
35809 };
35810 };
35811 };
35812 class door21
35813 {
35814 class Health
35815 {
35816 hitpoints=1000;
35817 transferToGlobalCoef=0;
35818 };
35819 componentNames[]=
35820 {
35821 "doors21"
35822 };
35823 fatalInjuryCoef=-1;
35824 class ArmorType
35825 {
35826 class Projectile
35827 {
35828 class Health
35829 {
35830 damage=3;
35831 };
35832 class Blood
35833 {
35834 damage=0;
35835 };
35836 class Shock
35837 {
35838 damage=0;
35839 };
35840 };
35841 class Melee
35842 {
35843 class Health
35844 {
35845 damage=5;
35846 };
35847 class Blood
35848 {
35849 damage=0;
35850 };
35851 class Shock
35852 {
35853 damage=0;
35854 };
35855 };
35856 class FragGrenade
35857 {
35858 class Health
35859 {
35860 damage=10;
35861 };
35862 class Blood
35863 {
35864 damage=0;
35865 };
35866 class Shock
35867 {
35868 damage=0;
35869 };
35870 };
35871 };
35872 };
35873 class door22
35874 {
35875 class Health
35876 {
35877 hitpoints=1000;
35878 transferToGlobalCoef=0;
35879 };
35880 componentNames[]=
35881 {
35882 "doors22"
35883 };
35884 fatalInjuryCoef=-1;
35885 class ArmorType
35886 {
35887 class Projectile
35888 {
35889 class Health
35890 {
35891 damage=3;
35892 };
35893 class Blood
35894 {
35895 damage=0;
35896 };
35897 class Shock
35898 {
35899 damage=0;
35900 };
35901 };
35902 class Melee
35903 {
35904 class Health
35905 {
35906 damage=5;
35907 };
35908 class Blood
35909 {
35910 damage=0;
35911 };
35912 class Shock
35913 {
35914 damage=0;
35915 };
35916 };
35917 class FragGrenade
35918 {
35919 class Health
35920 {
35921 damage=10;
35922 };
35923 class Blood
35924 {
35925 damage=0;
35926 };
35927 class Shock
35928 {
35929 damage=0;
35930 };
35931 };
35932 };
35933 };
35934 class door23
35935 {
35936 class Health
35937 {
35938 hitpoints=1000;
35939 transferToGlobalCoef=0;
35940 };
35941 componentNames[]=
35942 {
35943 "doors23"
35944 };
35945 fatalInjuryCoef=-1;
35946 class ArmorType
35947 {
35948 class Projectile
35949 {
35950 class Health
35951 {
35952 damage=3;
35953 };
35954 class Blood
35955 {
35956 damage=0;
35957 };
35958 class Shock
35959 {
35960 damage=0;
35961 };
35962 };
35963 class Melee
35964 {
35965 class Health
35966 {
35967 damage=5;
35968 };
35969 class Blood
35970 {
35971 damage=0;
35972 };
35973 class Shock
35974 {
35975 damage=0;
35976 };
35977 };
35978 class FragGrenade
35979 {
35980 class Health
35981 {
35982 damage=10;
35983 };
35984 class Blood
35985 {
35986 damage=0;
35987 };
35988 class Shock
35989 {
35990 damage=0;
35991 };
35992 };
35993 };
35994 };
35995 class door24
35996 {
35997 class Health
35998 {
35999 hitpoints=1000;
36000 transferToGlobalCoef=0;
36001 };
36002 componentNames[]=
36003 {
36004 "doors24"
36005 };
36006 fatalInjuryCoef=-1;
36007 class ArmorType
36008 {
36009 class Projectile
36010 {
36011 class Health
36012 {
36013 damage=3;
36014 };
36015 class Blood
36016 {
36017 damage=0;
36018 };
36019 class Shock
36020 {
36021 damage=0;
36022 };
36023 };
36024 class Melee
36025 {
36026 class Health
36027 {
36028 damage=5;
36029 };
36030 class Blood
36031 {
36032 damage=0;
36033 };
36034 class Shock
36035 {
36036 damage=0;
36037 };
36038 };
36039 class FragGrenade
36040 {
36041 class Health
36042 {
36043 damage=10;
36044 };
36045 class Blood
36046 {
36047 damage=0;
36048 };
36049 class Shock
36050 {
36051 damage=0;
36052 };
36053 };
36054 };
36055 };
36056 class door25
36057 {
36058 class Health
36059 {
36060 hitpoints=1000;
36061 transferToGlobalCoef=0;
36062 };
36063 componentNames[]=
36064 {
36065 "doors25"
36066 };
36067 fatalInjuryCoef=-1;
36068 class ArmorType
36069 {
36070 class Projectile
36071 {
36072 class Health
36073 {
36074 damage=3;
36075 };
36076 class Blood
36077 {
36078 damage=0;
36079 };
36080 class Shock
36081 {
36082 damage=0;
36083 };
36084 };
36085 class Melee
36086 {
36087 class Health
36088 {
36089 damage=5;
36090 };
36091 class Blood
36092 {
36093 damage=0;
36094 };
36095 class Shock
36096 {
36097 damage=0;
36098 };
36099 };
36100 class FragGrenade
36101 {
36102 class Health
36103 {
36104 damage=10;
36105 };
36106 class Blood
36107 {
36108 damage=0;
36109 };
36110 class Shock
36111 {
36112 damage=0;
36113 };
36114 };
36115 };
36116 };
36117 class door26
36118 {
36119 class Health
36120 {
36121 hitpoints=1000;
36122 transferToGlobalCoef=0;
36123 };
36124 componentNames[]=
36125 {
36126 "doors26"
36127 };
36128 fatalInjuryCoef=-1;
36129 class ArmorType
36130 {
36131 class Projectile
36132 {
36133 class Health
36134 {
36135 damage=3;
36136 };
36137 class Blood
36138 {
36139 damage=0;
36140 };
36141 class Shock
36142 {
36143 damage=0;
36144 };
36145 };
36146 class Melee
36147 {
36148 class Health
36149 {
36150 damage=5;
36151 };
36152 class Blood
36153 {
36154 damage=0;
36155 };
36156 class Shock
36157 {
36158 damage=0;
36159 };
36160 };
36161 class FragGrenade
36162 {
36163 class Health
36164 {
36165 damage=10;
36166 };
36167 class Blood
36168 {
36169 damage=0;
36170 };
36171 class Shock
36172 {
36173 damage=0;
36174 };
36175 };
36176 };
36177 };
36178 class door27
36179 {
36180 class Health
36181 {
36182 hitpoints=1000;
36183 transferToGlobalCoef=0;
36184 };
36185 componentNames[]=
36186 {
36187 "doors27"
36188 };
36189 fatalInjuryCoef=-1;
36190 class ArmorType
36191 {
36192 class Projectile
36193 {
36194 class Health
36195 {
36196 damage=3;
36197 };
36198 class Blood
36199 {
36200 damage=0;
36201 };
36202 class Shock
36203 {
36204 damage=0;
36205 };
36206 };
36207 class Melee
36208 {
36209 class Health
36210 {
36211 damage=5;
36212 };
36213 class Blood
36214 {
36215 damage=0;
36216 };
36217 class Shock
36218 {
36219 damage=0;
36220 };
36221 };
36222 class FragGrenade
36223 {
36224 class Health
36225 {
36226 damage=10;
36227 };
36228 class Blood
36229 {
36230 damage=0;
36231 };
36232 class Shock
36233 {
36234 damage=0;
36235 };
36236 };
36237 };
36238 };
36239 class door28
36240 {
36241 class Health
36242 {
36243 hitpoints=1000;
36244 transferToGlobalCoef=0;
36245 };
36246 componentNames[]=
36247 {
36248 "doors28"
36249 };
36250 fatalInjuryCoef=-1;
36251 class ArmorType
36252 {
36253 class Projectile
36254 {
36255 class Health
36256 {
36257 damage=3;
36258 };
36259 class Blood
36260 {
36261 damage=0;
36262 };
36263 class Shock
36264 {
36265 damage=0;
36266 };
36267 };
36268 class Melee
36269 {
36270 class Health
36271 {
36272 damage=5;
36273 };
36274 class Blood
36275 {
36276 damage=0;
36277 };
36278 class Shock
36279 {
36280 damage=0;
36281 };
36282 };
36283 class FragGrenade
36284 {
36285 class Health
36286 {
36287 damage=10;
36288 };
36289 class Blood
36290 {
36291 damage=0;
36292 };
36293 class Shock
36294 {
36295 damage=0;
36296 };
36297 };
36298 };
36299 };
36300 class door29
36301 {
36302 class Health
36303 {
36304 hitpoints=1000;
36305 transferToGlobalCoef=0;
36306 };
36307 componentNames[]=
36308 {
36309 "doors29"
36310 };
36311 fatalInjuryCoef=-1;
36312 class ArmorType
36313 {
36314 class Projectile
36315 {
36316 class Health
36317 {
36318 damage=3;
36319 };
36320 class Blood
36321 {
36322 damage=0;
36323 };
36324 class Shock
36325 {
36326 damage=0;
36327 };
36328 };
36329 class Melee
36330 {
36331 class Health
36332 {
36333 damage=5;
36334 };
36335 class Blood
36336 {
36337 damage=0;
36338 };
36339 class Shock
36340 {
36341 damage=0;
36342 };
36343 };
36344 class FragGrenade
36345 {
36346 class Health
36347 {
36348 damage=10;
36349 };
36350 class Blood
36351 {
36352 damage=0;
36353 };
36354 class Shock
36355 {
36356 damage=0;
36357 };
36358 };
36359 };
36360 };
36361 class door30
36362 {
36363 class Health
36364 {
36365 hitpoints=1000;
36366 transferToGlobalCoef=0;
36367 };
36368 componentNames[]=
36369 {
36370 "doors30"
36371 };
36372 fatalInjuryCoef=-1;
36373 class ArmorType
36374 {
36375 class Projectile
36376 {
36377 class Health
36378 {
36379 damage=3;
36380 };
36381 class Blood
36382 {
36383 damage=0;
36384 };
36385 class Shock
36386 {
36387 damage=0;
36388 };
36389 };
36390 class Melee
36391 {
36392 class Health
36393 {
36394 damage=5;
36395 };
36396 class Blood
36397 {
36398 damage=0;
36399 };
36400 class Shock
36401 {
36402 damage=0;
36403 };
36404 };
36405 class FragGrenade
36406 {
36407 class Health
36408 {
36409 damage=10;
36410 };
36411 class Blood
36412 {
36413 damage=0;
36414 };
36415 class Shock
36416 {
36417 damage=0;
36418 };
36419 };
36420 };
36421 };
36422 class door31
36423 {
36424 class Health
36425 {
36426 hitpoints=1000;
36427 transferToGlobalCoef=0;
36428 };
36429 componentNames[]=
36430 {
36431 "doors31"
36432 };
36433 fatalInjuryCoef=-1;
36434 class ArmorType
36435 {
36436 class Projectile
36437 {
36438 class Health
36439 {
36440 damage=3;
36441 };
36442 class Blood
36443 {
36444 damage=0;
36445 };
36446 class Shock
36447 {
36448 damage=0;
36449 };
36450 };
36451 class Melee
36452 {
36453 class Health
36454 {
36455 damage=5;
36456 };
36457 class Blood
36458 {
36459 damage=0;
36460 };
36461 class Shock
36462 {
36463 damage=0;
36464 };
36465 };
36466 class FragGrenade
36467 {
36468 class Health
36469 {
36470 damage=10;
36471 };
36472 class Blood
36473 {
36474 damage=0;
36475 };
36476 class Shock
36477 {
36478 damage=0;
36479 };
36480 };
36481 };
36482 };
36483 class door32
36484 {
36485 class Health
36486 {
36487 hitpoints=1000;
36488 transferToGlobalCoef=0;
36489 };
36490 componentNames[]=
36491 {
36492 "doors32"
36493 };
36494 fatalInjuryCoef=-1;
36495 class ArmorType
36496 {
36497 class Projectile
36498 {
36499 class Health
36500 {
36501 damage=3;
36502 };
36503 class Blood
36504 {
36505 damage=0;
36506 };
36507 class Shock
36508 {
36509 damage=0;
36510 };
36511 };
36512 class Melee
36513 {
36514 class Health
36515 {
36516 damage=5;
36517 };
36518 class Blood
36519 {
36520 damage=0;
36521 };
36522 class Shock
36523 {
36524 damage=0;
36525 };
36526 };
36527 class FragGrenade
36528 {
36529 class Health
36530 {
36531 damage=10;
36532 };
36533 class Blood
36534 {
36535 damage=0;
36536 };
36537 class Shock
36538 {
36539 damage=0;
36540 };
36541 };
36542 };
36543 };
36544 class door33
36545 {
36546 class Health
36547 {
36548 hitpoints=1000;
36549 transferToGlobalCoef=0;
36550 };
36551 componentNames[]=
36552 {
36553 "doors33"
36554 };
36555 fatalInjuryCoef=-1;
36556 class ArmorType
36557 {
36558 class Projectile
36559 {
36560 class Health
36561 {
36562 damage=3;
36563 };
36564 class Blood
36565 {
36566 damage=0;
36567 };
36568 class Shock
36569 {
36570 damage=0;
36571 };
36572 };
36573 class Melee
36574 {
36575 class Health
36576 {
36577 damage=5;
36578 };
36579 class Blood
36580 {
36581 damage=0;
36582 };
36583 class Shock
36584 {
36585 damage=0;
36586 };
36587 };
36588 class FragGrenade
36589 {
36590 class Health
36591 {
36592 damage=10;
36593 };
36594 class Blood
36595 {
36596 damage=0;
36597 };
36598 class Shock
36599 {
36600 damage=0;
36601 };
36602 };
36603 };
36604 };
36605 class door34
36606 {
36607 class Health
36608 {
36609 hitpoints=1000;
36610 transferToGlobalCoef=0;
36611 };
36612 componentNames[]=
36613 {
36614 "doors34"
36615 };
36616 fatalInjuryCoef=-1;
36617 class ArmorType
36618 {
36619 class Projectile
36620 {
36621 class Health
36622 {
36623 damage=3;
36624 };
36625 class Blood
36626 {
36627 damage=0;
36628 };
36629 class Shock
36630 {
36631 damage=0;
36632 };
36633 };
36634 class Melee
36635 {
36636 class Health
36637 {
36638 damage=5;
36639 };
36640 class Blood
36641 {
36642 damage=0;
36643 };
36644 class Shock
36645 {
36646 damage=0;
36647 };
36648 };
36649 class FragGrenade
36650 {
36651 class Health
36652 {
36653 damage=10;
36654 };
36655 class Blood
36656 {
36657 damage=0;
36658 };
36659 class Shock
36660 {
36661 damage=0;
36662 };
36663 };
36664 };
36665 };
36666 class door35
36667 {
36668 class Health
36669 {
36670 hitpoints=1000;
36671 transferToGlobalCoef=0;
36672 };
36673 componentNames[]=
36674 {
36675 "doors35"
36676 };
36677 fatalInjuryCoef=-1;
36678 class ArmorType
36679 {
36680 class Projectile
36681 {
36682 class Health
36683 {
36684 damage=3;
36685 };
36686 class Blood
36687 {
36688 damage=0;
36689 };
36690 class Shock
36691 {
36692 damage=0;
36693 };
36694 };
36695 class Melee
36696 {
36697 class Health
36698 {
36699 damage=5;
36700 };
36701 class Blood
36702 {
36703 damage=0;
36704 };
36705 class Shock
36706 {
36707 damage=0;
36708 };
36709 };
36710 class FragGrenade
36711 {
36712 class Health
36713 {
36714 damage=10;
36715 };
36716 class Blood
36717 {
36718 damage=0;
36719 };
36720 class Shock
36721 {
36722 damage=0;
36723 };
36724 };
36725 };
36726 };
36727 };
36728 };
36729 };
36730 class StaticObj_BusStation_Corner: HouseNoDestruct
36731 {
36732 scope=1;
36733 model="DZ\structures\Residential\Bus\BusStation_Corner.p3d";
36734 };
36735 class StaticObj_BusStation_roof_big: HouseNoDestruct
36736 {
36737 scope=1;
36738 model="DZ\structures\Residential\Bus\BusStation_roof_big.p3d";
36739 };
36740 class StaticObj_BusStation_roof_long: HouseNoDestruct
36741 {
36742 scope=1;
36743 model="DZ\structures\Residential\Bus\BusStation_roof_long.p3d";
36744 };
36745 class StaticObj_BusStation_wall: HouseNoDestruct
36746 {
36747 scope=1;
36748 model="DZ\structures\Residential\Bus\BusStation_wall.p3d";
36749 };
36750 class StaticObj_BusStop_Village: HouseNoDestruct
36751 {
36752 scope=1;
36753 model="DZ\structures\Residential\Bus\BusStop_Village.p3d";
36754 };
36755 class StaticObj_Garbage_Bin: HouseNoDestruct
36756 {
36757 scope=1;
36758 model="DZ\structures\Residential\Misc\Garbage_Bin.p3d";
36759 };
36760 class StaticObj_Garbage_Container: HouseNoDestruct
36761 {
36762 scope=1;
36763 model="DZ\structures\Residential\Misc\Garbage_Container.p3d";
36764 };
36765 class StaticObj_Garbage_Container_Glass: HouseNoDestruct
36766 {
36767 scope=1;
36768 model="DZ\structures\Residential\Misc\Garbage_Container_Glass.p3d";
36769 };
36770 class StaticObj_Garbage_Container_Paper: HouseNoDestruct
36771 {
36772 scope=1;
36773 model="DZ\structures\Residential\Misc\Garbage_Container_Paper.p3d";
36774 };
36775 class StaticObj_Garbage_Container_Plastic: HouseNoDestruct
36776 {
36777 scope=1;
36778 model="DZ\structures\Residential\Misc\Garbage_Container_Plastic.p3d";
36779 };
36780 class StaticObj_Garbage_Ground_6m: HouseNoDestruct
36781 {
36782 scope=1;
36783 model="DZ\structures\Residential\Misc\Garbage_Ground_6m.p3d";
36784 };
36785 class StaticObj_Garbage_Ground_6m_NoLC: HouseNoDestruct
36786 {
36787 scope=1;
36788 model="DZ\structures\Residential\Misc\Garbage_Ground_6m_NoLC.p3d";
36789 };
36790 class StaticObj_Garbage_GroundSq_3m: HouseNoDestruct
36791 {
36792 scope=1;
36793 model="DZ\structures\Residential\Misc\Garbage_GroundSq_3m.p3d";
36794 };
36795 class StaticObj_Garbage_GroundSq_3m_NoLC: HouseNoDestruct
36796 {
36797 scope=1;
36798 model="DZ\structures\Residential\Misc\Garbage_GroundSq_3m_NoLC.p3d";
36799 };
36800 class StaticObj_Garbage_GroundSq_5m: HouseNoDestruct
36801 {
36802 scope=1;
36803 model="DZ\structures\Residential\Misc\Garbage_GroundSq_5m.p3d";
36804 };
36805 class StaticObj_Garbage_GroundSq_5m_NoLC: HouseNoDestruct
36806 {
36807 scope=1;
36808 model="DZ\structures\Residential\Misc\Garbage_GroundSq_5m_NoLC.p3d";
36809 };
36810 class StaticObj_Garbage_Pile1: HouseNoDestruct
36811 {
36812 scope=1;
36813 model="DZ\structures\Residential\Misc\Garbage_Pile1.p3d";
36814 };
36815 class StaticObj_Garbage_Pile2: HouseNoDestruct
36816 {
36817 scope=1;
36818 model="DZ\structures\Residential\Misc\Garbage_Pile2.p3d";
36819 };
36820 class StaticObj_Garbage_Pile3: HouseNoDestruct
36821 {
36822 scope=1;
36823 model="DZ\structures\Residential\Misc\Garbage_Pile3.p3d";
36824 };
36825 class StaticObj_Garbage_Pile4: HouseNoDestruct
36826 {
36827 scope=1;
36828 model="DZ\structures\Residential\Misc\Garbage_Pile4.p3d";
36829 };
36830 class StaticObj_Garbage_Pile5: HouseNoDestruct
36831 {
36832 scope=1;
36833 model="DZ\structures\Residential\Misc\Garbage_Pile5.p3d";
36834 };
36835 class StaticObj_Garbage_Pile6: HouseNoDestruct
36836 {
36837 scope=1;
36838 model="DZ\structures\Residential\Misc\Garbage_Pile6.p3d";
36839 };
36840 class StaticObj_Lamp_City1: HouseNoDestruct
36841 {
36842 scope=1;
36843 model="DZ\structures\Residential\Misc\Lamp_City1.p3d";
36844 };
36845 class StaticObj_Lamp_City2: HouseNoDestruct
36846 {
36847 scope=1;
36848 model="DZ\structures\Residential\Misc\Lamp_City2.p3d";
36849 };
36850 class StaticObj_Lamp_City3: HouseNoDestruct
36851 {
36852 scope=1;
36853 model="DZ\structures\Residential\Misc\Lamp_City3.p3d";
36854 };
36855 class StaticObj_Misc_AdvertColumn: HouseNoDestruct
36856 {
36857 scope=1;
36858 model="DZ\structures\Residential\Misc\Misc_AdvertColumn.p3d";
36859 };
36860 class StaticObj_Misc_Barricade: HouseNoDestruct
36861 {
36862 scope=1;
36863 model="DZ\structures\Residential\Misc\Misc_Barricade.p3d";
36864 };
36865 class StaticObj_Misc_Bench1: HouseNoDestruct
36866 {
36867 scope=1;
36868 model="DZ\structures\Residential\Misc\Misc_Bench1.p3d";
36869 };
36870 class StaticObj_Misc_Bench2: HouseNoDestruct
36871 {
36872 scope=1;
36873 model="DZ\structures\Residential\Misc\Misc_Bench2.p3d";
36874 };
36875 class StaticObj_Misc_Bench3: HouseNoDestruct
36876 {
36877 scope=1;
36878 model="DZ\structures\Residential\Misc\Misc_Bench3.p3d";
36879 };
36880 class StaticObj_Misc_Bench4: HouseNoDestruct
36881 {
36882 scope=1;
36883 model="DZ\structures\Residential\Misc\Misc_Bench4.p3d";
36884 };
36885 class StaticObj_Misc_Bench5: HouseNoDestruct
36886 {
36887 scope=1;
36888 model="DZ\structures\Residential\Misc\Misc_Bench5.p3d";
36889 };
36890 class StaticObj_Misc_Boogieman: HouseNoDestruct
36891 {
36892 scope=1;
36893 model="DZ\structures\Residential\Misc\Misc_Boogieman.p3d";
36894 };
36895 class StaticObj_Misc_BoundaryStone: HouseNoDestruct
36896 {
36897 scope=1;
36898 model="DZ\structures\Residential\Misc\Misc_BoundaryStone.p3d";
36899 };
36900 class StaticObj_Misc_BoundaryStone_Plastic: HouseNoDestruct
36901 {
36902 scope=1;
36903 model="DZ\structures\Residential\Misc\Misc_BoundaryStone_Plastic.p3d";
36904 };
36905 class StaticObj_Misc_BoundaryStone_Tube: HouseNoDestruct
36906 {
36907 scope=1;
36908 model="DZ\structures\Residential\Misc\Misc_BoundaryStone_Tube.p3d";
36909 };
36910 class StaticObj_Misc_BoxWooden: HouseNoDestruct
36911 {
36912 scope=1;
36913 model="DZ\structures\Residential\Misc\Misc_BoxWooden.p3d";
36914 };
36915 class StaticObj_Misc_Carousel: HouseNoDestruct
36916 {
36917 scope=1;
36918 model="DZ\structures\Residential\Misc\Misc_Carousel.p3d";
36919 };
36920 class StaticObj_Misc_Carousel_Small: HouseNoDestruct
36921 {
36922 scope=1;
36923 model="DZ\structures\Residential\Misc\Misc_Carousel_Small.p3d";
36924 };
36925 class StaticObj_Misc_Chair_Camp1: HouseNoDestruct
36926 {
36927 scope=1;
36928 model="DZ\structures\Residential\Misc\Misc_Chair_Camp1.p3d";
36929 };
36930 class StaticObj_Misc_Chair_Camp2: HouseNoDestruct
36931 {
36932 scope=1;
36933 model="DZ\structures\Residential\Misc\Misc_Chair_Camp2.p3d";
36934 };
36935 class StaticObj_Misc_Chair_Plastic: HouseNoDestruct
36936 {
36937 scope=1;
36938 model="DZ\structures\Residential\Misc\Misc_Chair_Plastic.p3d";
36939 };
36940 class StaticObj_Misc_CrashBarrier: HouseNoDestruct
36941 {
36942 scope=1;
36943 model="DZ\structures\Residential\Misc\Misc_CrashBarrier.p3d";
36944 };
36945 class StaticObj_Misc_CrashBarrier_nolc: HouseNoDestruct
36946 {
36947 scope=1;
36948 model="DZ\structures\Residential\Misc\Misc_CrashBarrier_nolc.p3d";
36949 };
36950 class StaticObj_Misc_FeedRack: HouseNoDestruct
36951 {
36952 scope=1;
36953 model="DZ\structures\Residential\Misc\Misc_FeedRack.p3d";
36954 };
36955 class StaticObj_Misc_Football_Gate: HouseNoDestruct
36956 {
36957 scope=1;
36958 model="DZ\structures\Residential\Misc\Misc_Football_Gate.p3d";
36959 };
36960 class StaticObj_Misc_Football_Line: HouseNoDestruct
36961 {
36962 scope=1;
36963 model="DZ\structures\Residential\Misc\Misc_Football_Line.p3d";
36964 };
36965 class StaticObj_Misc_Football_Line_Corner: HouseNoDestruct
36966 {
36967 scope=1;
36968 model="DZ\structures\Residential\Misc\Misc_Football_Line_Corner.p3d";
36969 };
36970 class StaticObj_Misc_Football_Line_HCircle: HouseNoDestruct
36971 {
36972 scope=1;
36973 model="DZ\structures\Residential\Misc\Misc_Football_Line_HCircle.p3d";
36974 };
36975 class StaticObj_Misc_Fountain: HouseNoDestruct
36976 {
36977 scope=1;
36978 model="DZ\structures\Residential\Misc\Misc_Fountain.p3d";
36979 };
36980 class StaticObj_Misc_Haystack: HouseNoDestruct
36981 {
36982 scope=1;
36983 model="DZ\structures\Residential\Misc\Misc_Haystack.p3d";
36984 };
36985 class StaticObj_Misc_NoticeBoard1: HouseNoDestruct
36986 {
36987 scope=1;
36988 model="DZ\structures\Residential\Misc\Misc_NoticeBoard1.p3d";
36989 };
36990 class StaticObj_Misc_NoticeBoard2: HouseNoDestruct
36991 {
36992 scope=1;
36993 model="DZ\structures\Residential\Misc\Misc_NoticeBoard2.p3d";
36994 };
36995 class StaticObj_Misc_PostBox1: HouseNoDestruct
36996 {
36997 scope=1;
36998 model="DZ\structures\Residential\Misc\Misc_PostBox1.p3d";
36999 };
37000 class StaticObj_Misc_PostBox2: HouseNoDestruct
37001 {
37002 scope=1;
37003 model="DZ\structures\Residential\Misc\Misc_PostBox2.p3d";
37004 };
37005 class StaticObj_Misc_RoadBarrier: HouseNoDestruct
37006 {
37007 scope=1;
37008 model="DZ\structures\Residential\Misc\Misc_RoadBarrier.p3d";
37009 };
37010 class StaticObj_Misc_RoadBarrier_2: HouseNoDestruct
37011 {
37012 scope=1;
37013 model="DZ\structures\Residential\Misc\Misc_RoadBarrier2.p3d";
37014 };
37015 class StaticObj_Misc_Sandbox: HouseNoDestruct
37016 {
37017 scope=1;
37018 model="DZ\structures\Residential\Misc\Misc_Sandbox.p3d";
37019 };
37020 class StaticObj_Misc_Seesaw: HouseNoDestruct
37021 {
37022 scope=1;
37023 model="DZ\structures\Residential\Misc\Misc_Seesaw.p3d";
37024 };
37025 class StaticObj_Misc_StadiumBenches: HouseNoDestruct
37026 {
37027 scope=1;
37028 model="DZ\structures\Residential\Misc\Misc_StadiumBenches.p3d";
37029 };
37030 class StaticObj_Misc_Sunshade: HouseNoDestruct
37031 {
37032 scope=1;
37033 model="DZ\structures\Residential\Misc\Misc_Sunshade.p3d";
37034 };
37035 class StaticObj_Misc_Table: HouseNoDestruct
37036 {
37037 scope=1;
37038 model="DZ\structures\Residential\Misc\Misc_Table.p3d";
37039 };
37040 class StaticObj_Misc_Table_Camp: HouseNoDestruct
37041 {
37042 scope=1;
37043 model="DZ\structures\Residential\Misc\Misc_Table_Camp.p3d";
37044 };
37045 class StaticObj_Misc_Table_Camp_Small: HouseNoDestruct
37046 {
37047 scope=1;
37048 model="DZ\structures\Residential\Misc\Misc_Table_Camp_Small.p3d";
37049 };
37050 class StaticObj_Misc_TrafficLights: HouseNoDestruct
37051 {
37052 scope=1;
37053 model="DZ\structures\Residential\Misc\Misc_TrafficLights.p3d";
37054 };
37055 class StaticObj_Misc_Tree_Pavement1: HouseNoDestruct
37056 {
37057 scope=1;
37058 model="DZ\structures\Residential\Misc\Misc_Tree_Pavement1.p3d";
37059 };
37060 class StaticObj_Misc_Tree_Pavement2: HouseNoDestruct
37061 {
37062 scope=1;
37063 model="DZ\structures\Residential\Misc\Misc_Tree_Pavement2.p3d";
37064 };
37065 class StaticObj_Misc_Tree_Pavement3: HouseNoDestruct
37066 {
37067 scope=1;
37068 model="DZ\structures\Residential\Misc\Misc_Tree_Pavement3.p3d";
37069 };
37070 class StaticObj_Misc_Tree_Protector: HouseNoDestruct
37071 {
37072 scope=1;
37073 model="DZ\structures\Residential\Misc\Misc_Tree_Protector.p3d";
37074 };
37075 class StaticObj_Misc_WindBreak: HouseNoDestruct
37076 {
37077 scope=1;
37078 model="DZ\structures\Residential\Misc\Misc_WindBreak.p3d";
37079 };
37080 class StaticObj_Misc_WoodBlock: HouseNoDestruct
37081 {
37082 scope=1;
37083 model="DZ\structures\Residential\Misc\Misc_WoodBlock.p3d";
37084 };
37085 class StaticObj_Misc_WoodPile1: HouseNoDestruct
37086 {
37087 scope=1;
37088 model="DZ\structures\Residential\Misc\Misc_WoodPile1.p3d";
37089 };
37090 class StaticObj_Misc_WoodPile2: HouseNoDestruct
37091 {
37092 scope=1;
37093 model="DZ\structures\Residential\Misc\Misc_WoodPile2.p3d";
37094 };
37095 class StaticObj_Misc_WoodReserve: HouseNoDestruct
37096 {
37097 scope=1;
37098 model="DZ\structures\Residential\Misc\Misc_WoodReserve.p3d";
37099 };
37100 class StaticObj_Misc_WoodTable_Indoor: HouseNoDestruct
37101 {
37102 scope=1;
37103 model="DZ\structures\Residential\Misc\Misc_WoodTable_Indoor";
37104 };
37105 class StaticObj_Misc_WoodTable_Outdoor: HouseNoDestruct
37106 {
37107 scope=1;
37108 model="DZ\structures\Residential\Misc\Misc_WoodTable_Outdoor.p3d";
37109 };
37110 class StaticObj_CURCylinder_01_F: HouseNoDestruct
37111 {
37112 scope=1;
37113 model="DZ\structures\Residential\Medical\CURCylinder_01_F.p3d";
37114 };
37115 class StaticObj_Decon_CBRNCase_01_F: HouseNoDestruct
37116 {
37117 scope=1;
37118 model="DZ\structures\Residential\Medical\Decon_CBRNCase_01_F.p3d";
37119 };
37120 class StaticObj_Decon_HazmatBag_01_F: HouseNoDestruct
37121 {
37122 scope=1;
37123 model="DZ\structures\Residential\Medical\Decon_HazmatBag_01_F.p3d";
37124 };
37125 class StaticObj_Decon_HazmatBag_01_roll_F: HouseNoDestruct
37126 {
37127 scope=1;
37128 model="DZ\structures\Residential\Medical\Decon_HazmatBag_01_roll_F.p3d";
37129 };
37130 class StaticObj_Decon_LayFlatHose_01_Corner_F: HouseNoDestruct
37131 {
37132 scope=1;
37133 model="DZ\structures\Residential\Medical\Decon_LayFlatHose_01_Corner_F.p3d";
37134 };
37135 class StaticObj_Decon_LayFlatHose_01_CurveLong_F: HouseNoDestruct
37136 {
37137 scope=1;
37138 model="DZ\structures\Residential\Medical\Decon_LayFlatHose_01_CurveLong_F.p3d";
37139 };
37140 class StaticObj_Decon_LayFlatHose_01_CurveShort_F: HouseNoDestruct
37141 {
37142 scope=1;
37143 model="DZ\structures\Residential\Medical\Decon_LayFlatHose_01_CurveShort_F.p3d";
37144 };
37145 class StaticObj_Decon_LayFlatHose_01_Roll_F: HouseNoDestruct
37146 {
37147 scope=1;
37148 model="DZ\structures\Residential\Medical\Decon_LayFlatHose_01_Roll_F.p3d";
37149 };
37150 class StaticObj_Decon_LayFlatHose_01_SBend_F: HouseNoDestruct
37151 {
37152 scope=1;
37153 model="DZ\structures\Residential\Medical\Decon_LayFlatHose_01_SBend_F.p3d";
37154 };
37155 class StaticObj_Decon_LayFlatHose_01_Step_F: HouseNoDestruct
37156 {
37157 scope=1;
37158 model="DZ\structures\Residential\Medical\Decon_LayFlatHose_01_Step_F.p3d";
37159 };
37160 class StaticObj_Decon_LayFlatHose_01_StraightLong_F: HouseNoDestruct
37161 {
37162 scope=1;
37163 model="DZ\structures\Residential\Medical\Decon_LayFlatHose_01_StraightLong_F.p3d";
37164 };
37165 class StaticObj_Decon_LayFlatHose_01_StraightShort_F: HouseNoDestruct
37166 {
37167 scope=1;
37168 model="DZ\structures\Residential\Medical\Decon_LayFlatHose_01_StraightShort_F.p3d";
37169 };
37170 class StaticObj_Decon_PowerCable_01_Corner_F: HouseNoDestruct
37171 {
37172 scope=1;
37173 model="DZ\structures\Residential\Medical\Decon_PowerCable_01_Corner_F.p3d";
37174 };
37175 class StaticObj_Decon_PowerCable_01_CurveLong_F: HouseNoDestruct
37176 {
37177 scope=1;
37178 model="DZ\structures\Residential\Medical\Decon_PowerCable_01_CurveLong_F.p3d";
37179 };
37180 class StaticObj_Decon_PowerCable_01_CurveShort_F: HouseNoDestruct
37181 {
37182 scope=1;
37183 model="DZ\structures\Residential\Medical\Decon_PowerCable_01_CurveShort_F.p3d";
37184 };
37185 class StaticObj_Decon_PowerCable_01_Roll_F: HouseNoDestruct
37186 {
37187 scope=1;
37188 model="DZ\structures\Residential\Medical\Decon_PowerCable_01_Roll_F.p3d";
37189 };
37190 class StaticObj_Decon_PowerCable_01_SBend_F: HouseNoDestruct
37191 {
37192 scope=1;
37193 model="DZ\structures\Residential\Medical\Decon_PowerCable_01_SBend_F.p3d";
37194 };
37195 class StaticObj_Decon_PowerCable_01_Step_F: HouseNoDestruct
37196 {
37197 scope=1;
37198 model="DZ\structures\Residential\Medical\Decon_PowerCable_01_Step_F.p3d";
37199 };
37200 class StaticObj_Decon_PowerCable_01_StraightLong_F: HouseNoDestruct
37201 {
37202 scope=1;
37203 model="DZ\structures\Residential\Medical\Decon_PowerCable_01_StraightLong_F.p3d";
37204 };
37205 class StaticObj_Decon_PowerCable_01_StraightShort_F: HouseNoDestruct
37206 {
37207 scope=1;
37208 model="DZ\structures\Residential\Medical\Decon_PowerCable_01_StraightShort_F.p3d";
37209 };
37210 class StaticObj_Decon_PressureHose_01_Corner_F: HouseNoDestruct
37211 {
37212 scope=1;
37213 model="DZ\structures\Residential\Medical\Decon_PressureHose_01_Corner_F.p3d";
37214 };
37215 class StaticObj_Decon_PressureHose_01_CurveLong_F: HouseNoDestruct
37216 {
37217 scope=1;
37218 model="DZ\structures\Residential\Medical\Decon_PressureHose_01_CurveLong_F.p3d";
37219 };
37220 class StaticObj_Decon_PressureHose_01_CurveShort_F: HouseNoDestruct
37221 {
37222 scope=1;
37223 model="DZ\structures\Residential\Medical\Decon_PressureHose_01_CurveShort_F.p3d";
37224 };
37225 class StaticObj_Decon_PressureHose_01_Roll_F: HouseNoDestruct
37226 {
37227 scope=1;
37228 model="DZ\structures\Residential\Medical\Decon_PressureHose_01_Roll_F.p3d";
37229 };
37230 class StaticObj_Decon_PressureHose_01_SBend_F: HouseNoDestruct
37231 {
37232 scope=1;
37233 model="DZ\structures\Residential\Medical\Decon_PressureHose_01_SBend_F.p3d";
37234 };
37235 class StaticObj_Decon_PressureHose_01_Step_F: HouseNoDestruct
37236 {
37237 scope=1;
37238 model="DZ\structures\Residential\Medical\Decon_PressureHose_01_Step_F.p3d";
37239 };
37240 class StaticObj_Decon_PressureHose_01_StraightLong_F: HouseNoDestruct
37241 {
37242 scope=1;
37243 model="DZ\structures\Residential\Medical\Decon_PressureHose_01_StraightLong_F.p3d";
37244 };
37245 class StaticObj_Decon_PressureHose_01_StraightShort_F: HouseNoDestruct
37246 {
37247 scope=1;
37248 model="DZ\structures\Residential\Medical\Decon_PressureHose_01_StraightShort_F.p3d";
37249 };
37250 class StaticObj_SCBACylinder_01_F: HouseNoDestruct
37251 {
37252 scope=1;
37253 model="DZ\structures\Residential\Medical\SCBACylinder_01_F.p3d";
37254 };
37255 class StaticObj_Sponge_01_F: HouseNoDestruct
37256 {
37257 scope=1;
37258 model="DZ\structures\Residential\Medical\Sponge_01_F.p3d";
37259 };
37260 class StaticObj_EmergencyBlanket_discarded: HouseNoDestruct
37261 {
37262 scope=1;
37263 model="DZ\structures\Residential\Medical\EmergencyBlanket_discarded.p3d";
37264 };
37265 class StaticObj_Platform1_Angle: HouseNoDestruct
37266 {
37267 scope=1;
37268 model="DZ\structures\Residential\Platforms\Platform1_Angle.p3d";
37269 };
37270 class StaticObj_Platform1_Block: HouseNoDestruct
37271 {
37272 scope=1;
37273 model="DZ\structures\Residential\Platforms\Platform1_Block.p3d";
37274 };
37275 class StaticObj_Platform1_Ramp: HouseNoDestruct
37276 {
37277 scope=1;
37278 model="DZ\structures\Residential\Platforms\Platform1_Ramp.p3d";
37279 };
37280 class StaticObj_Platform1_Stairs_20: HouseNoDestruct
37281 {
37282 scope=1;
37283 model="DZ\structures\Residential\Platforms\Platform1_Stairs_20.p3d";
37284 };
37285 class StaticObj_Platform1_Stairs_30: HouseNoDestruct
37286 {
37287 scope=1;
37288 model="DZ\structures\Residential\Platforms\Platform1_Stairs_30.p3d";
37289 };
37290 class StaticObj_Platform1_Stairs_30_WallL: HouseNoDestruct
37291 {
37292 scope=1;
37293 model="DZ\structures\Residential\Platforms\Platform1_Stairs_30_WallL.p3d";
37294 };
37295 class StaticObj_Platform1_Stairs_30_WallR: HouseNoDestruct
37296 {
37297 scope=1;
37298 model="DZ\structures\Residential\Platforms\Platform1_Stairs_30_WallR.p3d";
37299 };
37300 class StaticObj_Platform1_Stairs_Block: HouseNoDestruct
37301 {
37302 scope=1;
37303 model="DZ\structures\Residential\Platforms\Platform1_Staris_Block.p3d";
37304 };
37305 class StaticObj_Platform1_Wall: HouseNoDestruct
37306 {
37307 scope=1;
37308 model="DZ\structures\Residential\Platforms\Platform1_Wall.p3d";
37309 };
37310 class StaticObj_Platform2_Angle: HouseNoDestruct
37311 {
37312 scope=1;
37313 model="DZ\structures\Residential\Platforms\Platform2_Angle.p3d";
37314 };
37315 class StaticObj_Platform2_Block: HouseNoDestruct
37316 {
37317 scope=1;
37318 model="DZ\structures\Residential\Platforms\Platform2_Block.p3d";
37319 };
37320 class StaticObj_Platform2_Enter: HouseNoDestruct
37321 {
37322 scope=1;
37323 model="DZ\structures\Residential\Platforms\Platform2_Enter.p3d";
37324 };
37325 class StaticObj_Platform2_Wall: HouseNoDestruct
37326 {
37327 scope=1;
37328 model="DZ\structures\Residential\Platforms\Platform2_Wall.p3d";
37329 };
37330 class StaticObj_Platform2_Stairs_20: HouseNoDestruct
37331 {
37332 scope=1;
37333 model="DZ\structures\Residential\Platforms\Platform2_Stairs_20.p3d";
37334 };
37335 class StaticObj_Platform2_Stairs_30: HouseNoDestruct
37336 {
37337 scope=1;
37338 model="DZ\structures\Residential\Platforms\Platform2_Stairs_30.p3d";
37339 };
37340 class StaticObj_Platform2_Stairs_30_WallL: HouseNoDestruct
37341 {
37342 scope=1;
37343 model="DZ\structures\Residential\Platforms\Platform2_Stairs_30_WallL.p3d";
37344 };
37345 class StaticObj_Platform2_Stairs_Block: HouseNoDestruct
37346 {
37347 scope=1;
37348 model="DZ\structures\Residential\Platforms\Platform2_Stairs_Block.p3d";
37349 };
37350 class StaticObj_Platform2_Stairs_30_WallR: HouseNoDestruct
37351 {
37352 scope=1;
37353 model="DZ\structures\Residential\Platforms\Platform2_Stairs_30_WallR.p3d";
37354 };
37355};
37356class CfgNonAIVehicles
37357{
37358 class ProxyAttachment;
37359 class ProxyTomato_Seeds: ProxyAttachment
37360 {
37361 scope=2;
37362 model="DZ\gear\cultivation\tomato_seeds.p3d";
37363 inventorySlot[]=
37364 {
37365 "SeedBase_1",
37366 "SeedBase_2",
37367 "SeedBase_3",
37368 "SeedBase_4",
37369 "SeedBase_5",
37370 "SeedBase_6",
37371 "SeedBase_7",
37372 "SeedBase_8",
37373 "SeedBase_9",
37374 "SeedBase_10",
37375 "SeedBase_11",
37376 "SeedBase_12",
37377 "SeedBase_13"
37378 };
37379 };
37380};